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"It's clearly related to vespene gas, but there are some very exotic organics added into the mix."
"Any guesses what it's used for?"
"Well it would definitely affect brain chemistry, so it could be used as some kind of a drug or stimulant I suppose."

- Dr. Ariel Hanson and Jim Raynor discussing terrazine(src)

Terrazine SC2 Game1

A canister of terrazine

Terrazine gas is a potent psionic reagent.[1] It is sought by protoss, zerg and terrans alike.[2] The protoss consider it "the Breath of Creation"[3] (literally translates as such via Khalani). The Tal'darim believe that terrazine is a gift from the xel'naga to allow communication with them.[4]

Properties

Chemical

"Terrazine...It flows in cycles from the chasms of Slayn, bringing us closer to the Void. Amon's forces will be able to manifest until the flow subsides. They do not possess their full power here, yet they will strike at your base ruthlessly."

- First Ascendant Alarak(src)

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A terrazine tank

The properties of terrazine appear to be foreign to the material universe—it has been speculated that terrazine's origins lie within the Void, as on Slayn, it was found in the presence (or emitted) large amounts of Void energy.[5][6] The presence of terrazine in large amounts can sustain Void shades, albeit not at full strength. The Tal'darim used terrazine to become closer to Amon and to "peer beyond the veil."[7]

Terrazine is similar to vespene gas, and contains additional organic substances,[8][4] though is not as flammable. Without special preparation and containers, samples don't last long.[4] Visually, terrazine has appeared to be purple[3] and misty green.[4]

Terrazine has a coppery, blood-like smell.[4]

Biological and Psychological

Its effects are unpredictable,[9] though it possesses mind-altering qualities[8] and can enhance the psionic power of ghosts and other psychics, increasing their power by 1 or more points on the Psi Index scale, though the effects would probably not be noticable on an individual possessing an average PI. Gabriel Tosh believed this could increase a ghost's powers to near those of the protoss. Terrazine also rejuvenates a terran's brain cells, allowing them to overcome memory wipes and other such treatments. At least some spectres can also more easily resist mind-reading and can avoid picking up unwanted thoughts.[4]

Terrazine's side effects include hallucinations and violent outbursts.[4] The exact effects vary somewhat from one individual to another.[4][10][11] Many spectres became eccentric, collecting devices such as dolls in an effort to enhance their powers.[12]

Nova Terra claimed that terrazine drove the users insane,[13][14] and the instability resulted in the shutdown of Project Shadowblade.[4] Tosh[10][11] and an independent researcher, Dr. Ariel Hanson, said that Terra had exaggerated its effects.[8][11]

According to Alarak, the rogue Tal'darim Executor Nyon lost his mind after overexposure to terrazine. [15]

Terrazine has a half-life of several hours, but it builds up in the system over time and with repeated use. It is addictive, causing withdrawal symptoms after several hours. Stabilized by a little jorium, terrazine is inhaled by spectres like a drug. If the spectre keeps to a strict schedule, the side effects are minimized.[4]

Terrazine is poisonous to some lifeforms. Long-term exposure to terrazine wiped out the jungles of Slayn.[16]

History

Terrazine is a substance with a composition foreign to our universe, and was likely brought from the void by Amon. It has been used by the Tal'darim for millennia, as a holy object they believed brought them closer to the xel'naga. They spread it across a myriad of planets, converting them into shrine worlds. This process has proven catastrophic to the native life, as shown by the destruction of the jungles of Slayn.[7]

Terrazine was first discovered by terrans on Demon's Fair in 2501. Project Shadow Blade was commissioned for the creation of spectres, but it was shut down within the year.[4]

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This article or section is a stub. Please expand it.

Spectre Rebellion

In 2503,[17][18][19] an explosion released terrazine on the planet of Altara. The zerg were drawn to the world en masse because of this, but were repelled by Dominion forces.[4]


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This article or section is a stub. Please expand it.

