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"Kinetic matrix active."

- Tempest pilot(src)

The protoss tempest is a unit that was introduced in StarCraft II: Heart of the Swarm.

OverviewEdit

"Nothing a little determined firepower can't crack. If you can get close enough."
Tempest SC-FM Art1

A tempest

An immense capital ship,[1] the tempest was developed by the protoss after the first phase of the Second Great War in order to maximize the effectiveness of their war machine against their enemies,[2] specifically dealing with the long-range weaponry of the zerg and terrans.[3] They stand as one of the most powerful warships in the protoss arsenal.[4] However, tempests can still be brought down with focused fire, in the event of their enemy getting close enough to engage them.[1]

The tempest's large thrusters generate enough drive to displace the vessel’s considerable mass, and are designed to take advantage of the immense power output of the ship’s kinetic matrix. Phase-smiths fitted the tempest with sophisticated stabilization technology to prevent energy fluctuations that could jeopardize the integrity of the ship when firing its primary weapon.[5]

ForgedTempest SC2SkinImage

The Tal'darim tempest

Upon first seeing the tempest in combat, the Tal'darim, in a rare case of being impressed by the Daelaam, vowed to seize them for the Death Fleet.[6] By 2506,tempests had been incorporated into their arsenal.[7]

ArmamentEdit

"Magical ball of death goes here."

- A Dominion marine, in regards to the point of kinetic matrix formation(src)

The cockpit of the tempest is specially shielded, situated in a position where it overlooks the vessel's primary weapon. With this device, tempest pilots build up volatile energies in the kinetic matrix that powers the tempest, then propels the energy through the ship's hull[3] routed through the multiple resonators, coils, and amplifiers housed in the claw-like fore of the ship. This, fused with a contained sphere of highly-charged particles, can then be launched at distant targets. The resulting projectile, while unstable[5] and slow moving,[1] may be launched over great distances to soften up enemy forces or deal with defensive emplacements before protoss armies engage in battle.[5] In this regard, tempests are often situated behind protoss shock troops. The matrix's range is so large that it actually exceeds the radius of the tempest's sensors. Thus, tempests sometimes need spotters to reveal faraway targets.[1]

Tempest SC2-HotS Art1

The tempest charging its weapon

The fanatical[3] tempest pilots must make adjustments to ensure each blast is cohesive enough to reach the target. They also regulate the energy flow from the kinetic matrix to prevent catastrophic overloads which could compromise or destroy their ship. The power coursing through the tempest’s hull is so monumental that its pilots must wear bulky dampening armor to withstand it.[5]

At the close of the End War, Phase-smith Karax developed tempests that were integrated into the purifier data web, allowing them to be flown remotely. This allowed them to be outfitted with advanced disintegration weaponry at no risk to protoss pilots.[8]

Game UnitEdit

The tempest is a new protoss capital ship.[9]

Heart of the SwarmEdit

The tempest has very long-ranged ("siege") weapons, for both anti-air and anti-ground.[10] The tempest does low damage for its cost, which is intentional—it is very much a support unit meant to be used strategically rather than a core combat one. It is good at enemy harassment and forcing the enemy to come into the range of core protoss units.[11] However, the tempest's strength lies in its ability to deal extra damage against enemy aerial "massive" units, like such as the battlecruiser and carrier. A pair of tempests can make short work of any of these units, as they can effectively outrange and flank them without the risk of retaliation.

AbilitiesEdit

DisruptionBlast LotVGame 1
Disruption Blast

Charges up for 4 seconds, and then stuns enemy ground units and ground structures in the target area for 7 seconds.

Usage
Hotkey D
Range 10
Duration 7Time SC2 Game1
Cooldown 43Time SC2 Game1
ve

UpgradesEdit

Increases attack damage of protoss air units.

Acquisition
Purchased from Cybernetics core
Hotkey E
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 114Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 136Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 157Time SC2 Game1
ve

Increases protoss air unit armor.

Acquisition
Purchased from Cybernetics Core
Hotkey A
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 114Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 136Time SC2 Game1
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 157Time SC2 Game1
ve
  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 114Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 136Time SC2 Game1
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 157Time SC2 Game1
ve

Legacy of the Void CampaignEdit

"Valor is eternal."

- Purifier pilot(src)

In the single-player campaign of Legacy of the Void, the tempest is one of three capital ships the player can use, along with the carrier and mothership. The tempest retains its powerful long-range attacks, making them more useful for kiting enemies than a frontal assault like the carrier and mothership. The tempest also gained a Disintegration ability that deals heavy damage over time, effective for striking targets of opportunity.

