The zealot charges towards a target enemy unit or structure, boosting its speed to 8.47 for the duration. The zealot must have clear ground pathing to their target to reach it. Also increases the zealot's normal movement speed to 4.725
Stalkers instantly teleport over short distances. This allows stalkers to strike from unexpected quarters, catch fleeing foes, or escape unfavorable encounters.
Usage
Hotkey
B
Range
8
Cooldown
7
Notes
Blink requires line-of-sight. Distance is not reduced when bypassing terrain obstacles, including cliffs from both directions. The effects of Fungal Growth prevents Blinking.
Protoss commanders can research additional upgrades for their units at the twilight council when playing in the Co-op Missions mode of Legacy of the Void.[1]Alarak builds a "death council" instead of a twilight council, a variant of the building with identical stats and position in the tech tree, but with a Tal'darim skin instead of the standard one.
Artanis Upgrades
Charge
Intercepts enemy ground units and increases movement speed by 3. Can be set to autocast. Passive: Also increases the movement speed of Zealots from 2.75 to 3.
Intercepts enemy ground units and increases movement speed. Briefly cloaks the Centurion and allows it to move through other units. Can be set to autocast.
Passive: Increases the movement speed of Centurions from 2.75 to 3.
Upon attacking an enemy, the centurion stuns nearby visible ground enemies for a brief time. Massive/Heroic/Unstoppable units instead have their attack and movement speeds halved for the duration. Grants 100 shields for 10 seconds.
Withering Siphon: Darkcoil affects Massive/Heroic/Unstoppable units and causes enemy units to lose 5 hit points every 0.25 second, up to a maximum of 50. This effect cannot kill.
Intercepts enemy ground units and increases movement speed by 3. Can be set to autocast. Passive: Also increases the movement speed of Sentinels from 2.75 to 3.
The following section contains information from a previous version of StarCraft II which is no longer valid.
The twilight council was intially built as a placeholder tech building to visually signify the tech path chosen by a protoss player. The three diamonds had glyphs which would appear depicting the robotic, high templar or stargate high-end technology. The role overlapped the buildings which already signified those technology unlocks (the stargate, robotics facility and templar archives) so the function was changed so the buiding unlocks unit abilities instead. As one of the later protoss structures developed in the game, the twilight council features more white surface detail to break up the prodominant gold/teamcolor treatment that had been used on the other protoss structures.[2]