Stalker
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- Protoss stalker(src)

Added by MecoThe stalker is a Dark Templar cybernetic war machine.
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Overview
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Added by HawkiThe fall of Aiur demonstrated to the Dark Templar that more than just stealth and guile were required to defeat the zerg. Hence, the Dark Templar developed the stalker, a war machine inspired by the Khalai dragoon. While dragoons were piloted by crippled protoss, the stalker is controlled by the shadow-essence of a Dark Templar warrior fused into a metal body. The new walkers are armed with carapace-mounted particle disruptors adept against both ground and aerial targets.[1]
Stalkers have been credited with many fantastic powers since their battlefield début.[1] (as early as 2502).[2][3] However, only one is witnessed consistently: an ability to instantly teleport, or "blink", from one spot to another.[1] This ability requires augmentation to a stalker,[4] but the improved mobility allows the stalker to conduct ambushes, catch fleeing foes, and generally engage on their own terms.[1]
Stalkers are often used to support zealots on the battlefield.[5]
Game Unit
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| Stalker | |
|---|---|
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| | |
| Unit | |
| Race | |
| Role |
Ranged support strider |
| Armament |
Particle disruptors |
| Properties | |
| Transport size |
2 |
| Sight range |
10 |
| Production | |
| Minerals | |
| Gas | |
| Psi | |
| Build time |
42 (32 warp gate cooldown) |
| Produced from | |
| Requires | |
| Hotkey |
S |
| Movement | |
| Speed |
2.953 |
| Acceleration |
1000 |
| Lateral acceleration |
46 |
| Deceleration |
0 |
| Collision radius |
0.625 |
| Protection | |
| Shields |
80 |
| Shield regen/second |
2 |
| Hit points |
80 |
| Armor | |
| Type |
|
| Armor type | |
| Particle disruptors | |
| Damage |
10 (+4 vs armored) |
| Targets |
|
| Cooldown |
1.44 |
| Range |
6 |
| Upgrade/level | |
| Meta | |
| Target priority |
20 |
| Kill score |
500 |
| Production score |
250 |
In-game, stalkers function like fragile, but more agile dragoons. They serve as excellent economy raiders.[6]
Stalkers can dance like a dragoon,[7] moving injured stalkers away from opponents when they are being attacked by melee attackers or targeted by focus fire. Blinking can also be used as an alternative form of dancing.
In large groups, stalkers can use Blink to instantly teleport to an important enemy unit's position – such as a queen, and destroy it with focus fire.[8]
Stalkers and colossi may be used together to bypass ramps and choke points. The colossi provide high-ground vision and fire support when stalkers blink up to higher ground.
Stalkers gained a reputation for being overpowered at BlizzCon 2008 due to the widely viewed Sonkie vs Yellow match. Karune responded that stalkers are weak vs zerglings even with Blink micro, but are strong against armored units such as roaches. Stalkers do well against units with low damage per second (such as roaches) but weakly against more offensive units (such as zerglings).[9]
Stalkers are strong against reapers, void rays, mutalisks, and roaches, but weak against marauders, immortals, and zerglings. Groups of stalkers can also take on carriers, battlecruisers and brood lords to an extent due to their bonus damage against armored units.
On Battle.net, massed formations of stalkers backed with sentries and collosi are a popular combo.
Abilities
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Added by Meco
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Stalkers possess the ability to instantly teleport over short distances. This ability enables stalkers to strike from unexpected quarters, catch a fleeing foe, or escape an unfavorable encounter. Blinking does not cost energy, but has a cooldown of ten seconds. Blink requires line of sight to use. Stalkers may blink obstacles and up and down cliffs and onto higher or lower ground; the distance is not reduced. Stalkers affected by Fungal Growth cannot Blink. | |||||||||||||||||||
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Upgrades
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| Researched at | |||||||||||||||||
| Hotkey |
G | ||||||||||||||||
| Properties | |||||||||||||||||
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| Notes | |||||||||||||||||
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Applies to zealots, dark templar, archons, stalkers, immortals, sentries and colossi. | |||||||||||||||||
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Quotations
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Development
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Added by MecoThe concept behind the stalker was that of a "dark dragoon." It took awhile for the specifics to be nailed down.[10]
The design was finessed several times as its asymmetrical shield and legs gave it a zerg-like appearance. This dictated that platinum be made the dominant color in order to distinguish it (which led to platinum being the dominant color for Dark Templar as a whole). However, the shield made the stalker look heavier and more imposing from some angles, while weak and frail from other views. It was eventually settled that the stalker should have a medium sized shield to interfere the least with visual communication.[11]
Eventually, Samwise Didier called for an overhaul, wanting the stalker to be based more on his original concept art. The stalker was thus redesigned,[11] and the new model was revealed at BlizzCon 2008.[12]
Achievements
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| Points | |
| Criteria |
Use Blink to save a Stalker in a Melee game. |
| Notes | |
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The stalker must dodge a killing blow, and blink away from the projectile while it is traveling in midair | |
Trivia
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The stalker resembles the Shock Trooper from Command & Conquer 3: Tiberium Wars in appearance, purpose (anti-armor ranged fighter), and ability to blink.
References
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| Protoss Units and Structures of StarCraft II | |||||||
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| Infantry |
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| Land mechanized |
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| Air units |
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| Basic buildings |
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| Campaign-only units and structures |
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| Canceled Protoss Units and Structures of StarCraft II | |||||||
