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"Now don't get all sentimental thinking these Tal'darim are your old protoss buddies...'cause they ain't."
Tal'darim, "The Forged"
Tal'darimStandard SC2 Logo1

Protoss sect; some stranded on Aiur and other colonies




Felanis (Aiur branch, between 25002503)
Nyon† (worldship branch)
Emil Narud† (Skygeirr branch)
Ma'lash (Atrias branch)


Executor Nyon (worldship branch)

De facto leader

The Xava'tor (Aiur branch, between 2500–2503)


HybridHonors SC2 Decal1 Amon (Skygeirr and Atrias branches)

Special units

Stone guardian
Rip-field generator
Tal'darim Mothership


Caverns beneath Aiur (Between 2500–2503)
Sigma Quadrant Worldship (xel'naga worldship)

Official language


Date established

Between 25002503 (Aiur branch)

Date fragmented

2503 (Aiur branch)



The Tal'darim are a protoss sect separate distinct from both the Khalai and Nerazim.[1] They do not use the Khala, and are not part of the main protoss body.[2]


The Tal'darim possess a culture that is distinct from their Khalai and Nerazim counterparts, as is their manner of thought.[1] Their name, which translates as "The Forged",[3] was taken from a group of mythological servants to the xel'naga.[2] Some worship Amon, a dead xel'naga, as their god. Sarah Kerrigan claimed this made them even more dangerous.[4][5] Other protoss consider them to be "heretics".[6]

Tal'darim inhabit many planets. They collected terrazine, a mystical resource, on several worlds.[2][7]

Some remained on worlds such as Monlyth after they had been mostly abandoned centuries ago.[8] In addition, some protoss who were stranded on Aiur after its evacuation call themselves Tal'darim.[3]

The Tal'darim stay away from Daelaam planets, and have done so for a long time.[6]

They are considered unfriendly to terrans, even to those such as Jim Raynor who have befriended other branches of the protoss.[8]

Drug UseEdit

At least some branches use terrazine (the "Breath of Creation") as a drug, which expands their senses, believing it brings them closer to the xel'naga.[2]

Some branches of the Tal'darim abuse the drug Sundrop, which cuts them off from the Khala. The Tal'darim of Aiur were deliberately introduced to this substance without completely informing them of its effects by the dark archon Ulrezaj.[3]

Aiur BranchEdit

The Tal'darim of Aiur were a splinter group of the Shel'na Kryhas (the primary band of survivors), which they philosophically oppose, and moved into the Aiur caverns in order to separate themselves from the Shel'na Kryhas. They became addicted to the drug, Sundrop, dispensed to them by their Benefactor, the Xava'tor.

The Tal'darim of Aiur were similar to the Dark Templar and the protoss from the Aeon of Strife in mentality and outlook. Sundrop altered their brain chemistry to be more like the Dark Templar. Despite this, these Tal'darim hated and distrusted the Dark Templar; they had no idea they were being converted into them. This alteration enabled them to learn new techniques, such as cloaking. Preserver Zamara was able to access their memories upon the deaths of some members (which she cannot do with Dark Templar).

They served a Benefactor, whom they call the Xava'tor; however, only Felanis seemed to know more than a little about him, as the Xava'tor did not allow the other Tal'darim to directly interact with him.

The Xava'tor introduced them to Sundrop and taught them to trap zerg and bring them to him. They seemed to suffer fewer losses from the zerg. In return, the Xava'tor issued instructions, such as destroy preservers (or bring them to him) and stay away from the giant khaydarin crystal chamber on pain of death.

The Tal'darim rarely interacted with the Shel'na Kryhas, preferring to shutter their minds.[3]

These Tal'darim are not actually members of the ancient faction, and are instead deluded cultists searching for meaning.[9]

Worldship BranchEdit

Another branch of "fanatics" were found protecting alien artifacts on various worlds, such as Xil[10] and Typhon XI.[11] Their leadership was based on a xel'naga worldship.[12] Their system of worshiped was based around the xel'naga as being deities.[7][10]

The Worldship branch uses terrazine, overseeing harvesting operations on Bel'Shir.[7]

Amon BranchEdit

"They serve Amon willingly. They worship him."
"They worship a dead god?"
"That makes them even more dangerous."

