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Teleportation

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Teleportation is a type of matter transport used by terrans and protoss.

Contents

OverviewEdit

Protoss TeleportationEdit

The protoss have spent thousands of years studying the nature of time and space[1] and as a result, their ability to manipulate it far exceeds that of other races.[2] Arbiters could weaken space-time, tearing rifts in the fabric of space-time, creating a vortex linking another location to the Arbiter's location,[3] warp prisms are able to perform a similar ability through the psionic matrix.[1] In addition, teleportation mechanisms are built into power suits and light armor suits. When a protoss wearing one of these suits nears death, they disappear in a flash of bright light, and are teleported to safety. Primitive and superstitious civilizations have attributed this to supernatural causes.[4] These mechanisms can also be activated manually.[5]

Stalkers are also able to blink—essentially short-range teleportation.[6] Some dark templar also have an ability similar to the stalkers' blink.[7]

Terran TeleportationEdit

Terran teleportation fields were invented by Transmatter Inc. Although not as advanced as protoss teleportation technology,[8] terran teleportation devices are able to quickly move living organisms and objects short distances within structures[9] and science vessels via teleportation pads.[10]

Teleporting a solid object into another solid object can result in a "telefrag".[11]

Transmatter made several attempts to improve on the technology, but they were all failures.[8] Another terran attempt at a teleportation system was the MH-232 Teleportation system, but there was a terrible accident and it malfunctioned. There was a valiant attempt to manually control the teleportation matrix without the automated computer system, but it eventually failed.[12]

In contrast, the Kimeran Pirates had an advanced teleportation system aboard their ship, the Kimera, which didn't require a fixed piece of technology to transport people onto and off the ship. However, the technology required accurate positioning information which came from transponders. If those were knocked off-line, the teleportation system could not be used.[13]

ReferencesEdit

  1. 1.0 1.1 Phase Prism. Accessed on 2008-29-03
  2. Gateway. Accessed on 2008-29-03
  3. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  4. Karune. 2007-01-22. StarCraft II Q&A - Batch 26. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-22.
  5. Furman, Simon (w), Tomás Aira (p, i), German Erramouspe (i). "Creep." In StarCraft: Frontline: Volume 2 (paperback binding), pp. 26-67. Tokyopop, January 1, 2009. ISBN 1427-80831-7.
  6. Blizzard Entertainment (2007-05-19). Stalker. Blizzard Entertainment. Accessed 2007-09-06.
  7. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Whispers of Doom (in English). 2010-07-27.
  8. 8.0 8.1 2000-09-29. Trade Masters. StarCraft Compendium Map Archives. Accessed 2007-08-26
  9. StarCraft. Vivendi Games. Mission: The Jacobs Installation (in English). 1998.
  10. StarCraft. Vivendi Games. Mission: The Amerigo (in English). 1998.
  11. Blizzard Entertainment. StarCraft. Vivendi Games. Map: StarCraft Fortress (in English). 1998.
  12. 2000-11-30. Firing Line. StarCraft Compendium Map Archives.
  13. 2000-10-27. StarCraft: Brood War. Vivendi Games. Mission: Deception (in English). Map Archives: Deception.
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