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{{LotV}}
 
 
{{Quote|Forge your legacy.|Tagline|url=https://twitter.com/StarCraft/status/530817756162043904}}
 
{{Quote|Forge your legacy.|Tagline|url=https://twitter.com/StarCraft/status/530817756162043904}}
 
{{GameBox
 
{{GameBox
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|bgcolor=blue
 
|bgcolor=blue
 
|fgcolor=white
 
|fgcolor=white
 
|image=StarCraft II - Legacy of the Void official cover.jpg
|image=LegacyoftheVoid SC2 Cover2.jpg
 
|imgsize=250px
+
|imgsize=300px
 
|developer=[[Blizzard Entertainment]]
 
|developer=[[Blizzard Entertainment]]
 
:[[Team 1]]
 
:[[Team 1]]
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|ratings=
 
|ratings=
 
|platforms=PC, Mac
 
|platforms=PC, Mac
|requirements=
+
|requirements='''Full requirements:'''
  +
*PC
  +
** Windows XP SP3/Vista SP1/Windows 7
  +
** 2.6 GHz Pentium IV or equivalent AMD Athlon processor
  +
** 1 GB system RAM/1.5 GB for Vista and Windows 7
  +
** 128 MB PCIe NVIDIA GeForce 6600 GT or ATI Radeon 9800 PRO video card or better
  +
** 1024x768 minimum display resolution
  +
** 12 GB free hard space
  +
** Broadband connection
  +
*Mac® OS X 10.5.8 or newer
  +
**Intel® Processor
  +
**NVIDIA® GeForce® 8600M GT or ATI Radeon® X1600 or better
  +
**12 GB available HD space
  +
**2 GB Ram
  +
**DVD-ROM drive
  +
**Broadband Internet connection
  +
**1024X720 minimum display resolution
  +
*PC Recommended System Requirements:
  +
**Windows Vista/Windows 7, 8.1 and 10 later
  +
**Dual Core 2.4GHz Processor
  +
**8 GB RAM
  +
**1 GB NVIDIA GeForce 200 series or ATI Radeon HD 5000 Series or better
  +
*MAC Recommended System Requirements:
  +
**Intel® Core 2 Duo processor
  +
**16 GB system RAM
  +
**NVIDIA® GeForce® 300 series or ATI Radeon® 7000 Series or better<ref name = "FullReq">John Callahan. 2010-07-15. [http://news.bigdownload.com/2010/07/15/final-starcraft-ii-retail-version-system-requirements-revealed/ Final StarCraft II retail version system requirements revealed]. ''Big Download News.'' Accessed 2010-07-16.</ref>
 
|input=Mouse, keyboard
 
|input=Mouse, keyboard
 
}}
 
}}
 
'''''Legacy of the Void''''' is the name of the ''[[StarCraft II]]'' [[protoss]] campaign and episode.
 
'''''Legacy of the Void''''' is the name of the ''[[StarCraft II]]'' [[protoss]] campaign and episode.
   
It will be the third and final ''StarCraft II'' product and will be released separately from the other two games, ''[[Wings of Liberty]]'' and ''[[Heart of the Swarm]]'',<ref name="KotakuSplit3">Mike Farley. 2008-10-10. [http://kotaku.com/5061980/starcraft-ii-single-player-is-a-trilogy StarCraft II Single Player Is A Trilogy!] ''Kotaku.com'' Accessed 2008-10-10.</ref><ref name="IGNSplit3">Eduardo Vasconcellos. 2008-10-10. [http://pc.ign.com/articles/918/918895p1.html Blizzcon 08: StarCraft II Split Into Three Games]. ''IGN.'' Accessed 2008-10-10.</ref> occurring after them chronologically,<ref name="BlizzCon 2008 Lore Panel">StarCraft Legacy staff. 2008-04-04. [http://sclegacy.com/feature/33-bc-08/337-starcraft-ii-lore-panel StarCraft II Lore Panel]. ''StarCraft Legacy''. Accessed on 2009-05-12</ref> beginning immediately after the ending of ''Heart of the Swarm''.<ref name="QA46">2007-17-11, [http://forums.battle.net/thread.html?topicId=12662133120&sid=3000 StarCraft II Q&A - Batch 46]. ''[[Karune]]''. Accessed on 2008-18-11</ref> It was expected to be priced as an expansion in 2009.<ref name="SourcePardo">Webnet. 2009-08-17. [http://www.starcraft-source.com/article/news/view/?id=261 Rob Pardo Q&A - Battle.net, Wings of Liberty, and more]. ''StarCraft Source''. Accessed 2009-08-29.</ref> However, it will now be released as an independent installment, not requiring ''StarCraft II'' vanilla to run.<ref>2014-11-07, [http://www.sclegacy.com/news/1391-blizzcon-2014-opening-ceremony BlizzCon 2014 Opening Ceremony]. ''StarCraft Legacy'', accessed on 2014-11-11</ref> It will receive a simultaneous PC/Mac release.<ref name="VoidWarp" />
+
It is the third and final ''StarCraft II'' product, released separately from the other two games, ''[[Wings of Liberty]]'' and ''[[Heart of the Swarm]]'',<ref name="KotakuSplit3">Mike Farley. 2008-10-10. [http://kotaku.com/5061980/starcraft-ii-single-player-is-a-trilogy StarCraft II Single Player Is A Trilogy!] ''Kotaku.com'' Accessed 2008-10-10.</ref><ref name="IGNSplit3">Eduardo Vasconcellos. 2008-10-10. [http://pc.ign.com/articles/918/918895p1.html Blizzcon 08: StarCraft II Split Into Three Games]. ''IGN.'' Accessed 2008-10-10.</ref> occurring after them chronologically,<ref name="BlizzCon 2008 Lore Panel">StarCraft Legacy staff. 2008-04-04. [http://sclegacy.com/feature/33-bc-08/337-starcraft-ii-lore-panel StarCraft II Lore Panel]. ''StarCraft Legacy''. Accessed on 2009-05-12</ref> beginning immediately after the ending of ''Heart of the Swarm''.<ref name="QA46">2007-17-11, [http://forums.battle.net/thread.html?topicId=12662133120&sid=3000 StarCraft II Q&A - Batch 46]. ''[[Karune]]''. Accessed on 2008-18-11</ref> It was expected to be priced as an expansion in 2009.<ref name="SourcePardo">Webnet. 2009-08-17. [http://www.starcraft-source.com/article/news/view/?id=261 Rob Pardo Q&A - Battle.net, Wings of Liberty, and more]. ''StarCraft Source''. Accessed 2009-08-29.</ref> However, it was released as an independent installment, not requiring any previous version of ''StarCraft II'' to run.<ref>2014-11-07, [http://www.sclegacy.com/news/1391-blizzcon-2014-opening-ceremony BlizzCon 2014 Opening Ceremony]. ''StarCraft Legacy'', accessed on 2014-11-11</ref> It has received a simultaneous PC/Mac release.<ref name="VoidWarp" />
   
The game's [[Legacy of the Void beta|beta]] began on March 31, 2015.<ref>2015-03-18, [http://starcraft.blizzpro.com/2015/03/18/legacy-of-the-void-beta-test-begins-march-31st-archon-mode-hype-begin/ Legacy of the Void Beta Preview]. ''Blizzpro'', accessed on 2015-03-20</ref> Pre-purchasing the game gives access to the beta and to the [[Whispers of Oblivion]] mini-campaign.<ref name = "PrePurchase"/>
+
The game's [[Legacy of the Void beta|beta]] began on March 31, 2015.<ref>2015-03-18, [http://starcraft.blizzpro.com/2015/03/18/legacy-of-the-void-beta-test-begins-march-31st-archon-mode-hype-begin/ Legacy of the Void Beta Preview]. ''Blizzpro'', accessed on 2015-03-20</ref> Pre-purchasing the game gives access to the beta and to the [[Whispers of Oblivion]] mini-campaign.<ref name="PrePurchase" />
   
The game will be released on November 10, 2015.<ref name="LotVDate">Blizzard Entertainment. 2015-09-13. [http://us.battle.net//sc2/en/blog/19893687 Legacy of the Void Launches 11/10 - Watch the Cinematic now!]. ''Blizzard Entertainment.'' Accessed 2015-09-13.</ref>
+
The game was released on November 10, 2015.<ref name="LotVDate">Blizzard Entertainment. 2015-09-13. [http://us.battle.net//sc2/en/blog/19893687 Legacy of the Void Launches 11/10 - Watch the Cinematic now!]. ''Blizzard Entertainment.'' Accessed 2015-09-13.</ref>
   
 
==Storyline==
 
==Storyline==
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It has been hinted that the fate of [[Tassadar]] will be revealed.<ref name="Transcript07">2015-05-22, [http://starcraft.blizzplanet.com/blog/comments/blizzcon-2014-starcraft-ii-legacy-of-the-void-overview-panel-transcript/7 BlizzCon 2014 – StarCraft II: Legacy of the Void Overview Panel Transcript]. ''Blizzplanet'', accessed on 2015-05-23</ref>
 
It has been hinted that the fate of [[Tassadar]] will be revealed.<ref name="Transcript07">2015-05-22, [http://starcraft.blizzplanet.com/blog/comments/blizzcon-2014-starcraft-ii-legacy-of-the-void-overview-panel-transcript/7 BlizzCon 2014 – StarCraft II: Legacy of the Void Overview Panel Transcript]. ''Blizzplanet'', accessed on 2015-05-23</ref>
   
