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==Gameplay & Video Walkthrough== |
==Gameplay & Video Walkthrough== |
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+ | The low ground, where the minerals are, is regularly flooded by lava surges. On all difficulties, except brutal, a timer displays the time to the next lava surge. Even without the timer, the lava will glow brightly and warning sirens will sound to warn of an imminent surge. Units and structures caught in lava are destroyed. Use [[lift off]] to protect mining bases on the low ground. |
+ | [[Reaper]]s are adequate for most opposition. Destroying zerg bases is optional, but destroying [[hatcheries]] yields resource caches. The zerg do not attack in great strength. Attacks and base defenses may include [[mutalisk]]s; train {{link|marine|SC2}}s to support the reapers. On brutal, the zerg base in the map's north-east corner contains [[infestor]]s and a [[brood lord]]. Defend mining expansions accordingly. |
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− | A period of time into the mission, Tosh will dispatch four [[reaper]]s to the player's base. They can be used to scout out the area, as the map holds other reapers from Tosh that can be rescued as well as many resource palettes to speed up collection. Their ability to jump up and down cliffs also lets the reapers quickly move around the map's multi-level terrain. Tosh requests the player investigate another force of his to the north, which can be approached with the reapers to find another command center with five SCVs. They can be put to work immediately, and as there is only five of them the player can load them into the command center and lift it off to save them from zerg or lava floods. To the north-east of where the command center is found there are reapers to be rescued. With two command centers to mine it should not take the player long to reach their quota, especially if the reapers explore for more resources. They can easily handle outlying zerg alone, but against the zerg bases and mutalisks should be pulled back. |
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+ | Four reapers are received as reinforcements, and the ability to train more, early in the mission. More reapers, and resource caches, are scattered around the map as rescuable units. The reapers' speed and ability to jump up and down cliffs makes them ideal for the map's multi-level terrain. Use the first reapers to move to the north and find a rescuable command center and five [[SCV]]s; the command center may be loaded with the SCVs to form a mobile mining base on the lower ground. A group of reapers may be found further to the north-east. |
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− | The [[brutalisk]] is in the southwest corner of the map guarding some resource caches. Killing it yields research points, and an achievement if killed by the lava. It can easily be killed with a balanced force of marines, marauders and medics. To kill it with the lava, the player should attack the brutalisk and then flee, pausing regularly to attack again and keep the brutalisk pursuing them to lure it to the low ground. The player will likely lose the unit(s) antagonizing the brutalisk in this fashion so only use a couple. The brutalisk will flee back to its lair if this is not done properly and will not chase the player's units too far, so it can take a few tries to time this properly with the lava rising. |
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+ | The [[brutalisk]] in the map's south-west corner guards resource caches. Killing it yields research points, and an achievement if killed by the lava. Marines, [[marauder]]s and {{link|medic|SC2}}s can easily kill it. To kill if with the lava, attack and withdraw to lure it into the low ground. Pause regularly during the withdrawal to allow the brutalisk to catch up and entice it to keep pursuing; moving too fast will cause the brutalisk to return to its lair. The brutalisk has to arrive on the low ground shortly before a surge. |
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[[Video:The Devil's Playground - Starcraft II - Brutal Mode Walkthrough (HD - Max Settings)|thumb|625px|left|Brutal Mode Walkthrough]] |
[[Video:The Devil's Playground - Starcraft II - Brutal Mode Walkthrough (HD - Max Settings)|thumb|625px|left|Brutal Mode Walkthrough]] |
Revision as of 23:44, 3 January 2012
This article or section contains information from the optional Covert Missions in StarCraft II: Wings of Liberty.
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- Jim Raynor(src)
The Devil's Playground is a StarCraft II: Wings of Liberty mission. Raynor's Raiders were contracted to mine minerals by the mysterious pirate, Gabriel Tosh.[1]
History
Background
Gabriel Tosh, an anti-Dominion spectre, sought to start his own spectre program. To do this, he needed to acquire jorium, terrazine, and suitable candidates.[2] The Second Great War worked to his advantage. When the Kel-Morian Combine abandoned Redstone III due to the zerg invasion, Tosh contracted miners to harvest the planet's minerals[1] for their jorium content.[3][note 1] Communications with the contractors were lost, although they remained alive.[1]
The re-emergence of Raynor's Raiders, another anti-Dominion group, provided Tosh with another opportunity. The spectre hired the Raiders to go and mine Redstone's minerals as well. Tosh sold the operation as a way for the rebels to make badly needed money, and did not reveal his ulterior motive. The planet's frequent lava surges and zerg presence made this an unconventional mining operation.[1]
The Mission
Tosh provided assistance remotely. He reinforced the Raiders with reapers; additional units were operating in the vicinity and waiting top link up as well. The spectre provided directions to the last known location of the contracted miners and additional mineral fields. Even with these additional resources, Matt Horner reminded Raynor to carefully manage expenditures to avoid drawing too deeply from minerals being amassed. The rebels promptly departed once their quota was reached.[1]
Aftermath
- See: Campaign quotations
Tosh was pleased with the Raiders' efficacy and went aboard the rebel flagship Hyperion; he hoped to entice Jim Raynor into recovering terrazine from the Tal'darim on Bel'shir.[4][note 2] Raynor took a tentative liking to Tosh after learning of the spectres' anti-Dominion views.[5][note 3]
Gameplay & Video Walkthrough
The low ground, where the minerals are, is regularly flooded by lava surges. On all difficulties, except brutal, a timer displays the time to the next lava surge. Even without the timer, the lava will glow brightly and warning sirens will sound to warn of an imminent surge. Units and structures caught in lava are destroyed. Use lift off to protect mining bases on the low ground.
Reapers are adequate for most opposition. Destroying zerg bases is optional, but destroying hatcheries yields resource caches. The zerg do not attack in great strength. Attacks and base defenses may include mutalisks; train marines to support the reapers. On brutal, the zerg base in the map's north-east corner contains infestors and a brood lord. Defend mining expansions accordingly.
Four reapers are received as reinforcements, and the ability to train more, early in the mission. More reapers, and resource caches, are scattered around the map as rescuable units. The reapers' speed and ability to jump up and down cliffs makes them ideal for the map's multi-level terrain. Use the first reapers to move to the north and find a rescuable command center and five SCVs; the command center may be loaded with the SCVs to form a mobile mining base on the lower ground. A group of reapers may be found further to the north-east.
The brutalisk in the map's south-west corner guards resource caches. Killing it yields research points, and an achievement if killed by the lava. Marines, marauders and medics can easily kill it. To kill if with the lava, attack and withdraw to lure it into the low ground. Pause regularly during the withdrawal to allow the brutalisk to catch up and entice it to keep pursuing; moving too fast will cause the brutalisk to return to its lair. The brutalisk has to arrive on the low ground shortly before a surge.
thumb|625px|left|Brutal Mode Walkthrough
Achievements
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Development
The following section contains information from a previous version of StarCraft II which is no longer valid.
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Trivia
- Diablo, from Blizzard's Diablo series, is on an island at the south-east corner of the map. It is unselectable and can be seen only by moving a flying structure, air unit, placing a scanner sweep or placing a unit at the right point on the cliff border.
- This mission was previously known as Mining Your Own Business.[6]
References
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Notes
- ↑ Conversation with Ariel Hanson after StarCraft II: Wings of Liberty mission, "The Devil's Playground".
- ↑ Conversation with Gabriel Tosh after StarCraft II: Wings of Liberty mission, "The Devil's Playground".
- ↑ Conversation with Matt Horner after StarCraft II: Wings of Liberty mission, "The Devil's Playground".