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StarCraft II: Heart of the Swarm campaign quotations/Evolution Missions

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This contains quotations for the Evolution missions.

Zergling evolutionEdit

  • Abathur: New Discovery. Large scale improvement to zergling sequences.
  • Abathur: Answer complex. Can branch evolution of fully evolved zergling, form two new strains.
  • Kerrigan: Then add them to the Swarm, Abathur.
  • Abathur: Strains mutually exclusive. Will compete in sequence. One must be chosen. Other must be discarded.
  • Kerrigan: Fine, make some of each. I want to see them in action.
  • Abathur: Will set up test for both. Initiate from evolution pit.

Before MissionEdit

  • Abathur: Zergling strains ready for augmentation. Unique essence discovered on Dominion security world. Collect essence. Adapt zergling, destroy Dominion outposts.

The MissionEdit

Raptor strainsEdit

  • Abathur: Dominion security outpost in cliffs above valley. Out of reach. Adaptation required.
  • Abathur: Local karak vault through air, attack prey. Devoured karak. Collect essence. Can assimilate trait to zergling strand. Once collected: Dominion outpost within reach.
  • Abathur: Essence acquired. New sequence spun into zergling strand. Augmented zerglings, ready for combat.
  • Kerrigan: Good. Let's see them in action.
  • Abathur: Delivery additional zerglings now.
  • Abathur: Raptor strain, leap to close on enemy. Scales cliffs.
  • Abathur: Outpost destroyed. Next strain ready for testing.

Swarmling strainsEdit

  • Abathur: Feral hatcheries evolved unique adaptation. Morph zerglings very fast.
  • Kerrigan: I'm taking control of the hive cluster right now.
  • Abathur: Incorporating adaptation into Swarm.
  • Kerrigan: There's a Dominion force inbound on the hive cluster. Work fast Abathur.
  • Abathur: Swarmling strain complete. Ready to morph.
  • Abathur: Swarmling strain: hatches quickly. Three form single egg. Overwhelms foes.
  • Abathur: Dominion incoming. Morph larvae into swarmling strain.
  • Dominion Marine: There's just too many!
  • Abathur: Attackers eliminated. Ready to morph additional zerglings. Destroy base.
  • Thor pilot: Then shoot everywhere.
  • Abathur: Dominion dead. Swarmling test concluded. Must prepare sequences for Swarm integration. Returning to evolution pit.

After MissionEdit

  • Abathur: Sequences ready for integration. Await decision.

Raptor strainsEdit

Results:

  • Leaps over obstacles and onto target from range
  • Gain +2 damage, an increase of 40%
  • Can jump up and down cliffs

Assimilation of karak essence. many benefits
Can enhanced quadriceps of zergling, mutate
wing function. Would allow to zergling vault
through air, climbs up and down cliffs, leaps at foes
from distance.

Minor side effect, amplified aggression. Likely to
improve damage output. Acceptable.

Swarmling strainsEdit

Results:

  • Spawns in group of three
  • Morph almost instantly

Examination of feral sequences, completed
Random variations of Zz'gash dune-runner core
reduced complexity. Gestation period almost
nonexistent. Simple sequences all production
of three swarmgling on single cocoon. Dorsal
protrusion of dune-runner has resurfaced.
Prominent. Will examine further.

Baneling evolutionEdit

Before MissionEdit

  • Abathur: Baneling strain ready for augmentation. Discovered creature with powerful essence, good adaptation for baneling. Defeat creature, assimilate essence. Create new strain.

The MissionEdit

Splitter strainsEdit

  • Abathur: Planet Nelyth. Unique lifeform present on surface.
  • Abathur: Mitoscarab. Organisms has evolved elegant survival mechanism.
  • Abathur: Decentralized nervous system. Upon death, remains become two lesser creature.
  • Kerrigan: I want the mitoscarab essence assimilated before the protoss know we're here.
  • Abathur: Required additional essence. Prime mitoscarab, near.
  • Abathur: Spinning sequence into baneling strand. Augmented banelings ready for combat.
  • Kerrigan: Excellent. Let's introduce the protoss to our new friends.
  • Abathur: Splitter strain. Splits into two smaller creatures upon detonation. Occurs only once.
  • Abathur: Delivering banelings now.
  • Abathur: More banelings. Arriving now.
  • Stalker: Defend the shrines!
  • Kerrigan: The protoss are finished. Ready your next experiment, Abathur.

