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Sunken colony

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Sunken Colony
SC1 Sunken Colony
Structure
Race

Zerg

Role

Anti-ground defense structure

Armament

Subterranean tentacle

Properties
Sight range

10

Production
Minerals

50 Minerals Terran SC1

Build time

20 Time SC2 Game1

Evolves from

Creep colony

Requires

Spawning pool

Protection
Hit points

300

Armor

2

Combat
Ground attack

40LongboltMissiles SC2 DevGame1

Cooldown

32

Attack range

7

The sunken colony is a zerg structure that protects their hive clusters against ground-based attacks. Rooting itself deep into creep[1] via rows of sharp teeth,[2] the colony grows multiple tendrils that it can use to attack any enemies that come within range.[1] The impaler colony, a creation of the Overmind, was the ancestor of the sunken colony.

By the Second Great War, the sunken colony was a defunct structure.[3]

Game UnitEdit

StarCraftEdit

Sunken colonies deal explosive damage. This makes them more potent in the later game when higher tier medium- and large-sized units appear. The colony has a slower rate of fire than the photon cannon which further reduces its effectiveness against small units, which tend to appear in larger numbers. On the other hand, the colony is much more durable than the photon cannon.

The total cost of a sunken colony is 175 minerals, including the cost of the drone.

Sunken colonies have 300 HP as opposed to the 400 HP of the creep colony. When one morphs, if the creep colony's remaining health was 101 or above, then 100 points are subtracted from it. If the remaining health before morphing was 100 or below, it is kept instead.

StarCraft: GhostEdit

StarCraft Ghost Logo2

This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

Sunken colonies appeared in at least one mission in StarCraft: Ghost, alongside spore colonies. Nova was tasked with painting them for siege tanks.[4]

StarCraft IIEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

SunkenColony SC2 DevGame1

The sunken colony in StarCraft II

The sunken colony has been replaced by the spine crawler.[5]

The sunken colony had reappeared in StarCraft II as a mobile queen-produced defensive structure. In its mobile form, it had fewer hit points.[6]

The sunken colony moved on crab-like legs[7] outside of the boundaries of creep, but like other zerg structures would slowly degenerate and eventually die if it remained outside of the boundaries for too long.[8] It could not plant itself outside the creep, however.[9]

ImagesEdit

ReferencesEdit

  1. 1.0 1.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. StarCraft Hungary. Accessed on 2008-28-11
  3. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Evolution pit units (in English). 2013.
  4. 2011-06-23, Calling Down Support. YouTube/IGN, accessed on 2011-07-20
  5. Pardo, Rob and Zetaras Xal'Kurat. 2008-06-29. WorldWide Invitational 2008: Pictures, Presentations, Videos (StarCraft II Panel: Evolving Design) SC2 Blog. Accessed 2008-06-30.
  6. Karune. 2008-04-16. StarCraft II Q&A - Batch 35. Battle.net StarCraft II General Discussion Forums. Accessed 2008-04-16.
  7. Browder, Dustin and Kevin Yu. 2008-06-05. Episode 3. Blizzard Entertainment. Accessed 2008-06-5.
  8. Karune. 2008-05-15. StarCraft II Q&A - Batch 38. Battle.net StarCraft II General Discussion Forums. Accessed on 2008-05-15.
  9. Karune. StarCraft II Q&A - Batch 39: Map Maker Series. Battle.net StarCraft II General Discussion Forums. Accessed 2008-05-28.


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