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{{Quote|You are [[Hierarch]] [[Artanis]], leader of the mighty [[protoss]] race. Years ago, your homeworld of [[Aiur]] [[Fall of Aiur|fell]] to the merciless [[zerg]] Swarm. Now, at long last, you have raised a powerful fleet of warships known as the [[Golden Armada]], and are poised to reclaim your world. But an ancient evil—[[Amon]]—threatens this destiny and the fate of the entire [[Milky Way|galaxy]]. Only you can reunite the protoss factions and defeat the coming darkness before it consumes all life in the [[Koprulu sector|sector]].|Story summary.|url=http://eu.battle.net/sc2/en/legacy-of-the-void/#campaign}} |
{{Quote|You are [[Hierarch]] [[Artanis]], leader of the mighty [[protoss]] race. Years ago, your homeworld of [[Aiur]] [[Fall of Aiur|fell]] to the merciless [[zerg]] Swarm. Now, at long last, you have raised a powerful fleet of warships known as the [[Golden Armada]], and are poised to reclaim your world. But an ancient evil—[[Amon]]—threatens this destiny and the fate of the entire [[Milky Way|galaxy]]. Only you can reunite the protoss factions and defeat the coming darkness before it consumes all life in the [[Koprulu sector|sector]].|Story summary.|url=http://eu.battle.net/sc2/en/legacy-of-the-void/#campaign}} |
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{{StarCraft storyline}} |
{{StarCraft storyline}} |
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+ | The protoss were being systematically exterminated and were dying out from sheer age even before the [[Great War]].<ref name="ExtinctInterview">"The [[Protoss]] are sort of a troubled species. They're being systematically exterminated, and were being exterminated long before the [[Zerg]] arrived. They were starting to die out from their sheer age, but now that the Zerg came and [[Aiur|their home world]] is gone, these guys are really having a lot of trouble." [[Dustin Browder]], Jonathan Ross. 2009-06-29. [http://www.destructoid.com/destructoid-interview-starcraft-ii-s-dustin-browder-137841.phtml Destructoid interview: StarCraft II's Dustin Browder]. ''Destructoid''. Accessed on 2009-07-23</ref> The protoss have been picked off one-by-one, and their shattered civilization will fracture as something even worse happens, forcing a leader to save them from annihilation.<ref name="Leg4">"What we're talking about for the Protoss campaign is -- y'know, the Protoss are a shattered civilization, right. They've been beaten and pummeled by the brutality of the [[StarCraft universe]] for years and years and years now, and we might bring into the campaign something even worse happens to them, and they ultimately just fracture into all these different factions. And so you are working as one of the Protoss Heroes trying to re-unite the Protoss before annihilation." Dustin Browder ''et al.'' 2009-09-04. [http://www.youtube.com/watch?v=61P0UBqRNQo BlizzCon 2009 StarCraft 2 Fansite Q&A - Part 4/5]. ''Youtube.'' Accessed 2009-10-07.</ref> Various protoss factions will be united for a last stand against [[Amon]].<ref name="CampaignOverview">2014-11-07, [http://www.youtube.com/watch?v=xsvHY7YaxUg StarCraft II Legacy of the Void Campaign Overview]. ''YouTube'', accessed on 2014-11-13</ref> |
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+ | |||