The game will have more than thirty real-time cinematics.<ref name = "17Years"/>
+
The game will have more than thirty real-time cinematics.<ref name="17Years" />
   
 
===Whispers of Oblivion===
 
===Whispers of Oblivion===
 
{{Main|Whispers of Oblivion}}
 
{{Main|Whispers of Oblivion}}
[[File:Legacy of the Void Prologue - Whispers of Oblivion|425px]]
 
 
[[Zeratul]] continued to research the final part of the [[xel'naga]] prophecy in the aftermath of the [[Heart of the Swarm|previous conflict]].<ref>Blizzard Entertainment. 2015-06-16. [http://us.battle.net//sc2/en/blog/19804019 Whispers of Oblivion – Prologue to Legacy of the Void]. ''Blizzard Entertainment.'' Accessed 2015-06-17.</ref>
 
[[Zeratul]] continued to research the final part of the [[xel'naga]] prophecy in the aftermath of the [[Heart of the Swarm|previous conflict]].<ref>Blizzard Entertainment. 2015-06-16. [http://us.battle.net//sc2/en/blog/19804019 Whispers of Oblivion – Prologue to Legacy of the Void]. ''Blizzard Entertainment.'' Accessed 2015-06-17.</ref>
 
{{clear}}
 
{{clear}}
 
===Oblivion===
 
[[File:StarCraft II Legacy of the Void - Oblivion|425px]]
 
 
[[Artanis]] intended to retake [[Aiur]], but found himself leading forces against [[Amon]] instead.<ref name="LotV:Oblivion">Blizzard Entertainment. 2014-11-07. [https://www.youtube.com/watch?feature=player_embedded&v=OUMSMDX5iQc StarCraft II: Legacy of the Void - Oblivion]. ''Youtube''. Accessed 2014-11-08.</ref>
 
{{clear}}
 
===Opening Cinematic===
 
[[File:StarCraft II Legacy of the Void Opening Cinematic|425px]]
 
The opening cinematic, as narrated by Artanis, shows a protoss force battling against the [[zerg]] in an effort to retake Aiur. [[Kaldalis]] stated that with the [[Khala]] they couldn't lose. During the battle, the group's [[high templar]] merged into an archon. The protoss appeared to lose, when more were warped into combat to confront the zerg.<ref name = "OpeningLotV">Blizzard Entertainment. 2015-09-13. [https://www.youtube.com/watch?v=M_XwzBMTJaM&feature=youtu.be StarCraft II: Legacy of the Void Opening Cinematic]. ''Youtube.'' Accessed 2015-09-13.
 
</ref>
 
 
{{clear}}
 
 
===Reclamation===
 
[[File:StarCraft II Legacy of the Void - Reclamation|425 px]]
 
Reclamation shows a conversation between [[Artanis]] and [[Kaldalis]] on an asteroid or planetoid orbiting Aiur. The protoss reclamation of Aiur [[Fall of Aiur|from the zerg]] begins the next day. Artanis doubts whether it is right for many protoss to die to reclaim the symbol of the old protoss civilization, one that lost Aiur due to its own critical flaw of [[Discord|disunity]]. Kaldalis counters that the reclamation is for the new unified protoss civilization, and that its future is worth fighting for. Artanis is placated, and the two return to the [[Golden Armada]].<ref name="SC2:LotV_Reclamation">2015-9-25, [http://us.battle.net/sc2/en/blog/19905106/starcraft-ii-legacy-of-the-void-reclamation-9-25-2015 StarCraft II: Legacy of the Void - Reclamation]. ''Battle.net'', accessed on 2015-9-25</ref>
 
 
{{clear}}
 
 
 
==Gameplay==
 
==Gameplay==
   
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{{Quote|An ancient cycle will complete its course. There will be much blood and darkness. But there will be impossible acts of valor and heroism. And you will see the protoss unleashed.|[[Chris Metzen]] describing the game|url=http://www.pcgamer.com/2013/03/16/heart-of-the-swarm-interview-with-chris-metzen/}}
 
{{Quote|An ancient cycle will complete its course. There will be much blood and darkness. But there will be impossible acts of valor and heroism. And you will see the protoss unleashed.|[[Chris Metzen]] describing the game|url=http://www.pcgamer.com/2013/03/16/heart-of-the-swarm-interview-with-chris-metzen/}}
   
''Legacy of the Void'' is primarily a singleplayer expansion.<ref>2014-09-24, [http://www.idigitaltimes.com/starcraft-2-legacy-void-release-date-are-heroes-storm-hearthstone-going-delay-starcraft-2-expansion StarCraft 2: Legacy Of The Void Release Date: Are Heroes Of The Storm & Hearthstone Going To Delay The StarCraft 2 Expansion?]. ''iDigital Times'', accessed on 2014-10-11</ref> The campaign was intended to focus on [[Zeratul]] as its main character<ref name="WEGTrilogy">Rob Pardo. 2008-10-10. [http://www.wegame.com/watch/Starcraft_2_Trilogy_Announcement/ Starcraft 2 Trilogy Announcement]. ''Wegame.com'' Accessed 2008-10-12.</ref> but the focus changed to [[Artanis]] by 2014.<ref name="CampaignPreview">Blizzard Entertainment. 2014-11-07. [http://us.battle.net/sc2/en/blog/16668520/ Legacy of the Void: Campaign Preview]. ''Blizzard Entertainment.'' Accessed 2014-11-08.</ref> Zeratul will still feature prominently however.<ref name="CampaignOverview" /> The game will feature a prologue in a manner similar to the previous games,<ref name="CommunityCorner" /> and will possess more singleplayer missions and cutscenes than either ''Wings of Liberty'' or ''Heart of the Swarm''.<ref name = "TwitchSurprise">2015-08-15, [http://starcraft.blizzpro.com/2015/08/15/what-kind-of-surprise-are-we-in-for-at-twitchcon/ WHAT KIND OF SURPRISE ARE WE IN FOR AT TWITCHCON?]. ''Blizzpro'', accessed on 2015-08-18</ref>
+
''Legacy of the Void'' is primarily a singleplayer expansion.<ref>2014-09-24, [http://www.idigitaltimes.com/starcraft-2-legacy-void-release-date-are-heroes-storm-hearthstone-going-delay-starcraft-2-expansion StarCraft 2: Legacy Of The Void Release Date: Are Heroes Of The Storm & Hearthstone Going To Delay The StarCraft 2 Expansion?]. ''iDigital Times'', accessed on 2014-10-11</ref> The campaign was intended to focus on [[Zeratul]] as its main character<ref name="WEGTrilogy">Rob Pardo. 2008-10-10. [http://www.wegame.com/watch/Starcraft_2_Trilogy_Announcement/ Starcraft 2 Trilogy Announcement]. ''Wegame.com'' Accessed 2008-10-12.</ref> but the focus changed to [[Artanis]] by 2014.<ref name="CampaignPreview">Blizzard Entertainment. 2014-11-07. [http://us.battle.net/sc2/en/blog/16668520/ Legacy of the Void: Campaign Preview]. ''Blizzard Entertainment.'' Accessed 2014-11-08.</ref> Zeratul will still feature prominently however.<ref name="CampaignOverview" /> The game will feature a prologue in a manner similar to the previous games,<ref name="CommunityCorner" /> and will possess more singleplayer missions and cutscenes than either ''Wings of Liberty'' or ''Heart of the Swarm''.<ref name="TwitchSurprise">2015-08-15, [http://starcraft.blizzpro.com/2015/08/15/what-kind-of-surprise-are-we-in-for-at-twitchcon/ WHAT KIND OF SURPRISE ARE WE IN FOR AT TWITCHCON?]. ''Blizzpro'', accessed on 2015-08-18</ref>
   
 
Artanis will travel on the [[arkship]] ''[[Spear of Adun]]'' and interact with characters such as Phasesmith [[Karax]] and a [[preserver]], [[Rohana]]. The ship will have been derelict for hundred of years and will require upgrades.<ref name="CampaignPreview" /> It has been stated that Artanis will likely be able to be controlled in unit form.<ref name="Transcript08">2015-05-22, [http://starcraft.blizzplanet.com/blog/comments/blizzcon-2014-starcraft-ii-legacy-of-the-void-overview-panel-transcript/8 BlizzCon 2014 – StarCraft II: Legacy of the Void Overview Panel Transcript]. ''Blizzplanet'', accessed on 2015-05-23</ref>
 
