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"Valkyrie prepared."

- A Valkyrie pilot(src)

The Valkyrie missile frigate[3] is a United Earth Directorate designed anti-fighter spacecraft.

Overview[]

Valkyrie SC-FM Art1

A Valkyrie

Equipped for both atmospheric[2] and space flight,[4] Valkyries are equipped for ship-to-ship combat. To this end, they employ H.A.L.O. (short for High Altitude Long Operating) cluster rockets, firing the missiles[5] in salvos of eight,[1] impacting with a large area of effect. The dispersal radius of its targeting system is designed to achieve maximum damage to not only its intended target, but also adjacent targets within the blast area.[5] Each cluster can quickly tear through a formation of light fighters or mutalisks.

Valkyrie SC1 Art2

A Valkyrie

Valkyries lack the manuverability of lighter fighter craft; they rely on their heavy armor to survive combat.[1] A Valkyrie can take substantial punishment from enemy fire before suffering any core systems failures.[5] It was equipped with dual VTOL engines for speed and maneuverability.[1]

History[]

Valkyrie SC1 Cine1

A UED Valkyrie

The Valkyrie first appeared in the Koprulu sector as part of the United Earth Directorate pacification force at the beginning of the Brood War.[5] Several wings of Valkyries were in the invasion fleet.

In the aftermath of the Brood War, Valkyries entered into the service of various terran factions.[6] However, the precedent for this was in question; the Brood War had revealed critical weaknesses in terran anti-air capability. Valkyrie and Wraith formations proved to be an unwieldy combination against agile zerg airborne organisms. With the shortcomings of ground to air support from the goliath also made clear, research led to the development of the Viking; a more flexible craft which could take over the Valkyrie's air-to-air role.[7]

Valkyrie SC-FM Art2

A Valkyrie, c. 2505

Despite the advances in technology, Valkyries continue to be used by the Terran Dominion after the Brood War.[4][8] Though they largely fell out of use during the Second Great War, the design of the Valkyrie would later be reused by the Terran Dominion as the basis for the Liberator.[9]

By 2511, the Zerg Swarm salvaged the technology within Valkyries to create rudimentary psi-to-voice communicators in order to communicate with terran vessels. Abathur used these devices to relay orders to his renegade chitha during the One-Day War.[10]

Game Unit[]

StarCraft[]

The Valkyrie is a dedicated air-to-air fighter. It cannot fire on ground targets, making its role and versatility somewhat limited.

The Valkyrie fires rockets in salvos of eight. Each rocket has a base damage of 6 (explosive) and causes splash damage to enemy units within a 3x3 matrix around its detonation. The rate of fire overcomes the weakness of the damage type against small- and medium-sized targets. However, since a target's armor affects each rocket individually, high armor units such as battlecruisers, devourers and carriers are particularly resistant to the Valkyrie. Valkyries are best used against tightly packed groups of low armor targets, similar to the corsair. This makes them especially deadly against wraiths, mutalisks, overlords, guardians, queens, corsairs, shuttles and dropships. They are not very efficient against groups of scouts however, since the scout has an additional 100 shield points along with its 150 hitpoints and the scout's missiles being one of the most powerful in the game.

The Valkyrie, unlike most other air units in Brood War, cannot fly away before it deaccelerates, since the firing animation is longer than the amount of time it can maintain speed.

Valkyries have 2 starting armor, making them quite resistant to lesser attacks such as that of corsairs, mutalisks, and marines. Recommended counters to Valkyries are goliaths, hydralisks, dragoons, and archons, none of which the Valkyrie can harm.

If the sprite limit has been reached on a map the Valkyrie cannot fire anymore since each attack uses 8 sprites.

Valkyries become available to the player in the mission "Emperor's Flight" in Episode V.

Upgrades[]

  • +1 bonus to attack per level for Wraith ground attack and Valkyrie attack.
  • +2 bonus to attack per level for Wraith air attack.
  • +3 bonus to attack per level for battlecruiser attack.
Acquisition
Purchased from Armory
Hotkey S
Level 1
Cost 100 Minerals 100 Vespene gas 267seconds
Level 2
Cost 150 Minerals 150 Vespene gas 300seconds
Required Science facility
Level 3
Cost 200 Minerals 200 Vespene gas 333seconds
Required Science facility
ve
Acquisition
Purchased from Armory
Hotkey H
Level 1
Cost 150 Minerals 150 Vespene gas 267seconds
Level 2
Cost 225 Minerals 225 Vespene gas 300seconds
Required Science facility
Level 3
Cost 300 Minerals 300 Vespene gas 333seconds
Required Science facility
ve

Quotations[]

Quotes
Trained
Selected Confirming order
Repeatedly selected
Other lines
Abilities


Development[]