The protoss will be at the forefront of the story. [[Jim Raynor]] and [[Sarah Kerrigan]] will feature in the story, but Amon is the primary issue. [[Chris Metzen]] has likened the story to that of the film ''[http://en.wikipedia.org/wiki/300_%28film%29 300]'', with a small force engaging a much more powerful one in a desperate last stand. The storyline will conclude the ''[[StarCraft II]]'' trilogy,<ref name="300Movie">2013-03-18, [http://news.softpedia.com/news/Starcraft-2-Legacy-of-the-Void-Is-Similar-to-300-Says-Game-Director-338269.shtml Starcraft 2: Legacy of the Void Is Similar to 300, Says Game Director]. ''Softpedia'', accessed on 2013-03-19</ref> and will bring an overall end to the [[StarCraft storyline|''StarCraft'' saga]] that began in the [[StarCraft|original game]].<ref>2015-03-19, [http://www.gamespot.com/articles/starcraft-s-story-concludes-with-legacy-of-the-voi/1100-6426037/ StarCraft's Story Concludes With Legacy of the Void]. ''GameSpot'', accessed on 2015-03-26</ref> However, the game has been written in such a way that those who haven't played the previous installments (a possibility as per the game's stand-alone status in terms of installation) will not be lost.<ref>2014-11-25, [http://www.ausgamers.com/features/read/3485521 AusGamers StarCraft 2: Legacy of the Void Developer Interview with Blizzard's Allen Dilling]. ''AusGamers'', accessed on 2014-11-26</ref> |
The protoss will be at the forefront of the story. [[Jim Raynor]] and [[Sarah Kerrigan]] will feature in the story, but Amon is the primary issue. [[Chris Metzen]] has likened the story to that of the film ''[http://en.wikipedia.org/wiki/300_%28film%29 300]'', with a small force engaging a much more powerful one in a desperate last stand. The storyline will conclude the ''[[StarCraft II]]'' trilogy,<ref name="300Movie">2013-03-18, [http://news.softpedia.com/news/Starcraft-2-Legacy-of-the-Void-Is-Similar-to-300-Says-Game-Director-338269.shtml Starcraft 2: Legacy of the Void Is Similar to 300, Says Game Director]. ''Softpedia'', accessed on 2013-03-19</ref> and will bring an overall end to the [[StarCraft storyline|''StarCraft'' saga]] that began in the [[StarCraft|original game]].<ref>2015-03-19, [http://www.gamespot.com/articles/starcraft-s-story-concludes-with-legacy-of-the-voi/1100-6426037/ StarCraft's Story Concludes With Legacy of the Void]. ''GameSpot'', accessed on 2015-03-26</ref> However, the game has been written in such a way that those who haven't played the previous installments (a possibility as per the game's stand-alone status in terms of installation) will not be lost.<ref>2014-11-25, [http://www.ausgamers.com/features/read/3485521 AusGamers StarCraft 2: Legacy of the Void Developer Interview with Blizzard's Allen Dilling]. ''AusGamers'', accessed on 2014-11-26</ref> |
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{{Quote|An ancient cycle will complete its course. There will be much blood and darkness. But there will be impossible acts of valor and heroism. And you will see the protoss unleashed.|[[Chris Metzen]] describing the game|url=http://www.pcgamer.com/2013/03/16/heart-of-the-swarm-interview-with-chris-metzen/}} |
{{Quote|An ancient cycle will complete its course. There will be much blood and darkness. But there will be impossible acts of valor and heroism. And you will see the protoss unleashed.|[[Chris Metzen]] describing the game|url=http://www.pcgamer.com/2013/03/16/heart-of-the-swarm-interview-with-chris-metzen/}} |
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− | ''Legacy of the Void'' is primarily a singleplayer expansion.<ref>2014-09-24, [http://www.idigitaltimes.com/starcraft-2-legacy-void-release-date-are-heroes-storm-hearthstone-going-delay-starcraft-2-expansion StarCraft 2: Legacy Of The Void Release Date: Are Heroes Of The Storm & Hearthstone Going To Delay The StarCraft 2 Expansion?]. ''iDigital Times'', accessed on 2014-10-11</ref> The campaign was intended to focus on [[Zeratul]] as its main character<ref name="WEGTrilogy">Rob Pardo. 2008-10-10. [http://www.wegame.com/watch/Starcraft_2_Trilogy_Announcement/ Starcraft 2 Trilogy Announcement]. ''Wegame.com'' Accessed 2008-10-12.</ref> but the focus changed to [[Artanis]] by 2014.<ref name="CampaignPreview">Blizzard Entertainment. 2014-11-07. [http://us.battle.net/sc2/en/blog/16668520/ Legacy of the Void: Campaign Preview]. ''Blizzard Entertainment.'' Accessed 2014-11-08.</ref> Zeratul will still feature prominently however.<ref name="CampaignOverview" |
