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"The Void Ray is a different beast entirely however, as it is a Protoss vessel whose weapons are tuned for armored targets. This makes sense of course when you consider that the Prismatic Core’s energy is being focused through some incredibly durable Phase Crystals. Keep that in mind, and be sure to avoid Void Rays if you’ve got any metal plating on your person."

The void ray is a protoss ship in StarCraft II.

Overview

"Channel the light of Aiur!"

- A void ray commander(src)

VoidRay SC2 Game2

A void ray

In use by 2502,[1][2] the void ray is a Dark Templar[3] protoss escort ship;[4] the result of combining Nerazim and Khalai technologies,[5] and one of the first of its kind concerning joint Nerazim-Khalai creations.[6] It is designed for use against armored targets.[7] Several void rays were captured by the Tal'darim and outfitted with bloodshard crystals to create destroyers.[8]

Design

The void ray is built around a prismatic core[5] an oblong crystal of synthetic origin[9] that serves as a virtually eternal power source.[5] The core derives its energy from both the Void and Khala, focusing them through phase crystals,[6] and forming a self-sustaining reaction.[10] The core has multiple layers to contain and stabilize the violent maelstrom within, transforming a perpetual state of flux into usable energy for the vessel's weapons, engines, and systems.

The void ray's armored hull consists of plates fashioned from a flexible alloy, and are designed to handle the stress caused by the sheer power of the core. The molecular stability of this alloy is very high, a quality that prevents the energies of the core from disrupting its atomic bonds and degrading its structure from within.[9]

Other internal features of a void ray include a bridge, in which the commander has a chair to sit in. Terminals manned by the ship's crew extend from around the chair's position in concentric circles, allowing a void ray's commander to have a clear view of all the surrounding personnel. Such personnel include a navigator and damage control officer. The commander is entitled to a personal cabin.[6]

Armament

VoidRayMutalisk SC2 Game1

A prismatic beam used against a mutalisk

Normally the void ray's core is kept in check by an arrangement of flux field projectors.[10] When the void ray has locked onto a target and deployed these projectors however, it can shoot searing beams of energy that grow exponentially more powerful over time. Even heavily armored structures and warships have been incinerated by the void ray, leading some terrans to believe that it will eventually replace the carrier as the flagship of the Great Fleet.[5] Multiple lenses are to stabilize its energy output, and a phase crystal is used to shape it into a cohesive beam. The flux field projectors amplify the power of the core. These These projectors channel streams of unstable energy into the phase crystal, increasing the effectiveness of the prismatic beam against heavily armored targets.[9]

It takes much training for protoss to master the Void energies involved in the creation of the beams, and even then few can master the full might of the projector. Those involved in this are given the rank/position/title of "Void lens." While Khalai technology in of itself is enough to align and contain the Khala's powers, a Dark Templar is required to focus the Void's power into usable form (hence the necessity of a Void lens). Without a disciplined Nerazim mind, the forces generated by the void ray will become too wild and cascade beyond control.[6]

In 2506, the phase-smith Karax devised solarite lenses for the void ray based on studying the Spear of Adun. The lenses allowed void rays to fire their beams further than normal as long as their prismastic lenses remained properly aligned.[8]

Game Unit

VoidRay SC2 Game1

The void ray's attack.

The void ray's attack starts with one beam arm firing. Over time all arms will fire. The ship will follow the target and continue to attack.

Void rays are strong against battlecruisers, corruptors, motherships, and carriers, and weak against vikings, phoenixes, mutalisks, and hydralisks. The void ray is countered by specialized anti-air units or swarms of inexpensive units. In turn, the void ray should be partnered with other units to distract the enemy while it charges up.

Void rays work well with phoenixes as a raiding unit, via the former's graviton beam.[11]

Blizzard is investigating whether the graphics of the attack needs to be changed to more clearly communicate the damage the void ray is doing.[12]

Wings of Liberty

In Wings of Liberty the void ray is most efficient against units and structures with high hit points as it gives time for all arms to fire and rate of damage to maximize. There is a noticeable time between switching targets, making it less efficient against groups of weaker units.

If additional arms have engaged when a target is destroyed and a new target is selected within a short time, the void ray will engage the new target in that state from the onset. This allows many lesser units to be destroyed in quick succession. The void ray is still vulnerable from swarms of smaller anti-air units while it charges up on a significant target.

Heart of the Swarm

In Heart of the Swarm the void ray uses the Prismatic Alignment ability to supercharge its prismatic beam for a short period of time, increasing the damage it deals to armored units.