Artanis will travel on the [[arkship]] ''[[Spear of Adun]]'' and interact with characters such as Phasesmith [[Karax]] and a [[preserver]], [[Rohana]]. The ship will have been derelict for hundred of years and will require upgrades.<ref name="CampaignPreview" /> It has been stated that Artanis will likely be able to be controlled in unit form.<ref name="Transcript08">2015-05-22, [http://starcraft.blizzplanet.com/blog/comments/blizzcon-2014-starcraft-ii-legacy-of-the-void-overview-panel-transcript/8 BlizzCon 2014 – StarCraft II: Legacy of the Void Overview Panel Transcript]. ''Blizzplanet'', accessed on 2015-05-23</ref>
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The protoss campaign will be based on diplomacy as the protoss factions splinter.<ref name="SpyBrowder2">Allen 'Delsyn' Rausch, Dustin Browder. 2008-10-10. [http://pc.gamespy.com/pc/starcraft-2/918963p2.html StarCraft II: Making the Split (PC) (page 2)]. ''Gamespy''. Accessed 2008-10-12.</ref> The player will work with different [[protoss tribes]]<ref name="1upPre">Dustin Browder and Thierry Nguyen . 2008-12-30. [http://www.1up.com/do/previewPage?cId=3172090&p=1 StarCraft 2 Wings of Liberty (PC)]. ''1up.com'' Accessed 2008-12-31.</ref> and sects, helping leaders of some sects which will anger others.<ref name="Inc BlizzCon">2008-10-13. [http://www.incgamers.com/Videos/276/BlizzCon-Chris-Sigaty-StarCraft-2-Interview BlizzCon Chris Sigaty StarCraft 2 Interview]. ''IncGamers''. Accessed on 2008-10-14</ref> Using units from one side may preclude using units from the other side<ref name="SpyBrowder2" /> and alienating one or another sect may cut the player off from part of the campaign.<ref name="Inc BlizzCon" /> New allies will bring with them new technologies and techniques. This forms the basis of the game's army customization.<ref name="CampaignPreview" /> The ultimate goal of the campaign is to unite the various tribes into a viable, unified force that can ensure the protoss' survival.<ref>2009-06-29, Jonathan Ross, [http://www.destructoid.com/destructoid-interview-starcraft-ii-s-dustin-browder-137841.phtml Destructoid interview: StarCraft II's Dustin Browder]. ''Destructoid''. Accessed on 2009-07-23</ref>
 
The protoss campaign will be based on diplomacy as the protoss factions splinter.<ref name="SpyBrowder2">Allen 'Delsyn' Rausch, Dustin Browder. 2008-10-10. [http://pc.gamespy.com/pc/starcraft-2/918963p2.html StarCraft II: Making the Split (PC) (page 2)]. ''Gamespy''. Accessed 2008-10-12.</ref> The player will work with different [[protoss tribes]]<ref name="1upPre">Dustin Browder and Thierry Nguyen . 2008-12-30. [http://www.1up.com/do/previewPage?cId=3172090&p=1 StarCraft 2 Wings of Liberty (PC)]. ''1up.com'' Accessed 2008-12-31.</ref> and sects, helping leaders of some sects which will anger others.<ref name="Inc BlizzCon">2008-10-13. [http://www.incgamers.com/Videos/276/BlizzCon-Chris-Sigaty-StarCraft-2-Interview BlizzCon Chris Sigaty StarCraft 2 Interview]. ''IncGamers''. Accessed on 2008-10-14</ref> Using units from one side may preclude using units from the other side<ref name="SpyBrowder2" /> and alienating one or another sect may cut the player off from part of the campaign.<ref name="Inc BlizzCon" /> New allies will bring with them new technologies and techniques. This forms the basis of the game's army customization.<ref name="CampaignPreview" /> The ultimate goal of the campaign is to unite the various tribes into a viable, unified force that can ensure the protoss' survival.<ref>2009-06-29, Jonathan Ross, [http://www.destructoid.com/destructoid-interview-starcraft-ii-s-dustin-browder-137841.phtml Destructoid interview: StarCraft II's Dustin Browder]. ''Destructoid''. Accessed on 2009-07-23</ref>
   
Units from ''[[StarCraft: Brood War]]'' will feature in the campaign. These include the [[arbiter]], [[corsair]], [[reaver]], and possibly the [[scout]].<ref name="Transcript08" /> The [[dragoon]] unit will feature as well.<ref name = "FantasyTrue">Rob Zacny. 2014-11-08. [http://www.pcgamesn.com/starcraft-ii/how-starcraft-2-legacy-of-the-void-makes-your-protoss-fantasies-come-true How Starcraft 2: Legacy of the Void makes your Protoss fantasies come true]. ''PC Games N.'' Accessed 2014-11-11.</ref>
+
Units from ''[[StarCraft: Brood War]]'' will feature in the campaign. These include the [[arbiter]], [[corsair]], [[reaver]], and possibly the [[scout]].<ref name="Transcript08" /> The [[dragoon]] unit will feature as well.<ref name="FantasyTrue">Rob Zacny. 2014-11-08. [http://www.pcgamesn.com/starcraft-ii/how-starcraft-2-legacy-of-the-void-makes-your-protoss-fantasies-come-true How Starcraft 2: Legacy of the Void makes your Protoss fantasies come true]. ''PC Games N.'' Accessed 2014-11-11.</ref>
   
 
The game will feature a similar number of missions to ''Heart of the Swarm''. These include squad-based installation missions will feature. Brutal mode will still feature.<ref name="Transcript07" />
 
The game will feature a similar number of missions to ''Heart of the Swarm''. These include squad-based installation missions will feature. Brutal mode will still feature.<ref name="Transcript07" />
Line 89: Line 93:
 
It has been indicated that [[Nova]] will make an appearance in the game,<ref name="BC2011LorePanel">2011-10-22, [http://www.youtube.com/watch?v=rz4nMWExg98 BlizzCon 2011 - Starcraft 2: Heart of the Swarm - Campaign and Lore Panel (Full)]. ''YouTube'', accessed on 2011-11-07</ref> and hinted that the [[hybrid]]s will play a "critical role."<ref>2014-04-08, [http://www.gamespot.com/articles/which-blizzard-characters-should-appear-in-heroes-of-the-storm/1100-6418707/ Which Blizzard Characters Should Appear in Heroes of the Storm?]. ''Gamespot'', accessed on 2014-04-09</ref>
 
It has been indicated that [[Nova]] will make an appearance in the game,<ref name="BC2011LorePanel">2011-10-22, [http://www.youtube.com/watch?v=rz4nMWExg98 BlizzCon 2011 - Starcraft 2: Heart of the Swarm - Campaign and Lore Panel (Full)]. ''YouTube'', accessed on 2011-11-07</ref> and hinted that the [[hybrid]]s will play a "critical role."<ref>2014-04-08, [http://www.gamespot.com/articles/which-blizzard-characters-should-appear-in-heroes-of-the-storm/1100-6418707/ Which Blizzard Characters Should Appear in Heroes of the Storm?]. ''Gamespot'', accessed on 2014-04-09</ref>
   
The player will be able to choose the order of visiting planets in a manner similar to previous games. Bonus objectives can be completed within missions.<ref name = "17Years"/>
+
The player will be able to choose the order of visiting planets in a manner similar to previous games. Bonus objectives can be completed within missions.<ref name="17Years" />
   
An epilogue will be featured in the game, covering the fates of the terrans, zerg, and protoss.<ref name = "JBCollector"/>
+
An epilogue will be featured in the game, covering the fates of the terrans, zerg, and protoss.<ref name="JBCollector" />
   
 
====Characters====
 
====Characters====
  +
*[[Alarak]]
 
*[[Amon]]
 
*[[Amon]]
 
*[[Artanis]]
 
*[[Artanis]]
  +
*[[Samir Duran]]
  +
*[[Fenix]]
 
*[[Matt Horner]]
 
*[[Matt Horner]]
 
*[[Karax]]
 
*[[Karax]]
 
*[[Sarah Kerrigan]]
 
*[[Sarah Kerrigan]]
  +
*[[Ma'lash]]
  +
*[[Valerian Mengsk]]
 
*[[Jim Raynor]]
 
*[[Jim Raynor]]
 
*[[Rohana]]
 
*[[Rohana]]
 
*[[Selendis]]
 
*[[Selendis]]
*[[Urun]]
+
*[[Alexei Stukov]]
*[[Valerian Mengsk]]
+
*[[Talis]]
 
*[[Vorazun]]
 
*[[Vorazun]]
  +
*[[Zagara]]
 
*[[Zeratul]]
 
*[[Zeratul]]
   
 
===Multiplayer===
 
===Multiplayer===
New units were confirmed at [[BlizzCon 2014]], along with [[Archon Mode]]<ref>2014-11-07, [https://twitter.com/BlizzPro/status/530804256178446336 Blizzpro]. ''Twitter'', accessed on 2014-08-11</ref> and [[Allied Commanders]]. The game will also feature [[automated tournament]]s;<ref name="VoidWarp">2014-11-07, [http://starcraft.blizzplanet.com/blog/comments/starcraft-ii-legacy-of-the-void-warps-into-blizzcon-2014 StarCraft II: Legacy of the Void Warps into BlizzCon 2014]. ''Blizzplanet'', accessed on 2014-11-11</ref> Blizzard is considering a 30 minute maximum to prevent drawn out tornument matches, at which point, the side that has gained the most XP in the match will be declared the match winner.<ref name="PreviewMay11">2015-05-11, [http://us.battle.net/sc2/en/blog/19085494/legacy-of-the-void-beta-balance-update-preview-may-11-5-11-2015 Legacy of the Void Beta: Balance Update Preview - May 11]. ''Blizzard Entertainment'', accessed on 2015-05-21</ref>
+
New units were confirmed at [[BlizzCon 2014]], along with [[Archon Mode]]<ref>2014-11-07, [https://twitter.com/BlizzPro/status/530804256178446336 Blizzpro]. ''Twitter'', accessed on 2014-08-11</ref> and Allied Commanders, later renamed [[Co-op Missions]]. The game features [[automated tournament]]s;<ref name="VoidWarp">2014-11-07, [http://starcraft.blizzplanet.com/blog/comments/starcraft-ii-legacy-of-the-void-warps-into-blizzcon-2014 StarCraft II: Legacy of the Void Warps into BlizzCon 2014]. ''Blizzplanet'', accessed on 2014-11-11</ref> Blizzard is considering a 30 minute maximum to prevent drawn out tornument matches, at which point, the side that has gained the most XP in the match will be declared the match winner.<ref name="PreviewMay11">2015-05-11, [http://us.battle.net/sc2/en/blog/19085494/legacy-of-the-void-beta-balance-update-preview-may-11-5-11-2015 Legacy of the Void Beta: Balance Update Preview - May 11]. ''Blizzard Entertainment'', accessed on 2015-05-21</ref>
   
