Fandom

StarCraft Wiki

Void ray/Development

< Void ray

6,672pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

The following section contains information from a previous version of StarCraft II which is no longer valid.

The void ray, formerly known as the warp ray,[1] is a unit in StarCraft II.

The Flux Vanes ability was removed in patch 1.2.[2]

FluxVanes SC2 Game1 Flux Vanes

Increases the acceleration and speed of the void ray.

Acquisition
Purchased from Fleet beacon
Hotkey F
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 80Time SC2 Game1
ve
WarpRay SC2 DevGame1

Early render of the warp ray, firing three beams

The void ray's attack increased in power the longer it remained trained on a target, but switching targets automatically reset the attack's power.

Beta DevelopmentEdit

Prior to April 2010, the void ray had three levels of attack. StarCraft II beta patch #8 reduced the number of levels to two.[3]

Heart of the SwarmEdit

In beta patch #8, the void ray's Prismatic Beam no longer charges up, the cooldown of the weapon was improved, and it no longer did bonus damage to massive units. Instead, the Prismatic Alignment upgrade increased damage to armored units by 6 for 20 seconds, with a 1 minute cooldown, and this does not stack with upgrades.[4]

ReferencesEdit

  1. Warp Rays, also known as Void Rays now, are especially good against high hit point units, as well as buildings.

    Often, the strategy that sees the most Void Ray use is against Zerg, using these units to do surprise attacks or joint attacks. Many Protoss players who scout Zerg players going mass ground units, will fast tech to Void Rays in hopes to catch them without anti-air capabilities. Void Rays are also great to do an attack on their base while you have a diversionary force distracting them in another place. 2-3 Warp Rays could take out a Hatchery much faster than say that equivalent in resources of Mutalisks.
    Karune. 2008-09-29. Warp Rays. Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-30.
  2. Blizzard Entertainment staff. 2011-01-11. Patch 1.2.0 Now Live. Blizzard Entertainment. Accessed 2011-01-11.
  3. Nethaera. 2010-04-07. Patch Notes - Beta Patch 8. Battle.net StarCraft II General Beta Forum. Accessed 2010-03-25.
  4. Kaivax. 2012-12-05. Beta Balance Update #8 – December 5, 2012. Heart of the Swarm Beta Discussion Accessed 2012-12-05.

Also on Fandom

Random Wiki