+ | ''Legacy of the Void'' is primarily a singleplayer expansion.<ref>2014-09-24, [http://www.idigitaltimes.com/starcraft-2-legacy-void-release-date-are-heroes-storm-hearthstone-going-delay-starcraft-2-expansion StarCraft 2: Legacy Of The Void Release Date: Are Heroes Of The Storm & Hearthstone Going To Delay The StarCraft 2 Expansion?]. ''iDigital Times'', accessed on 2014-10-11</ref> The campaign was intended to focus on [[Zeratul]] as its main character<ref name="WEGTrilogy">Rob Pardo. 2008-10-10. [http://www.wegame.com/watch/Starcraft_2_Trilogy_Announcement/ Starcraft 2 Trilogy Announcement]. ''Wegame.com'' Accessed 2008-10-12.</ref> but the focus changed to [[Artanis]] by 2014.<ref name="CampaignPreview">Blizzard Entertainment. 2014-11-07. [http://us.battle.net/sc2/en/blog/16668520/ Legacy of the Void: Campaign Preview]. ''Blizzard Entertainment.'' Accessed 2014-11-08.</ref> Zeratul will still feature prominently however.<ref name="CampaignOverview" /> The game will feature a prologue in a manner similar to the previous games,<ref name="CommunityCorner" /> and will possess more singleplayer missions and cutscenes than either ''Wings of Liberty'' or ''Heart of the Swarm''.<ref name="TwitchSurprise">2015-08-15, [http://starcraft.blizzpro.com/2015/08/15/what-kind-of-surprise-are-we-in-for-at-twitchcon/ WHAT KIND OF SURPRISE ARE WE IN FOR AT TWITCHCON?]. ''Blizzpro'', accessed on 2015-08-18</ref> |
Artanis will travel on the [[arkship]] ''[[Spear of Adun]]'' and interact with characters such as Phasesmith [[Karax]] and a [[preserver]], [[Rohana]]. The ship will have been derelict for hundred of years and will require upgrades.<ref name="CampaignPreview" /> It has been stated that Artanis will likely be able to be controlled in unit form.<ref name="Transcript08">2015-05-22, [http://starcraft.blizzplanet.com/blog/comments/blizzcon-2014-starcraft-ii-legacy-of-the-void-overview-panel-transcript/8 BlizzCon 2014 – StarCraft II: Legacy of the Void Overview Panel Transcript]. ''Blizzplanet'', accessed on 2015-05-23</ref> |
Artanis will travel on the [[arkship]] ''[[Spear of Adun]]'' and interact with characters such as Phasesmith [[Karax]] and a [[preserver]], [[Rohana]]. The ship will have been derelict for hundred of years and will require upgrades.<ref name="CampaignPreview" /> It has been stated that Artanis will likely be able to be controlled in unit form.<ref name="Transcript08">2015-05-22, [http://starcraft.blizzplanet.com/blog/comments/blizzcon-2014-starcraft-ii-legacy-of-the-void-overview-panel-transcript/8 BlizzCon 2014 – StarCraft II: Legacy of the Void Overview Panel Transcript]. ''Blizzplanet'', accessed on 2015-05-23</ref> |
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*[[Artanis]] |
*[[Artanis]] |
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*[[Samir Duran]] |
*[[Samir Duran]] |
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− | *[[Fenix]] |
+ | *[[Talandar|"Fenix"]] |
*[[Matt Horner]] |
*[[Matt Horner]] |
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*[[Karax]] |
*[[Karax]] |
Revision as of 11:27, 16 January 2016
- Tagline(src)
Legacy of the Void is the name of the StarCraft II protoss campaign and episode.