New [[tileset]]s will be implemented.<ref>2014-11-07, [http://starcraft.blizzplanet.com/blog/comments/blizzcon-2014-starcraft-ii-legacy-of-the-void-overview BlizzCon 2014 – StarCraft II: Legacy of the Void Overview]. ''Blizzplanet'', accessed on 2014-11-13</ref> Units may be added/removed prior to and during the game's beta.<ref>2014-11-19, [http://us.battle.net/sc2/en/blog/16860232 Legacy of the Void: Multiplayer Development Update – November 19, 2014]. ''Blizzard Entertainment'', accessed on 2014-11-24</ref> Many of the new maps in the game will be protoss-themed.<ref name="CommunityCorner" /> Blizzard hopes that the maps will have greater diversity than previous installments, especially in regards to rush maps vs. macro maps.<ref>2015-04-14, [http://us.battle.net/sc2/en/blog/18753758/legacy-of-the-void-beta-balance-update-preview-4-14-2015 Legacy of the Void Beta: Balance Update Preview]. ''Blizzard Entertainment'', accessed on 2015-04-17</ref>
+
New [[tileset]]s has been implemented.<ref>2014-11-07, [http://starcraft.blizzplanet.com/blog/comments/blizzcon-2014-starcraft-ii-legacy-of-the-void-overview BlizzCon 2014 – StarCraft II: Legacy of the Void Overview]. ''Blizzplanet'', accessed on 2014-11-13</ref> Blizzard evaluate to add or remove units prior to and during the game's beta.<ref>2014-11-19, [http://us.battle.net/sc2/en/blog/16860232 Legacy of the Void: Multiplayer Development Update – November 19, 2014]. ''Blizzard Entertainment'', accessed on 2014-11-24</ref> Many of the new maps in the game are protoss-themed.<ref name="CommunityCorner" /> Blizzard hopes that the maps are of greater diversity than previous installments, especially in regards to rush maps vs. macro maps.<ref>2015-04-14, [http://us.battle.net/sc2/en/blog/18753758/legacy-of-the-void-beta-balance-update-preview-4-14-2015 Legacy of the Void Beta: Balance Update Preview]. ''Blizzard Entertainment'', accessed on 2015-04-17</ref>
   
Blizzard intends to focus on micromanagement (to avoid simply using large unit clumps), harassment, and constant attacks in the new expansion. "Passive time", such as the low-activity early-game, will be avoided. Changes include reducing the amount of [[minerals]] and [[vespene gas]] in order to encourage the creation of new expansions. The starting [[worker]] count will increase from 6 to 12, and the starting buildings ([[command center]], [[nexus]] and [[hatchery]]) will create more [[supply]], [[psi]] and [[control]] to make creating new workers possible).<ref name="LotVMP">Blizzard Entertainment. 2014-11-08. [http://us.battle.net//sc2/en/blog/16654945 Legacy of the Void: Multiplayer Preview]. ''Blizzard Entertainment''. Accessed 2014-11-09.</ref> The game's multiplayer is intended to give a sense of constant combat.<ref name="PreviewMay11" />
+
Blizzard intended to focus on micromanagement (to avoid simply using large unit clumps), harassment, and constant attacks with the new expansion. "Passive time", such as the low-activity early-game, will be avoided. Changes include reducing the amount of [[minerals]] and [[vespene gas]] in order to encourage the creation of new expansions. The starting [[worker]] count has been increased from 6 to 12, and the starting buildings ([[command center]], [[nexus]] and [[hatchery]]) creates more [[supply]], [[psi]] and [[control]] to make creating new workers possible.<ref name="LotVMP">Blizzard Entertainment. 2014-11-08. [http://us.battle.net//sc2/en/blog/16654945 Legacy of the Void: Multiplayer Preview]. ''Blizzard Entertainment''. Accessed 2014-11-09.</ref> The game's multiplayer is intended to give a sense of constant combat.<ref name="PreviewMay11" />
   
Game speed has been reduced to be syncronous with real-time. This will affect speed values, movement speed values, cooldown times, research times, upgrade times, and unit build times will all need to be re-memorized. Players are encouraged to offer feedback as to whether this change is preferable. Whatever the case, ''Legacy of the Void'' will either feature this time system, or the old one, not both.<ref name="BetaPreview">2015-03-18, [http://us.battle.net/sc2/en/blog/18291111/legacy-of-the-void-beta-preview-3-18-2015 Legacy of the Void Beta Preview]. ''Blizzard Entertainment'', accessed on 2015-03-20</ref>
+
Game speed has been reduced to be syncronous with real-time. This affects speed values, movement speed values, cooldown times, research times, upgrade times, and unit build times, which brings the need to re-memorize them. Players were encouraged to offer feedback as to whether this change is preferable.<ref name="BetaPreview">2015-03-18, [http://us.battle.net/sc2/en/blog/18291111/legacy-of-the-void-beta-preview-3-18-2015 Legacy of the Void Beta Preview]. ''Blizzard Entertainment'', accessed on 2015-03-20</ref>
   
Mech and air upgrades may be split for the game.<ref>2014-12-17, [http://us.battle.net/sc2/en/blog/17222794 Legacy of the Void: Multiplayer Development Update – December 17, 2014]. ''Blizzard Entertainment'', accessed on 2014-12-21</ref>
+
Mech and air upgrades are split in this game.<ref>2014-12-17, [http://us.battle.net/sc2/en/blog/17222794 Legacy of the Void: Multiplayer Development Update – December 17, 2014]. ''Blizzard Entertainment'', accessed on 2014-12-21</ref>
   
Blizzard is considering making adjustments to the game's [[League (StarCraft II)|ladder]] system.<ref>Blizzard Entertainment. 2015-03-02. [http://us.battle.net//sc2/en/blog/18141070 StarCraft II Ladder Update -- March 2, 2015]. ''Blizzard Entertainment''. Accessed 2015-03-07.</ref>
+
Blizzard considered making adjustments to the game's [[League (StarCraft II)|ladder]] system.<ref>Blizzard Entertainment. 2015-03-02. [http://us.battle.net//sc2/en/blog/18141070 StarCraft II Ladder Update -- March 2, 2015]. ''Blizzard Entertainment''. Accessed 2015-03-07.</ref>
   
 
At the start of multiplayer matches, all (possible) enemy positions on the map are highlighted by a red circle. This circle disappears after 25 seconds.<ref>2015-08-20, [http://us.battle.net/sc2/en/blog/19850026/legacy-of-the-void-beta-patch-255-8-20-2015 Legacy of the Void Beta Patch 2.5.5]. ''Blizzard Entertainment'', accessed on 2015-09-03</ref>
 
At the start of multiplayer matches, all (possible) enemy positions on the map are highlighted by a red circle. This circle disappears after 25 seconds.<ref>2015-08-20, [http://us.battle.net/sc2/en/blog/19850026/legacy-of-the-void-beta-patch-255-8-20-2015 Legacy of the Void Beta Patch 2.5.5]. ''Blizzard Entertainment'', accessed on 2015-09-03</ref>
Line 132: Line 142:
 
*[[Mothership core]]
 
*[[Mothership core]]
 
*[[Oracle]]
 
*[[Oracle]]
  +
*[[Tempest]]
 
*[[Warp prism]]<ref name="LotVYTProtoss">Blizzard Entertainment. 2014-11-07. [https://www.youtube.com/watch?v=3tKHSrkilGY Legacy of the Void - Multiplayer Update: Protoss]. ''Youtube.'' Accessed 2014-11-09.</ref><ref name="LotVMP">Blizzard Entertainment. 2014-11-08. [http://us.battle.net//sc2/en/blog/16654945 Legacy of the Void: Multiplayer Preview]. ''Blizzard Entertainment''. Accessed 2014-11-09.</ref>
 
*[[Warp prism]]<ref name="LotVYTProtoss">Blizzard Entertainment. 2014-11-07. [https://www.youtube.com/watch?v=3tKHSrkilGY Legacy of the Void - Multiplayer Update: Protoss]. ''Youtube.'' Accessed 2014-11-09.</ref><ref name="LotVMP">Blizzard Entertainment. 2014-11-08. [http://us.battle.net//sc2/en/blog/16654945 Legacy of the Void: Multiplayer Preview]. ''Blizzard Entertainment''. Accessed 2014-11-09.</ref>
 
{{clear}}
 
{{clear}}
Line 146: Line 157:
 
*[[Marauder]]
 
*[[Marauder]]
 
*[[Medivac dropship]]
 
*[[Medivac dropship]]
*[[MULE]] (removed)
+
*[[MULE]]
 
*[[Raven]]
 
*[[Raven]]
 
*[[Reaper]]
 
*[[Reaper]]
Line 172: Line 183:
 
==Development==
 
==Development==
 
[[File:LegacyOfTheVoid SC2 Logo1.jpg|thumb|The game's original logo]]
 
