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Amon within the Void

The Void is a mysterious cosmic phenomenon.

Unlike warp space, which is a dimension unto itself,[1] the Void appears to be a manifestation of the material universe – the "cold void of space."[2]

Usage

The Dark Templar

"The Void is not like the Khala. It does not draw us together and connect us in a blanket of warm feelings. The Void certainly does not offer itself willingly. A dark templar stalks the Void and, through will and discipline, forces it to give up its power."
ParticleDisrupter SC2 Game1

Void energy being fired as a projectile

The Void is understood by the Nerazim.[3] Due to severing their nerve-appendages in a display of contempt for the Conclave, they lost the primal link the rest of the protoss share,[2] and removed them from the control and discipline the Khala provides.[4] Forced to live in secrecy to avoid detection by the Khalai, and without the psionic focus afforded by the Khala, the Nerazim were forced to delve into the mysteries of the Void, eventually learning how to wrest its power by means of rigorous training, discipline, and will.[5]

The Void provides the Dark Templar with psionic powers unheard of by their brethren[6] and grants the Dark Templar enormously strong individual will.[7] They require great will and discipline to make use of the Void, and can be consumed by it if they do not possess these traits.[8] Those who walk this path do so with diligence and reverence, for they know full well the dangers lurking in the shadows of the Void.[5]

The "currents" of the Void allow faster-than-lightspeed travel for the Dark Templar. These currents are affected by gravity and solar winds.[6] Strands of the Void can be wielded by a Nerazim, separating it into numerous strands if they so desire.[8]

Void powers enable Dark Templar to resist infestation by the zerg.[9] The particle disrupters mounted on stalkers use the power of a Nerazim to shoot entropic Void energy at targets,[10] while the warp blades utilized by Nerazim warriors are infused with Void energy.[5]

Culture

It appears that the Dark Templar associate the Void with death or the afterlife – to "embrace the Void" is to embrace death, so to speak.[8][11] They consider anything that taints the Void to be unholy, and it is a major part of their religion.[12] When the Nerazim began studying the Void they wrote texts on the subject, said texts becoming the basis of their teachings on the subject centuries later.[8]

In recent times, certain Dark Templar have mentioned "an ancient voice whispering from the Void," chilling them to the core.[13]

The Void and the Khala

Tassadar SC2 Cncpt1

Tassadar wielding the Void and the Khala simultaneously.

Utilizing the Void and Khala simultaneously grants protoss incredible power, but can result in the protoss burning out like a star. Protoss who can utilize both sets of power simultaneously are exceedingly rare. Known practitioners were Adun[4] and Tassadar.[14] Similarly, the prismatic core of the void ray draws upon the powers of the Void and Khala in tandem,[8] forming a self-sustaining reaction[3] and thus making the core a virtually eternal power source.[15]

Other Races

The Void is inhabited by a mysterious entity at KL-2 calling itself the "Heart of the Void". The KL-2 entity "tainted" the Void, according to the Dark Templar.[12]

The xel'naga understood the Void. Their ships possessed the ability to travel through it.[6] The xel'naga imprisoned the KL-2 entity using the powers of the Void.[12]

It appears that the Overmind knew of the Void in some form or another, as the powers the dark templar wield were similar to its own, such powers being the only thing that could permanently destroy its cerebrates[16] and the Overmind itself.[17]

References

  1. 1999-07-08, Mobius. StarCraft Compendium Map Archives. Accessed on 2008-29-03
  2. 2.0 2.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  3. 3.0 3.1 2007-07-09. Warp Ray. Blizzard Entertainment. Accessed 2007-07-09. Cite error: Invalid <ref> tag; name "Warp" defined multiple times with different content
  4. 4.0 4.1 Golden, Christie (November 27, 2007). StarCraft: The Dark Templar Saga #2: Shadow Hunters. Simon & Schuster (Pocket Star). ISBN 0-7434-7126-1.
  5. 5.0 5.1 5.2 2015-04-09, Dark Templar Science. Blizzard Entertainment, accessed on 2015-04-11
  6. 6.0 6.1 6.2 Mesta, Gabriel (July 1, 2001). StarCraft: Shadow of the Xel'Naga. Simon & Schuster (Pocket Star). ISBN 0-671-04149-5.
  7. Yeah, I mean, basically, any protoss that is a part of the Khala is going to have an enormous psionic energy to draw on and can create, you know, obviously, wepons and blades with it. The dark templar, you now, in all of the lore, they, because they chose to go their own way and they don’t have the power of the Khala behind them, but they have the power of enormously strong individual will. It's sort of, I’m giving a long-winded version of the answer, I think, that Chris just gave. One is pulling that power from within whereas the dark templar have to take what is around them, the void, and manifest it. It is a completely different philosophy, but both are really cool weapons. Chris Metzen, Brian Kindregan, StarCraft Legacy staff. 2010-10-23. BlizzCon 2010 StarCraft II Lore Panel. StarCraft Legacy. Accessed 2010-10-25.
  8. 8.0 8.1 8.2 8.3 8.4 Todd, Hugh. "“Lens of the Void”." (April 25, 2013). Blizzard Entertainment. StarCraft Lore: Lens of the Void Accessed 2013-04-26.
  9. Blizzard Entertainment. 2013-01-15. StarCraft II Creative Development Q&A - Part 12. Blizzard Entertainment. Accessed 2013-01-15.
  10. 2014-10-30, Stalker Science. Blizzard Entertainment, accessed on 2014-11-04
  11. StarCraft: Brood War. Vivendi Games. Mission: Enslavers: Dark Vengeance bonus campaign, episode I: "The Rescue" (in English). 1999-02-05. StarCraft Map Archives
  12. 12.0 12.1 12.2 Elder, Josh (w), Ramanda Kamarga (p), Faisalz et al (i). "Voice in the Darkness." In StarCraft: Frontline: Volume 4 (paperback binding), pp. 72-113. Tokyopop, October 1, 2009. ISBN 978-1427-81698-6.
  13. StarCraft II, Dark Templar unit quotations
  14. Zeratul: "You have learned to channel our dark power as well as that of your masters; thus, you alone have found completeness beyond the scope of the Khala." StarCraft. Vivendi Games. Level/area: Into the Darkness (in English). 1998.
  15. Blizzard Entertainment Staff. 2010-07-24. Void Ray. Blizzard Entertainment. Accessed 2010-07-24.
  16. Blizzard Entertainment. StarCraft. Vivendi Games. Mission: Eye for an Eye (in English). 1998.
  17. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: To Slay the Beast (in English). 1998.
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