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The Dig

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The Dig
TheDig SC2-WoL Story
Conflict

Second Great War

Campaign

Wings of Liberty

Date

Late 2504

Place

Xil

Result

Raiders retrieve alien artifact

Combatants

RaynorsRaiders SC2 Logo1 Raynor's Raiders
MoebiusForces SC2 Decal1 Moebius Foundation

Tal'darimStandard SC2 Logo1 Tal'darim

Commanders

RaynorsRaiders SC2 Logo1 Commander Jim Raynor
RaynorsRaiders SC2 Logo1 Tychus Findlay
RaynorsRaiders SC2 Logo1 Captain Matt Horner

Tal'darimStandard SC2 Logo1 Executor Nyon

Strength

Drakken laser drill

Tal'darim Guardians

Metacampaign
Client

Tychus Findlay

Required Number of Missions

8 missions

Objective(s)

Destroy xel'naga temple door

Optional Objective(s)

Destroy 3 xel'naga shrines and retrieve protoss relics

New Unit(s)

Siege tanks

The Dig is a StarCraft II: Wings of Liberty mission. It requires the Raiders to retrieve another component to an ancient xel'naga device.

HistoryEdit

BackgroundEdit

A Moebius Foundation expedition detected a component within a xel'naga temple. They informed the Foundation and set up a Drakken laser drill to break through the temple's door. However, the expedition was detected by the Tal'darim, the self-appointed guardians of xel'naga relics. The protoss wiped out the terrans but left their base mostly intact.[1]

The Foundation became concerned with the lack of further updates from the expedition, and brought in Raynor's Raiders to investigate and help complete the excavation.[1]

The MissionEdit

DrakkenLaserDrill SC2 Game1

The laser drill

The Raiders landed to find the debris of the ill-fated expedition. Crucio siege tanks cleared the way for reactivating the abandoned Foundation base and the laser drill. Although the reconnaissance force had encountered Tal'darim patrols, the full extent of the protoss presence became apparent only after the drill began working on the temple door. Executor Nyon ordered his forces to assault the Raiders, and became ever more vehement as the Raiders refused to be dislodged.[1]

As the protoss response intensified with heavy units and aircraft, Matt Horner transferred manual control of the laser drill to Raynor; the terrans had realized it was an effective weapon as well as a tool. Despite the Tal'darim's interference, the Raiders broke into the temple and retrieved the component.[1]

The Tal'darim Executor vowed not to forget Raynor's desecration threatening that the day of reckoning is coming. For his part, the Raynor was unnerved by the number of powerful and militant groups interested in the components. Tychus Findlay however, brushed off the concerns; only the paycheck mattered to him.[1]

Zeratul's WarningEdit

ZeratulsWarning SC2-WoL VCine102:06

ZeratulsWarning SC2-WoL VCine1

Zeratul's warning

Zeratul put the memories of his investigation since Ulaan into the Ihan crystal. During the Second Great War, he covertly boarded Hyperion, flagship of Raynor's Raiders, and met briefly with Jim Raynor. Raynor received the crystal and was urged to review it. The prelate cryptically alluded to the coming struggle with the hybrids, but made clear that Raynor was not to kill Sarah Kerrigan.[2]

AftermathEdit

Main article: campaign quotations

The Tal'darim now knew of the Raiders interest in the components. They made to reinforce the guard on Typhon XI in anticipation of the terrans' arrival.[3]

GameplayEdit

Cover the approaches to the base with siege tanks atop the cliffs, and block the ramps with bunkers. Marauders with Jackhammer Concussive Shells may help slow enemy pushes up the ramps; keep them in the bunkers or close to the blockades. There is an expansion to the south; it is defensible by bunkers on the low ground covered by tanks within the main base. Anti-air defenses are also needed.

The laser drill becomes controllable later as a manually aimed weapon. Use it to destroy high-value targets quickly. It may hit anything uncovered from the fog of war. Queue targets by selecting the first target normally, then selecting subsequent targets while pressing the Shift key. The drill automatically returns to attacking the temple when it runs out of queued targets.

Minimap pings forewarn of attack waves by immortals and archons, and later colossi. Destroy the colossi quickly since they provide line of sight to higher ground. Air attack waves include phase prisms, scouts, void rays, and (on higher difficulties) carriers.

The optional research objectives are in three protoss temples; one is to the west and two are to the south-east. The temples must be destroyed by the laser drill.

If Breakout or Ghost of a Chance is completed before this mission, and spectres or ghosts are upgraded with permanent cloaking, they can wall the base's choke points, as the protoss don't use observers, not even on Brutal difficulty. Only colossi and the air attack waves can bypass the cloaked wall, so make sure the drill destroys the carriers and colossi, and train a sizable force of marines and medics to deal with any other unit. It is not recommended to use siege tanks in siege mode with this strategy to avoid killing the cloaked spectres or ghosts and creating gaps in the wall. Instead, change them to tank mode or position them in a way they cannot target units that are too close to the wall.

Destroying all protoss forces will also result in victory, but no achievement is awarded. In case you wish to do so, it is most recommended to have access to spectres or ghosts and the orbital command, as well as building several nukes. Each Protoss base has an observer in each entry, so use the orbital command's scanner sweep to spot the observers and destroy them. After that, use more scanner sweeps to nuke the photon cannons from afar so that your cloaked units can attack without fear of retaliation. If the orbital command is unavailable, you can lift off a building to provide vision.

The next article in this series is The Moebius Factor.


The next article in this series is Whispers of Doom.


AchievementsEdit

The achievements for this mission are references to the film Die Hard.


TheDig SC2 Icon1 The Dig
Points

15 (Artifact Mission) Achievement SC2 Game1

Criteria

Complete all mission objectives

Edit
DrillHard SC2 Icon1 Drill Hard
Points

10 (Artifact Mission) Achievement SC2 Game1

Criteria

Kill 20 enemy units with the Laser Drill on Normal difficulty

Notes

The achievement is a reference to the film Die Hard.

Edit
Yippee-ki-yay SC2 Icon1 Yippee-ki-yay...
Points

10 (Artifact Mission) Achievement SC2 Game1

Criteria

Destroy 50 Protoss structures on Hard difficulty.

Notes

The achievement is a reference to a line from the film Die Hard.

Edit

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

Dug Out[4]
Criteria
  • Destroy all the protoss on the map
Notes

This achievement was removed during development

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, The Dig (in English). 2010-07-27.
  2. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Cinematic: Zeratul's Warning. (in English). 2010.
  3. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Supernova (in English). 2010-07-27.
  4. StarCraft Legacy staff. 2010-04-22. April 19 Single Player Campaign Info and Press Event. StarCraft Legacy. Accessed 2010-04-23.


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