[[File:LegacyOfTheVoid SC2 Logo1.jpg|thumb|The game's original logo]]
By 2013 [[Blizzard Entertainment]] had begun working on ''Legacy of the Void's'' story, scripts and missions.<ref name="RedditAMA">Kaivax. 2013-03-06. [http://us.battle.net//sc2/en/blog/8983614 Reddit AMA Full Transcript]. ''Blizzard Entertainment.'' Accessed 2013-03-07.</ref> The development team (at least for the singleplayer) is mostly the same as the one that worked on ''Wings of Liberty'',<ref name = "StorySecrets">2015-06-26, [http://www.gamespot.com/articles/blizzards-secrets-of-storytelling-in-starcraft-2-l/1100-6428469/ Blizzard's Secrets of Storytelling in StarCraft 2: Legacy of the Void]. ''GameSpot'', accessed on 2015-06-28</ref> though new artists were brought onto the game's art team that had not worked on ''Heart of the Swarm''.<ref name="CampaignOverview" /> Additionally, prior to the summer of 2013, members of [http://overwatch.gamepedia.com/Team_4 Team 4] who had worked on ''Titan'' were transferred to work on ''Legacy''.<ref>2015-05-27, [http://overwatch.blizzplanet.com/blog/comments/blizzcon-2014-overwatch-origins-panel-transcript/5 BlizzCon 2014 – Overwatch Origins Panel Transcript]. ''Blizzplanet'', retrieved on 2015-05-31</ref>
+
By 2013 [[Blizzard Entertainment]] had begun working on ''Legacy of the Void's'' story, scripts and missions.<ref name="RedditAMA">Kaivax. 2013-03-06. [http://us.battle.net//sc2/en/blog/8983614 Reddit AMA Full Transcript]. ''Blizzard Entertainment.'' Accessed 2013-03-07.</ref> The development team (at least for the singleplayer) is mostly the same as the one that worked on ''Wings of Liberty'',<ref name="StorySecrets">2015-06-26, [http://www.gamespot.com/articles/blizzards-secrets-of-storytelling-in-starcraft-2-l/1100-6428469/ Blizzard's Secrets of Storytelling in StarCraft 2: Legacy of the Void]. ''GameSpot'', accessed on 2015-06-28</ref> though new artists were brought onto the game's art team that had not worked on ''Heart of the Swarm''.<ref name="CampaignOverview" /> Additionally, prior to the summer of 2013, members of [http://overwatch.gamepedia.com/Team_4 Team 4] who had worked on ''Titan'' were transferred to work on ''Legacy''.<ref>2015-05-27, [http://overwatch.blizzplanet.com/blog/comments/blizzcon-2014-overwatch-origins-panel-transcript/5 BlizzCon 2014 – Overwatch Origins Panel Transcript]. ''Blizzplanet'', retrieved on 2015-05-31</ref>
   
 
By February 2014, Blizzard was "hard at work" on the game,<ref>2014-02-06, [http://www.blizzplanet.com/blog/comments/activision-blizzard-q4-2013-conference-call-transcript Activision Blizzard Q4 2013 Conference Call – Transcript]. ''Blizzplanet'', accessed on 2014-06-11</ref> and work on the game's cinematics was well underway.<ref>2010-2011, [http://phillgonzo.deviantart.com/art/Starcraft-2-Hybrid-Destroyer-186566108?q=gallery%3Aphillgonzo%2F11039907&qo=6 Starcraft 2 Hybrid Destroyer]. ''Deviantart'', accessed on 2015-03-29</ref> By August 2014, the development team was in discussion concerning community suggestions pertaining to the expansion.<ref>2014-08-29, [http://us.battle.net/sc2/en/forum/topic/13923142268?page=4#79 Legacy of the Void: What we know so far]. ''Blizzard Entertainment'', accessed on 2014-08-29</ref> The game was formally revealed at [[BlizzCon 2014]].<ref>2014-11-07, [http://www.youtube.com/watch?v=NlHCTYwDt4k StarCraft 2 Legacy of the Void Trailer (PC)]. ''Blizzard Entertainment'', accessed on 2014-11-12</ref>
 
By February 2014, Blizzard was "hard at work" on the game,<ref>2014-02-06, [http://www.blizzplanet.com/blog/comments/activision-blizzard-q4-2013-conference-call-transcript Activision Blizzard Q4 2013 Conference Call – Transcript]. ''Blizzplanet'', accessed on 2014-06-11</ref> and work on the game's cinematics was well underway.<ref>2010-2011, [http://phillgonzo.deviantart.com/art/Starcraft-2-Hybrid-Destroyer-186566108?q=gallery%3Aphillgonzo%2F11039907&qo=6 Starcraft 2 Hybrid Destroyer]. ''Deviantart'', accessed on 2015-03-29</ref> By August 2014, the development team was in discussion concerning community suggestions pertaining to the expansion.<ref>2014-08-29, [http://us.battle.net/sc2/en/forum/topic/13923142268?page=4#79 Legacy of the Void: What we know so far]. ''Blizzard Entertainment'', accessed on 2014-08-29</ref> The game was formally revealed at [[BlizzCon 2014]].<ref>2014-11-07, [http://www.youtube.com/watch?v=NlHCTYwDt4k StarCraft 2 Legacy of the Void Trailer (PC)]. ''Blizzard Entertainment'', accessed on 2014-11-12</ref>
   
The game will continue to be supported post-release.<ref name = "TwitchSurprise"/>
+
The game will continue to be supported post-release.<ref name="TwitchSurprise" />
   
 
===Storyline===
 
===Storyline===
The story of ''Legacy of the Void'' was the first point of development for the game, as the gameplay of ''StarCraft II'' had been solidified with the previous titles. The story was worked on collaboratively between [[James Waugh]], [[Chris Metzen]], [[Samwise Didier]], [[Jason Huck]], [[Allen Dilling]], [[Justin Thavirat]], [[Matt Morris]], and [[Dustin Browder]] over the period of several months.<ref name="CampaignOverview" /> Waugh served as the lead writer,<ref name="RivalCast">2013-02-14, [http://www.rivalcastmedia.com/shows/grand-old-podcast/transcripts/episode-88/ Grand Old Podcast Episode 88 Transcript]. ''Rival Cast Media'', accessed on 2013-05-12</ref> while the overall story arc was created by Metzen. One of the original writing inspirations was ''[https://en.wikipedia.org/wiki/Seven_Samurai Seven Samurai]''.<ref name = "17Years">2015-06-22, [http://venturebeat.com/2015/06/22/blizzard-will-wrap-up-17-years-of-storytelling-in-starcraft-ii-legacy-of-the-void/ Blizzard will wrap up 17 years of storytelling in StarCraft II: Legacy of the Void]. ''GamesBeat'', accessed on 2015-06-24</ref> It is intended to be a protoss story first and foremost, that it services the protoss primarily, while also wrapping up lingering threads from the previous games.<ref name="CommunityCorner">2014-12-01, [https://www.youtube.com/watch?v=hO2v7KDaZ3A BlizzCon 2014 LotV Lore Community Corner Discussion with James Waugh]. ''YouTube'', accessed on 2015-04-03</ref> As of August 2013, the game's story has been written, many of the cinematics have been completed, and voice actors had begun work.<ref>2013-08-12, [http://www.blizzplanet.com/blog/comments/robert-clotworthy-announced-voice-recording-for-the-starcraft-ii-legacy-of-the-void-expansion-has-begun Robert Clotworthy Announced Voice Recording for the StarCraft II: Legacy of the Void Expansion Has Begun]. ''Blizzplanet'', accessed on 2013-08-12</ref> The story is intended to capture the tragic nature of war, and to have a dark tone, as per it being the final installment in the ''StarCraft II'' trilogy.<ref>2015-03-06, [https://www.youtube.com/watch?v=RkbpIMwYwL4&list=UUuEugmTGRY-RNiyAhkKKNlA PAX East 2015 Blizzard Panel | Blizzplanet (1/2)]. ''YouTube'', accessed on 2015-03-22</ref> It is thematically based around the idea of a race that needs to change, how the protoss have been bound to a method of thinking that has served its time.<ref name="CommunityCorner" />
+
The story of ''Legacy of the Void'' was the first point of development for the game, as the gameplay of ''StarCraft II'' had been solidified with the previous titles. The story was worked on collaboratively between [[James Waugh]], [[Chris Metzen]], [[Samwise Didier]], [[Jason Huck]], [[Allen Dilling]], [[Justin Thavirat]], [[Matt Morris]], and [[Dustin Browder]] over the period of several months.<ref name="CampaignOverview" /> Waugh served as the lead writer,<ref name="RivalCast">2013-02-14, [http://www.rivalcastmedia.com/shows/grand-old-podcast/transcripts/episode-88/ Grand Old Podcast Episode 88 Transcript]. ''Rival Cast Media'', accessed on 2013-05-12</ref> while the overall story arc was created by Metzen,<ref name="17Years" /> who had a more hands off role when compared to previous installments.<ref name="SCPast">2015-11-06, [http://www.polygon.com/2015/11/6/9670176/starcraft-2-future-history-dlc-blizzard STARCRAFT: THE PAST, PRESENT AND FUTURE]. ''Polygon'', accessed on 2015-11-18</ref>
  +
  +
One of the original writing inspirations was ''[https://en.wikipedia.org/wiki/Seven_Samurai Seven Samurai]''.<ref name="17Years">2015-06-22, [http://venturebeat.com/2015/06/22/blizzard-will-wrap-up-17-years-of-storytelling-in-starcraft-ii-legacy-of-the-void/ Blizzard will wrap up 17 years of storytelling in StarCraft II: Legacy of the Void]. ''GamesBeat'', accessed on 2015-06-24</ref> It iwas intended to be a protoss story first and foremost, that it service the protoss primarily, while also wrapping up lingering threads from the previous games.<ref name="CommunityCorner">2014-12-01, [https://www.youtube.com/watch?v=hO2v7KDaZ3A BlizzCon 2014 LotV Lore Community Corner Discussion with James Waugh]. ''YouTube'', accessed on 2015-04-03</ref> As of August 2013, the game's story had been written, many of the cinematics had been completed, and voice actors had begun work.<ref>2013-08-12, [http://www.blizzplanet.com/blog/comments/robert-clotworthy-announced-voice-recording-for-the-starcraft-ii-legacy-of-the-void-expansion-has-begun Robert Clotworthy Announced Voice Recording for the StarCraft II: Legacy of the Void Expansion Has Begun]. ''Blizzplanet'', accessed on 2013-08-12</ref> The story was intended to capture the tragic nature of war, and to have a dark tone, as per it being the final installment in the ''StarCraft II'' trilogy.<ref>2015-03-06, [https://www.youtube.com/watch?v=RkbpIMwYwL4&list=UUuEugmTGRY-RNiyAhkKKNlA PAX East 2015 Blizzard Panel | Blizzplanet (1/2)]. ''YouTube'', accessed on 2015-03-22</ref> It was thematically based around the idea of a race that needs to change, how the protoss have been bound to a method of thinking that has served its time.<ref name="CommunityCorner" />
   
