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Umojan Protectorate

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Umojan Protectorate
UmojaProtectorate SC1 Logo1
Political
Type
Race(s)

Terran

Leader

Umojan Ruling Council

Commander-in-chief

Minister Jorgensen

Affiliation

UmojaProtectorate SC1 Logo1 Umoja
Rebellion of Korhal (24892491; through secret alliance)[1]
SonsOfKorhal SC1 Logo1 Sons of Korhal (2491–03/2500; through secret alliance)
TerranDominion Logo2a Terran Dominion (03/2500–09/2500)
Corbin Phash (alliance)
Michael Liberty (secret alliance)
SpectreOps SC2 Decal1 Project Shadowblade (secret alliance)

Societal
Capital/Base

Umoja

Official language

English

Currency

Credits

Historical
Formed from

Umojan colonists

Date established

2489

Date reorganized

March 2500 (itself as a protectorate under Dominion rule)

Date restored

September 2500 (after the UED takeover on the Dominion)

Status

Active

The Umojan Protectorate is the nationalized militia of Umoja.

HistoryEdit

The ConfederacyEdit

The Umojan Protectorate was formed in an emergency sitting of the Umojan Ruling Council after it had seen what blatant abuse the Terran Confederacy was capable of when it appropriated nearly all of the mining guilds affiliated with the Kel-Morian Combine at the end of the Guild Wars in 2489.[2][3]

The Protectorate openly opposed a number of Confederate encroachments on its territories, but war was never declared due in part to other threats facing the Confederacy, most notably a crippling guerrilla war led by Arcturus Mengsk,[3] whom the Protectorate had a secret alliance with.[2]

In 2491 the Confederacy decimated Korhal and its population with a massive nuclear barrage. The Umojans continued to support the remnants of the movement, the Sons of Korhal, allowing citizens to sign up as soldiers.[4]

The DominionEdit

When the Terran Dominion was formed, the Protectorate rallied to its side. However, the Protectorate distanced itself from the Dominion when its heavy-handed tactics began to resemble those of the Confederacy.[3]

The Brood WarEdit

As the Brood War began, the Terran Dominion was unaware of the United Earth Directorate invasion. An alliance between the Confederate Resistance Forces and the UED was formed on the Dominion world of Braxis, capturing its capital, Boralis.[5]

Using codes extracted from there, the Confederates were able to determine Mengsk's schedule; he was visiting Umoja at the time, his first visit to Umoja as emperor of the Dominion, six months after his empire's formation. Mengsk and Dominion general Edmund Duke diplomatically fenced with Umojan politician Ailin Pasteur over how close Dominion vessels could approach Umoja. Mengsk eventually approached Umoja, with only a few soldiers, son Valerian and teacher Master Miyamoto in an obsolete gun cruiser.

Shortly after landing, the Confederates used various jamming techniques to cut off Mengsk from aid and landed approximately 30 soldiers, led by Mengsk's former commanding officer, marine Angelina Emillian. They tried to kill Mengsk. Despite being outnumbered, the Dominion and Umojan forces held off the Confederates (suffering heavy losses). During the battle, Duke's forces took advantage of the jamming and confusion to approach Umoja and destroy the remaining Confederates. Afterward, the Umojans and Dominion officials had to renegotiate Dominion ship movements near Umoja. Mengsk was left with the belief that Umoja was complicit in the attack.[1] This sparked an economic conflict and "shadow war" between the Dominion and the Protectorate.[6]

After the Brood War, the Protectorate adopted the medivac dropship.[7]

Conflict with the DominionEdit

The Protectorate remained ideologically opposed to the Dominion and was widely considered a safe haven for individuals seeking refuge from persecution by the Dominion. The Protectorate funneled resources into advanced technological research, established a far-reaching network of anti-Dominion separatists, and stationed elite espionage agents throughout the Koprulu sector to keep tabs on the Dominion.[3]

