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''Legacy of the Void'' is primarily a singleplayer expansion.<ref>2014-09-24, [http://www.idigitaltimes.com/starcraft-2-legacy-void-release-date-are-heroes-storm-hearthstone-going-delay-starcraft-2-expansion StarCraft 2: Legacy Of The Void Release Date: Are Heroes Of The Storm & Hearthstone Going To Delay The StarCraft 2 Expansion?]. ''iDigital Times'', accessed on 2014-10-11</ref> The campaign was intended to focus on [[Zeratul]] as its main character<ref name = "WEGTrilogy">Rob Pardo. 2008-10-10. [http://www.wegame.com/watch/Starcraft_2_Trilogy_Announcement/ Starcraft 2 Trilogy Announcement]. ''Wegame.com'' Accessed 2008-10-12.</ref> but the focus changed to [[Artanis]] by 2014.<ref name = "CampaignPreview">Blizzard Entertainment. 2014-11-07. [http://us.battle.net/sc2/en/blog/16668520/ Legacy of the Void: Campaign Preview]. ''Blizzard Entertainment.'' Accessed 2014-11-08.</ref> |
''Legacy of the Void'' is primarily a singleplayer expansion.<ref>2014-09-24, [http://www.idigitaltimes.com/starcraft-2-legacy-void-release-date-are-heroes-storm-hearthstone-going-delay-starcraft-2-expansion StarCraft 2: Legacy Of The Void Release Date: Are Heroes Of The Storm & Hearthstone Going To Delay The StarCraft 2 Expansion?]. ''iDigital Times'', accessed on 2014-10-11</ref> The campaign was intended to focus on [[Zeratul]] as its main character<ref name = "WEGTrilogy">Rob Pardo. 2008-10-10. [http://www.wegame.com/watch/Starcraft_2_Trilogy_Announcement/ Starcraft 2 Trilogy Announcement]. ''Wegame.com'' Accessed 2008-10-12.</ref> but the focus changed to [[Artanis]] by 2014.<ref name = "CampaignPreview">Blizzard Entertainment. 2014-11-07. [http://us.battle.net/sc2/en/blog/16668520/ Legacy of the Void: Campaign Preview]. ''Blizzard Entertainment.'' Accessed 2014-11-08.</ref> |
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+ | Artanis will travel on the ark ship ''[[Spear of Adun]]'' and interact with characters such as Phasesmith [[Karax]] and a [[preserver]], [[Rohana]]. The ship will have been derelict for hundred of years and will require upgrades.<ref name = "CampaignPreview"/> |
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⚫ | The protoss campaign will be based on diplomacy as the protoss factions splinter.<Ref name = "SpyBrowder2"/> The player will work with different [[protoss tribes]]<ref name = "1upPre">Dustin Browder and Thierry Nguyen . 2008-12-30. [http://www.1up.com/do/previewPage?cId=3172090&p=1 StarCraft 2 Wings of Liberty (PC)]. ''1up.com'' Accessed 2008-12-31.</ref> and sects, helping leaders of some sects which will anger others.<ref name = "Inc BlizzCon">2008-10-13. [http://www.incgamers.com/Videos/276/BlizzCon-Chris-Sigaty-StarCraft-2-Interview BlizzCon Chris Sigaty StarCraft 2 Interview]. ''IncGamers''. Accessed on 2008-10-14</ref> Using units from one side may preclude using units from the other side<ref name = "SpyBrowder2">Allen 'Delsyn' Rausch, Dustin Browder. 2008-10-10. [http://pc.gamespy.com/pc/starcraft-2/918963p2.html StarCraft II: Making the Split (PC) (page 2)]. ''Gamespy.'' Accessed 2008-10-12.</ref> and alienating one or another sect may cut the player off from part of the campaign.<ref name = "Inc BlizzCon"/> The ultimate goal of the campaign is to unite the various tribes into a viable, unified force that can ensure the protoss' survival.<ref>2009-06-29, Jonathan Ross, [http://www.destructoid.com/destructoid-interview-starcraft-ii-s-dustin-browder-137841.phtml Destructoid interview: StarCraft II's Dustin Browder]. ''Destructoid''. Accessed on 2009-07-23 |
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⚫ | The protoss campaign will be based on diplomacy as the protoss factions splinter.<Ref name = "SpyBrowder2"/> The player will work with different [[protoss tribes]]<ref name = "1upPre">Dustin Browder and Thierry Nguyen . 2008-12-30. [http://www.1up.com/do/previewPage?cId=3172090&p=1 StarCraft 2 Wings of Liberty (PC)]. ''1up.com'' Accessed 2008-12-31.</ref> and sects, helping leaders of some sects which will anger others.<ref name = "Inc BlizzCon">2008-10-13. [http://www.incgamers.com/Videos/276/BlizzCon-Chris-Sigaty-StarCraft-2-Interview BlizzCon Chris Sigaty StarCraft 2 Interview]. ''IncGamers''. Accessed on 2008-10-14</ref> Using units from one side may preclude using units from the other side<ref name = "SpyBrowder2">Allen 'Delsyn' Rausch, Dustin Browder. 2008-10-10. [http://pc.gamespy.com/pc/starcraft-2/918963p2.html StarCraft II: Making the Split (PC) (page 2)]. ''Gamespy.'' Accessed 2008-10-12.</ref> and alienating one or another sect may cut the player off from part of the campaign.<ref name = "Inc BlizzCon"/> New allies will bring with them new technologies and techniques.<ref name = "CampaignPreview"/> The ultimate goal of the campaign is to unite the various tribes into a viable, unified force that can ensure the protoss' survival.<ref>2009-06-29, Jonathan Ross, [http://www.destructoid.com/destructoid-interview-starcraft-ii-s-dustin-browder-137841.phtml Destructoid interview: StarCraft II's Dustin Browder]. ''Destructoid''. Accessed on 2009-07-23</ref> |
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+ | The game will feature upgrade choices in a similar vein as the [[Bay 12 (Hyperion)|armory]] and [[evolution pit]] from the previous games<ref>2014-07-20, [http://www.idigitaltimes.com/articles/23897/20140720/starcraft-2-legacy-void-release-date-2015.htm StarCraft 2: Legacy Of The Void Release Date: Will The Protoss Expansion Even Come Out In 2015?]. ''Digital Times'', accessed on 2014-07-24</ref> through the Star Core.<ref name = "CampaignPreview"/> |
