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Viking

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"Ladies, gentlemen, I give you the latest weapon in the Dominion's arsenal, a force both for pacification and protection as we forge further into the unknown. It is my pleasure to unveil the Viking ground/air combat facilitation system!"

- Terran Dominion spokesman(src)

Viking
Viking SC2-WoL Story1
Historical
Earliest sighting

2502

Latest sighting

2505

Physical
Race

Terran

Type

Armored mechanical air/ground hybrid

Propulsion

Two legs (walker mode)
Engines (air mode)

Armaments

Twin gatling guns
MT50 lanzer torpedoes (standard)
Ripwave missiles (variant loadout)

Political
Affiliation

TerranDominion Logo2a Terran Dominion
SpectreOps SC2 Decal1 Project Shadowblade
RaynorsRaiders SC2 Logo1 Raynor's Raiders

Role

Ground and air combat

Personnel
Crew

1 (pilot)

The A2 Viking Armored Mechanical Hybrid[1] is a terran unit with the ability to transform between a ground unit ("Assault mode") and an air unit ("Fighter mode").

OverviewEdit

"We start thinking of it as pretty or decorative, we risk forgetting its purpose is just downright ugly."

- Captain Jon Dyre (quoted by Wes Carter)(src)

HardwareEdit

Viking SC2 DevStory1

A Viking aboard the Hyperion

A ship used to support other terran forces,[2] the Viking's transformation ability was based heavily on that of the siege tank.[3] In its aerial mode, Vikings are classified as air superiority fighters. The walker mode is considered more important.[4] They can be paired with AH/G-24 Banshees for operations as air cavalry.[5] The Viking is equipped with a large reactor—housed in the central area of the vehicle—that powers all electrical systems and provides torque for walker mode locomotion. A set of thrusters in the Viking’s underbelly, which allow for hover/VTOL capabilities, keep it stable during transformations, and four low bypass turbines generate propulsion during flight. The pilot’s seat has more than double the straps, pads, and packing than any other fighter craft to account for the violent ups and downs the vehicle undergoes when switching from aircraft to walker mode.[6]

Viking SC2 Art1

Viking configurations

The Viking was designed with versatility in mind, down to the letter. Most moving parts in the vehicle can be replaced with easy-to-find spares, and even the complex servo systems located in the arms and legs are interchangeable. It is not uncommon for Viking pilots to ditch an arm in order to replace a damaged leg servo and return to battle.[6] However, while the Viking's versatility is its greatest asset, it is also one of its drawbacks. Few pilots are able to handle both combat modes and the majority of Viking pilots are killed in their first battle[3] (the term "cherry" is used for Viking pilots who have yet to carry out a transformation).[1] Those who survive however, become amongst the most skilled pilots.[3] The elite few who make it through training are so deadly that their names are well-known by both allies and enemies across the Koprulu sector.[1]

ArmamentEdit

The Viking was designed to be the ultimate anti-air and ground-support weapon system,[3] armed with a large payload[6] of MT50 lanzer torpedoes and twin gatling guns for both respective tasks.[3] A targeting system exists for both, along with displaying height and location.[7] Due to the torpedoes' low effectiveness against aerial targets smaller than capital ships, Enlightened Dynamics developed Ripwave missiles for the hybrid.[8] Bellerephon further expanded the Viking's options through the Phobos-class weapon system—an improved loadout that adds a longer-range anti-air missile and an improved gatling cannon increased range in ground assaults.[9] However, due to hefty implementation costs, only a few Vikings have received these upgrades.[6]

SystemsEdit

Viking SC2-HotS Cine1

A Viking's cockpit

Viking pilots are equipped with helmets with visors that lower when they take their vehicles into the air.[10] However, regardless of whatever advantages the visor might bring, it is still possible to fly a Viking without one.[11][7] The Viking cockpit features a HUD,[12] with the standard fare gauges, targeting system, and terrain mapper found in terran fightercraft. In addition to this, the Viking has a detailed 3D wireframe that shows the condition of its every servo and actuator. In case of damage to the craft, the pilot is well aware of what works and what doesn’t, preventing fatalities due to system malfunctions.