It is the third and final StarCraft II product, released separately from the other two games, Wings of Liberty and Heart of the Swarm,[3][4] occurring after them chronologically,[5] beginning immediately after the ending of Heart of the Swarm.[6] It was expected to be priced as an expansion in 2009.[7] However, it was released as an independent installment, not requiring any previous version of StarCraft II to run.[8] It has received a simultaneous PC/Mac release.[9]
The game's beta began on March 31, 2015.[10] Pre-purchasing the game gives access to the beta and to the Whispers of Oblivion mini-campaign.[11]
The game was released on November 10, 2015.[1]
Storyline
- Story summary.(src)
The protoss were being systematically exterminated and were dying out from sheer age even before the Great War.[12] The protoss have been picked off one-by-one, and their shattered civilization will fracture as something even worse happens, forcing a leader to save them from annihilation.[13] Various protoss factions will be united for a last stand against Amon.[14]
The protoss will be at the forefront of the story. Jim Raynor and Sarah Kerrigan will feature in the story, but Amon is the primary issue. Chris Metzen has likened the story to that of the film 300, with a small force engaging a much more powerful one in a desperate last stand. The storyline will conclude the StarCraft II trilogy,[15] and will bring an overall end to the StarCraft saga that began in the original game.[16] However, the game has been written in such a way that those who haven't played the previous installments (a possibility as per the game's stand-alone status in terms of installation) will not be lost.[17]
Locations visited in the campaign include Korhal and Shakuras.[18]
It has been hinted that the fate of Tassadar will be revealed.[19]
The game will have more than thirty real-time cinematics.[20]
Whispers of Oblivion
Zeratul continued to research the final part of the xel'naga prophecy in the aftermath of the previous conflict.[21]
Gameplay
The attack speed of units in the game has, as of February 2015, been reduced by 40% when compared to Heart of the Swarm, while adding damage to compensate. Scan range has also been increased in order to increase unit effectiveness in combat.[22]
Singleplayer
- Chris Metzen describing the game(src)
Legacy of the Void is primarily a singleplayer expansion.[23] The campaign was intended to focus on Zeratul as its main character[24] but the focus changed to Artanis by 2014.[25] Zeratul will still feature prominently however.[14] The game will feature a prologue in a manner similar to the previous games,[26] and will possess more singleplayer missions and cutscenes than either Wings of Liberty or Heart of the Swarm.[27]
Artanis will travel on the arkship Spear of Adun and interact with characters such as Phasesmith Karax and a preserver, Rohana. The ship will have been derelict for hundred of years and will require upgrades.[25] It has been stated that Artanis will likely be able to be controlled in unit form.[28]
The protoss campaign will be based on diplomacy as the protoss factions splinter.[29] The player will work with different protoss tribes[30] and sects, helping leaders of some sects which will anger others.[31] Using units from one side may preclude using units from the other side[29] and alienating one or another sect may cut the player off from part of the campaign.[31] New allies will bring with them new technologies and techniques. This forms the basis of the game's army customization.[25] The ultimate goal of the campaign is to unite the various tribes into a viable, unified force that can ensure the protoss' survival.[32]
Units from StarCraft: Brood War will feature in the campaign. These include the arbiter, corsair, reaver, and possibly the scout.[28] The dragoon unit will feature as well.[33]
The game will feature a similar number of missions to Heart of the Swarm. These include squad-based installation missions will feature. Brutal mode will still feature.[19]
The game will feature upgrade choices in a similar vein as the armory and evolution pit from the previous games[34] through the solar core and war council.[25]
It is intended that the game's campaign have its own feel distinct from Wings of Liberty and Heart of the Swarm. In the latter, Kerrigan composed a great portion of her forces' strength by herself. For Legacy of the Void, it is intended that no single protoss warrior be comparable to her in that regard via gameplay. Zeratul may be an exception, but any such missions would be based on stealth (e.g. assassination). The power of the protoss in the game is to come from the protoss as a whole, not a single individual.[35]
It has been indicated that Nova will make an appearance in the game,[36] and hinted that the hybrids will play a "critical role."[37]
The player will be able to choose the order of visiting planets in a manner similar to previous games. Bonus objectives can be completed within missions.[20]
