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+ | {{Dev|StarCraft II}} |
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− | #REDIRECT [[Raven]] |
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+ | [[Image:Nomad SC2 GameOld1.jpg|thumb|The Nomad]] |
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+ | The '''TF-620 Nomad''' is a [[terran]] support craft. They have been said to "look like a floating construction crane that's been bent into a square."<ref name="ign">[http://pc.ign.com/articles/810/810339p1.html StarCraft II Preview] ''ign.com'' Accessed August 13, 2007</ref> |
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+ | |||
+ | ==Overview== |
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+ | [[Image:Nomad SC2 Cncpt1.jpg|thumb|left|Nomad concept]] |
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+ | The Nomad is a versatile craft which combines the functions of a light manufacturing center and observation post. A common sight amongst the colonies of the [[Fringe Worlds]], the Nomad is built to operate in all but the harshest climates. Although the Nomad shares a number of common traits with the [[SCV]] (its smaller 'cousin'), the Nomad is a far more specialized and advanced engineering craft.<ref name = "Nomad">2007-12-17. [http://www.starcraft2.com/features/terran/nomad.xml Nomad]. ''Blizzard Entertainment.'' Accessed on 2007-12-17</ref> |
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+ | |||
+ | Nomads are normally employed for first-line colony surveillance and protection duties against dangerous local life forms or climate events. These vehicles boast a wide array of sensors delicate enough to detect even [[cloak]]ed or [[burrow]]ed enemies. By deploying its two aft-mounted nano-welders, the Nomad can construct a variety of small, semi-permanent defensive structures to meet various threats in a matter of moments.<ref name = "Nomad"/> |
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+ | |||
+ | Several standard template constructions are available to the Nomad, a popular example being the [[auto-turret]].<ref name = "Nomad"/> |
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+ | |||
+ | The [[Terran Dominion]] initially provided Nomads to give low-level protection to its most isolated outposts, typically manning them with local civilians as something akin to a volunteer fire truck or ambulance service. Over time the military support applications of the Nomad have seen it deployed in escalating levels of conflict, gradually replacing the older and vastly costlier [[science vessel]].<ref name = "Nomad"/> |
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+ | {{clear}} |
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+ | ==Game Unit== |
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+ | [[File: Nomad SC2 Rend1.jpg|right|thumb|The Nomad's portrait texture]] |
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+ | The Nomad was originally a terran unit in ''[[StarCraft II]]'', but it was felt that it looked too low-tech for its role.<ref>2010, [http://phillgonzo.deviantart.com/gallery/11039907?offset=72#/d332qe4 Starcraft 2: Terran Raven]. ''Deviantart'', accessed on 2011-07-20</ref> It was thus later replaced by the Vulkan, later leading on into the Nighthawk and [[Raven]].<ref name = "Nighthawk intro"><font color = blue>As another update that you guys will get at BlizzCon, the Vulkans are now updated as the 'Nighthawks' in the BlizzCon build. They have updated art to reflect this as well. Those going to BlizzCon, make note of the cool new movement animations added to several Terran air units. </font> Karune. 2008-10-08. [http://forums.battle.net/thread.html?topicId=10972107478&sid=3000 New Lurker and Vulcan Art]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-10-08.</ref><ref name = "Vulkan"><font color = blue>Speaking of the Nomad, it has actually gotten it's new art update, and a name update as well. It is now known as the Vulkan, and will be resigning down chaos at your expansions with its Auto Turrets.</font> [[Karune]]. 2008-09-08. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1752650&p=1&#post1752650 Ideas for NOMAD]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-09-08.</ref><ref name = "DetectVulkan"><font color = blue>Nomads, also now known as the Vulkan, is still a detector. Actually, it is probably the most powerful mobile detector in the game, considering it can also rapidly deploy a medley of Terran defenses used to both support an attack or raid the enemy.