With Patch 3.7, the Tempest gained the Disruption Blast ability.

AbilitiesEdit

Distintegration SC2LotV Icon
Disintegration

Target enemy unit or structure takes 500 damage over 20 seconds.

Usage
Hotkey D
Duration 20Time SC2 Game1
Cooldown 90Time SC2 Game1
ve

UpgradesEdit

Increases attack damage of protoss air units.

Acquisition
Purchased from Cybernetics core
Hotkey E
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 114Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 136Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 157Time SC2 Game1
ve

Increases protoss air unit armor.

Acquisition
Purchased from Cybernetics Core
Hotkey A
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 114Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 136Time SC2 Game1
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 157Time SC2 Game1
ve
  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 114Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 136Time SC2 Game1
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 157Time SC2 Game1
ve

Co-op MissionsEdit

Tempests are exclusive to Artanis in Co-op Missions, unlocked once he reaches Level 11.

AbilitiesEdit

Distintegration SC2LotV Icon
Disintegration

The tempest gains the Disintegration ability. Target enemy unit or structure takes 10 damage every 0.4 seconds for duration, up to 500 damage.

Usage
Hotkey D
Range 15
Duration 20Time SC2 Game1
Cooldown 90Time SC2 Game1
Campaign Acquisition
Unlock Reach Artanis Level 12.
Acquisition
Purchased from Fleet beacon
Hotkey D
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 90Time SC2 Game1
ve

UpgradesEdit

Increases attack damage of protoss air units.

Acquisition
Purchased from Cybernetics core
Hotkey E
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 114Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 136Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 157Time SC2 Game1
ve

Increases protoss air unit armor.

Acquisition
Purchased from Cybernetics Core
Hotkey A
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 114Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 136Time SC2 Game1
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 157Time SC2 Game1
ve
  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 114Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 136Time SC2 Game1
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 157Time SC2 Game1
ve
SC2 Artanis AC - Fleet Beacon Upgrade Cache
Fleet Beacon Upgrade Cache

Unlocks additional upgrades for the phoenix and tempest at the fleet beacon.
• Allow phoenixes to use Graviton Beam on two targets at once.
• Unlock the tempest's Disintegration ability, which deals 500 damage to target unit or structure over 20 seconds.

Campaign Acquisition
Unlock Reach Artanis Level 12.
ve

QuotationsEdit

See: StarCraft II Tempest Quotations
See: StarCraft II Purifier Tempest Quotations

DevelopmentEdit

Main article: Tempest/Development

The tempest's aesthetic was devised by Samwise Didier via a "napkin concept." The first sketch was simply a curve with a ball of energy within it.[12] In its current form, the tempest was designed to exemplify the sleek, organic shapes of the protoss.[13]

GalleryEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
  2. 2011-10-27, BlizzCon 2011: StarCraft II: Heart of the Swarm – Units and Abilities. Blizzplanet, accessed on 2011-11-06
  3. 3.0 3.1 3.2 Blizzard Entertainment. 2012-12-20. Tempest. Blizzard Entertainment. Accessed 2012-12-21.
  4. 2015-04-09, A Time for Templars: Protoss. Blizzard Entertainment, accessed on 2015-04-10
  5. 5.0 5.1 5.2 5.3 2015-30-04, Tempest Science. Blizzard Entertainment, accessed on 2015-05-01
  6. Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. July 19, 2017
  7. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Rak'Shir. (in English). November 10, 2015
  8. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. War Council interface (in English). 2015-11-10.
  9. SoMuchMass. 2011-10-23. BlizzCon 2011 - Starcraft 2: Heart of the Swarm and Blizzard DOTA - Art & Technology Panel (Full). Youtube. Accessed 2011-10-26.
  10. Dustin Browder. 2012-04-11. Developer Update: Heart of the Swarm Multiplayer - Starcraft II. Battle.net, accessed on 2012-04-11.
  11. 2012-06-11, Dustin Browder gives Slasher the scoop on Heart of the Swarm. YouTube, accessed on 2012-06-21
  12. 2012-06-09, Interview with Allen Dilling, Lead Artist, StarCraft 2 Heart of the Swarm. YouTube, accessed on 2012-06-21
  13. 2011-10-23, BlizzCon 2011 - Starcraft 2: Heart of the Swarm and Blizzard DOTA - Art & Technology Panel (Full). YouTube, accessed on 2011-11-07