Hunter strainsEdit

  • Abathur: Scoria. Volcanic resource world. Hostile terrain.
  • Abathur: Thousands of banelings, subjected to lava. Extreme conditions used to guide evolution.
  • Abathur: Over many cycles, adaption occurs.
  • Abathur: New strain emerges. Can leap up cliffs to avoid lava.
  • Kerrigan: That's useful.
  • Abathur: Successful specimens scattered on surface. Must gather.
  • Abathur: Survivors located here. Must be collected.
  • Abathur: Lava rising! Remain on high ground.
  • Abathur: Lava surges at regular intervals. Utilize high ground.
  • Dominion marine: Got some movement out here. Gonna check it out,
  • Dominion marine: What's happening?
  • Dominion marine: Those things can jump?
  • Dominion commander: Get that Hercules back to base, now! Zerg forces inbound!
  • Abathur: Dominion mining camp. Extracting minerals.
  • Kerrigan: I see them. Let's test out these new banelings.
  • Abathur: Front entrance heavily fortified. Banelings unable to pass.
  • Kerrigan: The base is built into the cliffs. Our banelings can travel overland and drop in from the back.
  • Abathur: Frontal attack, inadvisable. Prefer flanking, diverse cliffs. Attack from above.
  • Dominion marine: Where are they coming from?
  • Abathur: Dominion mining facility destroyed. Experiment successful.

After MissionEdit

  • Abathur: Sequences ready for integration. Await decision.

Splitter strainsEdit

Results:

  • Splits into two Baneling Spawn on death
  • Baneling Spawn deal less damage

Decentranized nervous system of splitter
strain increases efficiency at siege warfare.
Upon detonation, two baneling spawn splits
from remains, continue pressing assault. Split
only occurs once. Further splits invariably
result in acidic fluids of limited sentence.

Hunter strainsEdit

Results:

  • Leaps over obstacles and onto targets to from long range
  • Can jump up and down from cliffs

Hunter strain, strategics asset. Extreme
conditions used to guide evolution. Hunter
strain can propel itself to cliffs, attack foes
caught unawares. Able to leap over Swarm
troops, bombard enemies. Banelings no
longer trapped behind hungry zerglings.

Roach evolutionEdit

Before Mission Edit

  • Abathur: Roach strain ready for augmentation. Protoss research facilities discovered. Experiments within useful to evolve Swarm. Must acquire. Destroy protoss. Improve Swarm.

The Mission Edit

Corpser strainsEdit

  • Abathur: Planet Cantar. Concealed protoss facility.
  • Abathur: Many protoss specimens. Captive scantipede is virulent parasite.
  • Kerrigan: Well then, why don't we let it out to play?
  • Abathur: Implants parasites into host. Erupts from corpse. Essence must be ours. Protoss must not destroy!
  • Abathur: Essence acquired. Roaches modified with parasitic sequence.
  • Abathur: Corpser strain: implants roachling parasite. Erupts from enemy's corpse.
  • Kerrigan: Push forward. Leave no survivors.
  • Kerrigan: Let the roachlings attack the enemy first!
  • Abathur: Protoss destroyed, scantipede essence secure.

Vile strainsEdit

  • Abathur: Planet Mehlus IV. Environment used to guide evolution.
  • Abathur: Microbial organisms reproduced within pools. Generations of roaches ordered to consume. Most... organs seize up. Die.
  • Abathur: Survivors adapted. Formed symbiotic bond with microbes. New strain: vile roach. Ready for command.
  • Kerrigan: I sense protoss forced nearby. Let's see these roaches in combat.
  • Abathur: Vile strain: acids saliva coats enemy. Slows movements, slows attacks.
  • Immortal: Systems unresponsive. Cannot... attack.
  • Abathur: Additional roaches, arriving now.
  • Zealot: Abominations!
  • Zealot: Difficult... to move.
  • Abathur: Vile strain successful. Protoss eliminated. Must prepared sequences. Returning to evolution pit.

After MissionEdit

  • Abathur: Sequences ready for integration. Await decision.

Corpser strainsEdit

Results:

  • Enemies damaged by the Roach will spawn two roachlings if killed quickly.

Recovered scantipede essence. Scantipede
itself unremarkable. Parasite within more
interesting. Sequences allow roach to inject
microscopic parasites. Acidic saliva melts away
flesh. Allows parasites to burrow within host and
gestate. Upon death, roachlings break free.
Emerge from any available orifice. Extremely
efficient.

Vile strainsEdit

Results:

  • Attacks slows enemies movement and attack speeds by 75%
  • Heroes unit movement and attack speeds are slowed by 20%

Toxic ingestion, successful. Adaption has
produced powerful roach variant. Chemical
byproducts of microbes altered compounds of
acidic saliva. Constructive agents will coat
target as roach attacks. As newer layers
apply, previous layers harden and tighten.
Movement becomes difficult. Attacks less
frequent. Debilitates enemies.