</font> [[Karune]] 2008-09-17. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1770621&p=1&#post1770621 Karune: do comsats still require much energy?] ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-09-17.</ref> However, Nomad wreckages can be found on maps such as [[Blistering Sands]] and [[Desert Oasis]], and doodads of Nomad wrecks can be used in the map editor.<ref name = "SCIIBeta">Blizzard Entertainment. ''[[StarCraft II beta]].'' (Activision Blizzard) (in English). March 25, 2010</ref> The Nomad model can be found at the StarCraft II map editor.<ref name = "SCIIEditor">Blizzard Entertainment. ''[[StarCraft II]] [[Galaxy|Map Editor]].'' (Activision Blizzard) (in English). July 27, 2010</ref> |
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+ | Nomad had the ability able to produce [[mine drone]]s,<ref name = "QA29">[[Karune#Batch 29|Karune]]. 2008-02-08. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=428054&p=1&#post428054 StarCraft II Q&A - Batch 29]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-02-08.</ref> but these were replaced by [[spider mine]]s,<ref name = "QA37"/> which have since been replaced by the aforementioned Hunter-Seeker Missile ability. |
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+ | |||
+ | Nomad also used to have the following abilities:<ref name = "SourceAbilities"/> |
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+ | |||
+ | [[File:NanoRepair SC2 DevGame1.jpg|thumb|Nano-repair]] |
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+ | *'''Nano-Repair'''<ref name = "ShackNomad">[http://www.shacknews.com/screenshots.x?gallery=8052&game_id=4110#img103227 BlizzCon Statistics 2] Shacknews.</ref><ref name="scsource">[http://www.starcraft-source.com/unit-database/terran/nomad.html Nomad] ''starcraft-source.com'' Accessed August 13, 2007</ref> |
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+ | **Starting ability |
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+ | **Cost: 75 {{SC1TerrEngy}} |
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+ | **Hotkey: R |
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+ | **"Instantly repairs a friendly mechanical unit for 200 hitpoints." |
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+ | |||
+ | *'''Defensive Matrix Field'''<ref name = "ShackTechLab">[http://www.shacknews.com/screenshots.x?gallery=8051&game_id=4110#img103223 BlizzCon Statistics 1] Shacknews.</ref> |
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+ | **Researched at: [[Tech Lab]] |
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+ | **Research Cost: 150 {{SC1TerrMin}} 150 {{SC1TerrGas}} 110 seconds |
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+ | **Hotkey: D |
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+ | **Research description: "Allows the Nomad to use the Defensive Matrix Field ability. Defensive Matrix Field creates a damage suppression field at target location which reduces all incoming damage by 50%." |
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+ | **Usage cost: Unknown |
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+ | |||
+ | The defensive matrix reduces incoming damage by 50%<ref name="ign"/> to all units within an area of effect,<ref name = "SC2Blog">Zetaras Xal'Kurat. 2008-03-16. [http://www.sc2blog.com/2008/03/16/starcraft-2-korean-and-chinese-build-summary/ StarCraft 2 Korean and Chinese Build Summary]. ''SC2 Blog.'' Accessed 2008-03-18.</ref> including enemy ones,<ref name = "QA17">[[Karune]]. 2007-10-15. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=50901&p=1&#post50901 StarCraft II Q&A - Batch 17]. ''StarCraft II General Discussion Forum.'' Accessed 2007-10-15.</ref> rather than the version used by the [[science vessel]].<ref name = "NomQ">Browder, Dustin. (Cavez) 2007-12-19. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=193685&p=1&#post193685 Nomad question]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2007-12-19.</ref> |
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+ | |||
+ | At BlizzCon 2007 the Nomad had a third unknown ability<ref name = "ShackTechLab">[http://www.shacknews.com/screenshots.x?gallery=8051&game_id=4110#img103223 BlizzCon Statistics 1] Shacknews.</ref> that needed to be researched.<ref name = "ShackNomad">[http://www.shacknews.com/screenshots.x?gallery=8052&game_id=4110#img103227 BlizzCon Statistics 2] Shacknews.</ref> |
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+ | |||
+ | *'''Seismic Thumper''' |