The Dominion imposed an economic blockade on the Protectorate, forcing the Protectorate to smuggle food to their own people. As the Protectorate negotiated the tariffs with the Dominion, it also broadcast holos to the Dominion, and planned on using the infamous Michael Liberty to do the reporting for them.[8]

When the Dominion revealed that one of its senators, Corbin Phash, had hidden the psychic talents of his son Colin, the family separated and hid from the Dominion. Corbin traveled to the Protectorate and struck an alliance with Minister Jorgensen while Colin took shelter on a refugee world. However, Colin was captured and taken to the Ghost Academy, prompting Corbin to vow to expose the truth behind the Academy. Jorgensen promised to help, suggesting he knew Dominion media figures such as Kate Lockwell.[9] Corbin's presence was a thorn in the side of the Dominion, and a ghost was dispatched to assassinate him. It failed. The Umojans did not retaliate however, only taking further steps to protect Phash.[8]

Umoja continued to compete with the Dominion over control and resources,[10] all the while preparing for war with Arcturus Mengsk or the zerg.[11] The Umojans would eventually spread anti-Ghost Academy propaganda to dozens of Dominion worlds.[12] Eventually Corbin Phash would arrange for his son to be freed from the Academy, and he would be trained as a shadowguard.[6]

By 2503,[13] Protectorate agents were the first to investigate the Thor project.[14]

By that year, the Protectorate hatched a plot with Project Shadowblade, led by General Cole Bennett and Gabriel Tosh, which would use a unique AI and spectres to capture Mengsk, and force him to confess to his crimes in front of renegade reporter Michael Liberty. However, the plot was foiled by the spectres' mental illness and a Dominion ghost, Nova Terra.[6]

The Second Great WarEdit

With the zerg invasion of terran space in 2504, the Protectorate mobilized.[15] They offered aid to Valerian Mengsk and Raynor's Raiders at the conclusion of the Flashpoint Conflict.[16]

At Research Station EB-103, Umojan scientists ran tests to find out how much of the zerg mutagen was left in Sarah Kerrigan's system.[17] When Dominion forces attacked, Umojan marines held them off while the facility was evacuated.[18] Some of the marines ended up on the Hyperion.[19]

Government and SocietyEdit

"Korhal may be one of the jewels in the Confederate crown, but Umoja isn't without culture and breeding."

- Juliana Pasteur describes the people of Umoja to Arcturus Mengsk.(src)

The worlds that claim allegiance to the Umojan Protectorate have long held independence as their defining trait.[20] Umojans are fiercely independent[1] and consider themselves to be an enlightened people, harboring obvious contempt for their sister colonies that submitted to the near-fascist yoke of the Terran Confederacy.[2] Subsequently, Umojans defied the espoused right of Emperor Arcturus Mengsk to rule over all terrans, and the Protectorate took great pains to ensure its way of life wasn't compromised by the Dominion.[20]

Umojan architecture and technology is known for being highly functional,[1] and the technology has a reputation for being cutting-edge.[21] The Umojans are known for possessing a small government and lucrative economy,[21] said government being run by the Umojan Ruling Council.[4]

The Protectorate seeks a truce with the protoss, believing that the elder race can teach them the mysteries of the greater meaning of life, the universe, and everything.[2] However, the Protectorate is unable to decode the protoss's Khala-based communications, and the protoss have ignored them.[22]

MilitaryEdit

UmojanMarine SC2-HotS DevArt1

Umojan marines

Compared to other major factions, the Protectorate is underpowered and under-resourced, with a smaller population, but it leverages its great technology to stay afloat.[23] The Protectorate may have a reputation for extremely effective methods of collecting information,[4] utilizing agents such as shadowguards to retrieve it.[14] The Protectorate was especially cautious about safeguarding its scientific (research) endeavors from the Dominion. In the Protectorate, hidden laboratories and plausible deniability aren't options – they're standards.[20]

The Protectorate also maintains standard forces such as marines.[20] By the Second Great War, they were equipped with their own type of armor,[24] as opposed to the standard CMC design of past years.[8]

