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StarCraft II: Wings of Liberty campaign quotations/Laboratory

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ProtossEdit

Tech ReactorEdit

SC2 Lab Tech Reactor Icon

- Combines the Tech Lab and the Reactor.

Orbital StrikeEdit

SC2 Lab Orb Strike Icon

- Barracks units now arrive by Drop-Pod.
- Drop-Pod lands at the Barracks' rally point.

Protoss plasma shields have finally given us the ability to fit the Tech Lab and the Reactor into a single structure add-on.

This new add-on, known as the Tech Reactor, replaces the old Tech Lab and Reactor add-ons and allows us to train two of any unit type simultaneously.[1]

We have developed a low-cost Drop-Pod that lets us send our infantry units straight from the Hyperion to the Barracks' rally point.

This technological marvel gives us the ability to reinforce instantly when far from our main base and to surprise the enemy from above.[1]


RavenEdit

SC2 Lab Raven Icon

- Detects cloaked and burrowed enemies.
- Can drop Auto-Turrets.
- Can place Point Defense Drones.
- Can deploy Seeker missiles.
- Built at the Starport.

Science VesselEdit

SC2 Lab SciVes Icon

- Detects cloaked and burrowed enemies.
- Can Irradiate enemy units.
- Repairs nearby mechanical units.
- Built at the Starport.

The Raven is an unmanned surveillance drone that can detect cloaked and burrowed enemy units. The Raven can also serve as a combat engineer by placing Auto-Turrets and Point Defense Drones and firing Seeker Missiles in strategically vital locations.

We have created a unique version of the Science Vessel that can perform hull repairs on friendly mechanical units. This version of the Science Vessel can also Irradiate individual targets and detect cloaked and burrowed enemy units.[1]


Automated RefineryEdit

SC2 Lab Auto Refinery Icon

- Refinery no longer requires SCVs to harvest vespene gas.

Command Center ReactorEdit

SC2 Lab CC Reactor Icon

- Allows two SCVs to be trained simultaneously.

We have adapted Protoss warp technology to transport gas canisters straight from the Refinery to the Command Center, eliminating the need for SCVs to carry them back.

Why the Protoss never thought to transport vespene in this fashion is a mystery. Perhaps they lack Terran creativity or pragmatism, or possibly their primitive superstitions forbid the practice.[1]

We now have the ability to train two SCVs simultaneously, allowing our early mineral and vespene production to ramp up twice as quickly.

This breakthrough, made possibly by recent insights into Protoss containment fields, should help us get a stronger foothold early in future missions.[1]


Orbital DepotsEdit

SC2 Lab Orbital Depot Icon

- Supply Depots are built instantly.

Micro-FilteringEdit

SC2 Lab MicroFilter Icon

- Refineries produce vespene gas 25% faster.
- Also applies to the Automated Refinery.

We can now call down Supply Depots straight from orbit due to our new understanding of Protoss architecture. Key pivot joints have been added to the Supply Depot's structure, allowing the Supply Depot to survive the violent turbulence of breaking through an atmosphere.

Now an SCV simply has to place a beacon, and the crew on the Hyperion will handle the rest.[1]

Combining Terran and Protoss filtering techniques allows our Refineries to reclaim a higher amount of vespene gas in its purest form.[1]


Ultra CapacitorsEdit

SC2 Lab Ultra Capacitors Icon

- Weapon upgrades increase attack speed by 5%.
- Applies to Armory and Engineering Bay.

Vanadium PlatingEdit

SC2 Lab VanPlating Icon

- Armor upgrades increase life by 5%.
- Applies to Armory and Engineering Bay.

These self-replenishing Ultra Capacitors reduce the reload time of all of our weapons and weapons systems.

Now each of the weapon upgrades in the Armory and Engineering Bay increases attack speed by 5% in addition to increasing damage.[1]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more effectively than traditional armor plating, and it better preserves the life of our units.

Now each of the armor upgrades in the Armory and Engineering Bay increases unit life by 5% in addition to increasing armor.[1]

ZergEdit

Hive Mind EmulatorEdit

SC2 Lab Hive Emulator Icon

- Defensive structure.
- Can permanently Mind Control Zerg units.

Psi DisruptorEdit

SC2 Lab Psi Disruptor Icon

- Defensive structure.
- Slows movement and attack speeds of nearby Zerg.
- Constant effect.

