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To Slay the Beast is the eighth zerg mission of Episode VI of StarCraft: Brood War.

History[]

Background[]

Sarah Kerrigan assaulted the protoss world of Shakuras and abducted Matriarch Raszagal.[1] Kerrigan was confident that with Raszagal in her control, she could assault the Second Overmind with impunity.

Her judgment was shortly proven correct: a protoss carrier commanded by Dark Prelate Zeratul hailed Kerrigan, demanding an explanation for Raszagal's abduction. Kerrigan explained she had taken Raszagal just to get to Zeratul, and blackmailed him into aiding her; Kerrigan needed Zeratul and his brethren, as only dark templar could kill the Overmind for her. If Zeratul did this, Kerrigan vowed Raszagal would be freed. Though Zeratul was dubious of her words, Raszagal told him he must aid Kerrigan, as the Overmind was their common enemy that should be destroyed for the good of all. Zeratul reluctantly agreed. [2]

Kerrigan engaged the United Earth Directorate with her broods and a small number of dark templar that were part of Zeratul's warband. They assaulted the Overmind's plateau and weakened the creature, sending it into a cocoon state. Zeratul arrived and personally finished it off[3]. With the Overmind dead, Kerrigan arrived on the scene with Raszagal, and Zeratul demanded her release. Kerrigan allowed Raszagal to leave, but Raszagal pledged her obedience to Kerrigan. Zeratul was infuriated to learn Kerrigan had somehow corrupted Raszagal's mind, and Kerrigan boasted she had been manipulating Raszagal since before she contacted the protoss in person on Shakuras, and through her has used Zeratul to kill her enemies. [4]

Walkthrough[]

The first priority in this mission is to strengthen the player's economy, as they begin with few resources and drones. A small resource node is on a cliff overlooking their base to the west, and should be seized early on as it is very secure against enemy attacks. The provided protoss structures allows the training of up to eight dark templar, and they make valuable defenders due to their innate cloaking and powerful attacks. The player must have access to dark templar at all times or the mission is lost; if the protoss buildings are destroyed, the remaining dark templar can still kill the Overmind, but their deaths result in defeat. For this reason the protoss buildings should be fiercely defended, and at least one dark templar safe in reserve, just in case.

This map has a unique mechanic in regards to the enemy forces. While there are technically only two enemies forces, the UED Command fleet (white) and their slave brood (orange), both forces have access to both terran and zerg units and structures. This means the player is effectively fighting two enemy forces that themselves each has the strength of both the UED and their slave brood. The enemy will combine their units liberally, and have access to the entire tech tree of both. Late in the mission, they will send out a massive air force of mixed units; wraiths, mutalisks, valkyries, devourers, guardians, and potentially battlecruisers. Defilers are a must to survive this attack, without them this attack will likely end the mission in the player's defeat.

There is a light slave brood hive cluster to the east and a UED base to the north, both should be destroyed as early as possible; hydralisks, mutalisks, and guardians make a potent attack force. Overlords with their speed and vision upgrade should be brought along to spot enemy lurkers, as well as other cloaking or burrowing units. With these bases gone the player can focus on fortifying their air defenses, as the rest of the map is not accessible by land and so all subsequent attacks will come in the form of air units or transport drops. The two destroyed bases can be expanded into, and another large mineral field is south-east of the slave brood base.

There is a large UED base in the middle of the map inaccessible by ground. A large force of guardians can destroy it, and overlords can easily deliver ground troops to assist, but they will need mutalisk and/or devourer support to defend them from aerial retaliation that is sure to come. (For anti-air, devourers are slower than mutalisks, but are much harder to kill; hydralisks are probably the most useful ground units against air units.) This UED base is situated at a very large resource node that should certainly be taken. A nydus canal should be used to link the location to the main bases as a more convenient way to transport ground units from the site than overlords, although unfortunately dark templar cannot use nydus canals and will still have to be carried in overlords. The destruction of this base means the UED will no longer be able to mutate zerg units, though they maintain a terran base at the Overmind's plateau and so will continue to be a threat.