- Sarah Kerrigan and Izsha discussing the Tal'darim that serve Amon(src)

Statue SC2-LotV DevGame1

An example of Tal'darim architecture

The Amon-worshiping Tal'darim based their homeworld in Slayn.[13] They also defended Amon's temple at Skygeirr Platform, working directly with Amon's servant, Emil Narud, willingly allowing him to experiment on them for his goals.[14] Prior to Amon's resurrection they also stood vigil over his body on the planet Atrias, and continued to follow his instructions from there.[6] They appear to worship Amon as a singular deity.[15]

These Tal'darim believe in the concept of survival of the fittest and carry out sacrifice. Their architecture bears some resemblance to that found within Daelaam society, but it utilizes "harsher" edges.[16]


Tal'darim War Crest SC2 Decal1

The Tal'darim war crest

Early HistoryEdit

The Tal'darim separated and went away with Amon millions of this years ago. After this long period of time, their thought processes and culture are very different from those of the other protoss.[1]

The Tal'darim claim to have protected their sacred artifacts since before the terrans achieved spaceflight.[7]

They had colonized and then abandoned planets such as Demon's Fair long ago. Demon's Fair bore two sources of terrazine, and when one ran out, the Tal'darim left it.[2]

Some remained on worlds such as Monlyth after they had been mostly abandoned centuries ago.[8]

Aiur HistoryEdit

Following the devastation of Aiur by the zerg,[17] the protoss fled through the world's sole remaining warp gate to the Dark Templar sanctuary of Shakuras.[18] However, the zerg followed the protoss to Shakuras, necessitating the closure of the gate.[19]

The closure, which stranded a fairly large number of protoss, left many with a feeling of abandonment akin to when the xel'naga abandoned the protoss at the beginning of the Aeon of Strife. This "racial wound" resulted in many survivors mentally "regressing" to the state the protoss existed in during the Aeon of Strife.

The schism grew slowly. Felanis, their leader, used to be a respected Judicator. He began acting strangely (according to Ladranix) and befriended the respected Alzadar (a former friend of Ladranix). Felanis and his followers began to withdraw from the Khala; they would communicate only for basic necessities. Finally the Shel'na Kryhas' unity broke; Felanis insulted Ladranix for clinging to the old traditions, then took his followers and departed.

The Tal'darim, as they came to be known, were called to vast unexplored caverns (the same xel'naga-created ones visited by Savassan and Temlaa) by their Benefactor, the Xava'tor. They emerged only at night to gain a little sustenance from starlight.

The Tal'darim came to be addicted to the drug Sundrop. They saw it as a gift from the Xava'tor, which granted them ecstasy. They knew of its painful withdrawal symptoms, but they didn't consider them harmful.

The Tal'darim were a small group at first, but it soon became apparent to the Shel'na Kryhas that they were losing fewer members to the zerg. A number of Shel'na Kryhas deserted, joining the Tal'darim.[3]

Terran ContactEdit

Ulrezaj SC2 Cncpt1

The Xava'tor

In 2503,[20] the Tal'darim became aware of the presence of a preserver, Zamara, on Aiur when the terran Jake Ramsey (who carried Zamara's mind within his own brain due to unusual circumstances) landed on Aiur. The Xava'tor had instructed the Tal'darim to destroy preservers.

Ramsey's friend, Rosemary Dahl, entered the xel'naga caverns in order to scout a path to its giant pure khaydarin crystal. The Tal'darim captured her and Alzadar tried to use her to lure Ramsey to them by exposing her to the addictive Sundrop. However, the attempt failed. From Dahl, the Shel'na Kryhas learned many of their secrets, and were able to arrange an ambush of Alzadar.

Alzadar was captured and detoxified, then told the truth about the Xava'tor... he was a dark archon, Ulrezaj, trying to convert them into something like the very Dark Templar which disgusted the Tal'darim.

Alzadar agreed to enter the Khala again and work with the Shel'na Kryhas. He joined a party of Shel'na Kryhas, Ramsey and Dahl heading into the caverns. Zamara needed to acquire a piece of the extremely pure giant khaydarin crystal before escaping through the warp gate. The group stealthily entered the chamber and acquired a piece of the giant crystal, avoiding the strange vats in the chamber. However, Alzadar opened another chamber's alcoves and discovered his former friends; Xava'kai, but they had been drained of their lives. Alzadar realized the depths of the Xava'tor's betrayal. This also set off an alarm.

