Ultralisk
From StarCraft Wiki
| Ultralisk | |
|---|---|
| | |
| Unit | |
| Race | |
| Role |
Heavy Assault Warrior |
| Armament |
Kaiser blades |
| Properties | |
| Hit points |
400 |
| Size |
Large |
| Production | |
| Minerals | |
| Gas | |
| Control | |
| Build time |
60 |
| Produced at | |
| Requires | |
| Hot key |
U |
| Combat | |
| Ground attack |
20 |
| Cooldown |
15 |
| Armor |
1 |
| Attack range |
1 |
| Sight range |
7 |
The ultralisk is a zerg heavy ground unit.
Contents |
[edit] Overview
The ultralisk is a 20 meter long and 5 meter high[1] living battering ram, evolved from the docile brontolith; a creature that the ultralisk now bears little resemblance to.[2] Ultralisks serve as the backbone of the Swarm, possessing an exceptionally thick carapace.[3]
Ultralisks attack using large, bone-like scythes which protrude from their backs. Known as "kaiser blades", these scythes are nearly indestructible.[2] Possessing monomolecular edges,[4] these scythes are able to tear through most substances with ease.[2]
Even during the conflict, ultralisk evolution continued. By 2500 at least some ultralisks sported four kaiser blades.[5] as opposed to the usual two[2] By the Brood War, prolonged exposure to vespene gas had resulted in an enhancement to the ultralisks' physical capabilities, among which was the evolution of a more hardened exoskeletal shell and the ability to carry out anabolic synthesis, alterations being made to the glands that produce endorphins and adrenal fluids.[3]
[edit] Game Unit
[edit] StarCraft
The ultralisk's attack is hardly impressive for its cost and high tier. Its main advantage is durability, staying power and fear. The ultralisk may lead an attack and draw the first volleys of defensive fire allowing more of the lesser zerg units to survive and close to attack. The ultralisk's relatively slow speed requires some planning to get it to the front rank before the attack. Its large footprint may hinder it and its allies at choke points in addition to making it difficult to reposition once caught in a melee.
Ultralisks, while having strong armor, are not very effective against groups of units that deal explosive damage or large amounts of it; this includes siege tanks in siege mode, mass dragoons, reavers, dark templar and occasionally, groups of zealots. Spider mines are also effective against ultralisks. Other counters also include archons with support and the battlecruiser's Yamato Cannon which can take down more than half an ultralisk's hit points. Psionic storms and Irradiate are also capable ot damaging ultralisks severely though not directly killing it.
Ultralisks are one of the few zerg ground units that cannot burrow.
[edit] Upgrades
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[edit] StarCraft: Brood War
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[edit] StarCraft: Ghost
Ultralisks appear in StarCraft: Ghost.
[edit] StarCraft II
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This article or section contains information about a StarCraft II unit or structure. |
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The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
| Ultralisk | |
|---|---|
| | |
| Unit | |
| Race | |
| Role |
Heavy Assault Warrior |
| Armament | |
| Properties | |
| Hit points | |
| Type |
|
| Armor type | |
| Production | |
| Minerals |
300[6] |
| Gas |
200[6] |
| Control |
4[6] |
| Build time |
70[9] |
| Produced at | |
| Requires | |
| Hot key |
U[6] |
| Combat | |
| Ground attack | |
| Armor |
3[12] |
| Attack range |
1 (melee) |
The ultralisk features in current builds of StarCraft II.[13]
The ultralisk is capable of stepping over smaller units such as zerglings[7] and has a cleaving ability to attack multiple enemy units.[14][15] However, it does not deal trample damage to units it travels over.[16] It has evolved the ability to burrow[17] and can use a special "head attack" which deals extra damage to structures.[14]
[edit] Researched Abilities
| Burrow | |||||||||||||
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| Notes | |||||||||||||
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Many zerg ground units may burrow, rendering themselves invisible but incapable of moving or attacking. | |||||||||||||
| Edit | |||||||||||||
[edit] Upgrades
| Cleaving Talons[10] | |||||||
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| Evolved at | |||||||
| Properties | |||||||
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| Notes | |||||||
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This upgrade gives ultralisks splash damage.[10][11] | |||||||
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[edit] Development
The omegalisk was a pre-development version of the ultralisk, possessing spiked tentacles in addition to kaiser blades. The tentacles could attack multiple opponents.[22]
The ultralisk was reverted because the skewering was too "random".[23]
The omegalisk appears in concept art for StarCraft II.