Legacy of the Void

In the Legacy of the Void single-player campaign, the void ray is one of three assault ships the player may use, the others being the destroyer and arbiter. The void ray functions as it did in Wings of Liberty, dealing more damage the longer it focuses on a single target. The void ray has a passive ability that increases its range as its damage increases, first by 1.5, then by 3 at maximum power. This makes the void ray an effective siege craft, able to attack ground units and structures safely from out of range of retaliation.

Co-op Missions

In Co-op Missions, Vorazun is able to build void rays. They function identically to the single-player campaign of the trilogy, charging up to deal more damage the longer it attacks a single target.

Upgrades

PrismaticRange SC2-LotV Icon
Prismatic Range

Void rays gain +1.5 increased attack range as their beams increase in strength, up to +3 range at max charge.

Usage
Passive
Campaign Acquisition
Unlock Reach Vorazun Level 12.
Acquisition
Purchased from Fleet beacon
Hotkey R
Cost 150 Minerals 150 Vespene gas 90seconds
ve

Abilities

Wings of Liberty

PrismaticBeam SC2 Icon1
Prismatic Beam

The unit damage output increases the longer it remains on a single target.

Usage
Passive
Cost 2.5 per charge seconds
Duration 5 seconds
ve

Heart of the Swarm

PrismaticAlignment SC2 Icon1
Prismatic Alignment

The Void Ray gains +6 damage against Armored enemies. Slows the Void Ray by 25%.

Usage
Hotkey E
Duration 14.3 seconds
Cooldown 43 seconds
ve

Upgrades

Acquisition
Purchased from Cybernetics core
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 129seconds
Level 2
Cost 175 Minerals 175 Vespene gas 154seconds
Required Fleet beacon
Level 3
Cost 250 Minerals 250 Vespene gas 179seconds
Required Fleet beacon
ve

Increases protoss air unit armor.

Acquisition
Purchased from Cybernetics Core
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 129seconds
Level 2
Cost 175 Minerals 175 Vespene gas 154seconds
Required Fleet beacon
Level 3
Cost 250 Minerals 250 Vespene gas 179seconds
Required Fleet beacon
ve
  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals 150 Vespene gas 121.6seconds
Level 2
Cost 200 Minerals 200 Vespene gas 144.6seconds
Required Twilight council
Level 3
Cost 250 Minerals 250 Vespene gas 167.9seconds
Required Twilight council
ve

Quotations

See: StarCraft II Void Ray Quotations

Development

Main article: Void ray/Development

Known Void Rays

VoidRay SC2 Art2

A void ray

Known Commanders

Notes

Old warp ray lore stated that the void ray is powered by both the Void and psionic matrix.[10] In current lore, the conjunction is between the Void and Khala instead.[6]

Gallery

References

  1. Elder, Josh (w), Ramanda Kamarga (p). "Why We Fight." In StarCraft: Frontline: Volume 1 (paperback binding), pp. 6–47. Tokyopop, August 1, 2008. ISBN 978-1427-80721-2.
  2. April 6, 2010. "Timeline". StarCraft II: Heaven's Devils. Simon & Schuster (Pocket Star). pp. 311 - 323. ISBN 978-1416-55084-6.
  3. Anglet, Blizzard Entertainment staff. 2007-08-05. Blizzcon 2007 Starcraft 2 Art panel 1/6. Youtube. Accessed 2009-04-18.
  4. Karune. 2007-12-12. December Discussion Topic: Artistic Direction. Battle.net StarCraft II General Discussion Forum. Accessed 2007-12-13.
  5. 5.0 5.1 5.2 5.3 Blizzard Entertainment Staff. 2010-07-24. Void Ray. Blizzard Entertainment. Accessed 2010-07-24.
  6. 6.0 6.1 6.2 6.3 6.4 Todd, Hugh. "“Lens of the Void”." (April 25, 2013). Blizzard Entertainment. StarCraft Lore: Lens of the Void Accessed 2013-04-26.
  7. 2015-02-05, Death from Above: Protoss. Blizzard Entertainment, accessed on 2015-02-08
  8. 8.0 8.1 Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. War Council interface (in English). 2015-11-10.
  9. 9.0 9.1 9.2 2015-02-05, Void Ray Science. Blizzard Entertainment, accessed on 2015-02-08
  10. 10.0 10.1 10.2 2007-07-09. Warp Ray. Blizzard Entertainment. Accessed 2007-07-09.
  11. 2011-08-01, StarCraft II: Heart of the Swarm Q&A With Dustin Browder. Gamespot, accessed on 2011-08-13
  12. David Kim. 2011-12-15. Q & A With David Kim. Blizzard Entertainment. Accessed 2012-01-26.
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