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Tempest

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This article is about the StarCraft II unit. You may be looking for:

Tempest
Tempest SC2-HotS DevRend1
Unit
Race

Protoss

Role

Warship

Armament
  • Kinetic overload
  • Resonance coil
Properties
Sight range

12

Production
Minerals

300 Minerals Terran SC1

Gas

200 ProtossVespene SC2 Game1

Psi

4 ProtossSupply SC2 Icon1

Build time

60 Time SC2 Game1

Produced from

Stargate

Requires

Fleet beacon

Hotkey

T

Movement
Speed

1.88

Acceleration

1.0625

Lateral
acceleration

46.0625

Deceleration

0

Collision radius

1.25

Protection
Shields

150

Hit points

300

Armor

2 SC2ProtUpgrdAirArm

Type
Armor type
  • Armored
Kinetic Overload
Damage

30 + 50 vs massive

Targets
  • Air
Cooldown

3.3

Range

15

Upgrade/level

+3/+5 vs massive SC2ProtUpgrdAirWeap

Resonance Coil
Damage

30

Targets
  • Ground
Cooldown

3.3

Range

15

Upgrade/levels

+3 SC2ProtUpgrdAirWeap

Meta
Kill score

600

Production
score

600

The protoss tempest is a unit that was introduced in StarCraft II: Heart of the Swarm.

OverviewEdit

Tempest SC2-HotS Art1
The tempest
HawkiAdded by Hawki

A capital ship, the tempest, was developed by the protoss after the first phase of the Second Great War in order to maximize the effectiveness of their war machine against their enemies,[1] specifically dealing with the long-range weaponry of the zerg and terrans.[2]

Tempest pilots build up volatile energies in the kinetic matrix that powers the tempest, then propels the energy through the ship's hull. This, fused with a contained sphere of highly-charged particles, can then be launched at distant targets. The fanatic tempest pilots must wear bulky dampening armor to protect them from the energies coursing through the ships.[2]

Game UnitEdit

The tempest is a new protoss capital ship.[3] It has very long-ranged ("siege") weapons, for both anti-air and anti-ground.[4]

The tempest does low damage for its cost, which is intentional—it is very much a support unit meant to be used strategically rather than a core combat one. It is good at enemy harassment and forcing the enemy to come into the range of core protoss units.[5]

QuotationsEdit

See: StarCraft II Tempest Quotations

DevelopmentEdit

Tempest SC2 Head1
Tempest portrait
Thunder EagleAdded by Thunder Eagle
Main article: Tempest/Development

The tempest's aesthetic was devised by Samwise Didier via a "napkin concept." The first sketch was simply a curve with a ball of energy within it.[6]

In its current form, the tempest was designed to exemplify the sleek, organic shapes of the protoss.[7]

ReferencesEdit

  1. 2011-10-27, BlizzCon 2011: StarCraft II: Heart of the Swarm – Units and Abilities. Blizzplanet, accessed on 2011-11-06
  2. 2.0 2.1 Blizzard Entertainment. 2012-12-20. Tempest. Blizzard Entertainment. Accessed 2012-12-21.
  3. SoMuchMass. 2011-10-23. BlizzCon 2011 - Starcraft 2: Heart of the Swarm and Blizzard DOTA - Art & Technology Panel (Full). Youtube. Accessed 2011-10-26.
  4. Dustin Browder. 2012-04-11. Developer Update: Heart of the Swarm Multiplayer - Starcraft II. Battle.net, accessed on 2012-04-11.
  5. 2012-06-11, Dustin Browder gives Slasher the scoop on Heart of the Swarm. YouTube, accessed on 2012-06-21
  6. 2012-06-09, Interview with Allen Dilling, Lead Artist, StarCraft 2 Heart of the Swarm. YouTube, accessed on 2012-06-21
  7. 2011-10-23, BlizzCon 2011 - Starcraft 2: Heart of the Swarm and Blizzard DOTA - Art & Technology Panel (Full). YouTube, accessed on 2011-11-07
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