I was able to take most of the names from this image, but I still miss a name on Zerus, and another on Mar Sara. CombatMagic (talk) 18:48, May 15, 2013 (UTC)

Zerus easy to travel to. Edit

So, does anyone want to talk about the fact that all three of the factions in the Risk game can easily travel between Zerus and the Koprulu Sector?-Shadow Archon (talk) 04:23, May 15, 2015 (UTC)

Gameplay/story segregation.--Hawki (talk) 05:44, May 15, 2015 (UTC)
Zerus being a territory in the game isn't really gameplay/story segregation IMHO.
They specifically named the territories on the planet here and we use that lore info in articles. Heck, the Eternal Scar is also an actual name for a Zerus-tileset multiplayer map in StarCraft 2.
Doesn't the fact that both Kerrigan and Zeratul easily getting to Zerus in HotS and this Risk game having Zerus as a territory actually mesh together though, showing it's not a one-off thing in the canon? --Shadow Archon (talk) 06:22, May 15, 2015 (UTC)
It's a boardgame without narrative, that at best, can be considered to be a vague representation of the games. Zeratul and Artanis have never led armies against each other, there's no reason for Raynor's Raiders to invade Shakuras, Zagara didn't even exist during SC1, etc. Arguably the only reason Zerus is there is because of the homeworld feature really - two for terrans (Raynor = Mar Sara, Valerian = Korhal), two for protoss (Artanis = Aiur, Zeratul = Shakuras) and two for zerg (Char and Zerus, likely for Zagara and Kerrigan respectively). There's a difference between saying "these territories exist" and trying to give a game of RISK narrative framework.
Even if by some chance the developers wanted to make a statement of Zerus being in range of everyone (nevermind how most people would know how to find it in the first place), that's far too speculative to claim that as being definitive.--Hawki (talk) 07:42, May 15, 2015 (UTC)