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Thor

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"A massive mechanical human-shaped robot that protects its pilot while it wreaks destruction in its path, the Thor is a master of devastation whether on the sky, or on the ground. With the survivability of a pile of rocks, you can always count on a Thor to take to the front lines and make a big ol’ mess out there."
Thor
Thor SC-FL1Thundergod Comic1
Historical
Earliest sighting

2502

Physical
Race

Terrans

Type

Siege-walker

Propulsion

Two legs

Armaments
  • Thor's Hammer particle beams
  • 250 mm strike cannons (removed)
  • 330 mm barrage cannons (optional)
  • Javelin missile launchers (AoE)/Punisher cannons (single-target)
Political
Affiliation

RaynorsRaiders SC2 Logo1 Raynor's Raiders
TerranDominion Logo2a Terran Dominion

Role

Heavy assault mech

Personnel
Crew

1 (pilot)

The thor is a huge and powerful terran mechanical walker. Despite the thor being smaller than the Odin, the thor is still heavily armed and armored, and known to be one of the most heavy and powerful mechanical units in the Dominion Armed Forces.

OverviewEdit

"These Thors are smaller than the Odin but they handle better -- and they still hit hard."

Named after the Norse god of thunder,[1] the thor is a class of siege-walker.[2] Those in service during the Second Great War were more maneuverable than the Odin incarnation.[3]

DesignEdit

"This siege-walker may not be unstoppable, but it is undoubtedly close."
GhostThorMedicSiegeTankBattlecruiser SC2 Art1

The thor looms over infantry

Heavy composite neosteel-ceramic armor protects the thor. The plates are modular and can be replaced easily if damaged, or exchanged for thicker versions depending on battlefield conditions. Designed to defeat high-explosive armor piercing rounds, as well as disrupt the searing beams of energy-based weapons, the thor’s plating offers unparalleled protection to the pilot and the mech’s internal systems. Its innermost layer has a heat-resistant kinetic mesh that prevents damage from shrapnel, slugs, or even sheared armor fragments.[4] ATVX has also developed an "immortality protocol," allowing a thor to repair itself in the field as long as its hull remains intact.[2]

The thor's cockpit is pressurized and protected by a military-grade steelglass canopy, as well as thick layers of composite neosteel-ceramic armor. At its center lies the pilot´s seat, which helps prevent operator injuries through powerful inertial dampeners and a foam-padded six-point harness. Multiple gauges and screens monitor the mech’s systems, and the main holographic display projects computer-generated imagery of the terrain. Were this screen to fail, the steelglass canopy has a fully integrated heads-up-display, a navigation screen, and a basic targeting system.[4]

WeaponsEdit

Thor SC2 Rend2

The thor

The thor is equipped with different types of heavy weapons. It is armed with four "Thor's Hammer" particle accelerators (two are fired from each arm). Originally, four 250mm strike cannons resided on its back,[5] but these have since been replaced by Punisher cannons. These fire 250mm anti-aircraft shells fitted with advanced electronics to minimize wasted shots. Their depleted uranium cores allow them to punch through the plating of heavily armored aerial targets, causing serious damage. Each shell is individually chambered by a basic auto-loading mechanism that simplifies maintenance and repairs. The cannons' rate of fire is capped to avoid malfunctions and to extend the service life of the ordnance. Bypassing the limit is not recommended, as the cannons may melt or explode.[4]

For aerial opponents, the thor is equipped with Javelin missile launchers.[5] These are located on both sides of the steelglass canopy, and fire four small, IFF fragmentation warheads that can rip through multiple, lightly armored aerial targets on a single salvo. Due to the missiles’ small size, the thor can carry a large payload, ensuring it will be fully prepared to deal with groups of flying bogeys even in drawn-out engagements.[4]

The thor can be optionally be outfitted with 330mm barrage cannons[2]

HistoryEdit

"If there's one thing we've learned over the years, it's that sometimes you just need someone who likes to smash things."

