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|side2={{FlagDominion}} [[Terran Dominion]]
 
|side2={{FlagDominion}} [[Terran Dominion]]
 
|commanders1={{FlagOvermind}} [[Overmind]]<br>{{FlagOvermind}} [[Cerebrate (Episode II)|The Cerebrate]]<br>{{FlagOvermind}} [[Daggoth]]<br>{{FlagOvermind}} [[Zasz]]
 
|commanders1={{FlagOvermind}} [[Overmind]]<br>{{FlagOvermind}} [[Cerebrate (Episode II)|The Cerebrate]]<br>{{FlagOvermind}} [[Daggoth]]<br>{{FlagOvermind}} [[Zasz]]
|commanders2=[[Edmund Duke]]
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|commanders2=General [[Edmund Duke]]
 
|forces1=
 
|forces1=
 
|forces2=[[Alpha Squadron]]
 
|forces2=[[Alpha Squadron]]
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|concatbott=x
 
|concatbott=x
 
}}
 
}}
'''''The New Dominion''''' is the third [[zerg]] mission of [[Episode II]] of ''[[StarCraft]].''
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'''''The New Dominion''''' is the third [[zerg]] mission of [[Episode II]] of ''[[StarCraft]]''.
   
 
==History==
 
==History==
   
 
===Background===
 
===Background===
After the zerg invaded [[Tarsonis]], the [[Terran Confederacy]] was destroyed and the [[Sons of Korhal]] reformed as the [[Terran Dominion]], taking control of much of the Confederacy's assets and becoming the dominant terran power in the sector.<ref name="SC1_E1_M10">Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Mission: [[The Hammer Falls]] (in English). 1998.</ref> Emperor [[Arcturus Mengsk]], sensing the psychic emanations from [[Sarah Kerrigan|the creature]] in the [[chrysalis]], sent General [[Edmund Duke]] and [[Alpha Squadron]] to [[Char]] to investigate the source.<ref name="SC1_E2_M4">Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Mission: [[Agent of the Swarm]] (in English). 1998.</ref>
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After the zerg invaded [[Tarsonis]], the [[Terran Confederacy]] was destroyed and the [[Sons of Korhal]] reformed as the [[Terran Dominion]], taking control of much of the Confederacy's assets and becoming the dominant terran power in the sector.<ref name="SC1_E1_M10">[[Blizzard Entertainment]]. ''[[StarCraft]]''. Vivendi Games. Mission: [[The Hammer Falls]] (in [[English]]). 1998.</ref> Emperor [[Arcturus Mengsk]], sensing the psychic emanations from [[Sarah Kerrigan|the creature]] in the [[chrysalis]],<ref>'''[[Jim Raynor]]:''' "But the dreams... I dreamed you were still alive... that somehow... you were calling to me."<br>'''[[Sarah Kerrigan]]:''' "I was. While I was in the [[Chrysalis]], I instinctively reached out to you and [[Arcturus Mengsk|Arcturus]] telepathically." ''[[StarCraft]]''. Vivendi Games. Level/area: [[Agent of the Swarm]] (in English). 1998.</ref> sent General [[Edmund Duke]] and [[Alpha Squadron]] to [[Char]] to investigate the source.
   
The chrysalis had matured under the watch of [[Cerebrate (Episode II)|the Cerebrate]], and [[Zasz]] warned its psychic emanations had lured the terrans to Char. The cerebrate was to protect the chrysalis from the terrans and destroy them.<ref name="SC1_E2_M3">Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Mission: The New Dominion (in English). 1998.</ref>
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The chrysalis had matured under the watch of the [[Cerebrate (Episode II)|Cerebrate]], and [[Zasz]] warned its psychic emanations had lured the terrans to Char. The cerebrate was to protect the chrysalis from the terrans and destroy them.<ref name="SC1_E2_M3">Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Mission: The New Dominion (in English). 1998.</ref>
   