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+ | The Seismic Thumper was a Nomad ability which was '''not''' available in the [[BlizzCon]] 2008 build. It slowed down ground units by 50%<ref name = "Thumper"/> and prevented [[zerg]] from [[burrow]]ing.<ref name = "BCon">"Folks also got to experiment with a few of the latest units and special powers, including the protoss mothership’s new enemy-incapacitating vortex ability and the terran nighthawk’s seismic thumper, which slows down foes and prevents zerg units from burrowing underground. StarCraft enthusiasts also received a special surprise in their goody bags -- a beta key that will grant access to the upcoming StarCraft II beta when it begins." [http://www.blizzard.com/blizzcon/recaps/dayone.xml BlizzCon 2008: Day One Wrap-Up]. ''Blizzard Entertainment.'' Accessed 2008-10-17.</ref><ref name = "Thumper"><font color = blue>The Seismic Thumper is no longer in the multiplayer game, but was originally dropped on the battlefield, which slows all units within it's radius by 50% (including friendlies). The only way to stop it was to destroy the Seismic Thumper itself. </font> Karune. 2008-10-20. [http://forums.battle.net/thread.html?topicId=11296677153&sid=3000 Karune: Molecular Displ. & Seismic Thumper?] ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-10-20.</ref> |
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+ | {| |
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+ | |-valign="top" |
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+ | |{{SC2TargetDrone |
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+ | |note= |
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+ | }} |
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+ | |[[Image: TargetDrone SC2 Game1.jpg|left|thumb|Targeting drone]] |
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+ | |- |
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+ | |{{SC2SpiderMine |
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+ | |note= |
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+ | }} |
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+ | |} |
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+ | |||
+ | ==Notes== |
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+ | [[File:Nomad Cncpt1.jpg|thumb|Concept art from ''Nomad'']] |
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+ | *Blizzard began work on a game called ''Nomad'' shortly after they completed ''[[StarCraft]]''.<ref name = "YoutubeInterview">Mike Morhaime, Phoenix995. 2008-10-11. [http://au.youtube.com/watch?v=2ka9Cy06N28 Blizzcon 2008 Interview Mike Morhaime]. ''Youtube.'' Accessed 2008-11-30.</ref> It was to be a sci-fi squad-based shooter, some of its developers taking inspiration from [http://en.wikipedia.org/wiki/Necromunda Necromunda], others from ''[http://finalfantasy.wikia.com/wiki/Final_Fantasy_Wiki Final Fantasy]''. The lack of direction didn't help and the game was scrapped in favor of ''[[Warcraft|World of Warcraft]]''.<ref>2012-11-01, [http://www.shacknews.com/article/76467/author-blizzards-nomad-gave-way-to-world-of-warcraft Author: Blizzard's Nomad gave way to World of Warcraft]. ''Game Shack'', accessed on 2013-05-29</ref> |
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+ | |||
+ | *When viewed in [[Galaxy Map Editor|the map editor]], texture files for the Nomad's portrait have user interface icons from the original ''StarCraft'' on one of its screens. The icons are for the Lift-Off, Load, Lockdown, Cloak, and Maelstrom abilities, and an unknown command in the upper-left. |
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+ | |||
+ | *The Nomad's model was reused by the [[port junker]].<ref name="WoL_Cutthroat">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Mission: [[Wings of Liberty]], [[Cutthroat]] (in English). 2010-07-27.</ref> |
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+ | |||
+ | ==References== |
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+ | {{ref|scroll=x|col=2}} |
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+ | {{CancelTerran (StarCraft II)}} |
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+ | {{Terran Ships}} |
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+ | [[Category:Terran starship classes]] |
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+ | [[Category:Canceled StarCraft II Terran units]] |
Revision as of 04:24, 15 October 2015
The following section contains information from a previous version of StarCraft II which is no longer valid.