Hydralisk evolutionEdit

Before Mission Edit

  • Abathur: Hydralisk strain ready for augmentation. Expeditionary brood discovered ancient zerg essence in Dominion space. Brood under attack. Limited time.

The Mission Edit

Impaler strainsEdit

  • Abathur: Planet Marek V. Swarm hive cluster under assault.
  • Kerrigan: Prometheus company. The Dominions infestation specialists. We need to move fast.
  • Abathur: Essence nearby. Overmind creation: impaler colony. Slow attack, incredible damage. Collect essence. Adapt hydralisks. Defeat Dominion.
  • Abathur: Examining. Sequence incomplete. Must kill remaining impaler colonies.
  • Abathur: Sequence acquired. Spinning impaler essence into hydralisk morph.
  • Abathur: Hydralisks now able to morph into impalers.
  • Abathur: Impaler attacks while burrowed. Damages single target, tears through armor.
  • Kerrigan: Move to the high ground and assault their barricade from above.
  • Siege tank driver: Something just busted outta the ground!
  • Dominion Firebat: Aw, hell no! Retreat!
  • Abathur: Dominion barricade destroyed.
  • Kerrigan: That missile turret can detect our impalers while burrowed. Take it out first.
  • Dominion Firebat: Keep it together!
  • Abathur: Barricades destroyed. Only Prometheus Company base remains.
  • Abathur: Terran forces eliminated.
  • Abathur: Alternative hydralisk morph possible. Surviving lurker dens discovered.

Lurker strainsEdit

  • Abathur: Feral lurkers. Survivors of inter-Swarm conflict.
  • Kerrigan: I can control them but I can't morph more.
  • Abathur: Key transformation missing. Requires lurker den.
  • Abathur: Secure nearby den. Return essence to Swarm control.
  • Kerrigan: The feral zerg sensed us! Burrow, quickly!
  • Abathur: Lurker, attacks many foes while burrowed. Effective against light enemies.
  • Kerrigan: More feral zerg. Burrow quickly and attack!
  • Kerrigan: I sensed the feral zerg moving... They're attacking from the south! Defend the lurker den!
  • Kerrigan: Another wave incoming! Keep them off the lurker den!
  • Abathur: Feral zerg defeated. Broodmother ready to extract essence. Must prepare sequences for hydralisk morph. Returning to evolution pit.

After MissionEdit

  • Abathur: Hydralisk morph ready for integration. Await decision.

Impaler strainsEdit

Can morph into an impaler

  • Attacks single target when it is burrowed
  • Effective against armored units

Impaler colony essence evolved millennia ago
First mutated under Overmind's instruction
Ancestor strain of sunken colony. Powerful

Can bond essence to hydralisk morph create
impalers. Attack single foe, tentacle shreds
through armor, flesh, bone.

Lurker strainsEdit

Can morph into an lurker

  • Attacks multiple enemies while it is burrowed
  • Effective against light ground units

Lurker evolved prior to Inter-Swarm conflict.
Essence abandoned by Queen of Blades in
effort to assimilate new breeds. Almost lost.
Now recovered.

Lurkers attack while burrowed. Spines strike
multiple enemies at once. Effective against
troops lacking sufficient armor.

Mutalisk evolutionEdit

Before MissionEdit

  • Abathur: Mutalisk strain ready for augmentation. Located feral brood lords. Must re-acquire essence. Can be spun into mutalisk strain.

The Mission Edit

Brood lord strain Edit

  • Abathur: Dominion defense platform, Sigma Centari. Feral brood lords nearby.
  • Abathur: Missile turrets designed to kill mutalisks. Stalemate without brood lords.
  • Kerrigan: Find the brood lords. We'll assimilate their essence and destroy the Dominion.
  • Abathur: Kill brood lords. Recover essence.
  • Kerrigan: Assimilate their essence.
  • Abathur: Mutalisks can morph into brood lord. Await your command.
  • Abathur: Brood lord: launches broodling, assaults ground targets from distance.
  • Abathur: Supplying mutalisks, will defend brood lords. Complementary skills.
  • Kerrigan: Now let's end this stalemate.
  • Dominion officer: We're being overrun! Drop in reinforcements!