An epilogue will be featured in the game, covering the fates of the terrans, zerg, and protoss.[38]
Characters
- Alarak
- Amon
- Artanis
- Samir Duran
- "Fenix"
- Matt Horner
- Karax
- Sarah Kerrigan
- Ma'lash
- Valerian Mengsk
- Jim Raynor
- Rohana
- Selendis
- Alexei Stukov
- Talis
- Vorazun
- Zagara
- Zeratul
Multiplayer
New units were confirmed at BlizzCon 2014, along with Archon Mode[39] and Allied Commanders, later renamed Co-op Missions. The game features automated tournaments;[9] Blizzard is considering a 30 minute maximum to prevent drawn out tornument matches, at which point, the side that has gained the most XP in the match will be declared the match winner.[40]
New tilesets has been implemented.[41] Blizzard evaluate to add or remove units prior to and during the game's beta.[42] Many of the new maps in the game are protoss-themed.[26] Blizzard hopes that the maps are of greater diversity than previous installments, especially in regards to rush maps vs. macro maps.[43]
Blizzard intended to focus on micromanagement (to avoid simply using large unit clumps), harassment, and constant attacks with the new expansion. "Passive time", such as the low-activity early-game, will be avoided. Changes include reducing the amount of minerals and vespene gas in order to encourage the creation of new expansions. The starting worker count has been increased from 6 to 12, and the starting buildings (command center, nexus and hatchery) creates more supply, psi and control to make creating new workers possible.[44] The game's multiplayer is intended to give a sense of constant combat.[40]
Game speed has been reduced to be syncronous with real-time. This affects speed values, movement speed values, cooldown times, research times, upgrade times, and unit build times, which brings the need to re-memorize them. Players were encouraged to offer feedback as to whether this change is preferable.[45]
Mech and air upgrades are split in this game.[46]
Blizzard considered making adjustments to the game's ladder system.[47]
At the start of multiplayer matches, all (possible) enemy positions on the map are highlighted by a red circle. This circle disappears after 25 seconds.[48]
In an upcoming update, MMR will be separated by race in both ranked and unranked play.[49]
Protoss
The following protoss units are added/altered in the game:
Terran
The following terran units are added/altered in the game:
- Cyclone
- Liberator
- Banshee
- Battlecruiser
- Ghost
- Marauder
- Medivac dropship
- MULE
- Raven
- Reaper
- Siege tank[44][51]
- Thor
Zerg
The following zerg units are added/altered in the game:
- Lurker
- Ravager
- Corruptor
- Hydralisk
- Infestor
- Nydus worm
- Overlord
- Queen
- Roach
- Swarm host[44][52]
- Viper[53]
Development
By 2013 Blizzard Entertainment had begun working on Legacy of the Void's story, scripts and missions.[54] The development team (at least for the singleplayer) is mostly the same as the one that worked on Wings of Liberty,[55] though new artists were brought onto the game's art team that had not worked on Heart of the Swarm.[14] Additionally, prior to the summer of 2013, members of Team 4 who had worked on Titan were transferred to work on Legacy.[56]
By February 2014, Blizzard was "hard at work" on the game,[57] and work on the game's cinematics was well underway.[58] By August 2014, the development team was in discussion concerning community suggestions pertaining to the expansion.[59] The game was formally revealed at BlizzCon 2014.[60]
The game will continue to be supported post-release.[27]
Storyline
The story of Legacy of the Void was the first point of development for the game, as the gameplay of StarCraft II had been solidified with the previous titles. The story was worked on collaboratively between James Waugh, Chris Metzen, Samwise Didier, Jason Huck, Allen Dilling, Justin Thavirat, Matt Morris, and Dustin Browder over the period of several months.[14] Waugh served as the lead writer,[61] while the overall story arc was created by Metzen,[20] who had a more hands off role when compared to previous installments.[62] Valerie Watrous served as a co-writer.[62]
One of the original writing inspirations was Seven Samurai.[20] It iwas intended to be a protoss story first and foremost, that it service the protoss primarily, while also wrapping up lingering threads from the previous games.[26] As of August 2013, the game's story had been written, many of the cinematics had been completed, and voice actors had begun work.[63] The story was intended to capture the tragic nature of war, and to have a dark tone, as per it being the final installment in the StarCraft II trilogy.[64] It was thematically based around the idea of a race that needs to change, how the protoss have been bound to a method of thinking that has served its time.[26]
It was intended for the story to have the following tenants:
- Create a distinctly protoss story while wrapping up the story threads of the StarCraft II trilogy—keep the story focused on the protoss and their lore.