The Second Great War

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This article or section contains information from the optional Covert Missions in StarCraft II: Wings of Liberty.
Main article: Welcome to the Jungle
Terrazine SC2 Game1

Terrazine altar on Bel'Shir

During the Second Great War, Gabriel Tosh commissioned Raynor's Raiders to steal terrazine from protoss altars on Bel'Shir. The altars were guarded by the Tal'darim, who regarded the gas as a sacred gift from the xel'naga, and refused to give the terrans any. The Raiders took what they needed by force.[3]

Tosh intended to use the terrazine to create an army of spectres. He stored his terrazine in a terrazine tank on Avernus Station.[13]

The End War

During the End War, the Tal'darim Alarak sought out Hierarch Artanis for aid in challenging Highlord Ma'lash, so he might claim his title and cease hostilities with the Daelaam. Upon arriving at the Tal'drim homeworld of Slayn, Alarak tasked the Daelaam to target Ma'lash's four lieutenants on the surface. During the battle, terrazine would rise from the underground, in which Amon's forces would emerge and attack until the mist subsided. After successfully killing Ma'lash's lieutenants, Alarak breathed in the terrazine and was pleased to feel Amon's fury at his defiance.[7]

Sources

Notes

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The refinery on Mar Sara

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This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

Mar Sara featured a Dominion-operated "Vespene" Refinery BF 1138, a terrazine refinery on Mar Sara, disguised as a vespene refinery,[21] which was infested by zerg and had to be rescued by Nova (a ghost) and other Dominion forces.[22]

References

  1. 2006-02-15. http://web.archive.org/web/20060215221134/http://www.blizzard.com/ghost/covertops/story/ Story]. Blizzard Entertainment. Accessed 2007-09-01.
  2. John Lagrave, Stuart Bishop. 2003-11-18. Interview: StarCraft: Ghost. CVG. Accessed 2009-02-08.
  3. 3.0 3.1 3.2 3.3 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Welcome to the Jungle (in English). 2010-07-27.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 Kenyon, Nate. (September 27, 2011). StarCraft: Ghost: Spectres. Simon & Schuster (Pocket Star). ISBN 978-1439-10938-0.
  5. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Conversations after: Steps of the Rite (in English). 2015-11-10.
  6. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Karax (In English). 2015.
  7. 7.0 7.1 7.2 Blizzard Entertainment. StarCraft II: Legacy of the Void. Vivendi Games. Mission: Steps of the Rite. (in English). November 10, 2015
  8. 8.0 8.1 8.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Ariel Hanson (in English). 2010.
  9. Elder, Josh (w), Ramanda Kamarga (p), Angie Nathalia (i), Junadi (i). "Do No Harm." In StarCraft: Frontline: Volume 3 (paperback binding), pp. 48-89. Tokyopop, July 14, 2009. ISBN 978-1427-80832-5.
  10. 10.0 10.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Gabriel Tosh (in English). 2010.
  11. 11.0 11.1 11.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Conversations after Breakout (in English). 2010
  12. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory units (in English). 2010.
  13. 13.0 13.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Ghost of a Chance (in English). 2010-07-27.
  14. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Breakout (in English). 2010-07-27.
  15. StarCraft II: Legacy of the Void, Alarak Lines
  16. 16.0 16.1 Brooks, Robert. "Ascension." (Oct. 01, 2015). Blizzard Entertainment. StarCraft Lore: Ascension Accessed 2015-10-01.
  17. April 6, 2010. "Timeline". StarCraft II: Heaven's Devils. Simon & Schuster (Gallery Books). pp. 311 - 323. ISBN 978-1416-55084-6.
  18. April 12, 2011. "Timeline." StarCraft II: Devils' Due. Simon & Schuster (Gallery Books). pp. 248-262. ISBN 978-1416-55085-3.
  19. September 27, 2011. "Timeline." StarCraft: Ghost: Spectres. Simon & Schuster (Pocket Star). pp. 393-416. ISBN 978-1439-10938-0.
  20. Blizzard Entertainment. 2010-07-24. Koprulu Sector Systems: Mar Sara. Blizzard Entertainment. Accessed 2010-07-24.
  21. Rausch, Allen 'Delsyn'. 2005-08-19. StarCraft: Ghost Preview Gamespy Accessed 2007-07-26.
  22. 2007-03-18. StarCraft Ghost Trailer. Blizzard Entertainment/Youtube. Accessed 2007-04-18.
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