- Dominion recruitment file.(src)

Thor Thundergod Comic1

Thor angles

The thor stemmed from the Terran Dominion Thor Project, a program that resulted in the creation of the Odin.[5] By 2502,[6] the thor had been developed and had become public enough that the Dominion's best thor operator, Sandin Forst, became famous. Forst took part in an anti-zerg operation on Mar Sara that year, where he vanished.[1] During the Second Great War, the Terran Dominion utilized the thor in defending areas such as New Folsom Prison.[7]

The Odin, a particularly powerful prototype, was developed by 2503.[8][9] A Protectorate shadowguard stole intelligence on the Odin, which was later taken to Valhalla.[8]

MattHornerMissions SC2 Icon1

This article or section contains information from the optional Rebellion Missions in StarCraft II: Wings of Liberty.

Chief Engineer Rory Swann reverse-engineered a schematic of the thor from examining the Odin prototype.[3] He refined a design that had millions of credits of R&D poured into it. His efforts focused on making it cheaper.[10] The Raiders received their first thors during the attack on the UNN Studios.[3]

Game UnitEdit

Thor
Thor SC2 Head1
Thor SC2 Rend1
Unit
Race

Terran

Affiliation

RaynorsRaiders SC2 Logo1 Raynor's Raiders
TerranDominion Logo2a Terran Dominion

Role

Heavy assault mech

Armament
  • Thor's Hammer particle beams
  • 250 mm Strike Cannons (WoL only)
  • Javelin missile launchers
  • Punisher Cannons
Protection

Neosteel

Properties
Maximum energy

200 (init. 50) (Wings of Liberty only) Energy Terran SC1

Transport
size

8

Sight range

11

Production
Minerals

300 Minerals Terran SC1

Gas

200 TerranVespene SC2 Game1

Supply

5 TerranSupply SC2 Icon1

Build time

60 Time SC2 Game1

Produced from

Factory

Requires
Hotkey

T

Movement
Speed

1.875

Acceleration

1000

Lateral
acceleration

46.0625

Deceleration

0

Collision radius

0.8125

Protection
Hit points

400

Armor

1 SC2TerrVehArm

Type
Armor type

Armored

Thor's Hammer
Damage

30

Attacks

2

Targets
  • Ground
Cooldown

1.28

Range

7

Upgrade/level

+3 SC2TerrVehWeap

Javelin missiles
Damage

6 (+6 vs light)RipwaveMissiles SC2 Icon1

Attacks

4

Targets
  • Air
Cooldown

3

Range

10

Upgrade/levels

+1/+1 SC2TerrVehWeap

Punisher Cannons
Damage

24

Targets
  • Air
Cooldown

2

Range

10

Meta
Target
priority

20

Kill score

2000

Production
score

1000

Miscellaneous
Notes

The Javelin missiles have a 0.5 splash damage radius.

The thor can be transported by the Hercules dropship and medivac dropships. One thor fills up the medivac's entire capacity, transforming into a cube-like shape and hanging from underneath.

As of StarCraft II: Heart of the Swarm, the thor can switch between Javelin missiles (which destroy light air units) and Punisher cannons (which are single-target attacks designed to take on powerful air units).

Combat RolesEdit

A thor's primary role is to act as the spearhead: a big tough unit that can push past an artillery barrage or fortified positions or push into an enemy base and lead marines into battle.

Its other primary role is to defend allied units from air attacks with its powerful anti-air weaponry. It works well against light air units like mutalisks, but the attack is not as effective against heavily armored air units such as battlecruisers.

The thor is countered by range, mobility, and certain anti-armor units. It doesn't deal splash damage to ground units, therefore, it cannot effectively deal with massed units such as marines, zerglings, and zealots.

A popular strategy with the unit is the "thor harass" (sometimes called "thorship"), similar to the reaver harass of StarCraft. It involves pairing the thor with a medivac dropship, combining the thor's power and the mobility of the latter.

