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Templar Caste

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Templar Caste
Political
Type

Warrior Caste

Race(s)
Leader

Zoranis (?—?), Adun (?—1500), Tassadar (?—2500), Artanis (2500—?), Selendis (?—)

Societal
Capital/Base

Aiur (?—December 2500), Shakuras (December 2500—)

Historical
Status

Active

The Templar Caste is a collection of protoss warrior tribes. Descended from great warrior tribes from the Aeon of Strife, these were selected by Khas and his students to act as warriors. The other two castes are the Judicator Caste (leaders) and Khalai Caste (workers).[1]

Outside of the Templar Caste, only the Ara Tribe, Shelak Tribe, Furinax Tribe and the Dark Templar do any fighting.

Templar are trained from youth to harness fear and to give their lives if necessary.[2]

Members of the Templar Caste who are particularly skilled psychics are known as high templar.[1] Both High Templar and any member of the Templar Caste are sometimes simply referred to as "Templar".

The Templar Caste is led by an executor.[2] At various times there have been multiple executors.[3][4][5]

[edit] History

Before the advent of the Khala, each tribe had a definite proclivity or strength. The dictates of the Khala advised a three caste system, which each tribe fit easily into. The Templar tribes were those who had great physical prowess or agility, or tended towards strategy. In the early days of the Khala, they fought to protect the new protoss culture from those who disagreed with it. When the battles ended, the Templar defended their people from fearsome fauna and later from hostile alien beings while settling their colonies.[2]

In the early phases of the Great War, the Templar deployed the Koprulu Expeditionary Force to combat the zerg infestation on the terran worlds.[1] After the fighting on the terran worlds abated, the fleet's commander, Executor Tassadar, opted to follow the zerg to Char rather than return to Aiur.[6] At Char the fleet was destroyed.[7]

The Templar were engaged during the zerg invasion of Aiur. Uninspiring leadership by the Conclave hampered their efforts. Further difficulties arose with the return of Tassadar and the short lived civil war which further divided the Templar's resources.[8] Ultimately the battle was lost and the Khalai were forced to abandon Aiur for Shakuras.[9]

During the Brood War many Templar rallied to Judicator Aldaris' in an abortive uprising against Matriarch Raszagal.[10] The Templar were quick to respond to resurgent zerg activity in the Koprulu Sector. They secured the xel'naga temple on Artika from the Terran Dominion and the Swarm.[11]

[edit] Known Templar Tribes

The protoss tribes are named after constellations and stars, or derived from Latin words.

[edit] References

  1. 1.0 1.1 1.2 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. 2.0 2.1 2.2 Golden, Christie (November 27, 2007). StarCraft: The Dark Templar Saga #2: Shadow Hunters. Simon & Schuster (Pocket Star). ISBN 0-7434-7126-1.
  3. Mesta, Gabriel (July 1, 2001). StarCraft: Shadow of the Xel'Naga. Simon & Schuster (Pocket Star). ISBN 0-671-04149-5.
  4. StarCraft: Retribution. WizardWorks Software. Protoss campaign: “The Legacy of Kharadun”, mission 1: “The gateway to Taledon” (in English). 1998.
  5. StarCraft: Insurrection. Aztech New Media. Protoss campaign, mission 1: “Satellite Platform” (in English). 1998.
  6. StarCraft. Vivendi Games. Mission: Into the Flames (in English). 1998.
  7. Rosenberg, Aaron (June 1, 2006). StarCraft: Queen of Blades. Simon & Schuster (Pocket Star). ISBN 0-7434-7133-4.
  8. StarCraft. Vivendi Games. Mission: The Trial of Tassadar (in English). 1998.
  9. StarCraft: Brood War. Vivendi Games. Mission: Escape from Aiur (in English). 1998.
  10. StarCraft: Brood War. Vivendi Games. Mission: The Insurgent (in English). 1998.
  11. Elder, Josh and Ramanda Kamarga. "Why We Fight." In StarCraft: Frontline: Volume 1, pp. 6–47. Tokyopop, August 1, 2008. ISBN 1427-80721-3.
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