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Traps

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Traps are automated terran defense systems, often used to protect the interiors of both installations and science vessels.[1]

Trap VariantsEdit

StarCraftEdit

These are often found in story maps where resource gathering is unnecessary:

Flame TrapsEdit

Flame Trap
Unit
Race

Terran

Armament

Flamethrower

Properties
Sight range

3

Detection range

Yes

Protection
Hit points

50

Combat
Ground attack

8Snipe SC2 Icon1

Cooldown

22

Attack range

2

The flame trap can be found hidden in walls. It fires a jet of flame.

Acquisition
Purchased from Engineering bay
Hotkey W
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 298Time SC2 Game1
Required Science facility
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 330Time SC2 Game1
Required Science facility

Gun TrapsEdit

Gun Trap
Unit
Race

Terran

Armament

Twin autocannons

Properties
Sight range

6

Detection range

Yes

Protection
Hit points

50

Combat
Ground attack

10

Cooldown

22

Attack range

5

Gun traps can pop out of the floor, attacking opponents.

The United Earth Directorate refers to these systems as "autoguns".[2]

  • +1 bonus to goliath ground attack per level
  • +4 to goliath air attack per level (+2 per missile)
  • +2 to vulture attack per level
  • +3 to siege tank tank mode attack per level
  • +5 for siege tank siege mode attack per level
Acquisition
Purchased from Armory
Hotkey W
Level 1Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 298Time SC2 Game1
Required Science facility
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 330Time SC2 Game1
Required Science facility

Missile TrapsEdit

Missile Trap
Unit
Race

Terran

Armament

Hellfire missile pack

Properties
Sight range

6

Protection
Hit points

50

Combat
Ground attack

10LongboltMissiles SC2 DevGame1 (x2 attacks)

Cooldown

22

Attack range

5

Missile traps can be hidden in the floor or in walls. They are most effective against large units.

  • +1 bonus to goliath ground attack per level
  • +4 to goliath air attack per level (+2 per missile)
  • +2 to vulture attack per level
  • +3 to siege tank tank mode attack per level
  • +5 for siege tank siege mode attack per level
Acquisition
Purchased from Armory
Hotkey W
Level 1Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 298Time SC2 Game1
Required Science facility
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 330Time SC2 Game1
Required Science facility

StarCraft IIEdit

Weapon traps can burrow in StarCraft II. This does not render them invisible.

Perdition TurretEdit

Main article: Perdition turret

Raynor's Raiders can build Perdition turrets.[3] The Terran Dominion used them to defend the Valhalla facility.[4] They are also present on the Skygeirr Platform Defense System, and Moros.

Gun TrapEdit

Main article: Sentry gun

The Dominion used sentry guns to defend the Castanar facility.[5]

ReferencesEdit

  1. StarCraft. Vivendi Games. Mission: The Amerigo (in English). 1998.
  2. StarCraft: Brood War. Vivendi Games. Mission: Patriot's Blood (in English). 1998.
  3. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
  4. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Engine of Destruction (in English). 2010-07-27.
  5. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Piercing the Shroud (in English). 2010-07-27.

Stephanus Rudiyanto N. StarCraft: BroodWar Expert Guide. GameFAQs. Accessed 2012-02-04.

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