The Tal'darim attacked, but their numbers had been culled by the Xava'tor, and so didn't outnumber their opponents. (Many had been taken as Xava'kai.) Alzadar relayed his astounding information to them. Felanis didn't deny the accusations, instead claiming that Ulrezaj was a demigod who offered Felanis the power to save himself and the Tal'darim. Alzadar had influence among the Tal'darim, so he elected to remain behind and try to convince them to change their ways. Half of the Shel'na Kryhas "warriors" remained with him.[3]

The Group SplintersEdit

Ramsey, Dahl and company used a secret passage to escape the caverns, only to be ambushed by the zerg, led by an intelligent infested terran, Ethan Stewart. The ambush was ruined by Terran Dominion forces sent by Valerian Mengsk to rescue Ramsey. The group boarded a dropship, but Dahl hijacked it and flew it towards the warp gate. Now that Zamara had her precious crystal, they had no reason to remain on Aiur. Upon reaching the warp gate, Zamara and Dahl tried to repair it when the zerg fell upon them again.

Alzadar and at least some Tal'darim arrived at the warp gate in time to assist Ramsey, Dahl and the Shel'na Kryhas in their battle against the zerg... and Ulrezaj! Most of the Tal'darim, saying they were not Xava'kai, seemed only interested in escaping. The Xava'tor had come to punish his wayward students and destroy Zamara.

Ramsey, drawing upon memories of Adun's final moments, showed the Tal'darim how to use their Dark Templar powers to defeat Ulrezaj. The Tal'darim would create "uncontrolled" psionic storms (a Dark Templar ability), while the Shel'na Kryhas would control and direct the storms. Many protoss from both factions died, but their life energies fed the powerful blue nimbus which fed off of Ulrezaj. Only a few protoss were able to escape through the warp gate (along with Ramsey and Dahl).[3]

In the end, only members of the Tal'darim made it to Shakuras, and many died trying to defeat Ulrezaj. Alzadar died shortly after the battle from mortal wounds.

The loyal Tal'darim defended Ulrezaj from Ethan Stewart's zerg as Ulrezaj regained power, in part from draining Tal'darim. The zerg exterminated more of them as they swarmed after Ulrezaj, forcing Ulrezaj to escape in a xel'naga vessel. He was unable to return, having been trapped in a khaydarin crystal by Zamara.[21]

Wings of LibertyEdit

"You have prevailed for now. Word of this sacrilege will echo across the stars, James Raynor. The day of reckoning draws near."

- Executor Nyon(src)

TaldarimExecutor SC2 Head1

Executor of the Tal'darim, Nyon

During the Second Great War the Tal'darim Guardians based on a worldship, led by Executor Nyon, came into conflict with Raynor's Raiders on numerous occasions, mainly over pieces of a powerful artifact.

Battle of Bel'ShirEdit

GabrielToshMissons SC2 Icon1

This article or section contains information from the optional Covert Missions in StarCraft II: Wings of Liberty.

Main article: Welcome to the Jungle

Raynor's Raiders traveled to Bel'Shir seeking terrazine. Attempts to negotiate proved fruitless, and the Tal'darim Executor, Nyon, ordered his troops to "execute" the Raiders. The Raiders made off with seven canisters of terrazine.[7]

Battles for the ArtifactsEdit

A powerful xel'naga device became a point of conflict during the Second Great War. The device consisted of five pieces scattered across the Koprulu Sector. Four pieces were in Tal'darim custody—one in a shrine on Monlyth,[8] one was in a xel'naga temple on the dead world of Xil,[10] another one in a vault on the old world of Typhon XI[11] and the last on a worldship in the Sigma Quadrant.[12] The Tal'darim viewed the components as holy relics and appointed themselves guardians against all thieves.[10]

Unfortunately for them, the device was desired by other races. Jim Raynor and Valerian Mengsk wanted to use the device to attack the zerg and eventually de-infest Sarah Kerrigan.[22] Meanwhile, the zerg made numerous attempts to collect the pieces of the device as well.[8][23][24]

A band of Tal'darim guarding an alien artifact on Monlyth came under the attack by both Raynor's Raiders and the Zerg Swarm. Both forces sought the artifact, and despite the Tal'darim forces' use of stone guardians, Raynor's Raiders were successful in stealing it.[8]

Xil SC2 Cncpt1

Defilers on Xil

The Moebius Foundation attempted to acquire an alien artifact from a xel'naga temple on Xil. However, their forces were all wiped out by the Tal'darim. Some of their structures survived, however. The Raiders were dispatched to the scene to make their own attempt on the artifact. Nyon once again demanded the terrans leave, to no avail. Raynor's Raiders fought their way into the temple and stole the artifact. This prompted Nyon to threaten Raynor.[10]

