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Taldarim Immortal SC2 Rend

A vanguard

"We are the first to battle, and if fate smiles upon us, we shall never return."

- A vanguard(src)

The vanguard is a Tal'darim variant of the immortal featured in the single-player campaign of StarCraft II: Legacy of the Void.

Overview[]

"I am the last link in the Chain of Ascension. I am a Vanguard, and only my death shall have meaning."

- A vanguard(src)

Vanguard SC2-LotV Game1

A group of vanguards firing at targets

The vanguards are piloted by Tal'darim warriors that fell in battle. Disgraced in defeat, they are placed in a vanguard for one more chance to make up for their failure. They revel in causing as much destruction as they can before dying in service to their highlord.[1]

Game Unit[]

The vanguard's normal attack is significantly different from the immortal and the Nerazim annihilator. The vanguard's scatter cannons deal damage in several attacks, allowing them to do significantly higher damage than the other immortal variants, but causing them to be more heavily penalized by armor. The vanguard also deals splash damage in a small radius around their primary target. This makes them very powerful against large numbers of armored enemy units, and can gives them the highest damage potential of the three immortal variants. However, they fire significantly slower than the immortal and annihilator, making them very vulnerable when facing superior numbers in staggered waves and/or unarmored/light enemies. Their attack also has a travel time, so it can partially miss fast enemies such as zerglings or charging zealots. Spreading out vanguards allows them to best utilize their slow rate-of-fire shots on incoming waves of enemies.

Co-op Missions[]

Vanguards can be built by Alarak in Co-op Missions. Upgrades for them are unlocked at Level 6.

Abilities[]

Artificer of Souls SC2 Icon
Reliquary of Souls/Power Surge

When a Supplicant dies within a range of 15, the Vanguard's weapon damage and attack speed are increased by 10%. Can stack up to 100%.

Campaign Acquisition
Unlock Artificer of Souls prestige.
Acquisition
10% Power
Effect Weapon Damage
Weapon Upgrade: +1.1 per level
Basic: 8.8
Level 1: 9.9
Level 2: 11
Level 3: 12.1
Fusion Mortars: +7.7 vs Armored
Attack Speed: 3.41
Mastery: +0.5% per Combat Units Attack Speed mastery point. Up to a maximum 2.96
20% Power
Effect Weapon Damage
Weapon Upgrade: +1.2 per level
Basic: 9.6
Level 1: 10.8
Level 2: 12
Level 3: 13.2
Fusion Mortars: +8.4 vs Armored
Attack Speed: 3.13
Mastery: +0.5% per Combat Units Attack Speed mastery point. Up to a maximum 2.72
30% Power
Effect Weapon Damage
Weapon Upgrade: +1.3 per level
Basic: 10.4
Level 1: 11.7
Level 2: 13
Level 3: 14.3
Fusion Mortars: +9.1 vs Armored
Attack Speed: 2.88
Mastery: +0.5% per Combat Units Attack Speed mastery point. Up to a maximum 2.51
40% Power
Effect Weapon Damage
Weapon Upgrade: +1.4 per level
Basic: 11.2
Level 1: 12.6
Level 2: 14
Level 3: 15.4
Fusion Mortars: +9.8 vs Armored
Attack Speed: 2.68
Mastery: +0.5% per Combat Units Attack Speed mastery point. Up to a maximum 2.33
50% Power
Effect Weapon Damage
Weapon Upgrade: +1.5 per level
Basic: 12
Level 1: 13.5
Level 2: 15
Level 3: 16.5
Fusion Mortars: +10.5 vs Armored
Attack Speed: 2.5
Mastery: +0.5% per Combat Units Attack Speed mastery point. Up to a maximum 2.17
60% Power
Effect Weapon Damage
Weapon Upgrade: +1.6 per level
Basic: 12.8
Level 1: 14.4
Level 2: 16
Level 3: 17.6
Fusion Mortars: +11.2 vs Armored
Attack Speed: 2.34
Mastery: +0.5% per Combat Units Attack Speed mastery point. Up to a maximum 2.04
70% Power
Effect Weapon Damage
Weapon Upgrade: +1.7 per level
Basic: 13.6
Level 1: 15.3
Level 2: 17
Level 3: 18.7
Fusion Mortars: +11.9 vs Armored
Attack Speed: 2.21
Mastery: +0.5% per Combat Units Attack Speed mastery point. Up to a maximum 1.92
80% Power
Effect Weapon Damage
Weapon Upgrade: +1.8 per level
Basic: 14.4
Level 1: 16.2
Level 2: 18
Level 3: 19.8
Fusion Mortars: +12.6 vs Armored
Attack Speed: 2.08
Mastery: +0.5% per Combat Units Attack Speed mastery point. Up to a maximum 1.81
90% Power
Effect Weapon Damage
Weapon Upgrade: +1.9 per level
Basic: 15.2
Level 1: 17.1
Level 2: 19
Level 3: 20.9
Fusion Mortars: +13.3 vs Armored
Attack Speed: 1.97
Mastery: +0.5% per Combat Units Attack Speed mastery point. Up to a maximum 1.72
100% Power
Effect Weapon Damage
Weapon Upgrade: +2 per level
Basic: 16
Level 1: 18
Level 2: 20
Level 3: 22
Fusion Mortars: +14 vs Armored
Attack Speed: 1.88
Mastery: +0.5% per Combat Units Attack Speed mastery point. Up to a maximum 1.63
ve

Upgrades[]

SC2 Alarak AC - FusionMortars
Fusion Mortars

Increases the damage Vanguards deal to armored units by 7.

Campaign Acquisition
Unlock Initially available
Acquisition
Purchased from Robotics bay
Hotkey B
Cost 100 Minerals 100 Vespene gas 60seconds
ve
SC2 Alarak AC - MatterDispersion
Matter Dispersion

Increases the splash radius of the vanguard's attack by 50%.

Campaign Acquisition
Unlock Reach Alarak Level 6
Acquisition
Purchased from Robotics bay
Hotkey B
Cost 100 Minerals 100 Vespene gas 60seconds
ve
SC2 ProGrndWeap
Protoss Weapons

Increases the attack damage of all protoss units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey G
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Damage: 9 (basic)
9 (+7 vs Armored) (with Fusion Mortars)
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Death council
Effect Damage: 10 (basic)
10 (+7 vs Armored) (with Fusion Mortars)
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Death council
Effect Damage: 11 (basic)
11 (+7 vs Armored) (with Fusion Mortars)
ve
SC2 ProGrndArm
Protoss Armor

Increases the armor of all protoss units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 2
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Death council
Effect Armor: 3
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Death council
Effect Armor: 4
ve
SC2 ProShields
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Shield armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Death council
Effect Shield armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Death council
Effect Shield armor: 3
ve

Quotations[]

See: StarCraft II Vanguard Quotations

References[]

  1. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. War Council interface (in English). 2015-11-10.
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