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Tal'darim

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Tal'darim, "The Forged"
Tal'darimStandard SC2 Logo1
Political
Type

Protoss sect; some stranded on Aiur and other colonies

Race(s)

Protoss

Leader

Felanis (Aiur branch, between 25002503)
Nyon
Emil Narud† (Skygeirr station branch)

Commander-in-chief

Executor Nyon (worldship branch)

De facto leader

The Xava'tor (Aiur branch, between 2500–2503)

Affiliation

HybridHonors SC2 Decal1 Amon (Skygeirr branch)

Special units

Scout
Stone guardian
Rip-field generator
Tal'darim Mothership

Societal
Capital/Base

Caverns beneath Aiur (Between 2500–2503)
Sigma Quadrant Worldship (xel'naga worldship)

Official language

Khalani

Historical
Date established

Between 25002503 (Aiur branch)

Date fragmented

2503 (Aiur branch)

Status

Unknown, believed to be scattered and weakened by multiple battles against Raynor's Raiders

The Tal'darim ("The Forged"),[1] sometimes referred to as protoss fanatics,[2] are a protoss sect separate from the Khala and are not part of the main protoss body.[3] Their name, which translates as "The Forged",[1] was taken from a group of mythological servants to the xel'naga.[3] Some worship Amon, a dead xel'naga, as their god. Sarah Kerrigan claimed this made them even more dangerous.[4][5]

The Tal'darim inhabit many planets. They collected terrazine, a mystical resource, on several worlds.[6][3]

Some remained on worlds such as Monlyth after they had been mostly abandoned centuries ago.[2] In addition, some protoss who were stranded on Aiur after its evacuation call themselves Tal'darim.[1]

They are considered unfriendly to terrans, even to those such as Jim Raynor who have befriended other branches of the protoss.[2]

OverviewEdit

Drug UseEdit

At least some branches use terrazine (the "Breath of Creation") as a drug, which expands their senses, believing it brings them closer to the xel'naga.[3]

Some branches of the Tal'darim abuse the drug Sundrop, which cuts them off from the Khala. The Tal'darim of Aiur were deliberately introduced to this substance without completely informing them of its effects by the dark archon Ulrezaj.[1]

Aiur BranchEdit

The Tal'darim of Aiur were a splinter group of the Shel'na Kryhas (the primary band of survivors), which they philosophically oppose, and moved into the Aiur caverns in order to separate themselves from the Shel'na Kryhas. They became addicted to the drug, Sundrop, dispensed to them by their Benefactor, the Xava'tor.[1]

The Tal'darim of Aiur were similar to the Dark Templar and the protoss from the Aeon of Strife in mentality and outlook. Sundrop altered their brain chemistry to be more like the Dark Templar. Despite this, these Tal'darim hated and distrusted the Dark Templar; they had no idea they were being converted into them. This alteration enabled them to learn new techniques, such as cloaking. Preserver Zamara was able to access their memories upon the deaths of some members (which she cannot do with Dark Templar).

They served a Benefactor, whom they call the Xava'tor; however, only Felanis seemed to know more than a little about him, as the Xava'tor did not allow the other Tal'darim to directly interact with him.

The Xava'tor introduced them to Sundrop and taught them to trap zerg and bring them to him. They seemed to suffer fewer losses from the zerg. In return, the Xava'tor issued instructions, such as destroy preservers (or bring them to him) and stay away from the giant khaydarin crystal chamber on pain of death.

The Tal'darim rarely interacted with the Shel'na Kryhas, preferring to shutter their minds.[1]

These Tal'darim are not actually members of the ancient faction, and are instead deluded cultists searching for meaning.[7]

Worldship BranchEdit

Another branch of "fanatics" were found protecting alien artifacts on various worlds, such as Xil and Typhon XI.[8][9] Their leadership was based on a xel'naga worldship.[10] They also defended Amon's temple at Skygeirr Platform, working directly with Amon's servant, Emil Narud.[11]

The Worldship branch uses terrazine, overseeing harvesting operations on Bel'Shir.[6]

