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StarCraft 64

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StarCraft 64
StarCraft64 SC1 Cover1

Blizzard Entertainment, Mass Media Inc


Nintendo of America Inc.


Mass Media David Todd (Executive Producer)
David C. Bridgham (Producer)
Michael Morhaime, Bill Roper (Executive Producers)


NA June 13, 2000
EUR June 16, 2000


Real-time strategy


Single-player, multi-player (split-screen)


Nintendo 64


Game controller

StarCraft 64 is a "port" of the game of StarCraft to the Nintendo 64, released a year and a half after StarCraft: Brood War. As a console game, it had a different control scheme. StarCraft 64 contains both the original game and the expansion set, including the bonus mission Dark Origin. Playing the Brood War storyline required the Nintendo 64 4 MB Expansion Pack.[1]

StarCraft 64's storyline was slightly different. It had a different tutorial section.[2][3] In addition, StarCraft 64 had a secret bonus mission entitled Resurrection IV.[4]

In order to compensate for the limited memory capacity of the Nintendo 64, much of the campaign voice acting was removed as well as the majority of the cinematics, and the game's musical tracks were shortened. Much of the dialogue of the campaign was also shortened, with most swearing was removed or replaced.


StarCraft 64 has several differences in interface from the PC version of StarCraft, such as command buttons that did not previously exist. For example, pressing one of the buttons on the controller brought up a menu with the two "build" buttons, a button for training units and a button for researching tech - selecting either "build" button from this would be equivalent to selecting the nearest worker unit (such as an SCV) not already building something, moving the screen to its former position, and clicking the appropriate "build" button. Selecting the tech button on the menu would perform a similar action, automatically selecting the nearest idle tech structure of a certain type to research something (one selected a researchable upgrade technology, such as terran Infantry Weapons or protoss Ground Armor, from the menu that appeared and the nearest appropriate structure would receive the order.)

Michael Morhaime holds a negative opinion of the game, describing it as "clearly a port," and not designed for the interface that the N64 provided. It was decided post-release that Blizzard would do no more console ports unless they thought the game was suited for consoles.[5]


  1. StarCraft Needs Some Expansion. IGN (1999-11-16). Retrieved on 2008-01-19
  2. StarCraft 64. Vivendi Games. Mission: Boot Camp (in English). 1998.
  3. StarCraft 64. Vivendi Games. Mission: Officer Training (in English). 1998.
  4. Blizzard Entertainment, Mass Media Inc. StarCraft 64. (Nintendo of America, Inc.) Mission: Resurrection IV (in English). 2000.
  5. 2014-10-03, THE THREE LIVES OF BLIZZARD ENTERTAINMENT. Polygon, accessed on 2014-10-04

Freeman. Game Credits for StarCraft 64. Mobygames. Accessed 2008-11-20.

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