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Spore crawler

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Spore Crawler
SporeCrawler SC2 DevRend2
Structure
Race

Zerg

Role

Anti-air defensive structure

Armament

Seeker Spores

Properties
Sight range

11

Detection range

11

Production
Minerals

75 Minerals Terran SC1

Build time

30 Time SC2 Game1

Evolves from

Drone

Requires

Spawning Pool

Hotkey

A

Movement
Speed

1

Acceleration

1000

Lateral
acceleration

46.0625

Deceleration

0

Creep
multiplier

2.5

Protection
Hit points

400

Armor

1

Type
Armor type

Armored

Seeker Spores
Damage

15 + 15 vs biological (Wings of Liberty)
15 + 30 vs biological (Heart of the Swarm)[1]

Targets
  • Air
Cooldown

Fast (0.8608)

Range

7

Meta
Target
priority

19

Kill score

250

Production
score

50

Spore crawlers are a mobile zerg anti-air defensive structure. Terran research of this strain inspired the creation of the shrike turret.[2]

The spore crawler had been devised by 2501 and its properties well known to terrans at that time.[3]

Game UnitEdit

SporeCrawler SC2 DevGame2
A spore crawler attacking

Spore crawlers can move, but can only plant themselves on creep. Their mobility is significantly reduced when they are not on creep, however.

AbilitiesEdit

DetectorZerg SC2 Icon1 Detector
Notes

This unit can detect cloaked and burrowed enemies.

Edit
Root/Uproot
Usage
Activation/
Build Time

1 (uproot), 6 (root) Time SC2 Game1

Hotkey

R

Notes

Crawlers can uproot themselves from the creep and move about, but can only plant themselves back onto the creep. They move much more quickly on the creep than off it.

Edit

StrategiesEdit

Players will want to spread creep onto the map to create more space for their crawlers.[4] Their mobility allows players to simply relocate the crawlers depending on the situation, and as such, they could build them in lesser numbers without weakening the defenses. Like the spine crawler, spore crawlers slowly die if rooted in ground not covered with creep. They can, however, survive indefinitely without creep so long as they are uprooted.

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

SporeCrawler SC2 DevRend1
Early render of the spore crawler

The concept of mobile defenses in StarCraft II began with the phase cannons, but was transferred to spine and spore crawlers when the phase cannon proved to be unbalanced in testing.[5] Prior to this, crawlers were stationary structures. They underwent a visual re-design late in the game's development cycle.[6]

Crawlers used to lose armor and hit points while uprooted.[7]

ReferencesEdit

  1. Blizzard Entertainment. Heart of the Swarm Balance Update – May 13, 2013. Blizzard Entertainment. Accessed 2013-05-13.
  2. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
  3. Gerrold, David (w), Fernando Heinz Furukawa (p, i). StarCraft: Ghost Academy: Volume 3 (paperback binding). Tokyopop, March 8, 2011. ISBN 978-1427-81614-6.
  4. Pardo, Rob and Zetaras Xal'Kurat. 2008-06-29. WorldWide Invitational 2008: Pictures, Presentations, Videos (StarCraft II Panel: Evolving Design) SC2 Blog. Accessed 2008-06-30.
  5. 2011, SC2: Protoss Photon Cannon. Deviantart, accessed on 2011-02-20
  6. 2010, SC2: Zerg Crawlers. Deviantart, accessed on 2011-07-01
  7. StarCraft Legacy staff. 2008-07-16. StarCraft: Legacy Internal Q&A. StarCraft Legacy. Accessed 2008-07-17.
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