During the Great War, the Protectorate's militia color was aqua.[2]

Known TerritoriesEdit

Umoja SC2 Art2

Umoja

Other SettlementsEdit

Notable MembersEdit

Main article: Known Umojans

GovernmentEdit

MilitaryEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 McNeill, Graham (December 30, 2008). StarCraft: I, Mengsk. Simon & Schuster (Pocket Star). ISBN 1416-55083-6.
  2. 2.0 2.1 2.2 2.3 2.4 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  3. 3.0 3.1 3.2 3.3 Blizzard Entertainment. 2010-07-24. Koprulu Sector Systems: Umoja. Blizzard Entertainment. Accessed 2010-07-24.
  4. 4.0 4.1 4.2 Neilson, Micky. StarCraft: Uprising. New York and Toronto, Ontario: Pocket Books, December 2000. ISBN 0-7434-1898-0 (eBook only).
  5. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: First Strike (in English). 1998.
  6. 6.0 6.1 6.2 Kenyon, Nate. (September 27, 2011). StarCraft: Ghost: Spectres. Simon & Schuster (Pocket Star). ISBN 978-1439-10938-0.
  7. Blizzard Entertainment Staff. 2010-07-24. Medivac. Blizzard Entertainment. Accessed 2010-07-24.
  8. 8.0 8.1 8.2 Benjamin, Paul and Dave Shramek (w), Mel joy San Juan (p), Noel Rodriguez et al (i). "Orientation." In StarCraft: Frontline: Volume 4 (paperback binding), pp. 114-161. Tokyopop, October 1, 2009. ISBN 978-1427-81698-6.
  9. Benjamin, Paul and Dave Shramek (w), Sevilla, Hector (p, i). "War-Torn." In StarCraft: Frontline: Volume 3 (paperback binding), pp. 6-47. Tokyopop, July 14, 2009. ISBN 978-1427-80832-5.
  10. Metzen, Chris; Chambers, Andy; StarCraft Legacy staff. 2009-04-03. BlizzCon 2007 StarCraft Lore Panel Editorial. StarCraft Legacy. Accessed 2009-05-18.
  11. Blizzard Entertainment staff. 2008-04-16. The Story so Far... Part 2: The Brood War. Blizzard Entertainment. Accessed 2008-04-16.
  12. StarCraft: Ghost Academy. Tokyopop. Accessed 2009-12-04.
  13. September 27, 2011. "Timeline." StarCraft: Ghost: Spectres. Simon & Schuster (Pocket Star). pp. 393-416. ISBN 978-1439-10938-0.
  14. 14.0 14.1 StarCraft II Units: Thor. Blizzard Entertainment, accessed on 2010-08-15
  15. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. UNN newscast after "The Devil's Playground." (in English). 2010.
  16. Golden, Christie (November 6, 2012). StarCraft II: Flashpoint. Simon & Schuster (Gallery Books). ISBN 978-1451-65962-7.
  17. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, Lab Rat (in English). 2013-03-12.
  18. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, Back in the Saddle (in English). 2013-03-12.
  19. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Cinematic: Choices (in English). 2013-03-12.
  20. 20.0 20.1 20.2 20.3 Koprulu Sector Systems: XT39323, Blizzard Entertainment. Accessed on 2013-08-15
  21. 21.0 21.1 Golden, Christie (April 12, 2011). StarCraft II: Devils' Due. Simon & Schuster (Gallery Books). ISBN 978-1416-55085-3.
  22. Blizzard Entertainment. 2012-11-05. StarCraft II Creative Development Q&A - Part 5. Blizzard Entertainment. Accessed 2012-11-05.
  23. Brian Kindregan, Eldorian. 2010-10-28. Blizzcon: Interview with StarCraft 2 Lead Writer Brian Kindregan. Blizzplanet. Accessed 2010-10-31.
  24. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Cinematic: Hopes and Fears (in English). 2013-03-12.

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