Gameplay Edit

Wouldn't the tileset be a part of game play? Alockwood1 00:06, April 25, 2012 (UTC)

Should it? I didn't think it had any effect. PSH aka Kimera 757 (talk) contribs) 00:25, April 25, 2012 (UTC)
Maybe I'm thinking of dodads and elevation- as I remember that those affect accuracy, or at least they did in the first Starcraft, if the enemy is at a higher elevation or hidden in trees. Of course, depending on the tileset, clocked units might be harder to notice- to see that shimmer without the use of detector units. Alockwood1 00:06, April 26, 2012 (UTC)
Most of those are functions of the map, rather than the tileset. You could exactly replicate one map with another tileset, as long as you're not mixing and matching vanilla with Brood War (BW tilesets had wider ramps). I don't think the difficulty to notice the "shimmer" is a map or tileset function, as that depends more on the viewer and their eyes, which are different for each person. (One person might find shimmer easy to spot on a snow map; another might find that easier to spot on a lava map.) PSH aka Kimera 757 (talk) contribs) 03:05, April 26, 2012 (UTC)
I guess that might have been it- the landscape itself being the affecting factor. Perhaps those should be added to gameplay. :-D Alockwood1 01:17, April 27, 2012 (UTC)