To keep their occupants safe in case of emergency, Vikings are equipped with a circuit that cuts off all power from the reactor, preventing the machine from reaching critical levels. In dire situations, pilots have been known to disable this governor circuit to divert more power to systems, and even supercharge the craft's reactor, resulting in a massive meltdown. This unofficial self-destruct mechanism has been dubbed the "Heimdall," for the incredibly bright flash that accompanies the final moments of the Viking and its pursuers.[6]

HistoryEdit

Viking HeavyArmor1 Comic1

An early Viking

The Brood War revealed weaknesses in terran anti-air capability. Wraith combat fighters and valkyrie missile frigates proved to be an unwieldy combination against agile zerg airborne organisms. In addition, ground-based anti-air support from goliath assault walkers was too limited in its mobility: all too often airborne attackers would simply move out of the goliath's range. In the aftermath of the war, terran weapon technicians proposed a radical new concept to resolve both of these problems; an armored vehicle with the ability to change its combat role from an assault walker to an air-superiority fighter, enabling it to switch smoothly to fulfill tactical needs in a developing battle.[3]

The Wyrm[7] was an early design.[13] It was quickly succeeded by the Viking, which had more armor, more options and a faster response time.[7] A Viking was showcased at Ursa[11] in 2502,[14] where one single-handedly destroyed a military base.[11]

Final field testing of the Viking was carried out at Valhalla.[15]

Game UnitEdit

Viking
VikingAirMode SC2 Game1
Air mode
VikingGroundMode SC2 Game1
Ground mode
Unit
Race

Terran

Role

Durable support unit

Armament
  • Lanzer torpedoes
  • Twin gatling cannon
Properties
Transport
size

2

Sight range

10

Production
Minerals

150 Minerals Terran SC1

Gas

75 TerranVespene SC2 Game1

Supply

2 TerranSupply SC2 Icon1

Build time

42 Time SC2 Game1

Produced from

Starport

Hotkey

V

Movement
Speed

2.75 (air)/2.25 (ground)

Acceleration

2.625 (air)/1000 (ground)

Lateral
acceleration

0

Deceleration

0

Collision radius

0.75

Protection
Hit points

125

Armor

0 SC2TerrShipArm

Type
Armor type

Armored

Lanzer torpedoes
Damage

10 (+4 vs armored)

Attacks

2

Targets
  • Air
Cooldown

2

Range

9

Upgrade/level

+1/+1 vs armored SC2TerrShipWeap

Twin gatling cannon
Damage

12

Targets
  • Ground
Cooldown

1

Range

6

Upgrade/levels

+1 SC2TerrShipWeap

Meta
Target
priority

20

Kill score

400

Production
score

200

Miscellaneous
Notes

Switches between roles.

The Viking is one of the starport's basic production options, and may benefit from the reactor add-on.

In air mode, the Viking is a light flyer with a very long range anti-air attack. It is good for hit-and-run attacks against slower, higher value air targets. The Viking is less suitable against other light flyers, the phoenix and the mutalisk; the former's long range does not fully compensate for the latter two's higher movement speed.

On the ground, the Viking behaves much like a more capable, but much more expensive, marine.

The Viking is useful for raiding worker lines, and supporting marines and marauders against colossi.

The Viking may be fired on during its transformation sequence by units that can attack air.

TransformationEdit

VikingTrans SC2 Icon1 Viking Transformation

The Viking transforms from one mode to another.

The ability is not smartcast.

Usage
Cost 3Time SC2 Game1
Acquisition
Hotkey Assault mode: D
Fighter mode: E
ve

UpgradesEdit

Wings of LibertyEdit

Increases the damage of terran air units.

Acquisition
Purchased from Armory
Hotkey S
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
ve

Increases the armor of all terran air units.

Acquisition
Purchased from Armory
Hotkey P
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 220Time SC2 Game1
ve

Heart of the SwarmEdit

SC2 TerrVehWeap Terran Vehicle and Ship Weapons

Increases the attack damage of terran vehicles and spacecraft.

Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
ve
SC2 TerrVehArm Terran Vehicle and Ship Plating

Increases the armor of terran vehicles and spacecraft

Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
ve

Wings of Liberty CampaignEdit

Vikings are unlocked by playing either "Safe Haven" or "Haven's Fall", available after Rory Swann called in some favors to get their schematics.[16][17]

RipwaveMissiles SC2 Icon1 Ripwave Missiles

Vikings deal splash damage when attacking air units.

