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Templar archives

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TemplarArchives SC2 Rend2

The templar archives

The templar archives are dark, mysterious buildings that serve as training centers for the legions of both the high templar and, during the Brood War, the Dark Templar.

OverviewEdit

The high templar, charged with wielding the psionic powers of their race, used the archives to access memories and strands of experience from the Khala[1] and thereby gain knowledge inaccessible to ordinary warriors.[2]

With the corruption of the Khala during the End War, the archives fell silent, the memories of the Khalai's ancestors lost to them.[3]

Game StructureEdit

StarCraftEdit

Templar Archives
SC1 Templar Archives
Structure
Race

Protoss

Production
Minerals

150 Minerals Terran SC1

Gas

200 Gas Protoss SC1

Build time

60 Time SC2 Game1

Produced from

Probe

Requires

Citadel of Adun

Protection
Shields

500

Hit points

500

Function
Allows

Arbiter tribunal

Research

In StarCraft, the archives allow the production of high templar and researches their more advanced psychic abilities.[2] In StarCraft: Brood War, the archives also allow the production of dark templar from the gateway and researches dark archon abilities and upgrades.

Researched AbilitiesEdit

The high templar selects a unit, creating two duplicates of it. Hallucinations appear with a blue tint to the creating and controlling player, while all other players will see them as duplicates of the original. Hallucinations do not inflict damage when they "attack", may not cast spells, or produce units (important for hallucinated carriers and reavers), and take double damage from all attacks. Hallucinations last for a limited time and automatically disappear when hit by spells (eg. EMP shockwave, Mind Control).

Usage
Hotkey L
Cost 100 Energy Terran SC1
Range 7
Duration 180 secondsTime SC2 Game1
Acquisition
Purchased from Templar archives
Hotkey H
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 80Time SC2 Game1

The high templar can create a storm of raw psychic energy. This is achieved by one closing their mind to the outside world, sending out psychic "ripples" that are disruptive to other lifeforms.

Inflicts 112 damage to all units within a target area over seven seconds. The storm does not harm structures or units within bunkers. Psionic storm ignores armor and armor types.

It does not prevent units from moving into or out of the affected area. Only one storm may affect an area at a time; overlapping storms does not increase damage output.

Usage
Hotkey P
Cost 75 Energy Terran SC1
Range 9
Duration 4 secondsTime SC2 Game1
Acquisition
Purchased from Templar archives
Hotkey T
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 120Time SC2 Game1

Prevents all biological units (friendly included) within a 4 x 4 area from attacking, moving, or casting spells for short period of time.[4] Stunned cloaked units will be revealed. Burrowed units will not be revealed or stunned.

Usage
Hotkey E
Cost 100 Energy Terran SC1
Range 10
Acquisition
Purchased from Templar archives
Hotkey E
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 100Time SC2 Game1

Transfers control of any enemy unit to the casting player. Using Mind Control will drain the dark archon's shields and leave it vulnerable.[4]

Mind controlling a transport will also transfer control of any units the transport is carrying, and mind controlling a unit that has researched upgrades or special abilities will transfer them to the dark archon's player.

The transfer is permanent and irreversible, even after the death or the transfer of control of the dark archon who performed it. Any unit can be subject to multiple Mind Control spells, effectively changing ownership every time.

Usage
Hotkey C
Cost 150 Energy Terran SC1 AllSC2ProtUpgrdShield
Range 8
Acquisition
Purchased from Templar archives
Hotkey E
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 120Time SC2 Game1

Researched UpgradesEdit

ArgusTalisman SC1 Upgrd1 Argus Talisman
Acquisition
Purchased from Templar archives
Hotkey T
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 166Time SC2 Game1
KhayAmulet Icon SC1 Khaydarin Amulet
  • Increases high templar maximum energy by 50.
  • Increases high templar starting energy from 50 to 62.
Acquisition
Purchased from Templar archives
Hotkey K
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 166Time SC2 Game1

Building UpgradesEdit

  • +1 armor bonus to shields per level for all units and structures.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 298Time SC2 Game1
Required Cybernetics core
Level =Level 3
Cost 400 Minerals Terran SC1 400 Gas Terran SC1 330Time SC2 Game1
Required Cybernetics core

StarCraft IIEdit

Templar Archives
TemplarArchives SC2 Rend1
Structure
Race

Protoss

Production
Minerals

150 Minerals Terran SC1

Gas

200 ProtossVespene SC2 Game1

Build time

50 Time SC2 Game1

Produced from

Probe

Requires

Twilight council

Hotkey

T

Protection
Shields

500

Hit points

500

Type
  • Armored
  • Mechanical
  • Structure
Function
Allows
Research

The templar archives in StarCraft II is a requirement for producing high templar in addition to providing upgrades such as psionic storm. It no longer provides the ability to summon dark templar; this has been moved to the dark shrine.

