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Orders of BattleEdit
Expect the opposing terran player to be utilizing the same orders against you.
13-15 bunker rushEdit
1-2 siege tank defense to natural expand.
May lead to victory depending on status of the enemy base.
Marine or SCV scoutingEdit
Kill the enemy scout
A Tank Push is carried out when two groups of siege tanks, usually hotkeyed, and with Siege Mode researched, move towards the enemy. The first group converts to Siege Mode while the second moves ahead and spots for them. The first group then switches out of Siege Mode, while the second simultaneously switches into Siege Mode. The first group spots for the second, and the cycle repeats, with the battalion of tanks getting ever closer to the enemy.
Any air unit that can attack ground units and nuke.
Used to kill the enemy's workers.
Bunkers, siege tanks
Ultimate strategy, expensive but powerful, especially if you have six or more battlecruisers.
Battlecruisers, with goliath support. Use focused fire and EMP (to prevent from using Yamato Cannon).
Try to kill the ghost that is pointing the target before the explosion of the missile. If the ghost is cloaked, use detectors. Players teching to ghosts are usually vulnerable to other attacks, so play aggressively.