The Tal'darim realized the Raiders would seek the remaining components, and were dug in when the terrans arrived on Typhon XI. The impending supernova did not deter the protoss from their self-assigned duty. However, the Raiders once more absconded with the component, leaving the Tal'darim to be consumed by the fire sweeping across the planet's surface.[11]

Ulnar SC2-WoL Story1

The worldship

The Raiders attacked the Sigma Quadrant Worldship, a derelict xel'naga worldship, and its Tal'darim occupiers for the final component. The Tal'darim also kept Dark Templar prisoners on the ship; the prisoners claimed to be the victims of treachery. As the terrans closed on the component's vault, Executor Nyon arrived in a mothership.[12]

Plot branch : Raynor's Raiders destroy the Tal'darim Mothership.

The Raiders destroyed the ship, causing the executor to exclaim that he would simply return to the xel'naga.[12]

Plot branch ends here

The terrans made off with the artifact.[12]

Amon RebornEdit

Jim Raynor used the artifact to deinfest Sarah Kerrigan on Char.[25] Hybrid used the energy harvested as part of Emil Narud's plan to revive Amon.[26][4]

Narud stole the artifact from Raynor[27] and traveled to Atrias, a Tal'darim-guarded world, where he revived Amon.[6] The reborn Amon used a void catalyst to communicate with the Tal'darim highlord, Ma'lash.[28]

Phantoms of the VoidEdit

Another group of Tal'darim was discovered to be inhabiting the lower levels of Skygeirr Station, working for Emil Narud. These Tal'darim worshiped the fallen xel'naga Amon.[4][5]

They failed to defend the temple from Sarah Kerrigan and Alexei Stukov, who went on to defeat Narud's hybrids[15] and kill Narud himself.[29]

Whispers of OblivionEdit

GhostsFog SC2-LotV Game1

The Tal'darim on Atrias

Tal'darim led by Highlord Ma'lash, based on Atrias,[30] raided Daelaam colonies for Templar Caste prisoners. The Tal'darim had stayed away from Daelaam colonies for a long time. The prisoners were delivered to a Moebius Foundation base and experimented upon to create hybrid. Most of them did not survive. Hybrid controlled the local Moebius forces.[6]

These prisoners were tracked by Praetor Talis to the Moebius base. She was planning on rescuing these protoss when two simultaneous events occurred. Zeratul arrived, seeking clues to the last piece of the prophecy he had been seeking, and Sarah Kerrigan arrived with a zerg force, intending to destroy anything to do with Amon. Talis's forces rescued the templar and discovered that they had been captured by the Tal'darim.[6]

Zeratul and Talis led their force to Atrias, location of Amon's resurrection. Zeratul's forces engaged the Tal'darim outside a xel'naga temple.[30] Later, he infiltrated the Temple of Erris in order to recover the prophecy, while the Tal'darim stationed inside came to blows with his forces. Inside, Ma'lash used a void catalyst in the temple to communicate with Amon. The reborn Amon ordered the Tal'darim to war with the protoss. The Daelaam made their way to the device in order to sever this connection and forestall the Tal'darim mobilization. When Zeratul finally encountered the void catalyst, the spirit of Tassadar gave him a hint of the future. Ma'lash escaped, and the temple began to fall apart. Zeratul escaped, despite Amon trying to stop him, but the rest of the protoss forces were killed. Zeratul intended to bring the prophecy and warning to Artanis.[28]

Legacy of the VoidEdit

LegacyOfTheVoid SC2 Logo1

This article or section contains information from StarCraft II: Legacy of the Void.

The content may change substantially over time.

The following section contains timeline information which isn't necessarily in chronological order.

The Daelaam battled the Amon-worshiping Tal'darim on their homeworld of Slayn.[16]

The Tal'darim attacked terran forces on Char, utilizing void thrashers. Allied forces were sent to relieve the siege.[31]

AmmoCounter SC2-WoL CineFireFury1

This article or section is a stub. Please expand it.

