"Brutalisk"[]
In the optional objectives area it says "Kill Brutalisk", and my question is, "What is a Brutalisk?". Is it some kind of new Zerg super unit, or just a mutation of the Ultra? I can't wait until new information on this unit comes out. -- Mechanical-Menace
It's a new unit, and not a super ultralisk. However, we have no real info on it. PSH aka Kimera 757 (talk) 22:04, 19 August 2009 (UTC)
Big Game Hunter achievement no longer appears to exist[]
I just killed the Brutalisk on hard mode (by shooting it to death, I've already gotten the Red Lobster achievement) and it did not credit me the achievement. I just did it twice, so I suspect it either no longer exists or has different conditions for unlock. Anyone know? Titanium Dragon 03:06, August 4, 2010 (UTC)
That's because the achievement info is probably out of date. PSH aka Kimera 757 (talk) contribs) 03:17, August 4, 2010 (UTC)
Confirmed: It is out of date. Collecting achievement info is just lower priority than collecting mission info. PSH aka Kimera 757 (talk) contribs) 03:18, August 4, 2010 (UTC)
Feat of Strength[]
http://eu.battle.net/sc2/en/profile/831876/1/TerrorBlades/achievements/category/4325394 Here it is! Of any one wonders! User:Terrorblades
Creep regeneration?[]
Someone posted on this page (under the achievement "Red lobster") that the creep heals the brutalisk. I highly doubt this would be the case, since no other units regenerate on creep any more than anywhere else. I recommend it be removed
Done. Also remember to sign your posts.--Hawki 08:57, August 15, 2010 (UTC)
Red Lobster[]
I had some trouble timing the pull just right as the brutalisk would reset once it reached the bottom of the ramp. I found by accident that the brutalisk had a preference for attacking the Command Center even with SCVs present, at least in Normal. So I loaded a CC with 5 SCVs and parked it over the ramp. Then had some reapers pull the brutalisk to the ramp where it'd switch to the floating CC. Let the CC move away by itself and stop it every square, drawing the brutalisk down the ramp. Note that if the CC moves too far the brutalisk will reset. Eject the SCVs to repair the CC before it blows. You should be able to keep it like that indefinitely as long as you have minerals to repair the CC. Load the SCVs back into the CC seconds before the lava floods and you should have the achievement with no unit losses. Rei-gouki 17:53, September 11, 2010 (UTC)