 
It was intended for the story to have the following tenants:
 
It was intended for the story to have the following tenants:
Line 187: Line 200:
 
*Fullfill the fantasy of playing as protoss.
 
*Fullfill the fantasy of playing as protoss.
   
Through the nature of the [[Khala]], it is intended that the game explore themes of collectivism vs. individuality.<ref name="CampaignOverview" /> Per the above "fantasy" tenant, the overall fantasy of ''Legacy of the Void'' corresponds to the protoss returning to the fore, for one last battle.<ref name = "FantasyTrue"/>
+
Through the nature of the [[Khala]], it is intended that the game explore themes of collectivism vs. individuality.<ref name="CampaignOverview" /> Per the above "fantasy" tenant, the overall fantasy of ''Legacy of the Void'' corresponds to the protoss returning to the fore, for one last battle.<ref name="FantasyTrue" />
   
 
A challenge for writing for the game is that the protoss do not possess the same kind or amount of body language as humans. The writers watched episodes of ''[http://en.wikipedia.org/wiki/ER_%28TV_series%29 ER]'', for as it per its nature as a medical drama, the characters' faces are often covered bar their eyes. Eye movement was studied in regards to how it could apply to protoss characters, as their eyes are their main conveyers of emotion. While the protoss are intended to be "unkowable" (in regards to humans/terrans), it was also intended that elements of humanity still shine through.<ref name="CommunityCorner" />
 
A challenge for writing for the game is that the protoss do not possess the same kind or amount of body language as humans. The writers watched episodes of ''[http://en.wikipedia.org/wiki/ER_%28TV_series%29 ER]'', for as it per its nature as a medical drama, the characters' faces are often covered bar their eyes. Eye movement was studied in regards to how it could apply to protoss characters, as their eyes are their main conveyers of emotion. While the protoss are intended to be "unkowable" (in regards to humans/terrans), it was also intended that elements of humanity still shine through.<ref name="CommunityCorner" />
Line 201: Line 214:
 
{{Quote|We want to get that feeling of 'We're the Protoss and we have technology that you haven't even dreamed of. We will literally turn you into a parking lot if you mess with us.' We want to get that sense of power without the focus on a single character.|[[Dustin Browder]]|url=http://www.warcry.com/news/view/129477-StarCraft-2-Legacy-of-the-Void-Campaign-Needs-More-Work-Blizzard-Says}}
 
{{Quote|We want to get that feeling of 'We're the Protoss and we have technology that you haven't even dreamed of. We will literally turn you into a parking lot if you mess with us.' We want to get that sense of power without the focus on a single character.|[[Dustin Browder]]|url=http://www.warcry.com/news/view/129477-StarCraft-2-Legacy-of-the-Void-Campaign-Needs-More-Work-Blizzard-Says}}
 
[[File:LegacyoftheVoid SC2 Cover1.jpg|thumb|The game's BlizzCon 2014 cover]]
 
[[File:LegacyoftheVoid SC2 Cover1.jpg|thumb|The game's BlizzCon 2014 cover]]
By [[BlizzCon 2014]], work was still being done on balancing the campaign.<ref name = "transcript07"/> By June 2015, the game's Brutal mode was being balanced.<ref>2015-06-22, [http://venturebeat.com/2015/06/22/blizzard-will-wrap-up-17-years-of-storytelling-in-starcraft-ii-legacy-of-the-void/2/ Blizzard will wrap up 17 years of storytelling in StarCraft II: Legacy of the Void]. ''Gamesbeat'', accessed on 2015-06-26</ref>
+
By [[BlizzCon 2014]], work was still being done on balancing the campaign.<ref name="transcript07" /> By June 2015, the game's Brutal mode was being balanced.<ref>2015-06-22, [http://venturebeat.com/2015/06/22/blizzard-will-wrap-up-17-years-of-storytelling-in-starcraft-ii-legacy-of-the-void/2/ Blizzard will wrap up 17 years of storytelling in StarCraft II: Legacy of the Void]. ''Gamesbeat'', accessed on 2015-06-26</ref>
   
 
The developers are open to including Easter eggs in the game. However, Easter eggs are usually inserted towards the end of production, and as of the above date, had not been considered.<ref name="Transcript07" />
 
The developers are open to including Easter eggs in the game. However, Easter eggs are usually inserted towards the end of production, and as of the above date, had not been considered.<ref name="Transcript07" />
   
A focus of development was that gameplay drive story in the game, and that the two mesh well together.<ref name = "StorySecrets"/>
+
A focus of development was that gameplay drive story in the game, and that the two mesh well together.<ref name="StorySecrets" />
   
 
As of November 2013, [[Dustin Browder]] was satisfied with the game's story, but felt the missions and campaign mechanics needed more work, to make them "feel" like protoss missions.<ref name="WarCry">2013-11-09, [http://www.warcry.com/news/view/129477-StarCraft-2-Legacy-of-the-Void-Campaign-Needs-More-Work-Blizzard-Says StarCraft 2: Legacy of the Void: Campaign Needs More Work, Blizzard Says]. ''Warcry Network'', accessed on 2013-11-09</ref>
 
As of November 2013, [[Dustin Browder]] was satisfied with the game's story, but felt the missions and campaign mechanics needed more work, to make them "feel" like protoss missions.<ref name="WarCry">2013-11-09, [http://www.warcry.com/news/view/129477-StarCraft-2-Legacy-of-the-Void-Campaign-Needs-More-Work-Blizzard-Says StarCraft 2: Legacy of the Void: Campaign Needs More Work, Blizzard Says]. ''Warcry Network'', accessed on 2013-11-09</ref>
Line 215: Line 228:
   
 
==Collector's Edition==
 
==Collector's Edition==
The game will have a collector's edition. It will include the following:
+
The game has a collector's edition. It includes the following:
   
 
*Full game
 
*Full game
*Special edition of the [[StarCraft Field Manual]]<ref name = "PrePurchase">Blizzard Entertainment. 2015-07-15. [http://us.battle.net/sc2/en/blog/19817454/legacy-of-the-void%E2%84%A2-now-available-for-pre-purchase-7-15-2015 Legacy of the Void™ Now Available for Pre-Purchase]. ''Blizzard Entertainment.'' Accessed 2015-07-20.</ref>
+
*Special edition of the [[StarCraft Field Manual]]<ref name="PrePurchase">Blizzard Entertainment. 2015-07-15. [http://us.battle.net/sc2/en/blog/19817454/legacy-of-the-void%E2%84%A2-now-available-for-pre-purchase-7-15-2015 Legacy of the Void™ Now Available for Pre-Purchase]. ''Blizzard Entertainment.'' Accessed 2015-07-20.</ref>
 
*Behind the Scenes DVD.
 
*Behind the Scenes DVD.
 
*Soundtrack CD.
 
*Soundtrack CD.
Line 228: Line 241:
 
*''Diablo III'' protoss-themed transmog set.
 
*''Diablo III'' protoss-themed transmog set.
 
*''StarCraft II'' portraits ([[Emil Narud]], [[purifier (race)|purifier]] [[zealot]], [[void thrasher]]).
 
