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Viper

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The viper

The viper is a new strain of zerg fliers that was incorporated in StarCraft II: Heart of the Swarm.

OverviewEdit

Viper SC2 Head1

A viper's visage

Carrying on in the support role once held by the defiler, the viper combines several vicious biological weapons to weaken enemy forces and give an edge to the Swarm. Vipers store a thick microbial soup within their abdomens, and can spray the viscous mixture into the air whenever ranged foes approach, essentially nullifying the effectiveness of their armaments until they can move out of the cloying mist. Enemies hoping to escape to high ground are quickly snatched from their dominant position by the viper’s muscular proboscis, allowing the zerg to counter just about any tactical terrain advantage. When fatigued, the viper can siphon bioelectrical energy and nutrients from friendly zerg buildings, allowing it to quickly return to the fray.[1]

HistoryEdit

Vipers were originally a type of primal zerg.[2] Later, Kerrigan was able to evolve her own vipers from the mutalisk strain.[3]

Game UnitEdit

Viper
Viper SC2-HotS DevRend1
Unit
Race

Zerg

Role

Terrain Control Specialist

Properties
Maximum energy

200 Energy Terran SC1

Production
Minerals

100 Minerals Terran SC1

Gas

200 ZergVespene SC2 Game1

Control

3 ZergSupply SC2 Icon1

Build time

40 Time SC2 Game1

Evolves from

Larva
Mutalisk (Heart of the Swarm campaign)

Requires

Hive

Hotkey

E

Movement
Speed

2.95

Acceleration

3[4]

Protection
Hit points

150

Armor

1 SC2ZergFlyerCarapace

Type
Armor type
  • Armored

Vipers are classified as "battlefield manipulation units." They are hive-level caster units with no other prerequisite building.

Vipers are meant to give the zerg an extra edge in clearing out chokepoints, allowing the short-range zerg units to stand a better chance against long-ranged ones.[5]

AbilitiesEdit

Abduct SC2-HotS Icon Abduct
Usage
Energy

75 Energy Terran SC1

Hotkey

D

Notes

The viper targets a unit and pulls that unit to the viper's location. This allows it to pull allies to safety, or pull enemy units out of position. The ability can pull units up and down cliffs.

While the target is being pulled, it cannot attack. If the target had been burrowed, it will reburrow when the pull ends.[6]

Edit
Viper HotS Game1

A viper uses Blinding Cloud

BlindingCloud SC2-HotS Icon Blinding Cloud
Usage
Energy

100 Energy Terran SC1

Duration

14 Time SC2 Game1

Hotkey

B

Notes

The viper spits a green cloud. Ground units and structures in the cloud have their range reduced to one.

The cloud covers an area of 2.[4]

Units can move out of the cloud to fire normally.

Edit
Consume(Viper) SC2-HotS Icon Consume
Usage
Hotkey

C

Notes

The ability deals 200 damage on a friendly building (except a creep tumor) over 20 seconds to gain 50 energy. The ability does not work on units.

Edit

UpgradesEdit

SC2 ZergAirCara Flyer Carapace
Evolved at
Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1

225 Minerals Terran SC1

300 Minerals Terran SC1

Gas

150 Gas Zerg SC1

225 Gas Zerg SC1

300 Gas Zerg SC1

Evolution time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Required

Lair

Hive

Notes
  • +1 bonus to armor per level for zerg air units.
Edit

Heart of the Swarm CampaignEdit

In the campaign, the viper is an evolution of the mutalisk, derived from the genes of primal zerg. Vipers also appear as part of Yagdra's pack in The Crucible.[2]

The viper strain of the mutalisk has the same statistics as a regular mutalisk (but aesthetically, it is different by having four blue wings), but can transform itself into a viper at a specific mineral, vespene and time cost.

Abduct costs 25 energy, Disabling Cloud replaces Blinding Cloud and prevents shooting from beneath the cloud entirely, Consume targets allied units, and the viper can directly attack air units, dealing bonus damage to armored units. The attacks deal 10 damage, +5 vs armored units, and have a range of 6 and a cooldown of 1.5. However, their attacks pale in comparison to dedicated air-to-air combat units, such as the viking.[3]

DevelopmentEdit

Main article: Viper/Development

Special Viper StrainsEdit

ZergLevel21 SC2-HotS Head1

A viper

TriviaEdit

The viper is David Kim's favorite new zerg unit in Heart of the Swarm.[7]

ReferencesEdit

  1. Unit Guide: Viper, Blizzard Entertainment. Accessed on 2014-05-12
  2. 2.0 2.1 Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, The Crucible (in English). 2013-03-12.
  3. 3.0 3.1 Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, Mutalisk Evolution (in English). 2013-03-12.
  4. 4.0 4.1 Cloaken. 2012-10-12. Balance Update #6 (10/12/2012) Heart of the Swarm Beta Discussion. Accessed 2012-10-12.
  5. 2012-06-11, Dustin Browder gives Slasher the scoop on Heart of the Swarm. YouTube, accessed on 2012-06-21
  6. Raiderrobert. 2012-09-05. Summary of HOTS Changes. Reddit. Accessed 2012-09-09.
  7. June, 2012, Starcraft 2: Heart of the Swarm "New Units" Explained by David Kim. G4, accessed on 2012-06-21

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