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The TF-620 Nomad is a terran support craft. They have been said to "look like a floating construction crane that's been bent into a square."[1]
Overview
The Nomad is a versatile craft which combines the functions of a light manufacturing center and observation post. A common sight amongst the colonies of the Fringe Worlds, the Nomad is built to operate in all but the harshest climates. Although the Nomad shares a number of common traits with the SCV (its smaller 'cousin'), the Nomad is a far more specialized and advanced engineering craft.[2]
Nomads are normally employed for first-line colony surveillance and protection duties against dangerous local life forms or climate events. These vehicles boast a wide array of sensors delicate enough to detect even cloaked or burrowed enemies. By deploying its two aft-mounted nano-welders, the Nomad can construct a variety of small, semi-permanent defensive structures to meet various threats in a matter of moments.[2]
Several standard template constructions are available to the Nomad, a popular example being the auto-turret.[2]
The Terran Dominion initially provided Nomads to give low-level protection to its most isolated outposts, typically manning them with local civilians as something akin to a volunteer fire truck or ambulance service. Over time the military support applications of the Nomad have seen it deployed in escalating levels of conflict, gradually replacing the older and vastly costlier science vessel.[2]
Game Unit
The Nomad was originally a terran unit in StarCraft II, but it was felt that it looked too low-tech for its role.[3] It was thus later replaced by the Vulkan, later leading on into the Nighthawk and Raven.[4][5][6] However, Nomad wreckages can be found on maps such as Blistering Sands and Desert Oasis, and doodads of Nomad wrecks can be used in the map editor.[7] The Nomad model can be found at the StarCraft II map editor.[8]
Nomad had the ability able to produce mine drones,[9] but these were replaced by spider mines,[10] which have since been replaced by the aforementioned Hunter-Seeker Missile ability.
Nomad also used to have the following abilities:[11]
- Defensive Matrix Field[14]
- Researched at: Tech Lab
- Research Cost: 150 150 110 seconds
- Hotkey: D
- Research description: "Allows the Nomad to use the Defensive Matrix Field ability. Defensive Matrix Field creates a damage suppression field at target location which reduces all incoming damage by 50%."
- Usage cost: Unknown
The defensive matrix reduces incoming damage by 50%[1] to all units within an area of effect,[15] including enemy ones,[16] rather than the version used by the science vessel.[17]
At BlizzCon 2007 the Nomad had a third unknown ability[14] that needed to be researched.[12]
- Seismic Thumper
The Seismic Thumper was a Nomad ability which was not available in the BlizzCon 2008 build. It slowed down ground units by 50%[18] and prevented zerg from burrowing.[19][18]
Targeting drones are flying units[20][11] which shine a laser on an enemy unit, giving a +50% damage boost to targeted units.[21] Only one drone can target one unit at a time.[20] The drone is cloaked.[22][20] The targeting laser can be seen even without the use of detectors.[23] |
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The Raven's spider mines function much like their equivalent in StarCraft I, but they are unlimited in quantity. Each mine does 50 damage plus an additional 50 damage against armored units. They are effective against massed tier 1 units, such as zerglings or zealots.[10] |
Notes
- Blizzard began work on a game called Nomad shortly after they completed StarCraft.[24] It was to be a sci-fi squad-based shooter, some of its developers taking inspiration from Necromunda, others from Final Fantasy. The lack of direction didn't help and the game was scrapped in favor of World of Warcraft.[25]
- When viewed in the map editor, texture files for the Nomad's portrait have user interface icons from the original StarCraft on one of its screens. The icons are for the Lift-Off, Load, Lockdown, Cloak, and Maelstrom abilities, and an unknown command in the upper-left.
- The Nomad's model was reused by the port junker.[26]
References
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