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It is intended that the game's campaign have its own feel distinct from ''Wings of Liberty'' and ''Heart of the Swarm''. In the latter, Kerrigan composed a great portion of her forces' strength by herself. For ''Legacy of the Void'', it is intended that no single protoss warrior be comparable to her in that regard via gameplay. Zeratul may be an exception, but any such missions would be based on stealth (e.g. assassination). The power of the protoss in the game is to come from the protoss as a whole, not a single individual.<ref name = "WarCry"/> |
It is intended that the game's campaign have its own feel distinct from ''Wings of Liberty'' and ''Heart of the Swarm''. In the latter, Kerrigan composed a great portion of her forces' strength by herself. For ''Legacy of the Void'', it is intended that no single protoss warrior be comparable to her in that regard via gameplay. Zeratul may be an exception, but any such missions would be based on stealth (e.g. assassination). The power of the protoss in the game is to come from the protoss as a whole, not a single individual.<ref name = "WarCry"/> |
Revision as of 17:23, 8 November 2014
This article or section contains information from StarCraft II: Legacy of the Void.
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The content may change substantially over time.
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- Chris Metzen describing the game(src)
Legacy of the Void is the name of the StarCraft II protoss campaign and episode.
It will be the third StarCraft II product and will be released separately from the other two games, Wings of Liberty and Heart of the Swarm,[1][2] occurring after them chronologically,[3] beginning immediately after the ending of Heart of the Swarm.[4] It is expected to be priced as an expansion.[5]
Storyline
The protoss were being systematically exterminated and were dying out from sheer age even before the Great War.[6] The protoss have been picked off one-by-one, and their shattered civilization will fracture as something even worse happens, forcing a leader to save them from annihilation.[7]
The protoss will be at the forefront of the story. Jim Raynor and Sarah Kerrigan will feature in the story, but Amon is the primary issue. Chris Metzen has likened the story to that of the film 300, with a small force engaging a much more powerful one in a desperate last stand. The storyline will conclude the StarCraft II trilogy.[8]
James Waugh is the game's lead writer.[9]
Gameplay
Singleplayer
Legacy of the Void is primarily a singleplayer expansion.[10] The campaign was intended to focus on Zeratul as its main character[11] but the focus changed to Artanis by 2014.[12]
Artanis will travel on the ark ship Spear of Adun and interact with characters such as Phasesmith Karax and a preserver, Rohana. The ship will have been derelict for hundred of years and will require upgrades.[12]
The protoss campaign will be based on diplomacy as the protoss factions splinter.[13] The player will work with different protoss tribes[14] and sects, helping leaders of some sects which will anger others.[15] Using units from one side may preclude using units from the other side[13] and alienating one or another sect may cut the player off from part of the campaign.[15] New allies will bring with them new technologies and techniques.[12] The ultimate goal of the campaign is to unite the various tribes into a viable, unified force that can ensure the protoss' survival.[16]
The game will feature upgrade choices in a similar vein as the armory and evolution pit from the previous games[17] through the Star Core.[12]
It is intended that the game's campaign have its own feel distinct from Wings of Liberty and Heart of the Swarm. In the latter, Kerrigan composed a great portion of her forces' strength by herself. For Legacy of the Void, it is intended that no single protoss warrior be comparable to her in that regard via gameplay. Zeratul may be an exception, but any such missions would be based on stealth (e.g. assassination). The power of the protoss in the game is to come from the protoss as a whole, not a single individual.[18]
It has been indicated that Nova will make an appearance in the game,[19] and hinted that the hybrids will play a "critical role."[20]
Multiplayer
In 2011, Chris Sigaty expressed doubt that new units would be added to the game, and that if they are added, it is likely that other units will be removed from multiplayer.[21][22] This has since been refuted by Blizzard employee Kevin Johnson, stating that "no new units’ isn’t a direction we’re considering or have ever considered."[23] New units were confirmed at BlizzCon 2014, along with Archon Mode.[24]
Development
By 2013 Blizzard Entertainment had begun working on Legacy's story, scripts and missions.[25] As of August 2013, the game's story has been written, many of the cinematics have been completed, and voice actors have begun work.[26] As of November 2013, Dustin Browder was satisfied with the game's story, but felt the missions and campaign mechanics needed more work, to make them "feel" like protoss missions.[18] As of February 2014, Blizzard was "hard at work" on the game.[27] By August 2014, the development team was in discussion concerning community suggestions pertaining to the expansion.[28]
References
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