Known MembersEdit

See also: Tal'darim characters

Aiur BranchEdit

Deceased Xava'kai MembershipEdit

Main article: Xava'kai

Their drained corpses were found in the caverns.[3]

Known WorldsEdit


  • The Aiur branch of the Tal'darim appeared to despise the Dark Templar.[21] The worldship branch does not appear to possess similar qualms, employing Dark Templar technology such as stalkers and void rays, thought this may simply be the result of game mechanics.[7] In Maw of the Void, their prisoners were exclusively Dark Templar.[12]
  • The Tal'darim first appeared in The Dark Templar Saga with their onscreen appearance being within the Wings of Liberty campaign where they serve as a protoss antagonistic faction to Raynor's Raiders. According to an interview with Chris Metzen, these Tal'darim may still be influenced by Ulrezaj. To some degree it’s the same group, but the group might be larger than what was seen in Shadow Hunters.[32]


  1. 1.0 1.1 1.2 2014-12-01, BlizzCon 2014 LotV Lore Community Corner Discussion with James Waugh. YouTube, accessed on 2015-04-03
  2. 2.0 2.1 2.2 2.3 2.4 Kenyon, Nate. (September 27, 2011). StarCraft: Ghost: Spectres. Simon & Schuster (Pocket Star). ISBN 978-1439-10938-0.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Golden, Christie (November 27, 2007). StarCraft: The Dark Templar Saga #2: Shadow Hunters. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7126-8.
  4. 4.0 4.1 4.2 Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Conversations after Hand of Darkness (in English). 2013-03-12.
  5. 5.0 5.1 Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Izsha (in English). 2013-03-12.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 Blizzard Entertainment. StarCraft II: Legacy of the Void: Whispers of Oblivion. Vivendi Games. Mission: Dark Whispers. (in English). 2015
  7. 7.0 7.1 7.2 7.3 7.4 7.5 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Welcome to the Jungle (in English). 2010-07-27.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Smash and Grab (in English). 2010-07-27.
  9. Blizzard Entertainment. 2012-11-26. StarCraft II Creative Development Q&A - Part 6. Blizzard Entertainment. Accessed 2012-11-26.
  10. 10.0 10.1 10.2 10.3 10.4 10.5 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, The Dig (in English). 2010-07-27.
  11. 11.0 11.1 11.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Supernova (in English). 2010-07-27.
  12. 12.0 12.1 12.2 12.3 12.4 12.5 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Maw of the Void (in English). 2010-07-27.
  13. 2014-11-08. LotV: Campaign Panel Overview. Team Liquid forum. Accessed 2014-11-12.
  14. Blizzard Entertainment. StarCraft II: Heart of the Swarm Map Editor. (Activision Blizzard) (in English). March 12, 2013
  15. 15.0 15.1 15.2 Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, Phantoms of the Void (in English). 2013-03-12.
  16. 16.0 16.1 2014-11-07, StarCraft II Legacy of the Void Campaign Overview. YouTube, accessed on 2014-11-13
  17. Underwood, Peter, Chris Metzen and Bill Roper. StarCraft: Brood War (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  18. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Escape from Aiur (in English). 1998.
  19. Jim Raynor: "Executor, my crew and I will remain here on Aiur and shut the gate down on this side. It's the only way to make sure that the Zerg won't send more reinforcements to Shakuras." StarCraft: Brood War. Vivendi Games. Level/area: Dunes of Shakuras (in English). 1998.
  20. April 6, 2010. "Timeline". StarCraft II: Heaven's Devils. Simon & Schuster (Pocket Star). pp. 311 - 323. ISBN 978-1416-55084-6.
  21. 21.0 21.1 21.2 21.3 21.4 Golden, Christie (June 30, 2009). StarCraft: The Dark Templar Saga #3: Twilight. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.
  22. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Valerian Mengsk (in English). 2010.
  23. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Zero Hour (in English). 2010-07-27.
  24. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, The Moebius Factor (in English). 2010-07-27.
  25. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, All In (in English). 2010-07-27.
  26. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Alexei Stukov (in English). 2013-03-12.
  27. Golden, Christie (November 6, 2012). StarCraft II: Flashpoint. Simon & Schuster (Gallery Books). ISBN 978-1451-65962-7.
  28. 28.0 28.1 Blizzard Entertainment. StarCraft II: Legacy of the Void: Whispers of Oblivion. Vivendi Games. Mission: Evil Awoken. (in English). July 15, 2015
  29. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Cinematic: Shifting Perspectives (in English). 2013-03-12.
  30. 30.0 30.1 Blizzard Entertainment. StarCraft II: Legacy of the Void: Whispers of Oblivion. Vivendi Games. Mission: Ghosts in the Fog. (in English). July 15, 2015
  31. 2015-08-08, StarCraft II: Showcase von Verbündete Kommandanten auf der gamescom #BlizzGC2015. YouTube, accessed on 2015-08-11
  32. Chris Metzen, Medievaldragon. 2009-08-17. Starcraft II Single Player Hands On: Chris Metzen Interview. Blizzplanet. Accessed 2010-09-09.

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