The Chitinous Plating upgrade was removed as of March 2009.[12]
| Chitinous Plating[18] | |||||||
|---|---|---|---|---|---|---|---|
| Evolved at | |||||||
| Hotkey |
C | ||||||
| Properties | |||||||
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| Notes | |||||||
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| Edit | |||||||
[edit] Special Ultralisk Strains
[edit] Notes
The ultralisk's name is often shortened to "Ultra" in online culture (most notably among Korean players).
[edit] Images
StarCraft I profile |
Early StarCraft II in-game model |
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StarCraft: Frontline: Volume 2 depiction |
[edit] References
- ↑ Bill Slavicsek, David Eckelberry, Shawn F. Carnes. Alternity: StarCraft Edition. Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.
- ↑ 2.0 2.1 2.2 2.3 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ 3.0 3.1 Underwood, Peter, Chris Metzen and Bill Roper. StarCraft: Brood War (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ Ultralisk (Zerg strategy guide). Blizzard Entertainment. Accessed 2007-10-27.
- ↑ Giffen, Keith and Simon Furman (w), Federico Dallocchio (p, i), Milen Parvanov (col). "StarCraft: Issue 1" StarCraft 1 (1) (May 27, 2009) DC Comics (Wildstorm).
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 StarCraft Legacy staff. 2009-04-04. Zerg Unit Stats. StarCraft Legacy. Accessed 2009-05-09.
- ↑ 7.0 7.1 7.2 StarCraft Legacy staff. 2008-03-11. Zerg - Units. StarCraft Legacy. Accessed 2009-06-23.
- ↑ Biological units usually just mean they are not mechanical. Marines, Zerglings, and Zealots are biological. Non-biological units does not however mean they fall under the 'armored' class though and vice-versa. For instance, Marauders are biological units but are armored. Nullifiers are mechanical units, but have light armor. Ultralisks, would fall under massive, biological, and armored. Though Battlecruisers would be massive, mechanical, and armored. These new categories also allow for many more soft counters in the game as well, giving slight bonuses to units against a certain type, but not have it as an overwhelming hard counter, where one unit wins the game easily. Karune. 2008-09-30. Armor and Weapon type. Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-30.
- ↑ StarCraft Legacy staff. 2009-04-04. Zerg Unit Information. StarCraft Legacy. Accessed 2009-06-23.
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 Zerg Ultralisk. StarCraft II Armory. Accessed 2009-09-27.
- ↑ 11.0 11.1 11.2 HDstarcraft et al. 2009-09-01. Starcraft 2/Blizzcon 2009 Podcast p11. Youtube. Accessed 2009-09-04.
- ↑ 12.0 12.1 Nicegame[tv] 님 모든 내용이 현재 빌드와 정확하게 일치하는 것만은 아니지만, 따로 이렇게 알아보시다니 열정에 감사 드립니다~ 음, 두 유닛에 대한 굵직한 변화를 살짝 알려 드린다면... 울트라리스크의 경우, 기본 방어력이 3이 되었으며 방어력 업그레이드 기능은 게임에서 없어졌습니다. 거신(Colossus)의 경우, 공격 범위가 살짝 좁아지긴 했습니다만, 공격력이 45로 변경이 되었습니다. 물론 여전히 변경 될 수 있다는 점, 언제나처럼 말씀 드립니다. 아~ 그리고 하나 부탁 드리자면, 살짝만 보드랍게 이야기 해주세요 :) Kicho. 2009-03-16. 유닛의 쓰임세는 다르겠지만 이건 너무하다!!!!. Battle.net StarCraft II Korean forums. Accessed 2009-03-29.
- ↑ Karune. 2007-09-14. StarCraft II Q&A - Batch 13. StarCraft II General Discussion Forum. Accessed 2007-09-14.
- ↑ 14.0 14.1 Onyett, Charles. 2008-03-10. StarCraft II Zerg Unit List: All the monsters in the game so far. IGN. Accessed 2008-03-11.
