Supply depot
From StarCraft Wiki
- "In order to equip additional personnel you must have enough supply depots to support them."
- ―Terran adjutant[src]
| Supply Depot | |
|---|---|
| |
| Structure | |
| Race | |
| Properties | |
| Hit points |
500 |
| Production | |
| Minerals | |
| Supply | |
| Build time |
40 |
| Hot key |
S |
| Combat | |
| Armor |
1 |
The supply depot houses all the goods, tools and accessories that are necessary for the running of a terran base. It is used by both military units and colonists.[1] Such storage includes weapons, ammunition and even SCVs.[2]
Under the Terran Confederacy, supply depots were standard for military bases and possessed a universal design.[3]
Contents |
[edit] Game Unit
[edit] StarCraft I
The supply depot is by far one of the most important buildings in the terran tech tree. Similarly to the pylon (protoss) or the overlord (zerg), it provides "supply points" which allow for the construction of new units. Unlike overlords and pylons, however, it does not have any additional abilities.
[edit] StarCraft II
| Supply Depot | |
|---|---|
| | |
| Structure | |
| Race | |
| Properties | |
| Hit points | |
| Type |
Armored, Mechanical, Structure |
| Production | |
| Minerals |
100[5] |
| Supply |
+8[5] |
| Build time |
30[5] |
| |
This article or section contains information about a StarCraft II unit or structure. |
|
The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
The supply depot has the same role in StarCraft II except that it can also function as a "door" to open and close gaps in their base or at choke points.[6]
[edit] Abilities
| Lower/Raise Supply Depot | |||||||
|---|---|---|---|---|---|---|---|
| |||||||
| Notes | |||||||
|
Description for Lower: "Lower the building, allowing ground units to walk over it."[7] | |||||||
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| Calldown Supplies | |||||
|---|---|---|---|---|---|
| |||||
| Notes | |||||
|
The orbital command can target a supply depot to grant it extra supplies. This is generally used only in an emergency.[15] It increases the supply amount by 2,[16] permanently,[14] and causes the supply depot to look different.[13] | |||||
| Edit | |||||
[edit] Upgrades
| Building Armor[17][18] | |||||||||||||
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| Properties | |||||||||||||
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[edit] References
|
| Terran Units and Structures of StarCraft/Brood War | ||
|---|---|---|
| Infantry | ||
| Ground vehicles |
Vulture · Goliath · Siege tank | |
| Air units |
Wraith · Dropship · Science vessel · Battlecruiser • Brood War only • Valkyrie | |
| Basic buildings |
Command center (ComSat station · Nuclear silo) · Supply depot · Engineering bay · Barracks · Refinery · Missile turret · Academy · Bunker | |
| Advanced buildings |
Factory (Machine shop) · Armory · Starport (Control tower) · Science facility (Physics lab · Covert ops) | |
| Other | ||
| Terran Units and Structures of StarCraft II | ||
|---|---|---|
| Infantry | ||
| Land Vehicles |
MULE · Hellion · Siege tank · Thor | |
| Air Units |
Viking · Medivac dropship · Banshee · Raven · Battlecruiser | |
| Basic Buildings |
Command center · Refinery · Supply depot · Barracks · Engineering bay | |
| Automated Defenses and Explosives |
Auto-turret · Defensive drone · D-8 charges · Missile turret | |
| Support Buildings |
Orbital command · Planetary fortress · Sensor tower · Bunker | |
| Add-ons | ||
| Advanced Buildings |
Merc compound · Ghost academy · Factory · Armory · Starport · Fusion core | |
| Other | ||
| Campaign-Exclusive Terran Units and Structures of StarCraft II | Infantry | |
| Mercenaries |
(Kel-Morian Mercenaries — Elite marines) · (Devil Dogs — Elite firebats) · (Hammer Securities — Elite marauders) | |
| Land Vehicles |
Cobra · Diamondback tank · Goliath · Transport truck · Vulture | |
| Air Units | ||
| Automated defenses | ||
| Scrapped | Removed Units | |
| Removed Buildings | ||


