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Viper

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This article or section contains information from StarCraft II: Heart of the Swarm.

The content may change substantially over time.

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Viper
Viper SC2-HotS DevRend1.jpg
Unit
Race

Zerg

Properties
Maximum energy

200[1] Energy

Production
Minerals

100[1] Minerals Terran SC1.png

Gas

200[1] ZergVespene SC2 Game1.png

Control

3[1] Control

Requires

Lair[1]

The viper is a new strain of zerg fliers being incorporated in the upcoming expansion StarCraft II: Heart of the Swarm. They are lair-level units that apparently have no pre-requisite building, and replace the overseer as a support caster and detector for the swarm. The viper has three abilities:

  • Ocular Parasite: The viper grants detection to an allied non-massive unit. The viper can target other vipers or itself with this ability.[2] It can only be used once.[3] This ability has probably been removed as of April 2012, since the overseer has been returned, and the viper made into a "pure" spellcaster.[4]
  • Abduct: The viper targets a unit and pulls that unit to the viper's location. This allows it to pull allies to safety, or pull enemy units out of position. The ability can pull units up and down cliffs.[1][5]
  • Blinding Cloud: The viper spits a green cloud. Ranged units in the cloud have their ranged reduced to one. Units can move out of the cloud to fire normally.[2]

As of April 2012, the viper can also "eat" minerals in order to recover energy. This renders the patch unavailable, so it should not be used in the player's base.[4]

DevelopmentEdit

The concept of the viper goes as far back as 2008. It resembled a snake/scorpion in this form. Concepts were done by Samwise Didier.[6]

ReferencesEdit

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