 
===Guardian===
 
===Guardian===
The cerebrate carried out its objective with ease. The terrans were crushed by the Swarm, and General Duke ordered his forces to retreat. Zasz ordered the Cerebrate not to pursue them, and to instead relocate the chrysalis to a more secure location. [[Daggoth]] was sent after the terrans in their place.<ref name="SC1_E2_M3">Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Mission: The New Dominion (in English). 1998.</ref>
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The cerebrate carried out its objective with ease. The terrans were crushed by the Swarm, and General Duke ordered his forces to retreat.<ref name="SC1_E2_M3" /> Zasz ordered the Cerebrate not to pursue them, and to instead relocate the chrysalis to a more secure location. [[Daggoth]] was sent after the terrans in their place.<ref>'''[[Zasz]]:''' "[[Cerebrate (Episode II)|Cerebrate]] you must stay and relocate the Chrysalis to a more secure location. [[Daggoth]] shall deal with the remaining [[Terran]] Forces." ''[[StarCraft]]''. Vivendi Games. Level/area: The New Dominion (in English). 1998.</ref>
   
 
==Gameplay==
 
==Gameplay==
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==References==
 
==References==
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{{ref}}
<references />
 
 
{{:StarCraft Episode II missions}}
 
{{:StarCraft Episode II missions}}
 
[[Category:StarCraft Episode II missions]]
 
[[Category:StarCraft Episode II missions]]

Revision as of 02:18, 2 August 2015

The New Dominion is the third zerg mission of Episode II of StarCraft.

History

Background

After the zerg invaded Tarsonis, the Terran Confederacy was destroyed and the Sons of Korhal reformed as the Terran Dominion, taking control of much of the Confederacy's assets and becoming the dominant terran power in the sector.[1] Emperor Arcturus Mengsk, sensing the psychic emanations from the creature in the chrysalis,[2] sent General Edmund Duke and Alpha Squadron to Char to investigate the source.

The chrysalis had matured under the watch of the Cerebrate, and Zasz warned its psychic emanations had lured the terrans to Char. The cerebrate was to protect the chrysalis from the terrans and destroy them.[3]

Guardian

The cerebrate carried out its objective with ease. The terrans were crushed by the Swarm, and General Duke ordered his forces to retreat.[3] Zasz ordered the Cerebrate not to pursue them, and to instead relocate the chrysalis to a more secure location. Daggoth was sent after the terrans in their place.[4]

Gameplay

The most important gameplay addition in this mission is that the chrysalis is no longer an item to be carried by drones, but a building that can be attacked and destroyed. If this happens, the mission is lost. The terrans will sometimes attack from the entrance to the player's base near the chrysalis, and the spore colonies around it will do little to protect it, so the player must keep an eye on it and move in quickly if the terrans strike this location. There is a second mineral field north-west of the player's starting location, and it should be taken early in the mission. A light terran force guards it, but they are easily dispatched. The terrans will send their forces along the cliff when moving out, allowing the player foresight of impending attacks and high ground to counterattack from.

The terran base is on high ground and defended by bunkers and siege tanks, making an attack by ground units costly and inefficient. The player should instead build up a large force of mutalisks, two dozen at least. These mutalisks should fly to the far north-east corner of the map and attack to the west, dismantling the terran base from their weakest point. The player should hotkey their hatcheries and set their rally points to the current attack point, and reinforce their army with more mutalisks to keep up the attack. When the majority of the terran base is destroyed, Duke orders his men to retreat and the mission is won.

References

  1. Blizzard Entertainment. StarCraft. Vivendi Games. Mission: The Hammer Falls (in English). 1998.
  2. Jim Raynor: "But the dreams... I dreamed you were still alive... that somehow... you were calling to me."
    Sarah Kerrigan: "I was. While I was in the Chrysalis, I instinctively reached out to you and Arcturus telepathically." StarCraft. Vivendi Games. Level/area: Agent of the Swarm (in English). 1998.
  3. 3.0 3.1 Blizzard Entertainment. StarCraft. Vivendi Games. Mission: The New Dominion (in English). 1998.
  4. Zasz: "Cerebrate you must stay and relocate the Chrysalis to a more secure location. Daggoth shall deal with the remaining Terran Forces." StarCraft. Vivendi Games. Level/area: The New Dominion (in English). 1998.