Splash damage
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Splash damage is a term used in StarCraft and StarCraft II to refer to damage taken by units in the area surrounding a point of weapon impact. This damage is highest at the point of impact, and usually decreases the further the affected units are from that point. Splash damage is most effective versus large groups of weak units. Some attacks with splash damage may damage friendly units as well.
StarCraft units
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Added by Meco- Protoss
- Reaver's scarabs
- Archon
- Corsair
- High templar (psionic storm, damages friendlies)
- Terran
- Siege tank (siege mode, damages friendlies)
- Firebat
- Valkyrie
- Vulture spider mines (damages friendlies)
- Ghost targeting nuclear missile (damages friendlies)
- Zerg
- Devourer (not the damage, just the Acid Spore effect)
- Lurker (straight line)
- Mutalisk (shot bounces between enemies)
- Infested terran (damages friendlies)
The Valkyrie has the largest splash area.
StarCraft II units
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- Protoss
- Archon
- Colossus (sweeping attack, perpendicular to facing direction)
- High templar (psionic storm, damages friendlies)
- Terran
- Hellion (straight line)
- Battle hellion
- Siege tank (siege mode, damages friendlies)
- Thor (only ground-to-air attack)
- Raven (Hunter-Seeker missile, damages friendlies)
- Planetary fortress
- Campaign only:
- Firebat
- Perdition turret
- Predator
- Missile turret with Hellstorm missiles
- Banshee with Shockwave missiles (straight line)
- Reaper with G-4 cluster bomb
- Viking with Ripwave missiles
- Battlecruiser with Missile Pods