Gunship SC1 DevGame1

The raider

Sound files suggest that the valkyrie was originally called the "frigate."[11]

During the StarCraft beta, the raider[11] functioned as a ground-attack bomber but never made it into the final version of StarCraft. [12] It bore great resemblance to the Valkyrie.[11] Perhaps as an easter egg, the Blizzard website described the Valkyrie as a "modern redesign of the raider."[13]

SC1 OldValkyriePort

Valkyrie's development portrait

The Valkyrie was later included in the expansion StarCraft: Brood War. During development of the expansion they had an ability called "Afterburners," which gave them a very high speed for a limited time and cost energy. However, it was found that it was far too easy for Valkyries to fly into a zerg base and destroy all of its overlords. To prevent the use of such a "cheesy" strategy, "Afterburners" was removed from the final release.[12]

SC1 Valk.Remov.Abillit.

Valkyrie's unused abillity

StarCraft: Ghost[]

StarCraft Ghost Logo2
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

Valkyries could be used when calling down airstrikes in StarCraft: Ghost.[14]

StarCraft II[]

Valkyrie SC2 DevRend1

Valkyrie texture files

At some point, Valkyries were present in the StarCraft II game engine.[15] In the final product, the viking takes its place as the terran air-to-air assault unit. The unit went through several visual design changes during its brief history.

Valkyries make an appearance in the campaign of Heart of the Swarm, where they are found as enemy units under the command of Mira Han. They look and behave remarkably differently however.[16]

Galaxy Map Editor data indicates that Alexei Stukov's infested liberators in Co-op Missions were at some point intended to be infested Valkyries.[17]

Known Valkyries[]

Known Valkyrie Pilots[]

Valkyrie SCR HeadAnim

A Valkyrie pilot

Notes[]

  • The Valkyrie may have been named after the American experimental XB-70 Valkyrie bomber, a Cold War aircraft with afterburners, capable of reaching Mach 3 and flying past Soviet interceptors while delivering nuclear weapons. Early versions of the Brood War unit were bombers with an afterburner ability.

Images[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
  2. 2.0 2.1 Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Cinematic: UED Victory Report (in English). 1998.
  3. Valkyrie. StarCraft Compendium. Accessed on 2008-02-06
  4. 4.0 4.1 Golden, Christie (May 22, 2007). StarCraft: The Dark Templar Saga #1: Firstborn. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7125-1.
  5. 5.0 5.1 5.2 5.3 5.4 Underwood, Peter, Chris Metzen and Bill Roper. StarCraft: Brood War (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  6. Bill Slavicsek, David Eckelberry, Shawn F. Carnes (March 1, 2000). Alternity: StarCraft Edition. Wizards of the Coast. ISBN 978-0786-91618-4
  7. Viking. Accessed on 2008-02-06
  8. Elder, Josh and Ramanda Kamarga. "Why We Fight." In StarCraft: Frontline: Volume 1, pp. 6–47. Tokyopop, August 1, 2008. ISBN 1427-80721-3.
  9. StarCraft II Units: Liberator, Blizzard Entertainment. Accessed on 2016-05-17
  10. Zahn, Timothy (November 8, 2016). StarCraft: Evolution. Del Rey Books. ISBN 0425284735.
  11. 11.0 11.1 11.2 Blizzard Entertainment. StarCraft Map Editor. (Blizzard Entertainment) (in English). March 31, 1998
  12. 12.0 12.1 Lord of Ascension. 2007-09-28. StarCraft Evolution. StarCraft Legacy. Accessed 2007-12-02.
  13. Brood War Units. Accessed 2019-08-28.
  14. July, 2016, STARCRAFT: GHOST: WHAT WENT WRONG. Polygon, accessed on 2016-07-08
  15. 2010-02-28, StarCraft II Beta Game Images. StarCraft Legacy. Accessed on 2010-06-02
  16. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, With Friends Like These... (in English). 2013-03-12.
  17. Blizzard Entertainment. StarCraft II: Legacy of the Void Map Editor. (Activision Blizzard) (in English). November 10, 2015
  18. DeCandido, Keith R. A. (November 28, 2006). StarCraft: Ghost: Nova. Simon & Schuster (Pocket Star). ISBN 978-0743-47134-3.
  19. The Inspirational Quarterly. (June 30th, 2022). Spotify.com Thanks Again, Keith. Accessed 2022-08-30.
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This page uses content from the English Wikipedia. The original content was at XB-70 Valkyrie

The list of authors can be seen in the page history of XB-70 Valkyrie.

Wikipedia content was licensed under the GNU Free Documentation License prior to June 15, 2009 is. Wikipedia content from June 15, 2009, and StarCraft Wiki content, is licensed under the Creative Commons Attribution-Share Alike License 3.0 (Unported).
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