AbilitiesEdit

SC2ParticleCannon 250mm Cannons

The thor attacks a single ground unit or structure using the cannons on its back. The thor can only target one unit, which it does continually, stunning a target within 7 range for 6 seconds while inflicting 500 damage. The thor is otherwise rendered helpless while the ability is in use.

The thor can immediately use this ability when researched.

The thor cannot attack friendly or neutral units or structures (such as destructible rocks) with this ability.

This ability was removed in Heart of The Swarm, as result, Thor no longer has energy bar.

Usage
Hotkey C
Cost 150 Energy Terran SC1 6Time SC2 Game1
Duration 6Time SC2 Game1
Acquisition
Hotkey C
ve

Heart of the SwarmEdit

In Heart of the Swarm, the thor prioritizes air vs ground targets.[11]

  • High Impact Payload (E): Time 4 seconds. Removes Javelin missiles (which have an AoE attack) and equips the thor with Punisher Cannons (which hit single targets harder). This specific ability is removed in Legacy of the Void.[12]
  • Explosive Payload (E): Time 4 seconds. Removes the Punisher Cannon and replaces with Javelin missiles. This ability is active by default.

UpgradesEdit

Wings of LibertyEdit

Increases the attack damage of terran vehicles.

Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
ve

Increases the armor of terran vehicles

Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
ve

Heart of the SwarmEdit

SC2 TerrVehWeap Terran Vehicle and Ship Weapons

Increases the attack damage of terran vehicles and spacecraft.

Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
ve
SC2 TerrVehArm Terran Vehicle and Ship Plating

Increases the armor of terran vehicles and spacecraft

Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
ve

Wings of Liberty CampaignEdit

The thor can be unlocked after playing the mission "Media Blitz", and made available after Chief Engineer Rory Swann scanned the schematics of the Odin and made it less expensive to produce.[3]

ImmortalityProtocol SC2 Icon1 Immortality Protocol

A "destroyed" thor becomes a structure with 400 hit points and 1 armor. The structure may be restored into a functional thor if not destroyed. The restored thor returns with the structure's remaining hit points.

ATVX now offers an updated thor model that can repair itself to full working condition if the hull remains intact. This repair process is a fraction of the cost of building a new thor, and it allows you to quickly reactivate a thor that is destroyed in the field.[2]

Usage
Hotkey I
Cost 200 Gas Terran SC1 12Time SC2 Game1
Campaign Acquisition
Acquired from Hyperion armory for $140,000
ve
330mmCannon SC2 Icon1 330mm Cannon

Upgrade's thor's strike cannons to deal 500 splash damage over a large area. Stuns targets in center of blast.

The 330mm Barrage Cannon is the final word in siege-walker technology. This massive battery of dorsal cannons can lay down a sustained barrage that will pulverize most defenses and annihilate all ground targets in the area. [2]

Campaign Acquisition
Acquired from Hyperion armory for $130,000
ve
SC2 Lab Ultra Capacitors Icon Ultra Capacitors

Attack upgrades improve attack cooldown of affected units by 5% per level.[13]

These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve
SC2 Lab VanPlating Icon Vanadium Plating

Armor upgrades increase health of affected units by 5% per level.[13]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve

Damaged mechanical units recover hit points when out of combat, at a rate of 0.6015 each second.[14]

Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal nanobots to slowly repair any damage the hull sustains. While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

Increase starting energy of all units by 100. Increase maximum energy of all units by 100.[14]

This reactor has a larger energy reserve on startup and can hold a much larger charge. Now our specialist units can use their abilities the moment they hit the battlefield, and they can store more energy when idle for long periods of time. Specialists units are units that use energy, such as the medic, ghost, and wraith.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

Thor vs Siege TanksEdit

Some features that existed on the thor in previous builds led to a concern that its role was overlapping with that of the siege tank. Unlike the siege tank, the thor is an assault unit rather than a siege unit. Its ground attack has much less range than a siege tank's 120 mm cannon, so it is exposed to enemy fire while attacking.[15]

Another difference from the siege tank is that the thor can also function as a ground to air attacker.[16]

