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Swingin' Ape Studios was a game development studio that worked on the development of StarCraft: Ghost.

HistoryEdit

Swingin' Ape released Metal Arms: Glitch in the System in 2003, receiving critical acclaim and catching Blizzard's attention. Thus, Blizzard handed development of Ghost to Swingin' Ape in July, 2004, after Nihilistic Software was taken off the project. Reportedly, Swingin' Ape was chosen primarily for multiplayer reasons.

Reportedly, Swingin' Ape's early development of the game went well, as feedback between the two studios became more regular. Blizzard bought the studio outright in May, 2005. Initially, Swingin' Ape worked in facilities separate from Blizzard proper. The game was showcased at BlizzCon 2005, but the game was canceled in 2006.[1]

Blizzard acquired the Metal Arms trademark in June, 2014.[2]

Known MembersEdit

ReferencesEdit

  1. July, 2016, STARCRAFT: GHOST: WHAT WENT WRONG. Polygon, accessed on 2016-07-08
  2. 2014-06-11, Blizzard Entertainment Acquires Metal Arms Trademark. Blizzplanet, accessed on 2015-03-17