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The viper is a unit in StarCraft II: Heart of the Swarm.

The concept of the viper goes as far back as 2008. It resembled a snake/scorpion in this form. Concepts were done by Samwise Didier.[1] Its current aesthetic is a cross between a cobra/scorpion and a wasp.[2]

As of April 2012, the viper could also "eat" minerals in order to recover energy. This renders the patch unavailable, so it should not be used in the player's base.[3]

  • Ocular Parasite: The viper grants detection to an allied non-massive unit. The viper can target other vipers or itself with this ability.[4] It can only be used once.[5] This ability has probably been removed as of April 2012, since the overseer has been returned, and the viper made into a "pure" spellcaster.[3]

ReferencesEdit

  1. 2011-10-23, BlizzCon 2011 - Starcraft 2: Heart of the Swarm and Blizzard DOTA - Art & Technology Panel (Full). YouTube, accessed on 2011-11-07
  2. June, 2012, Starcraft 2: Heart of the Swarm "New Units" Gameplay Preview With Sam Didier. G4, accessed on 2012-06-21
  3. 3.0 3.1 Dustin Browder. 2012-04-11. Developer Update: Heart of the Swarm Multiplayer - Starcraft II. Battle.net, accessed on 2012-04-11.
  4. Cite error: Invalid <ref> tag; no text was provided for refs named IGNHotSUnits
  5. 2011-10-27, BlizzCon 2011: StarCraft II: Heart of the Swarm – Units and Abilities. Blizzplanet, accessed on 2011-11-06

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