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Players have a choice of 15 hero units to choose from. The game is played over several rounds, akin to an actual dodge ball game. This leads up to a last man standing round. More kills means more money to spend on upgrades between rounds, including upgrades to your hero’s throwing power, speed, and health. Each hero also has a unique offensive and defensive ability that can be upgraded for maximum potency. The game tracks a player's performance between matches, so as they level up, they will gain access to new dodge ball shapes.
The game was devloped by Rut. Influence was taken from Photon Disks, another custom map. Rut's brother helped with the UI, and his brother-in-law and wife also helped.