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Spore colony

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SporeColony SC-G DevGame1

A spore colony being struck by a plasma round

The spore colony is a zerg means of anti-aerial defense. Able to fling seeker spores (a corrosive variation of creep) high into the atmosphere, spore colonies can quickly ravage any incoming enemy air force. In addition to its anti-air capabilities, the spore colony also serves as a stationary detector against any enemy cloaked or burrowed units thanks to a special sensory organ similar to that possessed by overlords.[1]

Game StructureEdit

StarCraftEdit

Spore Colony
SC1 Spore Colony
Structure
Race

Zerg

Role

Anti-air defense structure

Armament

Seeker spores

Properties
Sight range

10

Detection range

10

Production
Minerals

50 Minerals Terran SC1

Build time

20 Time SC2 Game1

Evolves from

Creep colony

Requires

Evolution chamber

Protection
Hit points

400

Armor

1

Combat
Air attack

15

Cooldown

15

Attack range

7

Combined with the sunken colony (required for defense against ground units), the spore colony can be a very strong deterrent against any aerial invasion. However, because it cannot move, it is vulnerable to long-range attacks (such as those of guardians).

AbilitiesEdit

Detector
Notes

This unit is a detector and can detect cloaked enemies.

StarCraft: GhostEdit

StarCraft Ghost Logo2

This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

Spore colonies appeared in at least one mission in StarCraft: Ghost, alongside sunken colonies. Nova was tasked with painting them for siege tanks.[2]

StarCraft IIEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

SporeColony SC2 DevGame1

StarCraft II spore colony

The spore colony had reappeared in StarCraft II as a mobile queen-produced defensive structure. In its mobile form, it had fewer hit points.[3]

The spore colony could move on crab-like legs[4] outside of the boundaries of creep, but like other zerg structures would slowly degenerate and eventually die if it remained outside of the boundaries for too long.[5] Spore colonies could not be planted outside of the creep.[6]

The spore colony has since been replaced by the spore crawler.[7]

ReferencesEdit

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998
  2. 2011-06-23, Calling Down Support. YouTube/IGN, accessed on 2011-07-20
  3. Karune. 2008-04-16. StarCraft II Q&A - Batch 35. Battle.net StarCraft II General Discussion Forums. Accessed 2008-04-16.
  4. Browder, Dustin and Kevin Yu. 2008-06-05. Episode 3. Blizzard Entertainment. Accessed 2008-06-5.
  5. Karune. 2008-05-15. StarCraft II Q&A - Batch 38. Battle.net StarCraft II General Discussion Forums. Accessed on 2008-05-15.
  6. Karune. StarCraft II Q&A - Batch 39: Map Maker Series. Battle.net StarCraft II General Discussion Forums. Accessed 2008-05-28.
  7. Pardo, Rob and Zetaras Xal'Kurat. 2008-06-29. WorldWide Invitational 2008: Pictures, Presentations, Videos (StarCraft II Panel: Evolving Design) SC2 Blog. Accessed 2008-06-30.


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