HistoryEdit

Tal'darim War Crest SC2 Decal1

The Tal'darim war crest

The Tal'darim claim to have protected their sacred artifacts since before the terrans achieved spaceflight.[6]

They had colonized and then abandoned planets such as Demon's Fair long ago. Demon's Fair bore two sources of terrazine, and when one ran out, the Tal'darim left it.[3]

Some remained on worlds such as Monlyth after they had been mostly abandoned centuries ago.[2]

Aiur HistoryEdit

Following the devastation of Aiur by the zerg,[12] the protoss fled through the world's sole remaining warp gate to the Dark Templar sanctuary of Shakuras.[13] However, the zerg followed the protoss to Shakuras, necessitating the closure of the gate.[14]

The closure, which stranded a fairly large number of protoss, left many with a feeling of abandonment akin to when the xel'naga abandoned the protoss at the beginning of the Aeon of Strife. This "racial wound" resulted in many survivors mentally "regressing" to the state the protoss existed in during the Aeon of Strife.[1]

The schism grew slowly. Felanis, their leader, used to be a respected Protoss. He began acting strangely (according to Ladranix) and befriended the respected Alzadar (a former friend of Ladranix). Felanis and his followers began to withdraw from the Khala; they would communicate only for basic necessities. Finally the Shel'na Kryhas' unity broke; Felanis insulted Ladranix for clinging to the old traditions, then took his followers and departed.

The Tal'darim, as they came to be known, were called to vast unexplored caverns (the same xel'naga-created ones visited by Savassan and Temlaa) by their Benefactor, the Xava'tor. They emerged only at night to gain a little sustenance from starlight.

The Tal'darim came to be addicted to the drug Sundrop. They saw it as a gift from the Xava'tor, which granted them ecstasy. They knew of its painful withdrawal symptoms, but they didn't consider them harmful.

The Tal'darim were a small group at first, but it soon became apparent to the Shel'na Kryhas that they were losing fewer members to the zerg. A number of Shel'na Kryhas deserted, joining the Tal'darim.[1]

Terran ContactEdit

Ulrezaj SC2 Cncpt1

The Xava'tor

In 2503,[15] the Tal'darim became aware of the presence of a preserver, Zamara, on Aiur when the terran Jake Ramsey (who carried Zamara's mind within his own brain due to unusual circumstances) landed on Aiur. The Xava'tor had instructed the Tal'darim to destroy preservers.

Ramsey's friend, Rosemary Dahl, entered the xel'naga caverns in order to scout a path to its giant pure khaydarin crystal. The Tal'darim captured her and Alzadar tried to use her to lure Ramsey to them by exposing her to the addictive Sundrop. However, the attempt failed. From Dahl, the Shel'na Kryhas learned many of their secrets, and were able to arrange an ambush of Alzadar.

Alzadar was captured and detoxified, then told the truth about the Xava'tor... he was a dark archon, Ulrezaj, trying to convert them into something like the very Dark Templar which disgusted the Tal'darim.

Alzadar agreed to enter the Khala again and work with the Shel'na Kryhas. He joined a party of Shel'na Kryhas, Ramsey and Dahl heading into the caverns. Zamara needed to acquire a piece of the extremely pure giant khaydarin crystal before escaping through the warp gate. The group stealthily entered the chamber and acquired a piece of the giant crystal, avoiding the strange vats in the chamber. However, Alzadar opened another chamber's alcoves and discovered his former friends; Xava'kai, but they had been drained of their lives. Alzadar realized the depths of the Xava'tor's betrayal. This also set off an alarm.

The Tal'darim attacked, but their numbers had been culled by the Xava'tor, and so didn't outnumber their opponents. (Many had been taken as Xava'kai.) Alzadar relayed his astounding information to them. Felanis didn't deny the accusations, instead claiming that Ulrezaj was a demigod who offered Felanis the power to save himself and the Tal'darim. Alzadar had influence among the Tal'darim, so he elected to remain behind and try to convince them to change their ways. Half of the Shel'na Kryhas "warriors" remained with him.[1]

The Group SplintersEdit

Ramsey, Dahl and company used a secret passage to escape the caverns, only to be ambushed by the zerg, led by an intelligent infested terran, Ethan Stewart. The ambush was ruined by Terran Dominion forces sent by Valerian Mengsk to rescue Ramsey. The group boarded a dropship, but Dahl hijacked it and flew it towards the warp gate. Now that Zamara had her precious crystal, they had no reason to remain on Aiur. Upon reaching the warp gate, Zamara and Dahl tried to repair it when the zerg fell upon them again.