Viper strain Edit

  • Abathur: Transport wreckage discovered. Jorium crystal contained within.
  • Abathur: Jorium useful for experimentation. Enhances psionic potential. Must acquire.
  • Abathur: Completed research on primal essences. New strain created : viper. Ready to assault Dominion.
  • Abathur: Viper: strategic asset. Abducts targets, pull to its location. Usable on ally or foe.
  • Kerrigan: Move across the river and pull our aberrations to the other side.
  • Abathur: Siege tanks detected. Use vipers. Pull into range of aberrations.
  • Siege tank driver: Get it off me!
  • Abathur:Viper, emits disabling clouds. Foes within, cannot attack.
  • Kerrigan: Rip that bunker apart!
  • Kerrigan: Only their final defenses remain. Move in for the kill.
  • Abathur: Jorium cargo secured.
  • Abathur: Must prepare mutalisk morph. Returning to evolution pit.

After MissionEdit

  • Abathur: Mutalisk morph ready for integration. Await decision.

Brood lord strain Edit

Can morph into a Brood lord

  • Besieges ground targets from long range
  • Attacks spawns broodlings

Brood Lord strain, almost lost. Corruptor strain
unable to be reconstituted. Essence
unavailable. Mutalisk base must suffice.

Once morped, spawned broodling symbiotes.
Able to launch broodlings long distances. Siege
ground-based foes from air. Powerful weapon.

Viper strain Edit

Can morph into a Viper

  • Pull units into new locations. Enemies will be stunned for 1 second
  • Slows enemy ground units and prevent them from attacking
  • Drains life from allied unit to restore energy
  • Can attack air units

Viper adapted from essence sequence taken on Zerus.
Primal sequences streamlined. Redundant
mutations removed. Stronger. Fit for Swarm.
Viper strains abducts targets, emits disabling
cloud. Manipulate battlefield conditions to
Swarm's advantage.

Swarm host evolutionEdit

Before MissionEdit

  • Abathur: Swarm host strain ready for augmentation. Discovered creature with beneficial sequences. Allow swarm host to produce flying locusts. Must consume, acquired essence. Improve Swarm.

The Mission Edit

Carrion strainEdit

  • Abathur: Planet Cruxas III. New Babylon. Essence found in dominion territory,
  • Abathur: Native insectoid species, essence contains sequences for swarm host strand.
  • 'Abathur: Acquire essence from nest. Will allow swarm host to produce flying locust.
  • Kerrigan: And the Dominion's provided the perfect targets.
  • Abathur: Terran forces obstructing route. Eliminate to proceed.
  • Abathur: Augmenting swarm host sequences.
  • Abathur: New strain: carrion. Produces locust capable of flight.
  • Kerrigan: Begin the assault. Root here, and lay waste to the nuclear silo.
  • Kerrigan: One silo down. Move forward, we're going after the second.
  • Abathur: Terran ground forces, interfering. Utilize carrion strain. Aerial superiority.
  • Abathur: Nuclear silos destroyed. Swarm invasion will continue unhindered.
  • Abathur: Preparing for next test.

Creeper strainEdit

  • Abathur: Planet Ignus. Broodmother recently killed. Brood in danger.
  • Abathur: Local organism, ash worm. Destroying Swarm brood.
  • Abathur: Tunnels through crust. Escapes quickly. Elusive.
  • Abathur: Essence useful for swarm host augmentation. Take sequences.
  • Kerrigan: The ash worm! Begin the attack!
  • Abathur: Worm organism, tunneled into crust. Escaped to new location. Hunt down.
  • Abathur: Essence collected. Spinning trait into swarm host strand.
  • Abathur: Creeper strain: tunnels through planet's crust. Appears at location of choice.
  • Abathur: Hatchery under attack. Swarm host must deep tunnel, defend hive cluster
  • Abathur: Secondary hive cluster under attack. Defend.
  • Abathur: Hive cluster defended successfully. Dominion dead.
  • Abathur: Must prepare swarm host sequences for integration. Returning to evolution pit.

After MissionEdit

Abathur: Sequences ready for integration. Await decision.

Carrion strainEdit

  • Spawns flying locust that can attack ground targets
  • Flying locust are faster and deals 50% more damage than ground locust, but they have 25% less life

Essence capable of successfully bonding to
swarm host sequences, uncommon. Primal
framework accepts adaptations quickly, then
overrides adaptations quicker. Carrion nest
sequences allow permanent mutation of egg
sac. Will birth flying locusts able to attack
ground-based enemies across any terrain.

Creeper strainEdit

  • Generates creep while burrowed or rooted
  • Can travel quickly to any location with creep using Deep Tunnel
  • Deep Tunnel cooldown: 10 seconds

Creeper strain augmented by ash worm
essence. Organism used enzyme secretion to
break apart soil, travel quickly. Swarm host
essence adapted t secrete creep for smaller
effect. Deep Tunnel will allow rapid deployment to
areas where creeps are present.

