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Talk:StarCraft

From StarCraft Wiki

There was always a lot of talk about Starcraft 2 (especially after Warcraft 3). Warcraft 3's great graphics engine brought a new dimension and more angles as well as increased degrees of detail. Easter eggs allowed you to experience those degrees of detail while controlling a Hydralisk in one map as well as watching marines engaged in combat during the credits. Starcraft 2: a myth, or a silent upcoming game? -- Darkstar 16:18, 12 February 2007 (UTC)

Aldaris is not voiced by Paul Cho (Young Kwang). He is voiced by Paul Eiding. This must be corrected immediately!-68.230.221.253 20:20, 12 July 2007 (UTC)

[edit] Testing box for SC 64

StarCraft
Developer

Blizzard Entertainment, Mass Media Inc

Publisher

Nintendo

Designer(s)

Mass Media
David Todd (Executive Producer)
Nintendo
David C. Bridgham (Producer)
Blizzard
Michael Morhaime, Bill Roper (Executive Producers)

Released

NA June 13, 2000
EUR June 16, 2000

Genre

Real-time strategy

Modes

Single-player, multi-player (split-screen)

Platforms

Nintendo 64

Input

Game controller

Credits

[edit] Updated gameplay exploration

Seems like there's a lot of gameplay evolution that isn't well covered - unit comparisons, standard strategies and matchup styles, famous matches, advanced control and tactics. Is there a place I can start contributing this? Particularly with someone to help me with the style guide and review?

I would start by creating new articles in the gameplay category. We sorely need some good tactics writers. Kimera 757 (talk) 12:22, 19 December 2008 (UTC)

Alright. Happy to help. I'm about a D+ on Iccup, not a tremendous player, but been playing every day for years and can help get things started and leg up to higher levels if needed. I follow the KESPA tournies pretty closely, so I'm familiar with the pro strategies even if I can't pull them off myself.

Where should I start? (link?) It seems like the general structure would need to grow - should I just take a stab at it? Obvious places would be:

  • the unique aspects of sc gameplay compared to other modern rts (maps, building blocks, etc, that make modern play so compelling)
  • typical race matchups
  • units and unit counters
  • armor and stats

Largely an update on the www.battle.net/scc page which is unfortunately rather out of date, but has great presentation.

Klomer 04:39, 20 December 2008 (UTC)

[edit] Compatibility

Does anyone know if StarCraft I and Brood War are compatible with Windows Vista? -- Mechanical-Menace Thursday 4-9-o9.

In all seriousness: Google it. After all: game tech support is not the wiki's purpose, nor the purpose of article talk pages. - Meco (talk) 23:24, 9 April 2009 (UTC)
Thank you, and I shall not ask questions that are like this in the future. -- Mechanical-Menace Thursday 4-9-o9.