Researched AbilitiesEdit

Psionic Storm deals 80 damage in the target area in small packets over time, and hits both air and ground units. It injures friendly units caught in the area of effect of 1.5.[5]

Psionic storm is smartcast.

Psionic Storm is subject to a short delay before striking; during this brief period there is a visual indicator for where it will strike.

Usage
Cost 75 Energy Terran SC1
Duration 4Time SC2 Game1
Cooldown 2Time SC2 Game1
Acquisition
Purchased from Templar archives
Hotkey T
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 110Time SC2 Game1
ve


Co-op MissionsEdit

The templar archives is available to Artanis and Alarak, though the latter's is named "ascendant archives" and has a different skin. Artanis' archives allows the training of, and houses upgrades for, high templar, while Alarak's does the same for his ascendants.

Artanis Abilities and UpgradesEdit

Psionic Storm deals 80 damage to enemy units in the target area over a short time. Friendly units are not damaged.

Usage
Cost 75 Energy Terran SC1
Duration 4Time SC2 Game1
Cooldown 2Time SC2 Game1
Acquisition
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 60Time SC2 Game1
ve
PlasmaSurge SC2-LotV Icon1 Plasma Surge

Psionic Storm restores shields to friendly units in its radius.

Campaign Acquisition
Unlock Reach Artanis Level 6.
Acquisition
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 90Time SC2 Game1
ve
KhaydarinAmulet SC2 Game1 Khaydarin Amulet

Increases the starting energy of high templar and archons by 150.

Campaign Acquisition
Unlock Reach Artanis Level 6.
Acquisition
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 120Time SC2 Game1
ve
Alarak Abilities and Upgrades (Ascendent Archive)Edit
MindBlast SC2-LotV Icon1 Mind Blast

Deals 200 damage to target enemy unit.

Usage
Hotkey F
Cost 100 Energy Terran SC1
Range 13
Cooldown 8Time SC2 Game1
Campaign Acquisition
Unlock Reach Alarak Level 8
Acquisition
Purchased from Ascendant archives
Hotkey D
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 60Time SC2 Game1
ve
SC2 Alarak AC - ChaoticAtunement Chaotic Atunement

Increases range of Psionic Orb by 25%

Usage
Passive
Campaign Acquisition
Unlock Reach Alarak Level 12
Acquisition
Purchased from Ascendant archives
Hotkey K
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 60Time SC2 Game1
ve
SC2 Alarak AC - PowerOverwhelming Power Overwhelming

The ascendant permanently gains +100 max shields and +25% ability damage each time it uses Sacrifice. Stacks up to ten times.

Usage
Passive
Campaign Acquisition
Unlock Reach Alarak Level 12
Acquisition
Purchased from Ascendant archives
Hotkey H
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 60Time SC2 Game1
ve

Building UpgradesEdit

  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 220Time SC2 Game1
ve

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

The Khaydarin Crystal Amulet upgrade was removed as of patch 1.3.

KhaydarinAmulet SC2 Game1 Khaydarin Amulet
Acquisition
Purchased from Templar archives
Hotkey K
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 110Time SC2 Game1
ve
Pre-ReleaseEdit
TemplarArchives SC2 DevRend1

Development render

The templar archives didn't change very dramatically during the development of StarCraft II. Aside from some texture polish, it shipped in the final game unaltered.[6]

VariantsEdit

ReferencesEdit

  1. Karune. 2007-01-22. StarCraft II Q&A - Batch 26. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-22.
  2. 2.0 2.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  3. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. High templar unit quote (in English). 2015-11-10.
  4. 4.0 4.1 Underwood, Peter, Chris Metzen and Bill Roper. StarCraft: Brood War (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  5. Nethaera. 2010-03-30. Patch Notes - Beta Patch 7. Battle.net StarCraft II General Beta Forum. Accessed 2010-03-25.
  6. 2011, SC2: Protoss Templar Archives. Deviantart, accessed on 2011-03-19

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