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Tech lab

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This article or section contains information about a StarCraft II unit or structure.

The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details.

Tech Lab
Structure
Race

Terran

Properties
Hit points

400[1]

Type

Armored, Mechanical, Structure

Production
Minerals

50[1] Image:Minerals Terran SC1.png

Gas

50[1] Image:Gas Terran SC1.png

Build time

30[1]

Hot key

A[2][3]

Function
Parent
Allows

The terran tech lab is an add-on in StarCraft II. Its modular design enables it to be attached to a barracks, factory or starport.[8]

A structure attached to a tech lab can produce a higher tier of units. For instance, a factory attached to a tech lab can produce siege tanks,[5] a barracks attached to a tech lab can produce marauders,[4] and a starport attached to a tech lab can produce banshees and ravens.[5][7]

Note that a terran structure cannot be attached to both a tech lab and a nuclear reactor, so it cannot enjoy the benefits of both.[8]

Contents

[edit] Functions

In early builds the tech lab researched upgrades and special abilities for some units, but these upgrades were transferred to merc compound, armory and fusion core. Currently the tech lab is responsible to research armor and weapon upgrades for the units.

[edit] Barracks

Combat Shield
Cost

$45,000[9]

Researched at

Tech lab[10]

Properties
Minerals

150[11] Image:Minerals Terran SC1.png

Gas

150[11] Image:Gas Terran SC1.png

Research time

110[11] time

Notes

Increases the hit points of marines to 55[12][13] or 60.[10] Once upgraded, the marine undergoes a visual change.[14][15]

Edit

[edit] Factory

Infernal Pre-Lighter
Researched at

Tech lab[10]

Properties
Minerals

150[10][16] Image:Minerals Terran SC1.png

Gas

150[10][16] Image:Gas Terran SC1.png

Research time

110[10][16] time

Notes

Increases the Hellion's attack damage to 10 +10 vs light units.[17]

Edit
Siege Mode
Acquisition
Minerals

100[10][16] Image:Minerals Terran SC1.png

Gas

100[10][16] Image:Gas Terran SC1.png

Research time

80[10][16][18] time

Researched at

Tech lab[10]

Usage
Cooldown

Transformation takes four seconds[19]

Hotkey

O[19]

Notes

The siege tank transforms, becoming stationary but increasing its range to 13[20] and damage increases.[21] It deals splash damage.[20]

The attack range is displayed on the interface.[22]

Edit

[edit] Starport

Jotun Boosters[23]
Researched at

Tech lab[10]

Properties
Minerals

100[23] Image:Minerals Terran SC1.png

Gas

100[23] Image:Gas Terran SC1.png

Research time

110[23] time

Notes

Increases the range of Viking anti-air attacks by +2.[23]

Edit
Cloaking Field
Acquisition
Minerals

200[10] Image:Minerals Terran SC1.png

Gas

200[10] Image:Gas Terran SC1.png

Research time

110[10] time

Researched at

Tech lab[10]

Notes

Enables terran Banshees to cloak.[24][25]

Edit
Caduceus Reactor[10]
Researched at

Tech lab[10]

Properties
Minerals

100[10] Image:Minerals Terran SC1.png

Gas

100[10] Image:Gas Terran SC1.png

Research time

80[10] time

Notes

Increases the energy of the medivac dropship by 25.[10]

Edit
File:HuntSeekMiss SC2 UseAble1.jpg Hunter-Seeker Missile
Acquisition
Minerals

150[10] Image:Minerals Terran SC1.png

Gas

150[10] Image:Gas Terran SC1.png

Research time

110[10] time

Researched at

Tech lab[10]

Usage
Energy

75[26] Energy

Duration

15[27] (increased by "Materials" upgrade)[28]

Notes

The Raven can launch a hunter-seeker missile. It deals 150 area-of-effect damage[29][26] against both ground and air targets. The splash damage can damage friendly units.[30] The missile kills on contact and can be avoided if the targeted unit retreats for the specific amount of time.[27]

The missile will have a slight delay after launch, and a visual indicator shows which unit is being targeted, enabling the other player to respond.[31][32]

The missile cannot target buildings, but can damage them if it attacks units right next to a building.[33]

Edit
Corvid Reactor[34]
Researched at

Tech lab[10]

Properties
Minerals

150[10] Image:Minerals Terran SC1.png

Gas

150[10] Image:Gas Terran SC1.png

Research time

110[10] time

Notes

Increases the energy of the Raven by 25.[10]

Edit
Durable Materials[35]
Researched at

Tech lab[10]

Properties
Minerals

150[35] Image:Minerals Terran SC1.png

Gas

150[35] Image:Gas Terran SC1.png

Research time

110[35] time

Notes

Increases the lifespan of units produced by the Raven.[28][35] Also increases the duration of the Seeker Missile ability.[28]

