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Supply depot

From StarCraft Wiki

"In order to equip additional personnel you must have enough supply depots to support them."
Terran adjutant[src]
Supply Depot
File:SupplyDepot SC1 Game1.png
Structure
Race

Terran

Properties
Hit points

500

Production
Minerals

100 Image:Minerals Terran SC1.png

Supply

+8 Supply

Build time

40

Hot key

S

Combat
Armor

1

The supply depot houses all the goods, tools and accessories that are necessary for the running of a terran base. It is used by both military units and colonists.[1] Such storage includes weapons, ammunition and even SCVs.[2]

Under the Terran Confederacy, supply depots were standard for military bases and possessed a universal design.[3]

Contents

[edit] Game Unit

[edit] StarCraft I

The supply depot is by far one of the most important buildings in the terran tech tree. Similarly to the pylon (protoss) or the overlord (zerg), it provides "supply points" which allow for the construction of new units. Unlike overlords and pylons, however, it does not have any additional abilities.

[edit] StarCraft II

Supply Depot
Structure
Race

Terran

Properties
Hit points

350[4][5]

Type

Armored, Mechanical, Structure

Production
Minerals

100[5] Image:Minerals Terran SC1.png

Supply

+8[5] Supply

Build time

30[5]

This article or section contains information about a StarCraft II unit or structure.

The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details.

The supply depot has the same role in StarCraft II except that it can also function as a "door" to open and close gaps in their base or at choke points.[6]

[edit] Abilities

Lower/Raise Supply Depot
Usage
Cooldown

1[7][8]

Hotkey

R[7][8]

Notes

Description for Lower: "Lower the building, allowing ground units to walk over it."[7]
Description for Raise: "Raise the building, preventing ground units from walking across it."[8]

Supply depots are able to sink into the ground, enabling friendly troops to pass over them; this does not render them immune to enemy fire, however. They are also a more compact cube-like shape, enabling them to more efficiently block movement of enemy troops.[6] As of September 2007 they were being updated to prevent even small units from passing between groups of them.[9] The supply depot's statistics do not change, it simply prevents pathing.[10]

Units caught on an emerging supply depot will be pushed to the closest clear side.[11]

Edit
Calldown Supplies
Usage
Energy

50[12][13] Energy

Notes

The orbital command can target a supply depot to grant it extra supplies. This is generally used only in an emergency.[14] It increases the supply amount by 2,[15] permanently,[13] and causes the supply depot to look different.[12]

Edit

[edit] Upgrades

Building Armor[16][17]
Researched at

Engineering bay[17]

Properties
Level

Level 1

Level 2

Minerals

150[16] Image:Minerals Terran SC1.png

200[16] Image:Minerals Terran SC1.png

Gas

150[16] Image:Gas Terran SC1.png

200[16] Image:Gas Terran SC1.png

Research time

140[16] time

160[16] time

Notes

Increases the armor of terran buildings.[16]

Edit

[edit] References

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Hickman, Tracy (May 21, 2002). StarCraft: Speed of Darkness. Simon & Schuster (Pocket Star). ISBN 0-671-04150-9.
  3. McNeill, Graham (December 30, 2008). StarCraft: I, Mengsk. Simon & Schuster (Pocket Star). ISBN 978-1-4165-5083-9.
  4. StarCraft Legacy staff. 2009-04-04. WWI 08 Coverage - Terran Buildings. StarCraft Legacy. Accessed 2009-06-20.
  5. 5.0 5.1 5.2 5.3 StarCraft Legacy staff. 2009-04-04. Terran Buildings Information. StarCraft Legacy. Accessed 2009-05-10.
  6. 6.0 6.1 Karune. 2007-08-31. StarCraft II Q&A - Batch 11. StarCraft II General Discussion Forum. Accessed 2007-08-31.
  7. 7.0 7.1 7.2 BlizzCon Statistics 1 (Lower). Shacknews.
  8. 8.0 8.1 8.2 BlizzCon Statistics 1 (Raise). Shacknews.
  9. Karune. 2007-09-14. StarCraft II Q&A - Batch 13. StarCraft II General Discussion Forum. Accessed 2007-09-14.
  10. This is correct. But the implications of having supply depots block off areas is pretty awesome when you think of it in tactical terms, being able to separate an enemy army who foolishly rushes in when you are ready for them, can easily determine the outcome of a battle. Karune. 2009-05-26. Question about Terran Supply Depos (5th post). Battle.net StarCraft II General Dicussion Forum. Accessed 2009-05-26.
  11. You will be able to raise the depot when units are on top. The unit atop will be pushed to one side or the other of the depot, depending on which side they are closer to. Karune. 2009-05-26. Question about Terran Supply Depos (19th post). Battle.net StarCraft II General Dicussion Forum. Accessed 2009-05-26.
  12. 12.0 12.1 Cydra. 2009-02-18. StarCraft II Q&A - Batch 49 (page 7). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18. Archive
  13. 13.0 13.1 1) In the current build, for 100 energy, the Queen can heal a biological unit or building by 200 hit points.
    2) For 50 energy, the Terran Orbital Command can increase a supply depot's supply provided by +8 permanently.
    3) Terran Add-Ons, Bunkers, Sensor Towers, and Missile Turrets can be salvaged for 100% of its cost. Salvage currently takes 5 seconds to complete.
    4) Yes, the Banshee portrait is of a female pilot.
    5) Vespene gas can still become depleted from geysers. Most geysers have 2500 gas each.
    Karune. 2009-06-30. Karune: Can the queen heal? Battle.net StarCraft II General Discussion Forum. Accessed 2009-06-30.
  14. Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  15. Terran Orbital Command. StarCraft II Armory. Accessed 2009-10-04.
  16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 Terran Bunker. StarCraft II Armory. Accessed 2009-09-12.
  17. 17.0 17.1 Grrrrr. 2009-07-04. Terran Late Game Experience (page 2). Inc.Gamers. Accessed 2009-07-13.


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