Alzadar and at least some Tal'darim arrived at the warp gate in time to assist Ramsey, Dahl and the Shel'na Kryhas in their battle against the zerg... and Ulrezaj! Most of the Tal'darim, saying they were not Xava'kai, seemed only interested in escaping. The Xava'tor had come to punish his wayward students and destroy Zamara.

Ramsey, drawing upon memories of Adun's final moments, showed the Tal'darim how to use their Dark Templar powers to defeat Ulrezaj. The Tal'darim would create "uncontrolled" psionic storms (a Dark Templar ability), while the Shel'na Kryhas would control and direct the storms. Many protoss from both factions died, but their life energies fed the powerful blue nimbus which fed off of Ulrezaj. Only a few protoss were able to escape through the warp gate (along with Ramsey and Dahl).[1]

In the end, only members of the Tal'darim made it to Shakuras, and many died trying to defeat Ulrezaj. Alzadar died shortly after the battle from mortal wounds.

The loyal Tal'darim defended Ulrezaj from Ethan Stewart's zerg as Ulrezaj regained power, in part from draining Tal'darim. The zerg exterminated more of them as they swarmed after Ulrezaj, forcing Ulrezaj to escape in a xel'naga vessel. He was unable to return, having been trapped in a khaydarin crystal by Zamara.[16]

Wings of LibertyEdit

"You have prevailed for now. Word of this sacrilege will echo across the stars, James Raynor. The day of reckoning draws near."

- Executor Nyon(src)

TaldarimExecutor SC2 Head1

Executor of the Tal'darim, Nyon

During the Second Great War the Tal'darim Guardians based on a worldship, led by Executor Nyon, came into conflict with Raynor's Raiders on numerous occasions, mainly over pieces of a powerful artifact.

Battle of Bel'ShirEdit

GabrielToshMissons SC2 Icon1

This article or section contains information from the optional Covert Missions in StarCraft II: Wings of Liberty.

Main article: Welcome to the Jungle

Raynor's Raiders traveled to Bel'Shir seeking terrazine. Attempts to negotiate proved fruitless, and the Tal'darim Executor, Nyon, ordered his troops to "execute" the Raiders. The Raiders made off with seven canisters of terrazine.[6]

Battles for the ArtifactsEdit

A powerful xel'naga device became a point of conflict during the Second Great War. The device consisted of five pieces scattered across the Koprulu Sector. Four pieces were in Tal'darim custody—one in a shrine on Monlyth,[2] one was in a xel'naga temple on the dead world of Xil,[8] another one in a vault on the old world of Typhon XI[9] and the last on a worldship in the Sigma Quadrant.[10] The Tal'darim viewed the components as holy relics and appointed themselves guardians against all thieves.[8]

Unfortunately for them, the device was desired by other races. Jim Raynor and Valerian Mengsk wanted to use the device to attack the zerg and eventually de-infest Sarah Kerrigan.[17] Meanwhile, the zerg made numerous attempts to collect the pieces of the device as well.[18][2][19]

A band of Tal'darim guarding an alien artifact on Monlyth came under the attack by both Raynor's Raiders and the Zerg Swarm. Both forces sought the artifact, and despite the Tal'darim forces' use of stone guardians, Raynor's Raiders were successful in stealing it.[2]

Xil SC2 Cncpt1

Defilers on Xil

The Moebius Foundation attempted to acquire an alien artifact from a xel'naga temple on Xil. However, their forces were all wiped out by the Tal'darim. Some of their structures survived, however. The Raiders were dispatched to the scene to make their own attempt on the artifact. Nyon once again demanded the terrans leave, to no avail. Raynor's Raiders fought their way into the temple and stole the artifact. This prompted Nyon to threaten Raynor.[8]