With their aerial army fully upgraded and as large as it can be, the player can now press their attack to the Overmind's plateau, moving out to the east of their new base. There is another large resource node at the southeastern corner of the map guarded by Lurkers that is largely ignored by the enemy. The slave brood base is to the south-west of the Overmind's plateau and northwest of this resource node, and it can be attacked or not; if so, there are defilers in the base who will use dark swarm when attacked. Once the swarm reaches the Overmind's plateau and clears it of defenders, an overlord with dark templar can move in and deploy them to kill the Overmind and win the mission.

Alternatively, the player may also opt for a ground-based army consisting of an even split of melee and ranged units. Ranged ground units, i.e. hydralisks, are effectively a hard counter to enemy anti-air flyers, of which there are plenty later on. However, melee units, preferably ultralisks, are a must due to the enemy's usage of dark swarm. A resource node in the far south-east corner of the map can be seized and nydus canals used to move the player's ground forces here. With ultralisks or zerglings leading the charge and dark swarm of either the player's or enemy's defilers to protect them, they can attack the slave brood base and obliterate it, giving the player a staging ground to advance onto the Overmind's plateau. A second nydus canal should be placed at the orange base and/or the southeastern corner base if the player expands there, allowing their reinforcements to get to the battle quicker than using the earlier southern canal. Destroying the infested command center removes the threat of infested terrans.

Advanced players can of course attack the Overmind's plateau directly. This requires more skill, as the UED and slave brood will send increasingly heavy attacks against the player as time goes by, and it is ultimately easier to simply destroy all the other enemy bases before attacking the Overmind.

Starcraft_Brood_War_-_Zerg_Mission_8_To_Slay_the_Beast

Starcraft Brood War - Zerg Mission 8 To Slay the Beast

Notes[]

  • There are two cut sound files from Duran that exist for this map. Duran refers to science facilities surrounding the Overmind and how destroying them will cause the Overmind to turn against the UED forces. This was likely cut because the science facilities were too close to the Overmind to make the mission worth the effort for the player.
  • Using the cheat code "power overwhelming" will also make the Overmind Cocoon invincible during Zeratul's scripted interaction when the mission ends. The player can still disable the cheat code while this interaction happens.

References[]

  1. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Drawing of the Web. (in English). 1998.
  2. Zeratul: "Kerrigan, this is Zeratul. I demand to know why you've taken our Matriarch."
    Sarah Kerrigan: "Actually, Zeratul, she's not the one I'm truly interested in. I stole her to get to you. You see, I need you and your brethren to kill the Overmind for me. The only way I had of assuring your cooperation was to take away that which you value most. However, I give you my word that once you've killed the Overmind, I'll allow her to return to you."
    Zeratul: "As if your word held any value..."
    Raszagal: "Zeratul, my faithful servant. You must aid Kerrigan in this endeavor. The Overmind is our common enemy. It must be destroyed to insure that our people will survive!"
    Zeratul: "You ask me to aid this vile creature?"
    Raszagal: "I do not ask this for myself. Nor do I ask it on Kerrigan's behalf. I ask you to do this for our people, Zeratul. Obey me as you always have... Trust in my judgement."
    Zeratul: "Very well, Matriarch. The Overmind will die this day."
    StarCraft: Brood War. Vivendi Games. Mission: To Slay the Beast (in English). 1998.
  3. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: To Slay the Beast. (in English). 1998.
  4. Zeratul: "It's done, Kerrigan. The Overmind is dead as you wished. Now I demand that you release the Matriarch at once!"
    Kerrigan: "Of course. Raszagal, do you wish to return to your tribe?"
    Raszagal: "No, my Queen. I wish only to serve you and remain at your side."
    Zeratul: "What treachery is this, Kerrigan? This pathetic creature cannot possibly be Raszagal!"
    Kerrigan: "Ha ha ha. I promised that I'd allow her to return to you, Zeratul. But it looks to me like she doesn't want to go."
    Zeratul: "You have corrupted her! Somehow you have poisoned her thoughts. Restore her to her rightful self, or you will pay dearly for this offense, Kerrigan!"
    Kerrigan: "All right, Zeratul, you've got me. I made your Matriarch my slave long before I joined you on Shakuras. She made the mistake of underestimating my power just like everyone else did."
    StarCraft: Brood War. Vivendi Games. Mission: To Slay the Beast (in English). 1998.
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