Ripwave Missiles are anti-matter warheads that can damage multiple air targets with deadly bursts of sub-atomic shrapne. The long-term environmental impact is still being assessed, but Enlightened Dynamics would like to remind its valued clients that it offers a whole suite of environmental decontamination services.[9]

Campaign Acquisition
Acquired from Hyperion armory for $75,000
ve
Phobos-classWeaponsSystemSC2 Icon1 Phobos-Class Weapons System

Vikings gain +2 missile range and +1 cannon range.

Bellerephon offers an improved loadout for the viking that adds a longer-range anti-air missile. An improved gatling cannon has also been added for increased range in ground assaults.[9]

Campaign Acquisition
Acquired from Hyperion armory for $90,000
ve
SC2 Lab Ultra Capacitors Icon Ultra Capacitors

Attack upgrades improve attack cooldown of affected units by 5% per level.[18]

These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve
SC2 Lab VanPlating Icon Vanadium Plating

Armor upgrades increase health of affected units by 5% per level.[18]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve

Damaged mechanical units recover hit points when out of combat, at a rate of 0.6015 each second.[19]

Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal nanobots to slowly repair any damage the hull sustains. While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

QuotationsEdit

See: StarCraft II Viking Quotations

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

Viking SC2 Cncpt1

Concept art

Karune stated that its ground mode could attack both ground and air units in February 2008[20] but that ability underwent balance testing and has since been removed.[21]

At earlier builds the Viking was built on the factory at ground mode, but needed a Fighter Tech upgrade to enable transforming to air mode.[22]

Concept art of the Viking is identical to that of the Wyrm, the Viking's in-universe predecessor effectively being lifted from concepts of its in-universe successor.[3][11][7] The icon for this old form can still be found in the map editor.[23]

Known Viking PilotsEdit

Viking SC2 Head2

A Viking pilot

Known Viking UnitsEdit

Known Viking VariantsEdit

NotesEdit

Viking SC2-HotS Real1

A Viking

  • Mega Bloks planned to produce a Viking model as part of their StarCraft toy line, set to be released in 2012. The Mega Bloks Viking would be able to transform between modes.[25]

ReferencesEdit

  1. 1.0 1.1 1.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory units (in English). 2010.
  2. 2014-09-25, The Science Corner –The Threat Continues. Blizzard Entertainment, accessed on 2014-09-27
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Viking. Blizzard Entertainment. Accessed 2007-08-10.
  4. Gameplay Overview. Blizzard Entertainment, accessed on 2010-11-29
  5. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Ghost of a Chance (in English). 2010-07-27.
  6. 6.0 6.1 6.2 6.3 6.4 2014-11-09, Viking Science. Blizzard Entertainment, accessed on 2014-09-13
  7. 7.0 7.1 7.2 7.3 7.4 Furman, Simon (w), Jesse Elliott (p, i). "Heavy Armor, part 2." In StarCraft: Frontline: Volume 2 (paperback binding), pp. 5-25. Tokyopop, January 1, 2009. ISBN 1427-80831-7.
  8. Cite error: Invalid <ref> tag; no text was provided for refs named name
  9. 9.0 9.1 9.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  10. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard) (in English). July 27, 2010
  11. 11.0 11.1 11.2 11.3 Furman, Simon and Jesse Elliott. "Heavy Armor, part 1." In StarCraft: Frontline: Volume 1, pp. 140–163. Tokyopop, August 1, 2008. ISBN 1427-80721-3.
  12. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Cinematic: StarCraft II: Heart of the Swarm opening (in English). 2013-03-12.
  13. Gerrold, David (w), Fernando Heinz Furukawa (p, i). StarCraft: Ghost Academy: Volume 2 (paperback binding). Tokyopop, August 10, 2010. ISBN 978-1427-81613-9.
  14. April 6, 2010. "Timeline". StarCraft II: Heaven's Devils. Simon & Schuster (Pocket Star). pp. 311 - 323. ISBN 978-1416-55084-6.
  15. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Engine of Destruction (in English). 2010-07-27.
  16. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Safe Haven (in English). 2010-07-27.
  17. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Haven's Fall (in English). 2010-07-27.
  18. 18.0 18.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  19. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
  20. Karune. 2008-02-08. StarCraft II Q&A - Batch 29. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-08.
  21. Karune. 2008-02-20. A Question for Karune about the Viking. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-20.
  22. [1]
  23. Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010
  24. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Lost Viking (in English). 2010.
  25. SDCC 2011 Blizzard Reveals Mega Bloks Starcraft II Viking Preview, NG4. Accessed on 2011-11-19

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