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Void ray

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"Channel the light of Aiur!"

- A void ray commander(src)

Void Ray
VoidRay SC2 Art1
Historical
Earliest sighting

2502

Race

Protoss

Type

Escort ship

Armaments

Prismatic beam

Political
Role

Surgical strike craft

The void ray is a protoss ship in StarCraft II.

Overview

VoidRay SC2 Game2

A void ray

In use by 2502,[1][2] the void ray is a Dark Templar[3] protoss escort ship;[4] the result of combining Nerazim and Khalai technologies,[5] and one of the first of its kind concerning joint Nerazim-Khalai creations.[6] It is built around a prismatic core, which serves as a virtually eternal power source.[5] The core derives its energy from both the Void and psionic matrix, forming a self-sustaining reaction. Normally the core is kept in check by an arrangement of flux field projectors.[7] When the void ray has locked onto a target and deployed these projectors however, it can shoot searing beams of energy that grow exponentially more powerful over time. Even heavily armored structures and warships have been incinerated by the void ray, leading some terrans to believe that it will eventually replace the carrier as the flagship of the Great Fleet.[5] It takes much training for protoss to master the Void energies involved in the creation of the beams, and even then few can master the full might of the projector. Those involved in this are given the rank/position/title of "Void lens."

Internal features of a void ray include a bridge, in which the commander has a chair to sit in. Terminals manned by the ship's crew extend from around the chair's position in concentric circles, allowing a void ray's commander to have a clear view of all the surrounding personnel. Such personnel include a navigator. The commander is entitled to a personal cabin.[6]

Game Unit

Void Ray
VoidRay SC2 Rend1
VoidRay SC2 Head1
Unit
Race

Protoss

Role

Surgical strike craft

Armament

Prismatic beam

Properties
Sight range

10

Production
Minerals

250 Minerals Terran SC1

Gas

150 ProtossVespene SC2 Game1

Psi

3 (Wings of Liberty)
4 (Heart of the Swarm) ProtossSupply SC2 Icon1

Build time

60 Time SC2 Game1

Produced from

Stargate

Hotkey

V

Movement
Speed

2.25

Acceleration

2

Lateral
acceleration

0

Deceleration

0

Collision radius

1

Protection
Shields

100

Shield
regen/second

2

Hit points

150

Armor

0 SC2ProtUpgrdAirArm

Type
Armor type

Armored

Prismatic beam
Damage

Wings of Liberty

  • 6 (+4 vs armored) (+20% vs massive)
  • 8 (+8 vs armored) (+20% vs massive) at full power

Heart of the Swarm

  • 6 (+4 vs armored)
Targets
  • Ground
  • Air
Cooldown

0.6

Range

6

Upgrade/level

+1 SC2ProtUpgrdAirWeap

Meta
Target
priority

20

Kill score

900

Production
score

450

Miscellaneous
Notes
  • Damage increases with firing time
  • May fire while moving
VoidRay SC2 Game1

The void ray's attack.

The void ray's attack starts with one beam arm firing. Over time all arms will fire. The ship will follow the target and continue to attack.

Void rays are strong against battlecruisers, corruptors, motherships, and carriers, and weak against vikings, phoenixes, mutalisks, and hydralisks. The void ray is countered by specialized anti-air units or swarms of inexpensive units. In turn, the void ray should be partnered with other units to distract the enemy while it charges up.

Void rays work well with phoenixes as a raiding unit, via the former's graviton beam.[8]

Blizzard is investigating whether the graphics of the attack needs to be changed to more clearly communicate the damage the void ray is doing.[9]

Wings of Liberty Attack

In Wing of Liberty the void ray is most efficient against units and structures with high hit points as it gives time for all arms to fire and rate of damage to maximize. There is a noticeable time between switching targets, making it less efficient against groups of weaker units.

If additional arms have engaged when a target is destroyed and a new target is selected within a short time, the void ray will engage the new target in that state from the onset. This allows many lesser units to be destroyed in quick succession. The void ray is still vulnerable from swarms of smaller anti-air units while it charges up on a significant target.

Heart of the Swarm Attack

In Heart of the Swarm the void ray uses the Prismatic Alignment ability to supercharge its prismatic beam for a short period of time, increasing the damage it deals to armored units.

Upgrades

SC2 ProAirWeap Air Weapons
Researched at

Cybernetics core

Hotkey

E

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Minerals Terran SC1

175 Minerals Terran SC1

250 Minerals Terran SC1

Gas

100 Gas Protoss SC1

175 Gas Protoss SC1

250 Gas Protoss SC1

Research time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Notes

Increases attack damage of protoss air units.

Edit
SC2 ProAirArm Air Armor
Researched at

Cybernetics Core

Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1

225 Minerals Terran SC1

300 Minerals Terran SC1

Gas

150 Gas Protoss SC1

225 Gas Protoss SC1

300 Gas Protoss SC1

Research time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Notes

Increases protoss air unit armor.

Edit
SC2 ProShields Plasma Shields
Researched at

Forge

Hotkey

S

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1

225 Minerals Terran SC1

300 Minerals Terran SC1

Gas

150 Gas Protoss SC1

225 Gas Protoss SC1

300 Gas Protoss SC1

Research time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Notes
  • +1 armor to shields per level.
Edit

Abilities

Wings of Liberty

PrismaticBeam SC2 Icon1 Prismatic Beam
Notes

The Void Ray's damage output gradually increases the longer it remains on a single target.

Edit

Heart of the Swarm

  • Prismatic Alignment (E): The void ray deals +6 damage vs armored targeted for 20 seconds. Cooldown 60 seconds.

Quotations

See: StarCraft II Void Ray Quotations

Development

Main article: Void ray/Development

Known Void Rays

Known Commanders

References

  1. Elder, Josh (w), Ramanda Kamarga (p). "Why We Fight." In StarCraft: Frontline: Volume 1 (paperback binding), pp. 6–47. Tokyopop, August 1, 2008. ISBN 978-1427-80721-2.
  2. April 6, 2010. "Timeline". StarCraft II: Heaven's Devils. Simon & Schuster (Pocket Star). pp. 311 - 323. ISBN 978-1416-55084-6.
  3. Anglet, Blizzard Entertainment staff. 2007-08-05. Blizzcon 2007 Starcraft 2 Art panel 1/6. Youtube. Accessed 2009-04-18.
  4. Karune. 2007-12-12. December Discussion Topic: Artistic Direction. Battle.net StarCraft II General Discussion Forum. Accessed 2007-12-13.
  5. 5.0 5.1 5.2 Blizzard Entertainment Staff. 2010-07-24. Void Ray. Blizzard Entertainment. Accessed 2010-07-24.
  6. 6.0 6.1 Todd, Hugh. "“Lens of the Void”." (April 25, 2013). Blizzard Entertainment. StarCraft Lore: Lens of the Void Accessed 2013-04-26.
  7. 2007-07-09. Warp Ray. Blizzard Entertainment. Accessed 2007-07-09.
  8. 2011-08-01, StarCraft II: Heart of the Swarm Q&A With Dustin Browder. Gamespot, accessed on 2011-08-13
  9. David Kim. 2011-12-15. Q & A With David Kim. Blizzard Entertainment. Accessed 2012-01-26.

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