The Tal'darim realized the Raiders would seek the remaining components, and were dug in when the terrans arrived on Typhon XI. The impending supernova did not deter the protoss from their self-assigned duty. However, the Raiders once more absconded with the component, leaving the Tal'darim to be consumed by the fire sweeping across the planet's surface.[9]

Ulnar SC2-WoL Story1

The worldship

The Raiders attacked the Sigma Quadrant Worldship, a derelict xel'naga worldship, and its Tal'darim occupiers for the final component. The Tal'darim also kept Dark Templar prisoners on the ship; the prisoners claimed to be the victims of treachery. As the terrans closed on the component's vault, Executor Nyon arrived in a mothership.[10]

Plot branch : Raynor's Raiders destroy the Tal'darim Mothership.

The Raiders destroyed the ship, causing the executor to exclaim that he would simply return to the xel'naga.[10]

Plot branch ends here

The terrans made off with the component.[10]

Kerrigan's Invasion of the DominionEdit

Another group of Tal'darim was discovered to be inhabiting the lower levels of Skygeirr Station, working for Emil Narud.[11] These Tal'darim worshiped the fallen xel'naga Amon.[4][5]

They failed to defend the temple from Sarah Kerrigan and Alexei Stukov, who went on to defeat Narud's hybrids[11] and kill Narud himself.[20]

Known MembersEdit

See also: Tal'darim characters

Aiur BranchEdit

Deceased Xava'kai MembershipEdit

Main article: Xava'kai

Their drained corpses were found in the caverns.[1]

WorldsEdit

NotesEdit

ReferencesEdit

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Golden, Christie (November 27, 2007). StarCraft: The Dark Templar Saga #2: Shadow Hunters. Simon & Schuster (Pocket Star). ISBN 0-7434-7126-1.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Smash and Grab (in English). 2010-07-27.
  3. 3.0 3.1 3.2 3.3 3.4 Kenyon, Nate. (September 27, 2011). StarCraft: Ghost: Spectres. Simon & Schuster (Pocket Star). ISBN 978-1439-10938-0.
  4. 4.0 4.1 Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Conversations after Hand of Darkness (in English). 2013-03-12.
  5. 5.0 5.1 Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Izsha (in English). 2013-03-12.
  6. 6.0 6.1 6.2 6.3 6.4 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Welcome to the Jungle (in English). 2010-07-27.
  7. Blizzard Entertainment. 2012-11-26. StarCraft II Creative Development Q&A - Part 6. Blizzard Entertainment. Accessed 2012-11-26.
  8. 8.0 8.1 8.2 8.3 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, The Dig (in English). 2010-07-27.
  9. 9.0 9.1 9.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Supernova (in English). 2010-07-27.
  10. 10.0 10.1 10.2 10.3 10.4 10.5 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Maw of the Void (in English). 2010-07-27.
  11. 11.0 11.1 11.2 Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, Phantoms of the Void (in English). 2013-03-12.
  12. Underwood, Peter, Chris Metzen and Bill Roper. StarCraft: Brood War (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  13. StarCraft: Brood War. Vivendi Games. Mission: Escape from Aiur (in English). 1998.
  14. StarCraft: Brood War. Vivendi Games. Mission: Dunes of Shakuras (in English). 1998.
  15. April 6, 2010. "Timeline". StarCraft II: Heaven's Devils. Simon & Schuster (Pocket Star). pp. 311 - 323. ISBN 978-1416-55084-6.
  16. 16.0 16.1 16.2 16.3 16.4 Golden, Christie (June 30, 2009). StarCraft: The Dark Templar Saga #3: Twilight. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.
  17. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Valerian Mengsk (in English). 2010.
  18. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Zero Hour (in English). 2010-07-27.
  19. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, The Moebius Factor (in English). 2010-07-27.
  20. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Cinematic: Shifting Perspectives (in English). 2013-03-12.
  21. Chris Metzen, Medievaldragon. 2009-08-17. Starcraft II Single Player Hands On: Chris Metzen Interview. Blizzplanet. Accessed 2010-09-09.

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