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Tech reactor

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Tech Reactor
TechReactor SC2 Rend1
Structure
Race

Terran

Campaign

StarCraft II

Role

Advanced units and research/Enhanced unit production add-on

Production
Minerals

75 Minerals Terran SC1

Gas

50 TerranVespene SC2 Game1

Build time

25 Time SC2 Game1

Parent
Requires

25 protoss research points

Hotkey

Z

Protection
Hit points

400

Armor

1 BuildingArmor SC2 Game1

Type
Armor type

Armored

Function
Allows

Advanced units and research

2 units to be built simultaneously

The tech reactor is an add-on structure in StarCraft II. It is only available in the single-player campaigns and Co-op Missions.

OverviewEdit

Tech reactors were developed by Raynor's Raiders scientist Egon Stetmann after doing extensive research on protoss plasma shields. The results of his research allowed the reactor and tech lab to be combined into one facility, allowing for the functionality of both add-ons.[1]

The Terran Dominion eventually acquired the research to use tech reactors, as did the terran race as a whole. By 2506, the tech reactor was used almost exclusively over the previous two add-ons.

Game StructureEdit

The add-on is acquired in Hyperion's lab in story mode for 25 protoss research points and at the cost of the barracks being being able to drop trained infantry anywhere on the map.[1] This allows two of any unit to be built at once. After being researched, all starting tech labs and reactors in subsequent missions are replaced by tech reactors. Tech labs and reactors may no longer be built.

The tech reactor can be preferable to the Orbital Strike upgrade, where as the Orbital Strike only affects the barracks, the tech reactor upgrade affects the barracks, factory, and starport, allowing them all access to tech lab-required units, while doubling their unit production rate. This is invaluable when mass-producing battlecruisers and thors.

Depending on the specific mission and its difficulty level, enemy terran forces may have tech reactors attached to some of their buildings, though at other times they will use only reactors and tech labs.

In Co-op Missions, Rory Swann is able to build tech reactors once he reaches Level 10.

AcquisitionEdit

SC2 Lab Tech Reactor Icon Tech Reactor

Combines the tech lab and reactor into one add-on.[1]

Protoss plasma shields have finally given us the ability to fit the tech lab and the reactor into a single structure add-on. This new add-on, known as the tech reactor, replaces the old tech lab and reactor add-ons, and allows us to train two of any unit type simultaneously.

Campaign Acquisition
Acquired from Hyperion laboratory for 25 protoss research points
ve

Building UpgradesEdit

FireSuppression SC2 DevGame1 Fire Suppression System

All structures repair themselves to 50% life. All structure fires are automatically put out.

This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past half life.[2]

Campaign Acquisition
Unlock Complete eleven missions.
Acquired from Hyperion armory for $90,000
ve

Left 2 DieEdit

In Left 2 Die, Raynor's Raiders can buy tech reactors for 100 biomass points.[3]

ReferencesEdit

  1. 1.0 1.1 1.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  2. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  3. Blizzard Entertainment. StarCraft II. (Activision Blizzard) Map: Left 2 Die (in English). 2011.

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