Edit

[edit] Building Abilities

Salvage
Usage
Duration

5[37]

Hotkey

V[36]

Notes

"Salvage the structure, removing it and returning 100% of its mineral and gas value. Warning - once salvage is triggered it cannot be cancelled."[36]

Salvage enables certain terran structures to be "sold" for their full resource value.[38] This ability takes 5 seconds to use, however.[37] Once activated, stopping the salvaging process is impossible.[39]

Edit

[edit] Development

[edit] Barracks

  • U-238 Shells[8]
    • Used to increase the marine attack range like in StarCraft I.[8] On the actual build, the marine no longer need this upgrade, the attack range is already 5 when built.[21]
  • Caduceus Reactor[8]
    • When the medic was available (now is no longer in multiplayer), this upgrade was available. Like in StarCraft I, it increased the medic's energy.[8]

[edit] Factory

In earlier builds the Viking was built at the factory in ground mode, but needed the Fighter Tech upgrade to enable it to transform to air mode.[40]

[edit] Starport

  • Defensive Matrix Field[41]
    • Cost: 150 Image:Minerals Terran SC1.png 150 Image:Gas Terran SC1.png 110 seconds
    • Hotkey: D
    • "Allows the Nomad to use the Defensive Matrix Field ability. Defensive Matrix Field creates a damage suppression field at target location which reduces all incoming damage by 50%."

The Nomad (later Vulkan and Nighthawk, now Raven) had this ability along with other unknown ability[41] at BlizzCon 2007. The ability is no longer in the game.

[edit] References

  1. 1.0 1.1 1.2 1.3 StarCraft Legacy staff. 2009-04-04. Terran Buildings Information. StarCraft Legacy. Accessed 2009-05-10.
  2. StarCraft Legacy staff. 2009-05-30. Fomos StarCraft II Impressions. StarCraft Legacy. Accessed 2009-05-30.
  3. Terran Gameplay Footage. StarCraftZine. Accessed 2008-12-11.
  4. 4.0 4.1 Karune. 2008-02-04. StarCraft II Q&A - Batch 28. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-04.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Zero. 2008-03-15. My Day at Blizzard. StarCraft Legacy. Accessed 2008-03-18.
  6. 6.0 6.1 6.2 StarCraft Legacy staff. 2009-04-04. WWI 08 Coverage - Terran Units. StarCraft Legacy. Accessed 2009-06-20.
  7. 7.0 7.1 2008-10-12. Terran Tech Tree. StarCraft Source. Accessed 2008-12-03.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 2007-09-13. Gameplay Video - Terran. Blizzard Entertainment. Accessed 2007-09-14.
  9. Medievaldragon. 2009-08-21. Starcraft II Single Player Hands On: The Armory Room. Blizzplanet. Accessed 2009-08-28.
  10. 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 10.12 10.13 10.14 10.15 10.16 10.17 10.18 10.19 10.20 10.21 10.22 10.23 10.24 10.25 10.26 10.27 10.28 10.29 10.30 Terran Tech Lab. StarCraft II Armory. Accessed 2009-10-04.
  11. 11.0 11.1 11.2 Marine. StarCraft II Armory. Accessed 2009-09-04.
  12. Terran Marine. StarCraft Source. Accessed 2009-10-02.
  13. Marines are much more useful than the original StarCraft, mostly because they have more hit points now. Even in mid game, they can be armed with Combat Shields, giving them a whopping 55 hit points. That combined with Stim Pack and Medivac Dropships healing, is quite a formidable force. Nonetheless, in early game, it is a must to combine them with Marauders, to slow Zealots and force fire Roaches. Karune. 2009-03-17. What's the point of marines? (post 11). Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-17.
  14. 2007-05-19. Gameplay Trailer. Blizzard Entertainment. Accessed 2007-08-12.
  15. Karune. 2007-07-23. StarCraft II Q&A - Karune Briefings. StarCraft II General Discussion Forums. Accessed 2007-09-06.
  16. 16.0 16.1 16.2 16.3 16.4 16.5 Grrrrr. 2009-07-04. Terran Late Game Experience (page 3). Inc.Gamers. Accessed 2009-07-13.
  17. StarCraft II Armory staff. Hellion. StarCraft II Armory. Accessed 2009-08-25.
  18. Source: GC 2008 2008-08-21 StarCraft II Gameplay. Accessed 2008-08-29.
  19. 19.0 19.1 2008-09-02. PAX 2008: Troublesome Gameplay (Cam) Pt. 3 HD. Gametrailers.com Accessed 2008-09-02.
  20. 20.0 20.1 In the current build, Terran Siege Tanks's AoE (Area of Effect) attack have 13 range (more than twice the range of a Marine) against ground units, and Thors' AoE attack have 10 range Karune. 2008-05-22. Is terran turtling going to be as powerful. Battle.net StarCraft II General Discussion Forum. Accessed 2008-05-22.
  21. 21.0 21.1 StarCraft Legacy staff. 2009-04-04. Terran Unit Information. StarCraft Legacy. Accessed 2009-05-10.
  22. imba.Adolf [RA]. 2009-11-08. We played Starcraft 2: A Report From IgroMir, Day 1. StarCraft Legacy. Accessed 2009-11-09.
  23. 23.0 23.1 23.2 23.3 23.4 Terran Viking. StarCraft II Armory. Accessed 2009-09-12.
  24. Karune. 2008-02-26. StarCraft II Q&A - Batch 31. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-26.
  25. BlizzCon Statistics 1 Shacknews
  26. 26.0 26.1 1) The Hunter Seeker Missile uses 75 energy, and the Auto-Turret uses 50 energy (and attack both air and ground)
    2) There is currently no cooldown for any of the Nighthawk's abilities (Auto-Turret + Hunter Seeker Missile [which has to be researched at the Fusion Core building]). None of the Nighthawk abilities cost minerals. The Hunter Seeker missile also does a whooping 150 damage and has splash damage, instantly killing most casters and tier 1 units.