This emulator can mimic the signals of the now-deceased Overmind and bring individual Zerg units under our permanent control.

Each conversion taxes the battery heavily, though, so a long recharge may be required before the next target can be controlled.[2]

Studies conducted by the United Earth Directorate have shown that concentrated doses of sigma radiation can slow Zerg movement and reaction speeds by as much as 50%.

The Psi Disruptor has been developed to constantly emit sigma rays in a large area of effect, making it an essential base defense when facing a large Zerg force.[2]


Cellular ReactorEdit

SC2 Lab CellReactor Icon

- Specialist units start with +100 energy.
- Specialist units gain +100 maximum energy.

Regenerative Bio-SteelEdit

SC2 Lab BioSteel Icon

- Ships and vehicles slowly regenerate life.

This reactor has a larger energy reserve on startup and can hold a much larger charge. Now our specialist units can use their abilities the moment they hit the battlefield, and they can store more energy when idle for long periods of time.

Specialist units are units that use energy, such as the Medic, Ghost and Wraith.[2]

Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal Nanobots to slowly repair any damage the hull sustains.

While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.[2]


PredatorEdit

SC2 Lab Predator Icon

- Anti-infantry specialist.
- Periodically emits a powerful area shock attack.
- Built at the Factory.

HerculesEdit

SC2 Lab Hercules Icon

- Massive transport ship.
- Deploys loaded troops almost instantly.
- Loaded troops survive if the Hercules is destroyed.
- Built at the Starport.

The Predator is equipped with an electrified discharge field. This field activates each time the Predator strikes an enemy in combat, dealing heavy area damage to all nearby units. This makes the Predator a devastatingly effective counter to large groups of enemy units.[2]

We have retrofitted the Hercules-class cargo ship for use on the battlefield. This massive transport can carry entire armies and unload them at record speeds.

The Hercules will also eject Survival Pods if shot down. Ejected occupants sustain damage, but most would agree that injury is preferable to death.[2]


Planetary FortressEdit

SC2 Lab PlanetFortress Icon

- Command Center can upgrade to a Planetary Fortress.
- Upgrade grants extra armor and the Twin Ibiks Cannon.
- A Planetary Fortress cannot lift off.

Perdition TurretEdit

SC2 Lab PerdTurret Icon

- Flame turret.
- Does massive area damage.
- Conceals itself when not in combat.

We can now outfit the Command Center with the Twin Ibiks Cannon and additional structure plating. Please note that this upgrade, nicknamed the Planetary Fortress, must be triggered after the Command Center has been built.

Also note that a Command Center that has been upgraded to a Planetary Fortress can no longer lift off because the added weight is far too much for the Command Center's Atlas boosters.[2]

This turret fires a deadly wall of flame that is ideal for holding off large waves of enemy units. The turret also conceals itself beneath the ground when out of combat, luring unsuspecting enemies into its field of fire.

The Zerg's ability to burrow has allowed them to massacre countless Terran soldiers in deadly ambush. The new Perdition Turret should help even the score.[2]


Shrike TurretEdit

SC2 Lab Shrike Turret Icon

- Outfits all Bunkers with an automated turret.

Fortified BunkerEdit

SC2 Lab FortBunker Icon

- Bunkers gain +150 life.

We have developed an automated turret that comes standard with all Bunkers. This turret, which is based on our studies of Spore Crawlers, adds extra firepower to manned Bunkers and also allows unmanned Bunkers to contribute to base defense.[2]

This improved Bunker design, inspired by the Ultralisk exoskeleton, attaches a hardened carapace to the top of the Bunker. This carapace dramatically increases the amount of punishment that a Bunker can absorb.[2]

Wings of Liberty campaign quotations
MarSaraMissions SC2 Icon1 ArielHansonMissions SC2 Icon1 GabrielToshMissons SC2 Icon1
Mar Sara Missions Colonist Missions Covert Missions
MattHornerMissions SC2 Icon1 ZeratulMissions SC2 Icon1 TheArtifact SC2 Icon1
Revolution Missions Zeratul Prophecy Missions Artifact Missions
FinalMastery SC2 Icon1 XelnagaArtifact SC2 CineFireFury1 MasterTechnician SC2 Icon1
Final Missions Artifact Quotations Laboratory Panel Quotations

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.

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