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Spire

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Spire SC-G Cncpt1

The spire

The zerg spire is based on the towering spires of the mantis screamers, although altered to be sustained with creep. It holds the genetic code of the mutalisk.[1]

A feral spire can support up to 60 mutalisks.[2]

Game UnitEdit

StarCraftEdit

Spire
Spire SC1 Game1
Structure
Race

Zerg

Production
Minerals

200 Minerals Terran SC1

Gas

150 Gas Zerg SC1

Build time

120 Time SC2 Game1

Evolves from

Drone

Requires

Lair

Protection
Hit points

600

Armor

1

Function
Evolves to

Greater spire

Allows
Research

The spire produces the genetic code that allows larvae to morph into mutalisks or split into pairs of scourge. It is capable of mutating into a greater spire after a hive has been developed, enabling the hive cluster to produce guardians and devourers.[1]

Researched UpgradesEdit

FlyAttack Zerg Icon SC1 Flyer Attacks
Evolved at
Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Minerals Terran SC1

175 Minerals Terran SC1

250 Minerals Terran SC1

Gas

100 Gas Zerg SC1

175 Gas Zerg SC1

250 Gas Zerg SC1

Evolution time

266 Time SC2 Game1

298 Time SC2 Game1

330 Time SC2 Game1

Required

Lair

Hive

Notes
FlyArmor Zerg Icon SC1 Flyer Carapace
Evolved at
Hotkey

C

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1

225 Minerals Terran SC1

300 Minerals Terran SC1

Gas

150 Gas Zerg SC1

225 Gas Zerg SC1

300 Gas Zerg SC1

Evolution time

266 Time SC2 Game1

298 Time SC2 Game1

330 Time SC2 Game1

Required

Lair

Hive

Notes

+1 bonus to armor per level for overlords, mutalisks, guardians, devourers, scourge and queen.

Building AbilitiesEdit

Mutate into Greater Spire
Acquisition
Requires

Hive

Usage
Minerals

100 Minerals Terran SC1

Gas

150 Gas Zerg SC1

Units

Spire

Activation/
Build Time

120 Time SC2 Game1

Hotkey

G

Notes

Transforms a spire into a greater spire.

DevelopmentEdit

Spire SC1Dev Game1

An alpha version of the spire

During the StarCraft alpha and beta, the spire possessed a different appearance from their final version which had its model borrowed from the scotia, a canceled zerg structure.[3]

StarCraft IIEdit

Spire
Spire SC2 DevRend2
Structure
Race

Zerg

Properties
Broodlings
produced

6

Production
Minerals

200 Minerals Terran SC1

Gas

200 ZergVespene SC2 Game1

Build time

100 Time SC2 Game1

Evolves from

Drone

Requires

Lair

Hotkey

S

Protection
Hit points

850

Armor

1

Type
Function
Evolves to

Greater spire

Allows
Research

See below

The spire appears in StarCraft II. It functions identically to its predecessor.

The spire can be transformed into a greater spire.

Researched UpgradesEdit

SC2 ZergAirWeap Flyer Attacks
Evolved at
Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Minerals Terran SC1

175 Minerals Terran SC1

250 Minerals Terran SC1

Gas

100 Gas Zerg SC1

175 Gas Zerg SC1

250 Gas Zerg SC1

Evolution time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Required

Lair

Hive

Notes
Edit
SC2 ZergAirCara Flyer Carapace
Evolved at
Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1

225 Minerals Terran SC1

300 Minerals Terran SC1

Gas

150 Gas Zerg SC1

225 Gas Zerg SC1

300 Gas Zerg SC1

Evolution time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Required

Lair

Hive

Notes
  • +1 bonus to armor per level for zerg air units.
Edit

Building AbilitiesEdit

Mutate into Greater Spire
Acquisition
Requires

Hive

Usage
Minerals

100 Minerals Terran SC1

Gas

150 Gas Zerg SC1

Units

Spire

Activation/
Build Time

100 Time SC2 Game1

Hotkey

G

Notes

Transforms a spire into a greater spire.

Edit

DevelopmentEdit

Spire SC2 DevRend1

An early render of the spire

The spire was a simple update of the original game's sprite artwork. The challenging aspect of creating the spire in 3D was conveying the height of the building. StarCraft II has height limitations for building models, especially for multiplayer artwork due to the altitude flying units move at. Buildings exceeding certain heights either require air pathing blockers so flying units don't clip through them, or height adjustments so they're lowered under the flight elevation. Air pathing blockers are not an option for multiplayer art, so the spire was lowered for the sake of functionality. Another consideration was making this building somewhat humble so the presence of a greater spire would be more significant.[4]

ReferencesEdit

  1. 1.0 1.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Bogdanove, Kal-El. "Frenzy." (Feb. 28, 2013). Blizzard Entertainment. StarCraft Lore: Frenzy Accessed 2013-02-28.
  3. [1]
  4. 2010, SC2: Zerg Spire. Deviantart, accessed on 2011-07-01

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