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"Channel the light of Aiur!"

- A void ray commander(src)

The void ray is a protoss ship in StarCraft II.

Overview

VoidRay SC2 Game2

A void ray

In use by 2502,[1][2] the void ray is a Dark Templar[3] protoss escort ship;[4] the result of combining Nerazim and Khalai technologies,[5] and one of the first of its kind concerning joint Nerazim-Khalai creations.[6] It is built around a prismatic core, which serves as a virtually eternal power source.[5] The core derives its energy from both the Void and psionic matrix, forming a self-sustaining reaction. Normally the core is kept in check by an arrangement of flux field projectors.[7] When the void ray has locked onto a target and deployed these projectors however, it can shoot searing beams of energy that grow exponentially more powerful over time. Even heavily armored structures and warships have been incinerated by the void ray, leading some terrans to believe that it will eventually replace the carrier as the flagship of the Great Fleet.[5] It takes much training for protoss to master the Void energies involved in the creation of the beams, and even then few can master the full might of the projector. Those involved in this are given the rank/position/title of "Void lens."

Internal features of a void ray include a bridge, in which the commander has a chair to sit in. Terminals manned by the ship's crew extend from around the chair's position in concentric circles, allowing a void ray's commander to have a clear view of all the surrounding personnel. Such personnel include a navigator. The commander is entitled to a personal cabin.[6]

Game Unit

VoidRay SC2 Game1

The void ray's attack.

The void ray's attack starts with one beam arm firing. Over time all arms will fire. The ship will follow the target and continue to attack.

Void rays are strong against battlecruisers, corruptors, motherships, and carriers, and weak against vikings, phoenixes, mutalisks, and hydralisks. The void ray is countered by specialized anti-air units or swarms of inexpensive units. In turn, the void ray should be partnered with other units to distract the enemy while it charges up.

Void rays work well with phoenixes as a raiding unit, via the former's graviton beam.[8]

Blizzard is investigating whether the graphics of the attack needs to be changed to more clearly communicate the damage the void ray is doing.[9]

Wings of Liberty Attack

In Wing of Liberty the void ray is most efficient against units and structures with high hit points as it gives time for all arms to fire and rate of damage to maximize. There is a noticeable time between switching targets, making it less efficient against groups of weaker units.

If additional arms have engaged when a target is destroyed and a new target is selected within a short time, the void ray will engage the new target in that state from the onset. This allows many lesser units to be destroyed in quick succession. The void ray is still vulnerable from swarms of smaller anti-air units while it charges up on a significant target.

Heart of the Swarm Attack

In Heart of the Swarm the void ray uses the Prismatic Alignment ability to supercharge its prismatic beam for a short period of time, increasing the damage it deals to armored units.

Upgrades

Acquisition
Purchased from Cybernetics core
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 129seconds
Level 2
Cost 175 Minerals 175 Vespene gas 154seconds
Required Fleet beacon
Level 3
Cost 250 Minerals 250 Vespene gas 179seconds
Required Fleet beacon
ve

Increases protoss air unit armor.

Acquisition
Purchased from Cybernetics Core
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 129seconds
Level 2
Cost 175 Minerals 175 Vespene gas 154seconds
Required Fleet beacon
Level 3
Cost 250 Minerals 250 Vespene gas 179seconds
Required Fleet beacon
ve
  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals 150 Vespene gas 121.6seconds
Level 2
Cost 200 Minerals 200 Vespene gas 144.6seconds
Required Twilight council
Level 3
Cost 250 Minerals 250 Vespene gas 167.9seconds
Required Twilight council
ve

Abilities

Wings of Liberty

PrismaticBeam SC2 Icon1
Prismatic Beam

The unit damage output increases the longer it remains on a single target.

Usage
Passive
Cost 2.5 per charge seconds
Duration 5 seconds
ve

Heart of the Swarm

  • Prismatic Alignment (E): The void ray deals +6 damage vs armored targeted for 20 seconds. Cooldown 60 seconds.

Quotations

See: StarCraft II Void Ray Quotations

Development

Main article: Void ray/Development

Known Void Rays

Known Commanders

References

  1. Elder, Josh (w), Ramanda Kamarga (p). "Why We Fight." In StarCraft: Frontline: Volume 1 (paperback binding), pp. 6–47. Tokyopop, August 1, 2008. ISBN 978-1427-80721-2.
  2. April 6, 2010. "Timeline". StarCraft II: Heaven's Devils. Simon & Schuster (Pocket Star). pp. 311 - 323. ISBN 978-1416-55084-6.
  3. Anglet, Blizzard Entertainment staff. 2007-08-05. Blizzcon 2007 Starcraft 2 Art panel 1/6. Youtube. Accessed 2009-04-18.
  4. Karune. 2007-12-12. December Discussion Topic: Artistic Direction. Battle.net StarCraft II General Discussion Forum. Accessed 2007-12-13.
  5. 5.0 5.1 5.2 Blizzard Entertainment Staff. 2010-07-24. Void Ray. Blizzard Entertainment. Accessed 2010-07-24.
  6. 6.0 6.1 Todd, Hugh. "“Lens of the Void”." (April 25, 2013). Blizzard Entertainment. StarCraft Lore: Lens of the Void Accessed 2013-04-26.
  7. 2007-07-09. Warp Ray. Blizzard Entertainment. Accessed 2007-07-09.
  8. 2011-08-01, StarCraft II: Heart of the Swarm Q&A With Dustin Browder. Gamespot, accessed on 2011-08-13
  9. David Kim. 2011-12-15. Q & A With David Kim. Blizzard Entertainment. Accessed 2012-01-26.
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