    **All of these stats are constantly subject to balance changes.
    Karune. 2009-04-03. the Terran Medivac (post 12). StarCraft II General Discussion Forum. Accessed 2009-04-03.
  27. 27.0 27.1 It explodes on contact and can be avoided if you retreat that unit for the X second duration. X would be determined through balance. The hunter seeker is designed to kill slower moving units like spellcasters.

    Currently the Hunter Seeker Missile tracks an enemy target for 15 seconds.
    Karune. 2009-04-03. the Terran Medivac (post 10). StarCraft II General Discussion Forum. Accessed 2009-04-03.
  28. 28.0 28.1 28.2 Grrrrr. 2009-07-04. Terran Late Game Experience (page 4). Inc.Gamers. Accessed 2009-07-13.
  29. Blizzard Entertainment, gearvOsh. Fansite Q&A 5: SC2A . StarCraft 2 Armory News Updates Forum. Accessed 2009-05-28.
  30. Nighthawk launched Hunter Seeker Missile at one of Banelings and Hunter Seeker Missile gives a splash damage to the ground and air units of the enemy and friendly units as well. That's how that Nighthawk died. Cydra. 2009-04-17. 16:50 How did that Nighthawk die? Battle.net StarCraft II General Discussion Forum. Accessed 2009-04-17.
  31. StarCraft Legacy staff. 2009-06-29. June 22, 2009 StarCraft II Review . StarCraft Legacy. Accessed 2009-06-29.
  32. It is true, if you can get close enough with the Raven (previously known as the Nighthawk), the Hunter Seeker Missile(HSM) is likely to do some major damage. Nonetheless, a Zerg opponent should have an ample amount of time to react to it, and the HSM has a slight delay launch when it comes out from the Raven. Additionally, there will be a visual that will show exactly which unit is being targeted by the HSM, allowing the possibility of more micro by the Zerg player to limit the damage taken. Karune. 2009-05-26. Nighthawk+HSM vs Mutalisk. Battle.net StarCraft II General Discussion Forum. Accessed 2009-05-26.
  33. No, it can't target structures. But it still can give damage by hitting units right next to the building with the splash damage. Cydra. 2009-05-04. Can the Hunter Seeker hit buildings? Battle.net StarCraft II General Discussion Forums. Accessed 2009-05-04.
  34. Terran Raven. StarCraft Source. Accessed 2009-09-12.
  35. 35.0 35.1 35.2 35.3 35.4 Terran Auto Turret. StarCraft II Armory. Accessed 2009-09-12.
  36. 36.0 36.1 BlizzCon Statistics 1Shacknews.
  37. 37.0 37.1 1) In the current build, for 100 energy, the Queen can heal a biological unit or building by 200 hit points.
    2) For 50 energy, the Terran Orbital Command can increase a supply depot's supply provided by +8 permanently.
    3) Terran Add-Ons, Bunkers, Sensor Towers, and Missile Turrets can be salvaged for 100% of its cost. Salvage currently takes 5 seconds to complete.
    4) Yes, the Banshee portrait is of a female pilot.
    5) Vespene gas can still become depleted from geysers. Most geysers have 2500 gas each.
    Karune. 2009-06-30. Karune: Can the queen heal? Battle.net StarCraft II General Discussion Forum. Accessed 2009-06-30.
  38. Karune. 2008-02-29. StarCraft II Q&A - Batch 29. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-08.
  39. Shacknews. Artist: Blizzard Entertainment. Accessed 2007-12-01.
  40. 40.0 40.1 BlizzCon Statistics 1 Shacknews
  41. 41.0 41.1 BlizzCon Statistics 1 Shacknews
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