So, there was a poll done by Blizzard as to what aspect of StarCraft II interests players the most, and the results, for me at least, were quite surprising. Said results being:
- Multiplayer: 43%
- Campaign: 36%
- Co-op: 16%
- Arcade: 5%
Thing is, if you switched multiplayer and campaign around, that list up above would indeed rank my levels of interest personally, but still, I was surprised that co-op was so low, and that multiplayer was so high, given the skill ceiling. And while this is hardly unique to SC2, I have noticed that there can often be a lot of divide in player habits - some people never touch multiplayer, others play multiplayer and nothing else, some got into SC2 through co-op only (far as I can tell at least), so, yeah. I was expecting…Read more >
The third and final blog post on the Nova Covert Ops missions. This is kind of a formality at this point, but hey, may as well finish what I started.
I'm going to differ a bit in that in the previous posts, I discussed the gameplay and story separately, but in this case, I'm going to discuss both on a mission by mission basis. I'm also going to come out off the bat and say, if you're actually judging a game's story, play the game. Before playing the campaign, I watched a compilation of cutscenes, so I'd have a frame of reference for editing. Having played those missions, my estimation of the final arc went up substantially. Not that every gripe dissapeared, but it certainly ended on a net positive.
So, with that said, as usual, more a string o…Read more >
So, with Evolution coming up (and I'll refrain from discussing that until it's actually released, provided I discuss it at all), thought I'd indulge in another blog post, namely ranking the StarCraft novels. As in, all of them bar the Archive (which is redundant to discuss by its lonesome), and War Stories, as I feel I can't really evaluate it since it's a collection of short stories and the Project Blackstone campaign. So, with that said:
Update (28/11/16): Added Evolution to the list.
15: Shadow of the Xel'naga
Well, you knew this was coming, didn't you? I mean, has anyone ever said anything positive about this work? Even the work that comes after this has had people saying nice things about it, but I've never met anyone who actually enjoyed this …Read more >
Awhile ago I created a blog post based on my thoughts to part 1 of Nova Covert Ops. The post took around an hour to write, and was basically testament to the fact that it's easier to gripe than to praise. Because while I don't have the same time or energy right now to write something as long or detailed, I'll give credit where credit is due, and sum up that NCO pt. 2 is an improvement over the first, in both story and gameplay.
If NCO improves over its predecessor in one area, it's that it no longer plays like a tutorial. Oh, sure, you're introduced to new units and expected to use them (e.g. Liberators), but not forced in the same way you have to use the jetpack on mission 2, or the energy sword at the end of mission 3. I don't really have …
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So, Nova Covert Ops. A game I played later than most, but a game I played awhile ago by this time of writing as well. Truth be told, I've been pondering reflecting on this game for some time. On one hand, my Legacy of the Void reflection had more responses than I thought it would, and I was glad to see that even when people disagreed with me, they could be civil about it. On the other, I feel iffy about reflecting on NCO now, as it's only one third of the way through. However, I've decided to go ahead and do it, for two reasons. The first is that with the declaration that Co-op Missions are non-canon, NCO is now currently the only means of gaining lore/story for the setting, at least until StarCraft: Evolution is published. The second is that …Read more >