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Starport

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"Spaceflight and air superiority form the foundation of terran dominance in the Koprulu sector. And the very cornerstone of our areospace capabilities is the modern starport"
TerranStarport SC2 Rend1

A starport

The starport is an advanced terran structure, responsible for the construction and maintenance of all space-faring vehicles and starships.[1] Along with featuring a number of landing pads,[2] a control tower may be attached to coordinate the upgrading and construction of advanced vessels.[1] Starports contain an advanced fueling system, as well as a versatile, retractable landing pad.[3]

Starports can function both terrestrially[4] and as space stations.[5] At least some feature a flight school.[6] Starports are known to have many amenities for their pilots, including a lounge stocked with beer, much to the ire of frontline infantry.[3]

Game StructureEdit

StarCraftEdit

Starport
Starport SC1 Game1
Structure
Race

Terran

Role

Aircraft production

Production
Minerals

150 Minerals Terran SC1

Gas

100 Gas Terran SC1

Build time

70 Time SC2 Game1

Produced from

SCV

Requires

Factory

Hotkey

S

Protection
Hit points

1300

Armor

1

Function
Add-ons

Control tower

Produces
Allows

Science facility

In StarCraft, the starport constructs the wraith, dropship, valkyrie, science vessel and battlecruiser.

Building AbilitiesEdit

This structure can lift off, enabling it to fly. It cannot produce units or conduct research while in flight, and must leave add-ons behind.

The starport can add a control tower to itself, giving it the ability to produce advanced starships (dropships, science vessels, battlecruiser and in Brood War, Valkyries). The control tower also researches abilities and upgrades for the Wraith.

Usage
Hotkey C
Cost 50 Minerals Terran SC1 50 Gas Terran SC1 40Time SC2 Game1

DevelopmentEdit

During early builds of StarCraft, the starport had a dry docks add-on.[7]

StarCraft IIEdit

Starport
Starport SC2 DevRend2
Structure
Race

Terran

Role

Aircraft production

Production
Minerals

150 Minerals Terran SC1

Gas

100 TerranVespene SC2 Game1

Build time

50 Time SC2 Game1

Produced from

SCV

Requires

Factory

Hotkey

S

Protection
Hit points

1300

Armor

1 (+2 with Building Armor) BuildingArmor SC2 Game1

Type
  • Mechanical
  • Structure
Armor type

Armored

Function
Add-ons
Produces
Allows

Fusion core

In StarCraft II, the starport is compatible with the tech lab and reactor, albeit not both simultaneously.

Building AbilitiesEdit

This structure can lift off, enabling it to fly. It cannot produce units or conduct research while in flight, and must leave add-ons behind.

Usage
Hotkey L
Cost 2 (for lifting off and landing)Time SC2 Game1
ve

This structure can create a reactor.

Usage
Hotkey C
Cost 50 Minerals Terran SC1 50 Gas Terran SC1 50Time SC2 Game1
ve

This structure can create a tech lab.

Usage
Hotkey X
Cost 50 Minerals Terran SC1 25 Gas Terran SC1 25Time SC2 Game1
ve

Building UpgradesEdit

Acquisition
Purchased from Engineering bay
Hotkey B
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 140Time SC2 Game1
ve

Wings of LibertyEdit

Combines the tech lab and reactor into one add-on.[8]

Protoss plasma shields have finally given us the ability to fit the tech lab and the reactor into a single structure add-on. This new add-on, known as the tech reactor, replaces the old tech lab and reactor add-ons, and allows us to train two of any unit type simultaneously.

Campaign Acquisition
Acquired from Hyperion laboratory for 25 protoss research points
ve

All structures repair themselves to 50% life. All structure fires are automatically put out.

This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past half life.[9]

Campaign Acquisition
Unlock Complete eleven missions.
Acquired from Hyperion armory for $90,000
ve

Co-op MissionsEdit

Jim RaynorEdit

In Co-op Missions, Jim Raynor gains the following upgrades to the starport.

InfantrySpecialist SC2 Coop Icon Rapid Recruitment
  • Raynor trains combat units and builds Barracks 50% faster.
  • Factory and Starport Mechanical units cost 20% fewer minerals.
  • Stimpack grants increase bonuses, costs less life, and does not require research.
  • Cost reduction does not affect SCVs.

Raynor's infantry units are able to use Improved Stim. (Increases movement and attack speeds by 75% for 15 seconds at the cost of 5 health.)

Campaign Acquisition
Unlock Initially available.
ve
DropPods SC2 Coop Icon Orbital Drop Pods

Barracks, factory, and starport units are delivered directly to the structure's Rally Point via drop pod.

Campaign Acquisition
Unlock Reach Raynor Level 8.
ve
Rory SwannEdit

In Co-op Missions, Rory Swann gains the following upgrades to the starport.

SC2 Swann AC - VehicleSpecialist Vehicle Specialist

Swann trains vehicles and starships 20% faster than other Commanders. Building factories does not cost vespene gas.

Campaign Acquisition
Unlock Initially available
ve
SC2 Swann AC - TechReactor Tech Reactors

Combines tech lab and reactor add-ons, allowing two units of any type to be trained simultaneously.

Campaign Acquisition
Unlock Reach Swann Level 10
ve


DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

Starport SC2 DevRend1

Early render of the starport in StarCraft II

In early builds of the game, the starport was capable of being upgraded into the star base, but the building was scrapped.[10]

The development team wanted to revise the starport and some other terran structures from the first game, but there wasn't enough time for this. The starport underwent only by a couple art revisions, the second revision done to realize the structures properly in 3D with all the flight animations and moving parts the placeholder art lacked. These versions were done two or more years or more before Wings of Liberty shipped, and didn't get the benefit of a texture unification pass.[11]

Known StarportsEdit

ReferencesEdit

  1. 1.0 1.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Dietz, William C. (April 6, 2010). StarCraft II: Heaven's Devils. Simon & Schuster (Gallery Books). ISBN 978-1416-55084-6.
  3. 3.0 3.1 Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
  4. Hickman, Tracy (May 21, 2002). StarCraft: Speed of Darkness. Simon & Schuster (Pocket Star). ISBN 0-671-04150-9.
  5. Randolph, Grace (w), Nan Kim (art), Matt Dalton (i). "Newsworthy." In StarCraft: Frontline: Volume 2 (paperback binding), pp. 68-121. Tokyopop, January 1, 2009. ISBN 1427-80831-7.
  6. Personality Test: Viking, Blizzard Entertainment. Accessed on 2010-06-19
  7. Alpha-Beta, accessed on 2011-07-20
  8. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  9. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  10. Karune. 2007-09-28. StarCraft II Q&A - Batch 15. StarCraft II General Discussion Forums. Accessed 2007-09-28.
  11. 2011, SC2: Terran Starport. Deviantart, accessed on 2011-07-01


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