QuotationsEdit

Thor SC2 Cncpt3

Thor conceptual stages

See: StarCraft II Thor Quotations

DevelopmentEdit

Main article: Thor/Development

Known Thor PilotsEdit

Known Thor VariantsEdit

NotesEdit

ThorCE SC2 Rend1

Collector's Edition Thor

  • Walter Simonson is a comic book writer and artist who famously worked on the Marvel Comics title The Mighty Thor. It appears the Simonson Munitions Factory was named after him.[17] Simonson is also one of the authors of the World of Warcraft comic series.
Thor WoW Game1

Thor pet in World of Warcraft

  • A new version of thor, named the "Super Thor", appears instead of the standard version in the Collector's Edition of StarCraft II: Wings of Liberty. It is identical in terms of gameplay. The Collector's Edition also offers a mini-thor pet for World of Warcraft.[18] The "Super Thor" was reused in Heart of the Swarm for the Blackhammer.
  • In the game files the thor can be found dancing. He seems to be an expert at "doing the Robot".
  • In Norse mythology, Thor is the son of Odin. This is reflected in the StarCraft lore where the thor is derived from the Odin prototype.
  • The thor, within the scope of Wings of Liberty, is supposed to have been developed by Swann.[10] This contradicts Thundergod and Wings of Liberty itself, where the thor is in use by the Dominion.[1][7] Blizzard has acknowledged the error as the result of two internal teams working on the same piece of lore.[10]

ReferencesEdit

  1. 1.0 1.1 1.2 Knaak, Richard A. and Naohiro Washio. "Thundergod." In StarCraft: Frontline: Volume 1, pp. 48–93. Tokyopop, August 1, 2008. ISBN 1427-80721-3.
  2. 2.0 2.1 2.2 2.3 2.4 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  3. 3.0 3.1 3.2 3.3 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Media Blitz (in English). 2010-07-27.
  4. 4.0 4.1 4.2 4.3 2014-18-12, Thor Science. Blizzard Entertainment, accessed on 2014-12-21
  5. Cite error: Invalid <ref> tag; no text was provided for refs named Units
  6. April 6, 2010. "Timeline". StarCraft II: Heaven's Devils. Simon & Schuster (Pocket Star). pp. 311 - 323. ISBN 978-1416-55084-6.
  7. 7.0 7.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Breakout (in English). 2010-07-27.
  8. 8.0 8.1 Burns, Matt. "Collateral Damage." (May 13, 2010). Blizzard Entertainment. Collateral Damage Accessed 2010-05-16.
  9. September 27, 2011. "Timeline." StarCraft: Ghost: Spectres. Simon & Schuster (Pocket Star). pp. 393-416. ISBN 978-1439-10938-0.
  10. 10.0 10.1 10.2 Blizzard Entertainment. 2012-11-26. StarCraft II Creative Development Q&A - Part 6. Blizzard Entertainment. Accessed 2012-11-26.
  11. Blizzard Entertainment. 2014-07-25. Heart of the Swarm Balance Update -- July 25, 2014. Blizzard Entertainment. Accessed 2014-07-26.
  12. Blizzard Entertainment. 2014-11-08. Legacy of the Void: Multiplayer Preview. Blizzard Entertainment. Accessed 2014-11-09.
  13. 13.0 13.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  14. 14.0 14.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
  15. Karune. 2007-10-05. StarCraft II Q&A - Batch 16. Battle.net StarCraft II General Discussion Forum. Accessed 2007-10-05.
  16. Karune. 2008-03-24. Karune, your PoV on "Superunits". Battle.net StarCraft II General Discussion Forum. Accessed 2008-03-24.
  17. Profile. Sons of the Storm. Accessed 2008-03-05.
  18. Business Wire staff. 2010-04-08. StarCraft® II: Wings of Liberty™ Collector's Edition Announced. Business Wire. Accessed 2010-04-08.
  19. 2014-05-21, Blizzard set out to make a StarCraft mod, and instead reinvented gaming's most popular genre. Polygon, accessed on 2014-05-22

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