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Supply depot

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"In order to equip additional personnel you must have enough supply depots to support them."
SupplyDepot SC2 DevGame2

A supply depot

The supply depot houses all the goods, tools and accessories that are necessary for the running of a terran base. It is used by both military units and colonists.[1]

OverviewEdit

Under the Terran Confederacy, supply depots were standard for military bases and possessed a universal design.[2] This design was that of a low, one-story, metal-clad structure, a spacious waiting area and a counter separating said area from the storage racks on the other side.[3] Such storage includes weapons, ammunition and even SCVs.[4]

During the Second Great War, through research of protoss artifacts, Doctor Egon Stetmann gained insight into protoss architecture and was able to develop orbital depots—supply depots capable of being dropped from the Hyperion and surviving entry through a world's atmosphere to a point designated by a SCV-planted beacon.[5]

Game UnitEdit

StarCraftEdit

Supply Depot
SupplyDepot SC1 Game1
Structure
Race

Terran

Role

Provides supplies

Production
Minerals

100 Minerals Terran SC1

Supply

+8 Supply Terran SC1

Build time

40 Time SC2 Game1

Produced from

SCV

Hotkey

S

Protection
Hit points

500

Armor

1

The supply depot is by far one of the most important buildings in the terran tech tree. Similarly to the pylon (protoss) or the overlord (zerg), it provides "supply points" which allow for the construction of new units. Unlike overlords and pylons, however, it does not have any additional abilities.

StarCraft IIEdit

Supply Depot
SupplyDepot SC2 DevGame2
Structure
Race

Terran

Role

Provides supplies

Production
Minerals

100 Minerals Terran SC1

Supply

+8 (+16 with Calldown: Supplies) TerranSupply SC2 Icon1

Build time

30 Time SC2 Game1

Produced from

SCV

Hotkey

S

Protection
Hit points

400

Armor

1 (+2 with Building Armor) BuildingArmor SC2 Game1

Type

In addition to providing supply in StarCraft II, the depot gains the ability to lower and rise from the ground. When lowered ground units may pass over it. Unlike the Perdition turret, it is not considered burrowed or hidden when lowered.

AbilitiesEdit

Lower/Raise Supply Depot
Usage
Activation/
Build Time

1 Time SC2 Game1

Hotkey

R

Notes

Lowers the structure into the ground so ground units may pass over it. The structure may be raised back to block pathing. Friendly units standing on the structure are pushed the nearest edge when the structure is raised. Enemy units standing on top prevent the structure from being raised.

The structure's attributes, other than blocking movement, are not changed when it is lowered.

Edit
Calldown: Supplies
Usage
Energy

50 Energy Terran SC1

Hotkey

X

Notes

The orbital command can target a supply depot to permanently grant it an extra 8 supply. The modified supply depots look different, but are still capable of raising and lowering themselves.

This ability is disabled during campaign play.

Edit
SupplyDepotExtra SC2 Game1

A supply depot with extra supplies.

UpgradesEdit

BuildingArmor SC2 Game1 Building Armor
Researched at

Engineering bay

Hotkey

B

Properties
Minerals

150 Minerals Terran SC1

Gas

150 Gas Terran SC1

Research time

140 Time SC2 Game1

Notes
Edit

Wings of LibertyEdit

SC2 Lab Orbital Depot Icon Orbital Depot
Campaign

Wings of Liberty

Cost

10 protoss research points

Acquisition
Researched at

Hyperion laboratory

Hotkey

S

Usage
Minerals

100 Minerals Terran SC1

Activation/
Build Time

3 Time SC2 Game1

Notes

An SCV drops a fully constructed supply depot.[5]

Edit
FireSuppression SC2 DevGame1 Fire Suppression System
Campaign

Wings of Liberty

Cost

$90,000

Researched at

Hyperion armory

Notes

All structures repair themselves to 50% life. All structure fires are automatically put out.

This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past 50% structural integrity.[6]

Edit

Heart of the SwarmEdit

A special supply depot skin is unlocked via leveling in Heart of the Swarm.[7]

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

Small units could originally pass between supply depots. This was removed by September 2007.[8]

Known DepotsEdit

ReferencesEdit

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. McNeill, Graham (December 30, 2008). StarCraft: I, Mengsk. Simon & Schuster (Pocket Star). ISBN 978-1-4165-5083-9.
  3. Dietz, William C. (April 6, 2010). StarCraft II: Heaven's Devils. Simon & Schuster (Gallery Books). ISBN 978-1416-55084-6.
  4. Hickman, Tracy (May 21, 2002). StarCraft: Speed of Darkness. Simon & Schuster (Pocket Star). ISBN 0-671-04150-9.
  5. 5.0 5.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  6. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  7. StarCraft. Twitter. StarCraft's Twitter page. Accessed 2013-04-10.
  8. Karune. 2007-09-14. StarCraft II Q&A - Batch 13. StarCraft II General Discussion Forum. Accessed 2007-09-14.

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