- Create an epic end times scenario for the player to stand against—deliver on the threat of Amon.
- Fullfill the fantasy of playing as protoss.
Through the nature of the Khala, it is intended that the game explore themes of collectivism vs. individuality.[14] Per the above "fantasy" tenant, the overall fantasy of Legacy of the Void corresponds to the protoss returning to the fore, for one last battle.[33]
A challenge for writing for the game is that the protoss do not possess the same kind or amount of body language as humans. The writers watched episodes of ER, for as it per its nature as a medical drama, the characters' faces are often covered bar their eyes. Eye movement was studied in regards to how it could apply to protoss characters, as their eyes are their main conveyers of emotion. While the protoss are intended to be "unkowable" (in regards to humans/terrans), it was also intended that elements of humanity still shine through.[26]
Zeratul was originally the protagonist of the game—he had featured prominently in the previous installments of the StarCraft II trilogy. However, the protagonist role was changed to Artanis, as the developers felt that as Legacy of the Void was a protoss story, Artanis was in a better position to represent the protoss race as a whole. It was decided that Zeratul's role was best served as a mentor figure in the game's story, said role likened to that of Obi-Wan Kenobi from the Star Wars universe in this regard.
Originally, characters from The Dark Templar Saga were to feature in the game. However, according to Waugh, their inclusion felt forced, and the idea was abandoned.[28]
Tie-in Media
Similar to previous installments, Legacy of the Void has received tie-in media. Reclamation is a prequel short that takes place just prior to the game's opening cinematic.[65] A quintet of short stories will be released in the leadup to the game.[66]
Singleplayer
By BlizzCon 2014, work was still being done on balancing the campaign.[67] By June 2015, the game's Brutal mode was being balanced.[68]
The developers are open to including Easter eggs in the game. However, Easter eggs are usually inserted towards the end of production, and as of the above date, had not been considered.[19]
A focus of development was that gameplay drive story in the game, and that the two mesh well together.[55]
As of November 2013, Dustin Browder was satisfied with the game's story, but felt the missions and campaign mechanics needed more work, to make them "feel" like protoss missions.[35]
Multiplayer
In 2011, Chris Sigaty expressed doubt that new units would be added to the game, and that if they are added, it is likely that other units will be removed from multiplayer.[69][70] This was refuted by Blizzard employee Kevin Johnson in 2013 stating that "no new units isn’t a direction we’re considering or have ever considered."[71] New units were revealed at BlizzCon 2014.[72]
The game's beta was announced in March, 2015.[45]
Collector's Edition
The game has a collector's edition. It includes the following:
- Full game
- Special edition of the StarCraft Field Manual[11]
- Behind the Scenes DVD.
- Soundtrack CD.
- Heroes of the Storm hero (Artanis).
- Heroes of the Storm Void Speeder mount.
- Hearthstone Legacy of the Void cardback.
- World of Warcraft archon pet.
- Diablo III probe pet.
- Diablo III protoss-themed transmog set.
- StarCraft II portraits (Emil Narud, purifier zealot, void thrasher).
- Purifier skin for the adept[38] and colossus.[73]
Reception
The game sold 1 million copies within its first 24 hours of going on sale.[74]
Ratings
Gallery
Covers
Videos
References
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