Ultralisk evolutionEdit

Before MissionEdit

  • Abathur: Ultralisk strain ready for augmentation. Dominion lab discovered on Korhal. Experimenting on ultralisks. Able to turn research against them.

The Mission Edit

Noxious strain Edit

  • Abathur: Dominion xeno-research facility. Metis.
  • Abathur: Zerg inside. Can capture. Can use.
  • Kerrigan: Mengsk certainly wants to keep us out. But we can use his own specimens against him.
  • Kerrigan: An Ultralisk! I can do a lot with this one. Hear me, ultralisk. Break free. Fight to the door, kill anything in your path.
  • Klein: Security Squad 4, what is going on in there?
  • Kerrigan: There. Destroy that containment cell and free those ultralisks.
  • Abathur: Toxic compound released, great potential. Bonding to ultralisk sequences. Noxious strain: releases poisonous explosion. Damages enemies in target area.
  • Dominion Marine: I didn't sign up for this!
  • Klein: I want this facility under control, now!
  • Klein: Contain those specimens, or the emperor will have your head!
  • Dominion Marine: It burns!
  • Klein: What are you people doing? Shoot them!
  • Abathur: Research facility crippled. Specimens freed. Proceeding to subsequent battleground

Torrasque strain Edit

  • Abathur: Outskirts of Augustgrad. Military housing, supply center.
  • Abathur: Facility must be destroyed. Experimental nuclear weapons produced within.
  • Kerrigan: The bridge is guarded by Dominion forces. Move forward, secure the passage.
  • Dominion Marine: Ultralisks incoming!
  • Arcturus: Fire the warhead, now.
  • Dominion scientist: Sir, it's still experimental! We don't know what it'll do!
  • Arcturus: Fire the damn warhead, now!
  • Abathur: Analyzing damage. Radioactive compound infecting ultralisks.
  • Kerrigan: Make use of it.
  • Abathur: Integrating with atrophied evolutionary path. Ultralisk strain: Torrasque. Resuscitates dead tissue. Revives creature.
  • Kerrigan: Press on, we continue the assault.
  • Viking pilot: What are these ugly things?
  • Arcturus: Put those monsters down, and keep them down!
  • Abathur: Cocoon forms upon death. Will revive momentarily.
  • Dominion marine: It got back up! Oh, that ain't right!
  • Arcturus: Another warhead!
  • Arcturus: I will turn this city into a radiated ruin if I have to. Another warhead!
  • Abathur: Additional ultralisks ready. Delivering now.

(If Mohican ATV is destroyed)

  • Dominion marine: My car, man! I just paid that thing off!

Abathur: Facility destroyed. Experimental weapon production no longer possible. Will prepare ultralisk sequence. Returning to evolution pit.

After MissionEdit

Abathur: Sequences ready for integration. Await decision.

Noxious strainEdit

  • Emits toxic clouds that deals 5 damage per second to enemy ground units
  • Toxic blast deals 20 damage to enemy ground units and structures
  • Toxic Blast cooldown: 10 seconds

Dominion compound, interesting. Scientist
desired to pacify the Swarm. Inadvertently
created potent toxic. Deadly to any non-zerg
entity. Noxious strain bond permanently to
toxins. Emits as poisonous vapors. Capable of
channeling toxins and releasing in controlled
blast through vents of carapaces.

Torrasque strainEdit

  • Enters a chrysalis when killed. After a short period, is reborn into a new Ultralisk
  • Rebirth cooldown: 60 seconds

Assimilation of infectious compound provided
key to evolution of torrasque strain. Process
requires exorbitant energy. Once, provided by
Overmind. Now, energy result of tissues being
devoured by compound. Upon death, torrasque
strain enters cocoons. Uses energy to
resuscitate tissues. Extremely resilient.

(Overall which evolution strain you choose)

Abathur: Evolution complete.

Heart of the Swarm quotations
XT39323 SC2-HotS Art1 CharLeviathanDropship SC2-HotS Story1 Abathur SC2 Game3 DauntlessPlateau SC2-HotS Art1 Kaldir SC2 Art3 Zerus SC2 Art1 SkygeirrPlatform SC2-HotS Art1 LeviathanBattlecruiser SC2-HotS Art1 Korhal SC2 HotS Art1
Umoja Missions Kerrigan's Leviathan Evolution Missions Char Missions Kaldir Missions Zerus Missions Skygeirr Missions Space Missions Final Missions

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