*''StarCraft II'' portraits ([[Emil Narud]], [[purifier (race)|purifier]] [[zealot]], [[void thrasher]]).
*Purifier skin for the [[adept]]<ref name = "JBCollector">[http://www.amazon.com/gp/product/B011W8UCKG/ref=pe_940520_146650550_em_1p_0_ti Starcraft II: Legacy of the Void - Collector's Edition], ''Amazon.com''. Accessed on 2015-03-13</ref> and [[colossus]].<ref>2015-10-02, [http://www.polygon.com/2015/10/2/9440783/this-is-your-starcraft-2-legacy-of-the-void-collectors-edition-unboxed This is your StarCraft 2: Legacy of the Void Collector's Edition unboxed]. ''Polygon'', accessed on 2015-10-03</ref>
+
*Purifier skin for the [[adept]]<ref name="JBCollector">[http://www.amazon.com/gp/product/B011W8UCKG/ref=pe_940520_146650550_em_1p_0_ti Starcraft II: Legacy of the Void - Collector's Edition], ''Amazon.com''. Accessed on 2015-03-13</ref> and [[colossus]].<ref>2015-10-02, [http://www.polygon.com/2015/10/2/9440783/this-is-your-starcraft-2-legacy-of-the-void-collectors-edition-unboxed This is your StarCraft 2: Legacy of the Void Collector's Edition unboxed]. ''Polygon'', accessed on 2015-10-03</ref>
  +
  +
==Reception==
  +
  +
The game sold 1 million copies within its first 24 hours of going on sale.<ref>2015-11-13, [http://au.ign.com/articles/2015/11/13/starcraft-2-legacy-of-the-void-sells-1-million-copies-in-24-hours?utm_source=IGN%20hub%20page&utm_medium=IGN%20(front%20page)&utm_content=12&utm_campaign=Blogroll STARCRAFT 2: LEGACY OF THE VOID SELLS 1 MILLION COPIES IN 24 HOURS]. ''IGN'', accessed on 2015-11-14</ref>
  +
 
===Ratings===
  +
*Gamerankings: 86.62%<ref>[http://www.gamerankings.com/pc/954722-starcraft-ii-legacy-of-the-void/index.html Legacy of the Void], ''Gamerankings''. Accessed on 2015-11-13</ref>
  +
*Metacritic: 89%<ref>[http://www.metacritic.com/game/pc/starcraft-ii-legacy-of-the-void# Legacy of the Void], ''Metacritic''. Accessed on 2015-11-13</ref>
  +
  +
==Gallery==
  +
<gallery>
 
File:Legacy of the Void Prologue - Whispers of Oblivion|<center>[[Whispers of Oblivion]]</center>
  +
File:StarCraft II Legacy of the Void - Oblivion|<center>Oblivion</center>
 
File:StarCraft II Legacy of the Void Opening Cinematic|<center>Opening Cinematic</center>
 
File:StarCraft II Legacy of the Void - Reclamation|<center>Reclamation</center>
  +
File:StarCraft II Legacy of the Void Launch Trailer – Legacy|<center>Legacy (Launch Trailer)</center>
  +
</gallery>
   
 
==References==
 
==References==

Revision as of 15:30, 22 November 2015

"Forge your legacy."

- Tagline(src)

Legacy of the Void is the name of the StarCraft II protoss campaign and episode.

It is the third and final StarCraft II product, released separately from the other two games, Wings of Liberty and Heart of the Swarm,[3][4] occurring after them chronologically,[5] beginning immediately after the ending of Heart of the Swarm.[6] It was expected to be priced as an expansion in 2009.[7] However, it was released as an independent installment, not requiring any previous version of StarCraft II to run.[8] It has received a simultaneous PC/Mac release.[9]

The game's beta began on March 31, 2015.[10] Pre-purchasing the game gives access to the beta and to the Whispers of Oblivion mini-campaign.[11]

The game was released on November 10, 2015.[1]

Storyline

"You are Hierarch Artanis, leader of the mighty protoss race. Years ago, your homeworld of Aiur fell to the merciless zerg Swarm. Now, at long last, you have raised a powerful fleet of warships known as the Golden Armada, and are poised to reclaim your world. But an ancient evil—Amon—threatens this destiny and the fate of the entire galaxy. Only you can reunite the protoss factions and defeat the coming darkness before it consumes all life in the sector."

- Story summary.(src)

The protoss were being systematically exterminated and were dying out from sheer age even before the Great War.[12] The protoss have been picked off one-by-one, and their shattered civilization will fracture as something even worse happens, forcing a leader to save them from annihilation.[13] Various protoss factions will be united for a last stand against Amon.[14]

The protoss will be at the forefront of the story. Jim Raynor and Sarah Kerrigan will feature in the story, but Amon is the primary issue. Chris Metzen has likened the story to that of the film 300, with a small force engaging a much more powerful one in a desperate last stand. The storyline will conclude the StarCraft II trilogy,[15] and will bring an overall end to the StarCraft saga that began in the original game.[16] However, the game has been written in such a way that those who haven't played the previous installments (a possibility as per the game's stand-alone status in terms of installation) will not be lost.[17]

Locations visited in the campaign include Korhal and Shakuras.[18]

It has been hinted that the fate of Tassadar will be revealed.[19]

The game will have more than thirty real-time cinematics.[20]

Whispers of Oblivion

Main article: Whispers of Oblivion

Zeratul continued to research the final part of the xel'naga prophecy in the aftermath of the previous conflict.[21]

Gameplay

The attack speed of units in the game has, as of February 2015, been reduced by 40% when compared to Heart of the Swarm, while adding damage to compensate. Scan range has also been increased in order to increase unit effectiveness in combat.[22]

Singleplayer

"An ancient cycle will complete its course. There will be much blood and darkness. But there will be impossible acts of valor and heroism. And you will see the protoss unleashed."

- Chris Metzen describing the game(src)

Legacy of the Void is primarily a singleplayer expansion.[23] The campaign was intended to focus on Zeratul as its main character[24] but the focus changed to Artanis by 2014.[25] Zeratul will still feature prominently however.[14] The game will feature a prologue in a manner similar to the previous games,[26] and will possess more singleplayer missions and cutscenes than either Wings of Liberty or Heart of the Swarm.[27]

Artanis will travel on the arkship Spear of Adun and interact with characters such as Phasesmith Karax and a preserver, Rohana. The ship will have been derelict for hundred of years and will require upgrades.[25] It has been stated that Artanis will likely be able to be controlled in unit form.[28]

The protoss campaign will be based on diplomacy as the protoss factions splinter.[29] The player will work with different protoss tribes[30] and sects, helping leaders of some sects which will anger others.[31] Using units from one side may preclude using units from the other side[29] and alienating one or another sect may cut the player off from part of the campaign.[31] New allies will bring with them new technologies and techniques. This forms the basis of the game's army customization.[25] The ultimate goal of the campaign is to unite the various tribes into a viable, unified force that can ensure the protoss' survival.[32]

Units from StarCraft: Brood War will feature in the campaign. These include the arbiter, corsair, reaver, and possibly the scout.[28] The dragoon unit will feature as well.[33]

The game will feature a similar number of missions to Heart of the Swarm. These include squad-based installation missions will feature. Brutal mode will still feature.[19]

The game will feature upgrade choices in a similar vein as the armory and evolution pit from the previous games[34] through the solar core and war council.[25]

It is intended that the game's campaign have its own feel distinct from Wings of Liberty and Heart of the Swarm. In the latter, Kerrigan composed a great portion of her forces' strength by herself. For Legacy of the Void, it is intended that no single protoss warrior be comparable to her in that regard via gameplay. Zeratul may be an exception, but any such missions would be based on stealth (e.g. assassination). The power of the protoss in the game is to come from the protoss as a whole, not a single individual.[35]

It has been indicated that Nova will make an appearance in the game,[36] and hinted that the hybrids will play a "critical role."[37]

The player will be able to choose the order of visiting planets in a manner similar to previous games. Bonus objectives can be completed within missions.[20]

An epilogue will be featured in the game, covering the fates of the terrans, zerg, and protoss.[38]

Characters

Multiplayer

New units were confirmed at BlizzCon 2014, along with Archon Mode[39] and Allied Commanders, later renamed Co-op Missions. The game features automated tournaments;[9] Blizzard is considering a 30 minute maximum to prevent drawn out tornument matches, at which point, the side that has gained the most XP in the match will be declared the match winner.[40]

New tilesets has been implemented.[41] Blizzard evaluate to add or remove units prior to and during the game's beta.[42] Many of the new maps in the game are protoss-themed.[26] Blizzard hopes that the maps are of greater diversity than previous installments, especially in regards to rush maps vs. macro maps.[43]

Blizzard intended to focus on micromanagement (to avoid simply using large unit clumps), harassment, and constant attacks with the new expansion. "Passive time", such as the low-activity early-game, will be avoided. Changes include reducing the amount of minerals and vespene gas in order to encourage the creation of new expansions. The starting worker count has been increased from 6 to 12, and the starting buildings (command center, nexus and hatchery) creates more supply, psi and control to make creating new workers possible.[44] The game's multiplayer is intended to give a sense of constant combat.[40]

Game speed has been reduced to be syncronous with real-time. This affects speed values, movement speed values, cooldown times, research times, upgrade times, and unit build times, which brings the need to re-memorize them. Players were encouraged to offer feedback as to whether this change is preferable.[45]

Mech and air upgrades are split in this game.[46]

Blizzard considered making adjustments to the game's ladder system.[47]

At the start of multiplayer matches, all (possible) enemy positions on the map are highlighted by a red circle. This circle disappears after 25 seconds.[48]

Protoss

 	Legacy_of_the_Void_-_Multiplayer_Update_Protoss 	 			  

The following protoss units are added/altered in the game:

Terran

 	Legacy_of_the_Void_-_Multiplayer_Update_Terran 	 			  

The following terran units are added/altered in the game:

Zerg

 	Legacy_of_the_Void_-_Multiplayer_Update_Zerg 	 			  

The following zerg units are added/altered in the game:

