The void ray is a protoss ship in StarCraft II.
Overview
In use by 2502,[1][2] the void ray is a Dark Templar[3] protoss escort ship;[4] the result of combining Nerazim and Khalai technologies,[5] and one of the first of its kind concerning joint Nerazim-Khalai creations.[6] It is built around a prismatic core, which serves as a virtually eternal power source.[5] The core derives its energy from both the Void and psionic matrix, forming a self-sustaining reaction. Normally the core is kept in check by an arrangement of flux field projectors.[7] When the void ray has locked onto a target and deployed these projectors however, it can shoot searing beams of energy that grow exponentially more powerful over time. Even heavily armored structures and warships have been incinerated by the void ray, leading some terrans to believe that it will eventually replace the carrier as the flagship of the Great Fleet.[5] It takes much training for protoss to master the Void energies involved in the creation of the beams, and even then few can master the full might of the projector. Those involved in this are given the rank/position/title of "Void lens."
Internal features of a void ray include a bridge, in which the commander has a chair to sit in. Terminals manned by the ship's crew extend from around the chair's position in concentric circles, allowing a void ray's commander to have a clear view of all the surrounding personnel. Such personnel include a navigator. The commander is entitled to a personal cabin.[6]
Game Unit
The void ray's attack starts with one beam arm firing. Over time all arms will fire. The ship will follow the target and continue to attack.
Void rays are strong against battlecruisers, corruptors, motherships, and carriers, and weak against vikings, phoenixes, mutalisks, and hydralisks. The void ray is countered by specialized anti-air units or swarms of inexpensive units. In turn, the void ray should be partnered with other units to distract the enemy while it charges up.
Void rays work well with phoenixes as a raiding unit, via the former's graviton beam.[8]
Blizzard is investigating whether the graphics of the attack needs to be changed to more clearly communicate the damage the void ray is doing.[9]
Wings of Liberty Attack
In Wing of Liberty the void ray is most efficient against units and structures with high hit points as it gives time for all arms to fire and rate of damage to maximize. There is a noticeable time between switching targets, making it less efficient against groups of weaker units.
If additional arms have engaged when a target is destroyed and a new target is selected within a short time, the void ray will engage the new target in that state from the onset. This allows many lesser units to be destroyed in quick succession. The void ray is still vulnerable from swarms of smaller anti-air units while it charges up on a significant target.
Heart of the Swarm Attack
In Heart of the Swarm the void ray uses the Prismatic Alignment ability to supercharge its prismatic beam for a short period of time, increasing the damage it deals to armored units.
Upgrades
- +1 damage for phoenixes,void rays,interceptors and motherships
- +4 ground damage,+3 air base damage and +2 bonus damage for tempests
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Level 1
Level 2
Level 3
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Increases protoss air unit armor.
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Level 1
Level 2
Level 3
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- +1 armor to shields per level.
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Level 1
Level 2
Level 3
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Abilities
Wings of Liberty
The unit damage output increases the longer it remains on a single target.
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Passive
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Heart of the Swarm
- Prismatic Alignment (E): The void ray deals +6 damage vs armored targeted for 20 seconds. Cooldown 60 seconds.
Quotations
Development
Known Void Rays
Known Commanders
References
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