Supply depot
From StarCraft Wiki
- "In order to equip additional personnel you must have enough supply depots to support them."
- ―Terran adjutant[src]
| Supply Depot | |
|---|---|
| |
| Structure | |
| Race | |
| Properties | |
| Hit points |
500 |
| Production | |
| Minerals | |
| Supply | |
| Build time |
40 |
| Hot key |
S |
| Combat | |
| Armor |
1 |
The supply depot houses all the goods, tools and accessories that are necessary for the running of a terran base. It is used by both military units and colonists.[1] Such storage includes weapons, ammunition and even SCVs.[2]
Under the Terran Confederacy, supply depots were standard for military bases and possessed a universal design.[3]
Contents |
[edit] Game Unit
[edit] StarCraft I
The supply depot is by far one of the most important buildings in the terran tech tree. Similarly to the pylon (protoss) or the overlord (zerg), it provides "supply points" which allow for the construction of new units. Unlike overlords and pylons, however, it does not have any additional abilities.
[edit] StarCraft II
| Supply Depot | |
|---|---|
| | |
| Structure | |
| Race | |
| Properties | |
| Hit points | |
| Type |
Armored, Mechanical, Structure |
| Production | |
| Minerals |
100[5] |
| Supply |
+8[5] |
| Build time |
30[5] |
| |
This article or section contains information about a StarCraft II unit or structure. |
|
The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
The supply depot has the same role in StarCraft II except that it can also function as a "door" to open and close gaps in their base or at choke points.[6]
[edit] Abilities
| Lower/Raise Supply Depot | |||||||
|---|---|---|---|---|---|---|---|
| |||||||
| Notes | |||||||
|
Description for Lower: "Lower the building, allowing ground units to walk over it."[7] | |||||||
| Edit | |||||||
| Calldown Supplies | |||||
|---|---|---|---|---|---|
| |||||
| Notes | |||||
|
The orbital command can target a supply depot to grant it extra supplies. This is generally used only in an emergency.[14] It increases the supply amount by 2,[15] permanently,[13] and causes the supply depot to look different.[12] | |||||
| Edit | |||||
[edit] Upgrades
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[edit] References
- ↑ Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ Hickman, Tracy (May 21, 2002). StarCraft: Speed of Darkness. Simon & Schuster (Pocket Star). ISBN 0-671-04150-9.
- ↑ McNeill, Graham (December 30, 2008). StarCraft: I, Mengsk. Simon & Schuster (Pocket Star). ISBN 978-1-4165-5083-9.
- ↑ StarCraft Legacy staff. 2009-04-04. WWI 08 Coverage - Terran Buildings. StarCraft Legacy. Accessed 2009-06-20.
- ↑ 5.0 5.1 5.2 5.3 StarCraft Legacy staff. 2009-04-04. Terran Buildings Information. StarCraft Legacy. Accessed 2009-05-10.
- ↑ 6.0 6.1 Karune. 2007-08-31. StarCraft II Q&A - Batch 11. StarCraft II General Discussion Forum. Accessed 2007-08-31.
- ↑ 7.0 7.1 7.2 BlizzCon Statistics 1 (Lower). Shacknews.
- ↑ 8.0 8.1 8.2 BlizzCon Statistics 1 (Raise). Shacknews.
- ↑ Karune. 2007-09-14. StarCraft II Q&A - Batch 13. StarCraft II General Discussion Forum. Accessed 2007-09-14.
- ↑ This is correct. But the implications of having supply depots block off areas is pretty awesome when you think of it in tactical terms, being able to separate an enemy army who foolishly rushes in when you are ready for them, can easily determine the outcome of a battle. Karune. 2009-05-26. Question about Terran Supply Depos (5th post). Battle.net StarCraft II General Dicussion Forum. Accessed 2009-05-26.
- ↑ You will be able to raise the depot when units are on top. The unit atop will be pushed to one side or the other of the depot, depending on which side they are closer to. Karune. 2009-05-26. Question about Terran Supply Depos (19th post). Battle.net StarCraft II General Dicussion Forum. Accessed 2009-05-26.
- ↑ 12.0 12.1 Cydra. 2009-02-18. StarCraft II Q&A - Batch 49 (page 7). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18. Archive
- ↑ 13.0 13.1 1) In the current build, for 100 energy, the Queen can heal a biological unit or building by 200 hit points.
2) For 50 energy, the Terran Orbital Command can increase a supply depot's supply provided by +8 permanently.
3) Terran Add-Ons, Bunkers, Sensor Towers, and Missile Turrets can be salvaged for 100% of its cost. Salvage currently takes 5 seconds to complete.
4) Yes, the Banshee portrait is of a female pilot.
5) Vespene gas can still become depleted from geysers. Most geysers have 2500 gas each. Karune. 2009-06-30. Karune: Can the queen heal? Battle.net StarCraft II General Discussion Forum. Accessed 2009-06-30. - ↑ Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
- ↑ Terran Orbital Command. StarCraft II Armory. Accessed 2009-10-04.
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 Terran Bunker. StarCraft II Armory. Accessed 2009-09-12.
- ↑ 17.0 17.1 Grrrrr. 2009-07-04. Terran Late Game Experience (page 2). Inc.Gamers. Accessed 2009-07-13.
| Terran Units and Structures of StarCraft/Brood War
| ||
|---|---|---|
| Infantry | ||
| Ground vehicles |
Vulture · Goliath · Siege tank | |
| Air units |
Wraith · Dropship · Science vessel · Battlecruiser • Brood War only • Valkyrie | |
| Basic buildings |
Command center (ComSat station · Nuclear silo) · Supply depot · Engineering bay · Barracks · Refinery · Missile turret · Academy · Bunker | |
| Advanced buildings |
Factory (Machine shop) · Armory · Starport (Control tower) · Science facility (Physics lab · Covert ops) | |
| Other | ||
| Terran Units and Structures of StarCraft II
| ||
|---|---|---|
| Infantry | ||
| Land Vehicles |
MULE · Hellion · Siege tank · Thor | |
| Air Units |
Viking · Medivac dropship · Banshee · Raven · Battlecruiser | |
| Basic Buildings |
Command center · Refinery · Supply depot · Barracks · Engineering bay | |
| Automated Defenses and Explosives |
Auto-turret · Defensive drone · D-8 charges · Missile turret | |
| Support Buildings |
Orbital command · Planetary fortress · Sensor tower · Bunker | |
| Add-ons | ||
| Advanced Buildings |
Merc compound · Ghost academy · Factory · Armory · Starport · Fusion core | |
| Other | ||
| Campaign-Exclusive Terran Units and Structures of StarCraft II | Infantry | |
| Mercenaries |
(Kel-Morian Mercenaries — Elite marines) · (Devil Dogs — Elite firebats) · (Hammer Securities — Elite marauders) | |
| Land Vehicles |
Cobra · Diamondback tank · Goliath · Transport truck · Vulture | |
| Air Units | ||
| Automated defenses | ||
| Scrapped | Removed Units | |
| Removed Buildings | ||