Development

LegacyOfTheVoid SC2 Logo1

The game's original logo

By 2013 Blizzard Entertainment had begun working on Legacy of the Void's story, scripts and missions.[53] The development team (at least for the singleplayer) is mostly the same as the one that worked on Wings of Liberty,[54] though new artists were brought onto the game's art team that had not worked on Heart of the Swarm.[14] Additionally, prior to the summer of 2013, members of Team 4 who had worked on Titan were transferred to work on Legacy.[55]

By February 2014, Blizzard was "hard at work" on the game,[56] and work on the game's cinematics was well underway.[57] By August 2014, the development team was in discussion concerning community suggestions pertaining to the expansion.[58] The game was formally revealed at BlizzCon 2014.[59]

The game will continue to be supported post-release.[27]

Storyline

The story of Legacy of the Void was the first point of development for the game, as the gameplay of StarCraft II had been solidified with the previous titles. The story was worked on collaboratively between James Waugh, Chris Metzen, Samwise Didier, Jason Huck, Allen Dilling, Justin Thavirat, Matt Morris, and Dustin Browder over the period of several months.[14] Waugh served as the lead writer,[60] while the overall story arc was created by Metzen,[20] who had a more hands off role when compared to previous installments.[61]

One of the original writing inspirations was Seven Samurai.[20] It iwas intended to be a protoss story first and foremost, that it service the protoss primarily, while also wrapping up lingering threads from the previous games.[26] As of August 2013, the game's story had been written, many of the cinematics had been completed, and voice actors had begun work.[62] The story was intended to capture the tragic nature of war, and to have a dark tone, as per it being the final installment in the StarCraft II trilogy.[63] It was thematically based around the idea of a race that needs to change, how the protoss have been bound to a method of thinking that has served its time.[26]

It was intended for the story to have the following tenants:

  • Create a distinctly protoss story while wrapping up the story threads of the StarCraft II trilogy—keep the story focused on the protoss and their lore.
  • Create an epic end times scenario for the player to stand against—deliver on the threat of Amon.
  • Fullfill the fantasy of playing as protoss.

Through the nature of the Khala, it is intended that the game explore themes of collectivism vs. individuality.[14] Per the above "fantasy" tenant, the overall fantasy of Legacy of the Void corresponds to the protoss returning to the fore, for one last battle.[33]

A challenge for writing for the game is that the protoss do not possess the same kind or amount of body language as humans. The writers watched episodes of ER, for as it per its nature as a medical drama, the characters' faces are often covered bar their eyes. Eye movement was studied in regards to how it could apply to protoss characters, as their eyes are their main conveyers of emotion. While the protoss are intended to be "unkowable" (in regards to humans/terrans), it was also intended that elements of humanity still shine through.[26]

Zeratul was originally the protagonist of the game—he had featured prominently in the previous installments of the StarCraft II trilogy. However, the protagonist role was changed to Artanis, as the developers felt that as Legacy of the Void was a protoss story, Artanis was in a better position to represent the protoss race as a whole. It was decided that Zeratul's role was best served as a mentor figure in the game's story, said role likened to that of Obi-Wan Kenobi from the Star Wars universe in this regard.

Originally, characters from The Dark Templar Saga were to feature in the game. However, according to Waugh, their inclusion felt forced, and the idea was abandoned.[28]

Tie-in Media

Similar to previous installments, Legacy of the Void has received tie-in media. Reclamation is a prequel short that takes place just prior to the game's opening cinematic.[64] A quintet of short stories will be released in the leadup to the game.[65]

Singleplayer

"We want to get that feeling of 'We're the Protoss and we have technology that you haven't even dreamed of. We will literally turn you into a parking lot if you mess with us.' We want to get that sense of power without the focus on a single character."
LegacyoftheVoid SC2 Cover1

The game's BlizzCon 2014 cover

By BlizzCon 2014, work was still being done on balancing the campaign.[66] By June 2015, the game's Brutal mode was being balanced.[67]

The developers are open to including Easter eggs in the game. However, Easter eggs are usually inserted towards the end of production, and as of the above date, had not been considered.[19]

A focus of development was that gameplay drive story in the game, and that the two mesh well together.[54]

As of November 2013, Dustin Browder was satisfied with the game's story, but felt the missions and campaign mechanics needed more work, to make them "feel" like protoss missions.[35]

Multiplayer

In 2011, Chris Sigaty expressed doubt that new units would be added to the game, and that if they are added, it is likely that other units will be removed from multiplayer.[68][69] This was refuted by Blizzard employee Kevin Johnson in 2013 stating that "no new units isn’t a direction we’re considering or have ever considered."[70] New units were revealed at BlizzCon 2014.[71]

The game's beta was announced in March, 2015.[45]

Collector's Edition

The game has a collector's edition. It includes the following:

Reception

The game sold 1 million copies within its first 24 hours of going on sale.[73]

Ratings

  • Gamerankings: 86.62%[74]
  • Metacritic: 89%[75]

Gallery

References

  1. 1.0 1.1 Blizzard Entertainment. 2015-09-13. Legacy of the Void Launches 11/10 - Watch the Cinematic now!. Blizzard Entertainment. Accessed 2015-09-13.
  2. John Callahan. 2010-07-15. Final StarCraft II retail version system requirements revealed. Big Download News. Accessed 2010-07-16.
  3. Mike Farley. 2008-10-10. StarCraft II Single Player Is A Trilogy! Kotaku.com Accessed 2008-10-10.
  4. Eduardo Vasconcellos. 2008-10-10. Blizzcon 08: StarCraft II Split Into Three Games. IGN. Accessed 2008-10-10.
  5. StarCraft Legacy staff. 2008-04-04. StarCraft II Lore Panel. StarCraft Legacy. Accessed on 2009-05-12
  6. 2007-17-11, StarCraft II Q&A - Batch 46. Karune. Accessed on 2008-18-11
  7. Webnet. 2009-08-17. Rob Pardo Q&A - Battle.net, Wings of Liberty, and more. StarCraft Source. Accessed 2009-08-29.
  8. 2014-11-07, BlizzCon 2014 Opening Ceremony. StarCraft Legacy, accessed on 2014-11-11
  9. 9.0 9.1 2014-11-07, StarCraft II: Legacy of the Void Warps into BlizzCon 2014. Blizzplanet, accessed on 2014-11-11
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  12. "The Protoss are sort of a troubled species. They're being systematically exterminated, and were being exterminated long before the Zerg arrived. They were starting to die out from their sheer age, but now that the Zerg came and their home world is gone, these guys are really having a lot of trouble." Dustin Browder, Jonathan Ross. 2009-06-29. Destructoid interview: StarCraft II's Dustin Browder. Destructoid. Accessed on 2009-07-23
  13. "What we're talking about for the Protoss campaign is -- y'know, the Protoss are a shattered civilization, right. They've been beaten and pummeled by the brutality of the StarCraft universe for years and years and years now, and we might bring into the campaign something even worse happens to them, and they ultimately just fracture into all these different factions. And so you are working as one of the Protoss Heroes trying to re-unite the Protoss before annihilation." Dustin Browder et al. 2009-09-04. BlizzCon 2009 StarCraft 2 Fansite Q&A - Part 4/5. Youtube. Accessed 2009-10-07.
  14. 14.0 14.1 14.2 14.3 14.4 2014-11-07, StarCraft II Legacy of the Void Campaign Overview. YouTube, accessed on 2014-11-13
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  20. 20.0 20.1 20.2 20.3 2015-06-22, Blizzard will wrap up 17 years of storytelling in StarCraft II: Legacy of the Void. GamesBeat, accessed on 2015-06-24
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  22. 2015-02-12, Legacy of the Void: Multiplayer Development Update – February 12, 2015. Blizzard Entertainment, accessed on 2015-02-14
  23. 2014-09-24, StarCraft 2: Legacy Of The Void Release Date: Are Heroes Of The Storm & Hearthstone Going To Delay The StarCraft 2 Expansion?. iDigital Times, accessed on 2014-10-11
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  26. 26.0 26.1 26.2 26.3 26.4 2014-12-01, BlizzCon 2014 LotV Lore Community Corner Discussion with James Waugh. YouTube, accessed on 2015-04-03
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  30. Dustin Browder and Thierry Nguyen . 2008-12-30. StarCraft 2 Wings of Liberty (PC). 1up.com Accessed 2008-12-31.
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  33. 33.0 33.1 Rob Zacny. 2014-11-08. How Starcraft 2: Legacy of the Void makes your Protoss fantasies come true. PC Games N. Accessed 2014-11-11.
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  66. Cite error: Invalid <ref> tag; no text was provided for refs named transcript07
  67. 2015-06-22, Blizzard will wrap up 17 years of storytelling in StarCraft II: Legacy of the Void. Gamesbeat, accessed on 2015-06-26
  68. 2011-06-03, StarCraft 2: Legacy of the Void Possible Removal. Gamersbrook, accessed on 2011-06-07
  69. Tom Senior. 2011-05-31. StarCraft 2: Legacy of the Void could have less units than Heart of the Swarm. PC Gamer. Accessed 2011-06-07.
  70. December, 2013, Mana vs Firecake Money war. Reddit StarCraft, accessed on 2014-05-13
  71. 2014-11-09, StarCraft II Legacy of the Void Multiplayer. YouTube, accessed on 2014-11-12
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  73. 2015-11-13, STARCRAFT 2: LEGACY OF THE VOID SELLS 1 MILLION COPIES IN 24 HOURS. IGN, accessed on 2015-11-14
  74. Legacy of the Void, Gamerankings. Accessed on 2015-11-13
  75. Legacy of the Void, Metacritic. Accessed on 2015-11-13