- ↑ Kevin Yu, Morgan Webb. 2008-03-13. G4TV Starcraft 2 Hands-On: Karune Interview. Blizzplanet/G4TV. Accessed 2008-03-20.
- ↑ Karune. 2008-01-23. StarCraft Q&A Archive - Karune Briefings - Batch 20. "StarCraft II General Discussion Forum." Accessed 2008-05-04.
- ↑ 2008-03-18. Zerg Reveal Trailer. Blizzard Entertainment. Accessed 2008-03-21.
- ↑ 18.00 18.01 18.02 18.03 18.04 18.05 18.06 18.07 18.08 18.09 18.10 18.11 18.12 18.13 18.14 18.15 18.16 18.17 18.18 18.19 18.20 18.21 18.22 18.23 18.24 18.25 18.26 18.27 18.28 18.29 18.30 18.31 18.32 18.33 18.34 18.35 18.36 18.37 18.38 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18
- ↑ Zerg Drone. StarCraft II Armory. Accessed 2009-09-27.
- ↑ StarCraftZine. 2008-10-18. StarCraftZine.com. StarCraft Zine. Accessed 2008-12-08.
- ↑ Dustin Browder, Robert Simpson, Matt Cooper, David Kim. 2008-12-19. Battle Report (2). Blizzard Entertainment. Accessed 2009-04-16.
- ↑ Samwise Didier, Dave Berggren. WWI SC2 Art Panel. Brightcove. Accessed 2008-08-01.
- ↑ This is the original concept piece for the 'new' Ultralisk in StarCraft II. The tentacles were fun to watch while skewing marines, but in multiplayer, the 'random' factor of that skewing did not fit into the competitive gameplay nature of StarCraft as well. Karune. 2008-08-06. Official Omegalisk concept art. Battle.net StarCraft II General Discussion Forum. Accessed 2008-08-06.
| Zerg Units and Structures of StarCraft/Brood War
| ||
|---|---|---|
| Ground units |
Larva · Drone · Zergling · Hydralisk · Defiler · Ultralisk • Brood War only • Lurker | |
| Air units |
Overlord · Mutalisk · Guardian · Scourge · Queen • Brood War only • Devourer | |
| Infestation units | ||
| Transition units |
Egg · Lurker egg · Cocoon | |
| Basic buildings |
Hatchery · Extractor · Evolution chamber · Spawning pool · Creep colony · Spore colony · Sunken colony · Hydralisk den | |
| Advanced buildings |
Lair · Hive · Spire · Greater spire · Queen's nest · Nydus canal · Defiler mound · Ultralisk cavern · Infested command center | |
| Other | ||
| Zerg Units of StarCraft: Ghost
| ||
|---|---|---|
| Ground | PC | |
| Other |
Drone · Infested terran · Infested SCV pilot · Infested scientist · Larva · Lurker · Ultralisk | |
| Aerial | PC | |
| Other | ||
| Other | ||
| Zerg Units and Structures of StarCraft II
| ||
|---|---|---|
| Land units |
Larva · Drone · Zergling · Baneling · Roach · Hydralisk · Lurker · Infestor · Ultralisk · Queen | |
| Air units |
Overlord · Overseer · Mutalisk · Brood lord · Corruptor | |
| Spawned units | ||
| Basic buildings |
Hatchery · Creep tumor · Extractor · Evolution chamber · Spawning pool · Baneling nest · Hydralisk den | |
| Combat Buildings | ||
| Advanced buildings |
Lair · Hive · Infestation pit · Spire · Greater spire · Roach warren · Nydus network · Nydus worm · Ultralisk cavern · Lurker den | |
| Transition units |
Egg · Baneling egg · Overlord cocoon · Lurker egg | |
| Others | ||
| Campaign-Exclusive Zerg Units and Structures of StarCraft II | Special Zerg Breeds | |
| Scrapped | Removed Units |
Infested protoss · Large Queen · Huge Queen · Morphalisk · Swarm · Swarm guardian |
| Removed Buildings |
Infested protoss buildings · Infested terran buildings · Shrieker · Spore colony · Sunken colony · Swarm clutch · Swarm infestation | |


