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Tech lab

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TechLab SC2 Rend2

A tech lab

The tech lab is a terran add-on in StarCraft II. It allows attached production structures to build advanced units, and provides some upgrades for those units.

A structure may not be attached to both a reactor and tech lab simultaneously.

OverviewEdit

The tech lab provides the advanced facilities needed to store the medpacks used by medics. During the Second Great War, Remedius Medical Systems developed a medpack storage facility that could be placed within a barracks without the need for a tech lab. (This enables medics to emerge twice as quickly from a barracks attached to a reactor.)[1]

Game StructureEdit

Tech Lab
TechLab SC2 Rend1
Structure
Race

Terran

Role

Advanced units and research add-on

Production
Minerals

50 Minerals Terran SC1

Gas

25 TerranVespene SC2 Game1

Build time

25 Time SC2 Game1

Parent
Hotkey

X

Protection
Hit points

400

Armor

1 (+2 with Building Armor) BuildingArmor SC2 Game1

Type
Armor type

Armored

Function
Allows

Advanced units and research

ProductionEdit

SC2 Tech Lab icon Tech Lab

This structure can create a tech lab.

Usage
Hotkey X
Cost 50 Minerals Terran SC1 25 Gas Terran SC1 25Time SC2 Game1
ve

Researched Abilities and UpgradesEdit

BarracksEdit

Increases the hit points of marines by 10. The marine model changes to have a shield attached to the left shoulderguard.[2] The M98 combat shield is composed of 30 mm of bonded carbide.[1]

Acquisition
Purchased from Tech lab attached to barracks
Hotkey C
Cost 100 Minerals Terran SC1 100 TerranVespene SC2 Game1 110Time SC2 Game1
ve

Enables affected infantry to attack and move 50% more quickly.

Usage
Hotkey T
Cost 10 (marines) / 20 (marauders)HP
Duration 12Time SC2 Game1
Acquisition
Purchased from Tech lab attached to barracks
Hotkey T
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 170Time SC2 Game1
ve
SC2NitroPacks Nitro Boost

Increases movement speed of reapers.

Acquisition
Purchased from Tech lab attached to barracks
Cost 50 Minerals Terran SC1 50 Gas Terran SC1 100Time SC2 Game1
Required Factory
ve
SC2ConcussiveShells Concussive Shells

Marauder attacks slow the movement speed of non-massive enemy units by 50%. Only affects one target at a time.

Acquisition
Hotkey G
ve

FactoryEdit

InfernalPreigniter SC2 Game1 Infernal Pre-Igniter

Increases the hellion's attack damage by +5 (to +11) vs light units and the hellbat's attack damage by +12 vs light units. The flame changes to a blue color.

The flame color on the icon was changed to blue in patch 1.3.5.

Acquisition
Purchased from Tech lab attached to factory
Hotkey I
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 110Time SC2 Game1
ve
SC2SiegeMode Siege Tech

The siege tank transforms, becoming stationary and using a different weapon.

The ability is not smartcast.

In Heart of the Swarm, Siege Tech does not need to be researched.

In Legacy of the Void, siege tanks can be transported by the medivac while in Siege Mode. They are carried underneath the medivac, visible, and can immediately attack from siege mode when used in drops.[3]

Usage
Hotkey Siege mode: E
Tank mode: D
Cost 3.5Time SC2 Game1
Acquisition
Hotkey S
ve
SC2ParticleCannon 250mm Cannons

The thor attacks a single ground unit or structure using the cannons on its back. The thor can only target one unit, which it does continually, stunning a target within 7 range for 6 seconds while inflicting 500 damage. The thor is otherwise rendered helpless while the ability is in use.

The thor can immediately use this ability when researched.

The thor cannot attack friendly or neutral units or structures (such as destructible rocks) with this ability.

This ability was removed in Heart of The Swarm, as result, Thor no longer has energy bar.

Usage
Hotkey C
Cost 150 Energy Terran SC1 6Time SC2 Game1
Duration 6Time SC2 Game1
Acquisition
Hotkey C
ve

StarportEdit

CaduceusReactor SC2 Game1 Caduceus Reactor

Increases the starting energy of the medivac dropship by 25.

This upgrade is removed in Legacy of the Void.[4]

Acquisition
Purchased from Tech lab attached to starport
Hotkey A
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 80Time SC2 Game1
ve

Enables terran Banshees to cloak.

Usage
Hotkey C (cloak), D (decloak)
Cost 25 (+0.9 per second) (+0.45 per second with Cross-Spectrum Dampeners - WoL-campaign only) Energy Terran SC1
Acquisition
Hotkey C
ve
CorvidReactor SC2 Game1 Corvid Reactor

Increases the starting energy of the Raven by 25.

Acquisition
Purchased from Tech lab attached to starport
Hotkey T
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 110Time SC2 Game1
ve
DurableMaterials SC2 Game1 Durable Materials
Acquisition
Purchased from Tech lab attached to starport
Hotkey D
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 110Time SC2 Game1
ve

Building UpgradesEdit

Acquisition
Purchased from Engineering bay
Hotkey B
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 140Time SC2 Game1
ve

Wings of LibertyEdit

Tech labs only serve to allow the player to build the more advanced units. Upgrades that are normally researched through the tech lab in melee games are instead researched in the armory on the Hyperion and some are already pre-researched (such as the banshee's cloak and the siege tank's siege mode).[1]

Combines the tech lab and reactor into one add-on.[5]

Protoss plasma shields have finally given us the ability to fit the tech lab and the reactor into a single structure add-on. This new add-on, known as the tech reactor, replaces the old tech lab and reactor add-ons, and allows us to train two of any unit type simultaneously.

Campaign Acquisition
Acquired from Hyperion laboratory for 25 protoss research points
ve

UpgradesEdit

FireSuppression SC2 DevGame1 Fire Suppression System

All structures repair themselves to 50% life. All structure fires are automatically put out.

This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past half life.[1]

Campaign Acquisition
Acquired from Hyperion armory for $90,000
ve

Heart of the SwarmEdit

FactoryEdit

DrillingClaws SC2-HotS Icon Drilling Claws

Reduces the time Activate Mine takes to burrow the widow mine from 3 seconds to 1 second.

Acquisition
Purchased from Tech lab attached to factory
Hotkey C
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 110Time SC2 Game1
Required Armory
ve
TransformationServos SC2-HotS Icon Transformation Servos

Allows the hellion and hellbat to transform between modes freely.

Acquisition
Purchased from Tech lab attached to factory
Hotkey T
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 110Time SC2 Game1
Required Armory
ve

Legacy of the VoidEdit

FactoryEdit

LegacyOfTheVoid SC2 Logo1

This article or section contains information from StarCraft II: Legacy of the Void.

The content may change substantially over time.

In Legacy of the Void, the tech lab is used to research an upgrade for cyclones that allows them to gain the ability to attack air units. This upgrade requires the presence of the fusion core.[6]

DevelopmentEdit

Main article: Tech lab/Development

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  2. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard) (in English). July 27, 2010
  3. Blizzard Entertainment. 2014-11-07. Legacy of the Void - Multiplayer Update: Terran. Blizzard Entertainment. Accessed 2014-11-09.
  4. 2015-06-18, Legacy of the Void Beta Balance Update -- June 17, 2015. Blizzard Entertainment, accessed on 2015-06-26
  5. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  6. 2015-04-27, Legacy of the Void Beta: Balance Update Preview - April 27. Blizzard Entertainment, accessed on 2015-04-28

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